adds 3 new types of shotgun ammo. make them by crafting the special shell in RND, and then using table-crafting to make the unique ammo.dmi
meteorshot, made with compressed matter cartridges
pulse slugs, shotgun rounds with the properties of a laser weapon.
dragonsbreath rounds, area-of-effect flame weapons.
renames ammunition/bullets.dm to ammunition/ammo_casings.dm, which is more accurate
splits RND designs up into their own files
Changes the wand of fireball projectile to have the same !!FUN!! proximity detonation properties as the spell version. Slightly moved the damage types from getting hit by the fireball around to better simulate the experience.
Fun fact about spell fireballs: Because the projectile is desiged to explode if it comes within a square of somebody who isn't the wizard direct contact between fireballs and mobs is very rare. This means that while the fireballs are designed to do an extra 25 brute and 20 burn ON CONTACT this usually doesn't happen.
That's why the added damage on the wand here isn't 25/20, because that would actually make it signigicantly better than the spell.
Also changes trees and space bats to "hostile" faction because they were copypasta'd carp before that, as well as changing goats to "neutral" and attack_self 1 so that the great mining drone / goat wars end
Fixes#3880 : Mapped or Adminspawned Growns will take on the default variables of their seed type.
Fixes#3828 : Meteor Pen projectiles are now visible
Some more refactoring, clearing up the growninedible.dm. Deletes hydroitemcode.dm. Keep code with the definitions, ew ew.
Spent casings ejected from firearms will spin as they 'tumble' towards the ground.
Improved sprites for shotgun shells
Improved sprite for bullet projectile.
*Adds unique sprites for the staves of door creation and chaos
**Item sprites
**Inhands
**Onbacks
*Fixes #3232 in a way that isn't terrible
*Basically this is the part of 1.5 that should have been done back when it was added
*Please raise wizard rates :3
Adds point blank shooting, now you can shoot anyone even if they are on
the same tile or one tile from you. On harm intent, you BUTT-STROKE or
PISTOL WHIP (military terms!!) people with the gun, allowing for not
quite harmful floggings.
Makes gun.dm less shit.
Ranged weapons and laser eyes have a cooldown of 0.4.
Grilles, windows, windoors, walls and blobs have a cooldown of 0.8.
Hitting mobs will also have a cooldown of 0.8.
Removes the unused USEDELAY flag.