Commit Graph

266 Commits

Author SHA1 Message Date
GoldenAlpharex
c7237df814 Xenos can now only spawn from dynamic (#17759) 2022-11-25 18:53:30 -08:00
SkyratBot
4b3c8aa602 [MIRROR] Sign Language Refactor & Bugfixes [MDB IGNORE] (#17591)
* Sign Language Refactor & Bugfixes

* Hotfix for Upstream Merge 71265 (#17594)

* Remove Body Purist which was added upstream by PR #71229

* Remove Tongue Tied tongue from BlueShift

* Remove Skyrat's Mute quirk

* Add job-quirk-quirk exceptions list

* Add fix from upstream

Co-authored-by: Dani Glore <fantasticdragons@gmail.com>
2022-11-23 12:07:11 -05:00
SkyratBot
ceb690a555 [MIRROR] Refactor janicart to be subtype of mop bucket [MDB IGNORE] (#17647)
* Refactor janicart to be subtype of mop bucket

* SR path changes

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-11-22 15:01:35 -08:00
OrionTheFox
d4007eb44c [MISSED MIRROR] Removes Bowls from garbage spawners because they don't fit in trash bags and I'm SICK of not being able to clean! (#17675)
augh
2022-11-22 08:24:05 -08:00
SkyratBot
4c6159657a [MIRROR] Allows languages to weight the likelihood of certain syllables, refactors certain code related to pick_weight() [MDB IGNORE] (#17505)
* Allows languages to weight the likelihood of certain syllables, refactors certain code related to pick_weight() (#71275)

## About The Pull Request

This PR does the following:
- Defines a new proc in __HELPERS/_lists.dm called
`pick_weight_recursive()`. This is the code from
`/obj/effect/spawner/random/` that allows for nested weighted lists,
moved to its own proc.
- Replaces explicit code in spawners/random.dm with calls to
`pick_weight_recursive()` where appropriate
- Deletes the redundant (and barely used) proc
`/obj/item/loot_table_maker/proc/pick_loot`, as this was equivalent to
`pick_weight_recursive()`
- Moves the global proc `fill_with_ones()` from spawners/random.dm to
__HELPERS/_lists.dm
- Replaces `pick()` in language syllable selection with
`pick_weight_recursive()`, allowing languages to define syllable weights
or use nested lists of syllables.
- Reformats Galactic Common to use nested lists of syllables, allowing
English and Chinese syllables to occur at equal frequency despite having
different numbers of each.

## Why It's Good For The Game

Allowing languages to define syllable weights and nested groups of
syllables is a relatively small change that greatly expands what you can
do with them. In addition to making Galactic Common look nicer in code,
this change also allows for the easy creation of languages with highly
uneven syllable distributions (including ultra-rare secret syllables,
perhaps) or the quick creation of pidgin languages that combine multiple
syllable sets.

Using a new proc simplifies spawner code by reducing repetition. Making
it global allows for other code to easily implement the same flexible
and elegant system of nested lists that spawners already use.

## Changelog
🆑
refactor: defines a new global proc, pick_weight_recursive()
code: languages can weight syllables, and galactic common's definition
is easier to look at
/🆑

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Allows languages to weight the likelihood of certain syllables, refactors certain code related to pick_weight()

Co-authored-by: skylord-a52 <skylord-a52@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-11-16 10:58:23 -05:00
Zonespace
f7c26bbf25 515 Compat (#17465)
* ONLY SKYRAT CHANGES

* ACTUALLY SKYRAT CHANGES

* yolo, revert later

* Update alternate_byond_versions.txt

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-11-15 06:59:06 +00:00
SkyratBot
075e5cfcde [MIRROR] Brimdemons & Lobstrosities drop (slightly) useful organs [MDB IGNORE] (#17289)
* Brimdemons & Lobstrosities drop (slightly) useful organs (#70546)

Goliaths, Legions, Watchers, and (as of recently) Bileworms all drop
something vaguely useful when they die.
Brimdemons and Lobstrosities do not. This PR aims to fix that, so that
there's at least some vague benefit to hunting them.

In this case it takes the form of organs you get when you butcher them,
similar to the regenerative core from Legions.
As they're similar to the regenerative core, I modified the regenerative
core to extend from a new common "monster core" typepath which these two
new organs also extend.
Like the regenerative core, both of these items do something when used
and something slightly different if you go to the effort of having
someone implant them into your body. They also decay over time, and you
can use stabilising serum to prevent this from happening.

https://user-images.githubusercontent.com/7483112/195967746-55a7d04d-224e-412d-aedc-3a0ec754db3d.mp4

The Rush Gland from the Lobstrosity lets you do a little impression of
their charging attack, making you run very fast for a handful of seconds
and ignoring slowdown effects. Unlike a lobstrosity you aren't actually
built to do this so if you run into a mob you will fall over, and if you
are doing this on the space station running into any dense object will
also make you fall over (it shouldn't make you _too_ much of a pain for
security to catch).
The idea here is that you use this to save time running back and forth
from the mining base.

The Brimdust Sac from the Brimdemon covers you in exploding dust. The
next three times you take Brute damage some of the dust will explode,
dealing damage equal to an unupgraded PKA shot to anything near you (but
not you).
If you do this in a space station not only is the damage proportionally
lower (still matching the PKA), but it _does_ effect you and also it
sets you on fire. You can remove the buff by showering it off.
The idea here is that you use this for minor revenge damage on enemies
whose attacks you don't manage to dodge.

https://user-images.githubusercontent.com/7483112/195967811-0b362ba9-2da0-42ac-bd55-3809473cbc74.mp4

If you implant the Rush Gland then you can use it once every 3 minutes
without consuming it, and the buff lasts very slightly longer. It will
automatically trigger itself if your health gets low, which might be
good (helps you escape a rough situation) or bad (didn't want to use it
yet).

https://user-images.githubusercontent.com/7483112/195967888-f63f7cbd-60cd-4309-8004-203afc5b2153.mp4

If you implant the Brimdust Sac then you can use it once every 3 minutes
to shake off cloud of dust which gives the buff to everyone nearby, if
you want to kit out your miner squad. The dust cloud also makes you
cough if you stand in it, and it's opaque. If you catch fire with this
organ inside you and aren't in mining atmosphere then it will explode
inside of your abdomen, which should probably be avoided, resultingly it
is very risky to use this on the space station.

* Brimdemons & Lobstrosities drop (slightly) useful organs

* update modular

Co-authored-by: Jacquerel <hnevard@gmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-11-04 15:11:05 -04:00
SkyratBot
375fea374a [MIRROR] Optimizes qdel related things (slight init time savings) [MDB IGNORE] (#17240)
* Optimizes qdel related things (slight init time savings)

* lang holder

* cleanup custom spawners slightly

* ref update

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-30 23:15:38 -04:00
SkyratBot
b32b03955c [MIRROR] Adds a QM statue, as all other heads have one. [MDB IGNORE] (#17244)
* Adds a QM statue, as all other heads have one. (#70744)

* Adds a QM statue, bringing it on par with every other head of staff.

* Adds a QM statue, as all other heads have one.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2022-10-30 20:27:10 +00:00
SkyratBot
3795ed1a6b [MIRROR] [MDB Ignore]Hats DMI split [MDB IGNORE] (#16693)
* [MDB Ignore]Hats DMI split

* e

* STAFE

* e

* e

Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-10-09 23:00:42 +01:00
SkyratBot
88f31ede03 [MIRROR] Mail Quirk Goodies DLC - Package Bonanza [MDB IGNORE] (#16642)
* Mail Quirk Goodies DLC - Package Bonanza

* Feex

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-10-04 11:13:20 -04:00
SkyratBot
fe6278dff7 [MIRROR] Fixes invalid path in the garbage spawner [MDB IGNORE] (#16454)
* Fixes invalid path in the garbage spawner (#70127)

* Fixes invalid path in the garbage spawner

Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-09-26 17:53:03 -04:00
SkyratBot
791e2bbdbc [MIRROR] adds axolotls [MDB IGNORE] (#16316)
* adds axolotls (#69973)

Axolotls have a chance of spawning roundstart at each moisture trap, just like their fellow amphibians. Their spawn chance is half that of a frog.

* adds axolotls

Co-authored-by: kawoppi <94711066+kawoppi@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-25 17:52:28 -04:00
SkyratBot
d27cd97f74 [MIRROR] [IDB IGNORE] [MDB IGNORE] Makes the icons/mob folder sane [MDB IGNORE] (#16030)
* [IDB IGNORE] [MDB IGNORE] Makes the icons/mob folder sane

* fix map merges

* icon paths and merge conflicts

Co-authored-by: skylord-a52 <skylord-a52@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-09-24 20:10:28 -04:00
SkyratBot
29e29b6375 [MIRROR] Save 2.2s minimum (with zero ruins, likely a good bit more in production) of atom init time [MDB IGNORE] (#15967)
* Save 2.2s minimum (with zero ruins, likely a good bit more in production) of atom init time (#69564)

Pre-sort smoothing_groups and canSmoothWith
Without any ruins, these sorts were taking more than 0.6s, and the bulk of the runtime cost of sortTim during init time.

This only happens on init and they are never changed apart from that, so pre-sorts everything and adds a unit test (in the form of #ifdef UNIT_TESTS, because you can't initial a list) to ensure that they are proper.

Keep visibilityChanged() to mapload only for turf/Initialize
Saves about 0.4s worst case scenario (e.g. with no ruins). Very expensive code (175k loop iterations) for 0 side effects.

Space areas now have the fullbright overlay, not the space turfs
Saves about 0.8s worst case scenario. Seems to work fine with starlight.

Remove is_station_level check for window spawners assigning RCD memory.
Saves about 0.3s worst case scenario. The logic for this isn't consistent since neither walls nor floors check this (for performance), plus some minor micro-opts to spawners.

Optimize is_station_level
Doubles in speed, used heavily in /turf/open/floor and in other initialization procs. Bit hard to tell exactly how much is saved, though.

* Save 2.2s minimum (with zero ruins, likely a good bit more in production) of atom init time

* Hopefully fixes the broken CI

* Okay now it shouldn't be failing CI anymore (hopefully)

* Fixes even more issues with smoothing_groups, this time hopefully for good

* Okay NOW it's going to pass CI, surely...

* Okay haha what if it passes this time? :)

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-09-15 19:57:33 -04:00
SkyratBot
c2189d5818 [MIRROR] adds structure spawners for electrified grilles, adds greps for some fulltile window spawners [MDB IGNORE] (#15954)
* adds structure spawners for electrified grilles, adds greps for some fulltile window spawners (#69528)

* adds structure spawner for electrified grilles

* sdmm key cleanup

* adds structure spawners for electrified grilles, adds greps for some fulltile window spawners

* should fix blueshift lints lets see

* should resolve most if not all of the others

* damn you skyrat map reset

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2022-09-07 16:40:05 -04:00
SkyratBot
bbadd8e831 [MIRROR] Cucumber Fever [MDB IGNORE] (#16034)
Cucumber Fever

Co-authored-by: Yaroslav Nurkov <78199449+AnywayFarus@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-09-05 18:09:54 -04:00
SkyratBot
68c05634d9 [MIRROR] Closets now initialize their contents on demand (more than 1.6 seconds of init time saved) [MDB IGNORE] (#16037)
* Closets now initialize their contents on demand (more than 1.6 seconds of init time saved)

* conflicts

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-04 19:27:43 +01:00
SkyratBot
aca32b3a34 [MIRROR] Random statue mapping spawner spawns its statues anchored [MDB IGNORE] (#15927)
* Random statue mapping spawner spawns its statues anchored (#69305)

About The Pull Request

    The /obj/effect/spawner/random/decoration/statue spawner will spawn it's statues anchored, assuming they are structures.
    Also refactored graffiti spawner since I was adding support in this area and saw it

Why It's Good For The Game

If you wanna use the spawner to place a statue in a public area, people will shove it around and stuff, which is lame.
So, by anchoring it when it spawns, mappers don't have to worry about people bumping their pre-placed statues around.

* Random statue mapping spawner spawns its statues anchored

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-08-31 09:35:24 -07:00
SkyratBot
f61647853d [MIRROR] Food Expansion 4! The great salad update and more [MDB IGNORE] (#15818)
* Food Expansion 4! The great salad update and more (#69355)

About The Pull Request

This is my fourth food expansion PR, adding and changing quite a few things.
This PR will:

    Add 7 different types of salads
    Add a new ingredient supply beacon box called 'Salads', which includes ingredients used for the salad recipes
    Give cherry jelly its own container, and allow jelly to be ordered from the produce console
    Make cherry jelly actually nourish you when consumed
    Add paçoca, a Brazilian peanut candy requested by @ GuillaumePrata
    Add mashed potatoes
    Add shepherds pie
    Add Cullen skink

* Food Expansion 4! The great salad update and more

Co-authored-by: MidoriWroth <kodyman@att.net>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-27 23:42:45 -04:00
SkyratBot
88c85fe1f7 [MIRROR] [MDB IGNORE] Refactors drinks and fixes a lot of food problems [MDB IGNORE] (#15577)
* [MDB IGNORE] Refactors drinks and fixes a lot of food problems

* [MDB IGNORE] Refactors drinks and fixes a lot of food problems

* forgto 2 commit

* im slowly going insane

* why does find and replace not FIND everything

* hnghnnngh

* h

* l

* a

* a

* so close...

* delta fix

* I thought I committed this already, guess not

* this PR has been the bane of my fucking life

* orange juice

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
2022-08-25 03:17:10 +01:00
SkyratBot
a616830d1d [MIRROR] Add chance for maintenance crate and closet spawners to be open [MDB IGNORE] (#15369)
* Add chance for maintenance crate and closet spawners to be open (#68851)

* Add randomized open state for crate spawners

* Add chance for empty closets to spawn open

* Add chance for maintenance crate and closet spawners to be open

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-08-04 15:48:29 +01:00
SkyratBot
dfc1b9a4c0 [MIRROR] [MDB Ignore]Suit DMI split p1: Mob icons [MDB IGNORE] (#14963)
* [MDB Ignore]Suit DMI split p1: Mob icons

* [MDB Ignore]Suit DMI split p1: Mob icons

* [MDB Ignore]Suit DMI split p1: Mob icons

* wew

* wew

Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-07-22 12:45:47 +00:00
SkyratBot
2016b77dc4 [MIRROR] Peanuts! + Other various foods/changes [MDB IGNORE] (#15006)
* Peanuts! + Other various foods/changes (#68390)

* Peanuts! + Other various foods/changes

Co-authored-by: MidoriWroth <kodyman@att.net>
2022-07-18 08:42:13 -07:00
Useroth
8c4890caac GAGS-ifies ties, and removes inherent ties from some outfits. (#67053) (#14630)
Removes the inherent ties from most civilian outfits with a single-color tie baked into them.

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2022-06-30 02:48:05 +01:00
SkyratBot
e3bfba5c88 [MIRROR] Piano broken sprite, helper, and hit sound [MDB IGNORE] (#14560)
* Piano broken sprite, helper, and hit sound (#68003)

* Does the PR

* fixes playsound locations

* Piano broken sprite, helper, and hit sound

Co-authored-by: Coffee <CoffeeDragon16@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-28 17:21:56 +01:00
SkyratBot
e38dcc65a0 [MIRROR] Fixes regenerative core implants not functioning [MDB IGNORE] (#14552)
* Fixes regenerative core implants not functioning (#67961)

* Repaths regen_core

* updates var names

* updates var name

* Fixes regenerative core implants not functioning

Co-authored-by: Coffee <CoffeeDragon16@gmail.com>
2022-06-27 02:14:56 +01:00
SkyratBot
c72196aa34 [MIRROR] Re-adds freeform/purge boards to all AI uploads, removes from spawners [MDB IGNORE] (#14497)
* Re-adds freeform/purge boards to all AI uploads, removes from spawners (#67915)

Re-adds the freeform boards to an open table in all the AI uploads, re-adds the purge boards to the harmful table in all uploads, and removes them from their associated spawners so that all stations have them as roundstart guaranteed spawns.

* Re-adds freeform/purge boards to all AI uploads, removes from spawners

Co-authored-by: Son-of-Space <63861499+Son-of-Space@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-25 01:25:36 +01:00
SkyratBot
0a1f06a2d1 [MIRROR] This tail refactor turned into an organ refactor. Funny how that works. [MDB IGNORE] (#14017)
* This tail refactor turned into an organ refactor. Funny how that works.

* Firstly, fixing all the conflicts.

* Fixes all our maps (hopefully)

* Actually, this should fix pod people hair :)

* Almost everything is working, just two major things to fix

* Fixed a certain kind of external organ

* Cleaning up some more stuff

* Turned tail_cat into tail because why the fuck are they separate?

* Moved all the tails into tails.dmi because that was just dumb to have like 3 in a different file

* Adds relevant_layers to organs to help with rendering

* Makes stored_feature_id also check mutant_bodyparts

* Fixes the icon_state names of ALL the tails (pain)

* Fixes wagging, gotta refactor most mutant bodyparts later on

* I Love Added Failures

* Fixed some organs that slipped through my searches

* This could possibly fix the CI for this?

* It doesn't look like it did fix it

* This will make it pass, even if it's ugly as sin.

* Fixed Felinids having a weird ghost tail

* Fixes instances of snouts and tails not being properly colored

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-06-11 23:20:16 -04:00
SkyratBot
7d84bde9c6 All AI Lawsets are rebalanced, can be researched, appear in config, and random spawners for AI upload. (#14162)
Co-authored-by: Tim <timothymtorres@gmail.com>
2022-06-07 14:39:59 +01:00
SkyratBot
1183c2a21c [MIRROR] Adds steam vents to maintenance, adds some flavor to maintenance. [MDB IGNORE] (#14039)
* Adds steam vents to maintenance, adds some flavor to maintenance. (#66915)

* Steam Vent Challenge (Do not meme)

* Fixes icebox, I think

* Changes to how smoke behaves appears to have removed the need for the opacity setting on the vent. Sounds.

* Mapmerge sama please

* Adds signal system, crafting recipe, and some basic crafting organization.

* Potential fix

* Apply suggestions from code review

Co-authored-by: Seth Scherer <supernovaa41@ gmx.com>

* makes changes thanks anturk

Co-authored-by: Seth Scherer <supernovaa41@ gmx.com>

* Adds steam vents to maintenance, adds some flavor to maintenance.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Seth Scherer <supernovaa41@ gmx.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-06 15:27:22 +01:00
SkyratBot
e350c76fc5 [MIRROR] Massively Nerfs Snowdin Gamer Loot [MDB IGNORE] (#13659)
* Massively Nerfs Snowdin Gamer Loot (#66997)

* Massively Nerfs Snowdin Gamer Loot

Co-authored-by: Cheshify <73589390+Cheshify@users.noreply.github.com>
2022-05-16 19:53:01 -07:00
SkyratBot
cb861c2817 [MIRROR] Reduces the chance of spawning a pants altar [MDB IGNORE] (#13583)
* Reduces the chance of spawning a pants altar (#66904)

* reduces the chance of spawning a pants altar

* Reduces the chance of spawning a pants altar

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-05-13 11:34:48 +01:00
SkyratBot
fb1960009c [MIRROR] Adds an ancient altar to maintenance. [MDB IGNORE] (#13440)
* Adds an ancient altar to maintenance. (#66666)

Adds an ancient cult altar to the depths of maintenance.
It can create products woven by the ancient cultists.

* Adds an ancient altar to maintenance.

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-05-09 01:31:45 +01:00
SkyratBot
effc8fb75e [MIRROR] Titanium and plastitanium shards and weapons + missing textures. [MDB IGNORE] (#13457)
* Titanium and plastitanium shards and weapons + missing textures.

* ew

Co-authored-by: Comxy <tijntensen@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-09 01:30:21 +01:00
SkyratBot
84e4e378bc [MIRROR] Card Shark DLC - GIMMIE MY MONEY OR I BREAK YOUR KNEECAPS [MDB IGNORE] (#13287)
* Card Shark DLC - GIMMIE MY MONEY OR I BREAK YOUR KNEECAPS (#64200)

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>

* Update piratefort.dmm

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-09 00:37:35 +01:00
RatFromTheJungle
b14d75dbea [non-modular] [uh oh stinky config change] new AI laws from oldbase, dagoth-bot, and texas-ranger (God Complex, and Frontier Ranger ingame) (#13340)
* Create ai_laws.dm

* Create AI_modules.dm

* Update ai_module.dm

* i hope im allowed to add these here :)

* Update tgstation.dme

* cleanup

* cleanup2plsstopturningmyindentsintospacespls

* cleanup3

* grammar fix
2022-05-06 12:57:25 +01:00
SkyratBot
17c237bc34 [MIRROR] Replaces the weed sprites, and removes the /goon folder. [MDB IGNORE] (#13174)
* Replaces the weed sprites, and removes the /goon folder.

* Fixed merge conflicts

Co-authored-by: sergeirocks100 <31294280+sergeirocks100@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-04-30 15:56:55 -04:00
SkyratBot
1472aac158 [MIRROR] AI Lawset DLC - Ten Commandments [MDB IGNORE] (#12994)
* AI Lawset DLC - Ten Commandments (#66134)

* Add 10 commandments AI lawset

* Add silicon bible quote

* Remove backslash syntax bloat

* Change 10 commandment lawset to be explicit

* Add ten commandments lawset to config

* AI Lawset DLC - Ten Commandments

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-04-22 15:01:59 +01:00
magatsuchi
dc8adc2924 Modular Tablets: Converting PDAs to the NtOS System (SKYRAT VERSION) (#12920)
* hot-patch 1

* hot patch 2

* hot patch 3

* slight issue
2022-04-20 16:55:49 +01:00
SkyratBot
3338403037 [MIRROR] Add randomized lawsets to AI upload [MDB IGNORE] (#12864)
* Add randomized lawsets to AI upload (#66077)

This removes all the current boards and lawsets in the AI upload for all maps and replaces them with:

x1 reset board on the regular table
x1 asimov lawset on the regular table
x3 randomized harmless lawsets (marked green, no barriers, human-friendly lawset)
x3 randomized neutral lawsets (marked blue, windoor barrier, station-friendly lawset)
x3 randomized harmful lawsets (marked red, brigdoor barrier, antag-friendly lawset)

Additionally, I reorganized the AI lawset code and removed an old malfunction lawset code that existed since r4407 but wasn't used anywhere.

* Add randomized lawsets to AI upload

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-19 19:29:53 +01:00
SkyratBot
913c2a9877 [MIRROR] Kilo Chapel Fixes (And Tweaks) [MDB IGNORE] (#12192)
* Kilo Chapel Fixes (And Tweaks) (#65511)

* Kilo Chapel Fixes (And Tweaks)

Co-authored-by: BluBerry016 <50649185+unit0016@users.noreply.github.com>
2022-03-22 21:03:24 +00:00
SkyratBot
58e94861c2 [MIRROR] [MDB IGNORE] 3/4th medkit sprites + firstaid > medkit [MDB IGNORE] (#12034)
* [MDB IGNORE] 3/4th medkit sprites + firstaid > medkit

* Update storage.dm

Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-03-13 22:07:44 +00:00
SkyratBot
93bb0c1e7b [MIRROR] Improve ornament, barricade, grille, and girder random spawners [MDB IGNORE] (#12042)
* Improve ornament, barricade, grille, and girder random spawners (#65252)

* Improve ornament, barricade, grille, and girder random spawners

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-03-13 08:05:31 -04:00
SkyratBot
6f1ab2f231 [MIRROR] Ordnance Content Update: Scientific Papers [MDB IGNORE] (#11862)
* Ordnance Content Update: Scientific Papers

* Feex

* Updated our modular maps to not be missing equipment

* I also forgot to fix that in another PR, I'm too lazy to open a new one to fix it

* Yikes

* I forgot Journey

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-03-07 17:59:39 -05:00
SkyratBot
5ceceeb173 [MIRROR] Improve trash spawner [MDB IGNORE] (#11226)
* Improve trash spawner (#64538)

* Improve trash spawner

* Fix wrong path for broken bulb

* Add nicotine candy trash and ash to cigbutt spawner

* Improve trash spawner

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-02-02 09:14:50 +00:00
SkyratBot
2cb28c4d8a Loader Class MODsuit (#11073)
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-29 14:27:47 +00:00
GoldenAlpharex
3662a09285 Another 12 AM CI Fix (#11065)
* Possible fix for CI

* We're never too safe

Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
2022-01-28 05:30:15 +00:00
SkyratBot
486a18b90b [MIRROR] The Lizard's Gas (Station) Update [MDB IGNORE] (#11038)
* The Lizard's Gas (Station) Update (#64304)

* The Lizard's Gas (Station) Update

Co-authored-by: san7890 <34697715+san7890@users.noreply.github.com>
2022-01-27 02:24:31 +00:00
SkyratBot
4fc5079cdc [MIRROR] Moves atmos checking from Fire Alarms to Fire Locks, Fire Locks now close on their own rather than area-based, a bunch of related stuff. [MDB IGNORE] (#10893)
* Moves atmos checking from Fire Alarms to Fire Locks, Fire Locks now close on their own rather than area-based, a bunch of related stuff.

* Weeeee

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-27 02:21:18 +00:00