Commit Graph

6930 Commits

Author SHA1 Message Date
kevinz000
e6cbeac2b2 Fixes blueprints exploit (#36625)
* Fixes blueprints exploit

* redundent qdeleted
2018-03-29 11:35:26 +02:00
Ashe Higgs
bd42041c9c Adds the Family Heirloom, Nyctophobia, and Monochromacy traits, and rebalances Social Anxiety (#36426)
* Adds some more traits

* April Fools' heirlooms

* Fixes the detective sound

* Refactor to use signals
2018-03-28 16:14:08 +03:00
vuonojenmustaturska
9fb62af5c7 Merge pull request #36731 from fludd12/this-took-too-long-to-fix
Fixes Rainbow Extracts
2018-03-27 23:21:49 +03:00
vuonojenmustaturska
a6c9a2280f Merge pull request #36617 from ShizCalev/logging-cleanup
Improves some logging legibility
2018-03-27 20:56:39 +03:00
kevinz000
810e5315da Fixes hot potato coloration (#36655)
* Fixes hot potato coloration

* wupps
2018-03-27 20:53:06 +03:00
Armhulen
5ed2a56ced Refactors Spell and Martial Art Books to use Action Granters! (#36442)
* HE'S DONE IT

LETS GOOOOOOOOOOOOOOOH

* floyd. floyd. he's the floyd. floyd dude yeah yeah yeah yeah FLOYD

* fireball remarks, the other spells.

* YOU MEAN THE CHAOS FLOYDS

* what is a floyd, but a miserable pile of moodlets

* flflflflfoooaooayoyydd FLOYOYODDD DFFRRURURMPPFF

* FLOYDING LIGHTS LIGHTS LIGHTS LIGHTSSS

* GORGE YOUR MOODLETS, EMBRACE YOUR FLOYD

* no more floydposting, i removed the old spellbooks

* aaaaaaaaaaaaaaaaaaah ALL of the remarks added my fucking god

* 10 days to sunday travis.

* last minute fixes

* 1 fix

* 2 fix

* red fix

* martial granters

* MAMA MIA
2018-03-27 20:51:14 +03:00
yorii
3810624cdf Science goggles detect grenade reagents (#36477)
* Science goggles detect grenade reagents

* reversed output

* minor improvements

* new helper for counting stuff

* spelling fixes
2018-03-27 17:05:23 +03:00
fludd12
5baa1e87e4 Removes an errant comment. 2018-03-26 16:30:40 -04:00
fludd12
daaee7d89c Let's not make it prime several times. That would be bad. 2018-03-26 00:38:18 -04:00
fludd12
663320f2d6 Fixes Rainbow Extracts 2018-03-26 00:32:34 -04:00
Denton
e49d064d3c adds singular_name to BS crystal 2018-03-25 18:40:38 +02:00
Lexorion
9589fe43a1 gives the torch new sprites, fixes missing lines in flashlight.dm 2018-03-24 22:01:03 -05:00
kevinz000
f300a5c155 Interaction/Attack Hand Refactor (#36405) 2018-03-23 11:20:54 +01:00
Tad Hardesty
69de4fea25 Allow entering frequencies in human-readable form (#36615) 2018-03-22 22:56:05 -04:00
ShizCalev
79b59c5471 Improves some logging legibility 2018-03-21 23:37:00 -04:00
John Ginnane
3e1db725c1 Modularises vending machines (#36508)
* Modularises vending machines

Each machine now has its own file, which includes it's refill cannister for easy maintenance

* Moved and renamed vending file
2018-03-21 16:33:39 -04:00
fludd12
97534f2ac3 [Ready] Slime Crossbreeding! (Part 1 of 2!) (#35986)
* Slime Crossbreeding!

* Shifts a few things around.

* Prismatic extracts!

* Self-sustaining extracts!

* Consuming extracts!

* Recurring extracts!

* Whups!

* Regenerative extracts!

* Stabilized (unfinished)

* More stabilized!

* This took more effort than it should have.

* Industrial extracts!

* Icons!

* Colors the crosses.

* Bugfixes galore!

* Burning extracts!

* Sounds!

* Starts on burning extracts.

* Charged extracts!

* Minor adjustments to the adamantine shield.

* Fixes map! Ready!

* Fixes problem children, changes consuming extracts

* I'm an idiot.

* Fixes playsounds, unnecessary srcs.

* Removes a gross text2path

* Resolves a conflict

* More AnturK fixes.

* Fixes two other things, too.

* Burning black extracts use shapeshifting now.

* Love Potion now mostly RP in use, aligns user factions.

* Iterative discovery of status effects.
2018-03-21 21:04:26 +01:00
cyclowns
97aeab66c4 Atmos unary devices can now be analyzed (#36485)
tweak: Unary devices can now be analyzed using gas scanners. This means stuff like vents, scrubbers, cryo tubes, or heaters/freezers.


fixes #36448

this means stuff like cryo, vents, scrubbers, heat exchangers, heaters/freezers, injectors, those big pressure tanks etc. can now be analyzed by gas analyzers/PDA gas scanners
2018-03-21 16:21:40 +13:00
Jordie
9c1731e75b Distinguishes law types by colour (#36463)
* distinguishes law types by colour

* hacked laws now separate from ionic

* fix and less src.

* moves hacked laws above ion

* also the ai fixer

* also missed order in stating laws

* Less garish blue
2018-03-19 20:31:51 -04:00
vuonojenmustaturska
0714b6a4da inquisition ert tweak (#36511) 2018-03-19 20:25:55 -04:00
vuonojenmustaturska
287ee756e8 Adds two new intermediate beaker types to chemistry (#36484)
* a commit

* rebase

* 180
2018-03-19 20:22:32 -04:00
Ian Turk
fbe5f4a062 Replaced body zone magic strings with defines 2018-03-19 15:44:51 -05:00
SailorDave
7f1c8ef88b Crayons and spraycans can no longer infinitely draw large graffiti (#36412)
🆑 SailorDave
fix: Crayons and spraycans can no longer draw an unlimited amount of large graffiti regardless of uses left.
/🆑

Fixes https://github.com/tgstation/tgstation/issues/35833

The check_empty() at the top of the afterattack() was only checking if the can was empty, not if the amount of charges left was less than the spray amount. This is fixed.
2018-03-19 08:07:28 +01:00
Qustinnus
4911991f70 [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)
cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.
2018-03-18 19:48:50 +13:00
vuonojenmustaturska
fa365a5917 Chem dispenser upgrade (#36449)
* Initial commit for chem dispenser update

* ties macro granularity to manipulator level

* rebase
2018-03-17 16:09:23 +01:00
Cruix
7639492389 Added clown ops game mode, and several clown weapons. (#36459) 2018-03-17 02:40:53 -04:00
kevinz000
fe5fdec776 [READY] Refactors wet floors to a component (#36130)
* Wet Floor components

* No more turf wet slide.
2018-03-17 11:26:09 +13:00
kevinz000
4c1284c9d7 Exploit 2018-03-13 20:44:59 -05:00
Dax Dupont
59adf22116 Makes touching (8)balls take less time (#36346)
* Makes touching (8)balls take less time

* Lower it more because holy shit
2018-03-13 20:44:00 -05:00
Polyphynx
abcf7361e0 Medical sprays can now be added to medical belts and smartfridges (#36313) 2018-03-12 11:49:35 -04:00
vuonojenmustaturska
6aabcac079 Create ERT refactor (#36321)
cl Naksu
admin: ERT creation has been refactored to allow for easier customization and deployment via templates and settings
/cl
2018-03-12 23:48:09 +13:00
81Denton
3e1ff37869 Lets belts hold additional job-specific items (#36323)
* lets belts hold holoprojectors

* OH DUDE FOUR STRENGTH FOUR STAM LEATHER BELT AHH

* remote signaling device
2018-03-12 00:54:45 -06:00
Michiyamenotehifunana
b5d6a2e015 New RCD Sprites, ammo counters, and actual yellow flashing lights! (#36283)
* New RCD Sprites and spaghetti code!

* Adds new shrunken sprites!

Now with better fitting scale!
2018-03-12 00:53:04 -06:00
ACCount
1f5b59190d NTNet airlocks (#35947)
* Standardizes access checks

* Makes SS Networks init before SS Atoms to prevent NTNet interfaces from initializing before them

* Adds passkey support to NTNet packets

* Adds NTNet support to airlocks, makes door remote use NTNet

* Access levels given by jobs are now shuffled

* Access code improvements

* Adds IC card readers

* Fixes a delay issue with opening/closing airlocks with NTNet or signalers

* code review memes

* Renames plaintext_passkey to encrypted_passkey

* death by thousand nitpicks
2018-03-08 18:39:17 -05:00
Dax Dupont
82dec54d8c Fixes meters on the RPD (#36193) 2018-03-08 05:01:46 -06:00
kevinz000
28b1fb254d RND TECHWEBS: TECHFABS (#36055)
Doing my little update piece by piece because I'm lazy and because storage PR is going to conflict everything ever.

Techfabs do not link to RND consoles, and have their own interface for producing things.
RND production machinery code refactored.
Techwebs have categories views instead of just a goddamn design list.
Old machinery will be kept in, as some places will keep them. Read: Engineering, robotics, etc.

experimental: Protolathes and circuit imprinters combined/changed to techfabs. All departments can now print related circuit boards. Engineering and science will keep their lathe/imprinter design by default at roundstart because they have specialized labs for those.
2018-03-08 15:09:44 +13:00
Qustinnus
5140cff38c [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments] (#35475)
Floyd / Qustinnus (Sprites by Ausops, Some moodlets by Ike709)

add: Adds mood, which can be found by clicking on the face icon on your screen.
add: Adds various moodlets which affect your mood. Try eating your favourite food, playing an arcade game, reading a book, or petting a doggo to increase your moo. Also be sure to take care of your hunger on a regular basis, like always.
add: Adds config option to disable/enable mood.
add: Indoor area's now have a beauty var defined by the amount of cleanables in them, (We can later expand this to something like rimworld, where structures could make rooms more beautiful). These also affect mood. (Janitor now has gameplay purpose besides slipping and removing useless decals)
remove: Removes hunger slowdown, replacing it with slowdown by being depressed
imageadd: Icons for mood states and depression states


What this PR is

This PR adds a system that allows player to gain and lose moodlets based on events occuring to, and around them. These events then give the player a mood value based on what it is. For example a hug could give you +1 mood, while being stabbed in the eye with a screwdriver can give -5 mood. All these moodlets together determine the mood of your character which currently affects the following things:

    Movement speed - If you are very sad you move slower. Replacing movement slow from hunger. (hunger now instead affects mood)
    Screen blur - If you are sad you gain an overlay that slightly blurs the screen, increasing in severity as you get sadder.
    Interaction / do after speed - If you are sad or happy your interaction speed with things such as handcuffs is changed. with a 25% longer time if you are sad, or 10% shorter time if you are extremely happy.
    Hunger rate - You gain hunger slower if you are very happy.
2018-03-08 14:15:57 +13:00
Dax Dupont
f8c5febcc8 Beacons are no longer radios (#36070)
* Refactors beacons

* Updates maps

* Done

* aaddddasddsafsdf
2018-03-07 14:43:12 -06:00
Cameron!
083eefb6b9 Adds Medical Sprays (#36081)
* Adds Medical Sprays

Medsprays are a new application method for chemicals, functioning like a multi-use patch with an internal chemical reservoir.

This allows touch chemicals to be applied more precisely and with a delay, rather than instantly and imprecisely with a spray bottle.

Pre-loaded medsprays with styptic powder or silver sulfadiazine can be obtaiend from the NanoMeds, and empty ones will spawn in the secure chemical locker.

They will also come from the medical pack from cargo.

* Update packs.dm

* Volume adjustment, attack_self addition

* Adds Medical Sprays

Medsprays are a new application method for chemicals, functioning like a multi-use patch with an internal chemical reservoir.

This allows touch chemicals to be applied more precisely and with a delay, rather than instantly and imprecisely with a spray bottle.

Pre-loaded medsprays with styptic powder or silver sulfadiazine can be obtaiend from the NanoMeds, and empty ones will spawn in the secure chemical locker.

They will also come from the medical pack from cargo.

* Volume adjustment, attack_self addition

* Adds Medical Sprays

Medsprays are a new application method for chemicals, functioning like a multi-use patch with an internal chemical reservoir.

This allows touch chemicals to be applied more precisely and with a delay, rather than instantly and imprecisely with a spray bottle.

Pre-loaded medsprays with styptic powder or silver sulfadiazine can be obtaiend from the NanoMeds, and empty ones will spawn in the secure chemical locker.

They will also come from the medical pack from cargo.

* Volume adjustment, attack_self addition

* Forgot this

* removes unnecessary/annoying check

* replaces deprecated sterilizer spray bottles on Pubby

* Applies MrDoomBringer's sprites

* new sprites, by @MrDoomBringer

* two-line shuffle

* fixes double entry

* Adds logging

* code standards
2018-03-06 13:37:25 -05:00
Poojawa
2e03d27a01 Tesla researchers are fixed now I swears (#36136)
* Tesla Coil path fix

Better to just force a path change to something valid than to 50/50 if it doesn't have a path, because it has a path already. Byond, you so silly.

* reeee construction memes
2018-03-05 16:23:03 +02:00
Cruix
dedf5f5ed9 Disease antagonist (#35988)
* Virus antagonist initial commit

* Updated disease code

* Sentient virus improvements

* Renamed /mob/living/var/viruses to diseases, and /mob/living/var/resistances to disease_resistances

* Added sentient virus event

* Renamed VIRUS defines to DISEASE defines

* Fixed bugs in rewritten disease code

* Fixed advanced disease Copy()

* Finalized disease antagonist

* Made cooldown buttons stop processing if they are removed from an owner.
Made sentient disease active sneeze and cough not available if the host is unconscious.
Made sentient disease menu refresh when adaptations are ready or hosts are added or removed.
Made sentient disease following use movement signals instead of fastprocess.

* Added better icons to sentient disease abilities
2018-03-05 13:55:10 +01:00
XDTM
3369627000 Adds the Ancient Cloning Lab ruin (#35976)
* code bits

* map bit

* template, some changes

* var cleaning

* Lore friendly desc

* Removes brine, uses traits instead

* fix
2018-03-05 01:09:46 -06:00
vuonojenmustaturska
c6a18a931f Implants that grant spells to their owners, for adminbus (#36116)
* badmin implants

* honk
2018-03-04 15:43:00 -06:00
vuonojenmustaturska
5460c077ef Advanced roasting sticks, for cooking sausages (#36071)
* stick

* a commit

* almost forgot something

* seems to compile
2018-03-04 22:41:16 +01:00
kevinz000
0161fc5a78 Fixes transforming weapons runtiming due to no butchering component (#36057)
* Transformation weapon fix

* Infact lets fix this too
2018-03-04 21:57:57 +01:00
kevinz000
a0068f8df7 Chem implants can no longer be activated by action button (#36087) 2018-03-03 14:10:56 +02:00
Slignerd
5fcc178daf d (#36046)
Dice icon name and desc change
2018-03-03 17:30:38 +11:00
vuonojenmustaturska
f5bcee4b59 Revert "Removes the action button from chem implants" (#36084)
* Revert "Automatic changelog compile, [ci skip]"

This reverts commit 7ea6424126.

* Revert "Automatic changelog generation for PR #36021 [ci skip]"

This reverts commit a478cf0b42.

* Revert "Update implant_chem.dm (#36021)"

This reverts commit a4df56404a.
2018-03-02 12:39:36 +01:00
Nick
a4df56404a Update implant_chem.dm (#36021) 2018-03-02 13:59:59 +13:00
AlexTheSysop42
1691c3c391 C4 logging now shows correct location (#36047)
* makes c4 log correct location
2018-03-02 13:56:50 +13:00