Commit Graph

1113 Commits

Author SHA1 Message Date
SkyratBot
8763459ef6 [MIRROR] Fairy Grass Inhands [MDB IGNORE] (#19193)
* Fairy Grass Inhands (#73209)

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<!-- You can view Contributing.MD for a detailed description of the pull
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fixes #72549
## Changelog

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🆑 itseasytosee
imageadd: inhands for fairy grass tiles
/🆑

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* Fairy Grass Inhands

---------

Co-authored-by: itseasytosee <55666666+itseasytosee@users.noreply.github.com>
2023-02-08 02:08:14 +00:00
nevimer
48f3db3562 [FIXES MIRROR] Adds "welder crafting" to iron sheets, rods and tiles. (#68987) (#18984)
Adds "welder crafting" to iron sheets, rods and tiles. (#68987)

* Adds "welder crafting", using welders on iron, floor tiles, and iron rods using LMB/RMB to turn them into eachother. Also adds Balloon alerts while doing so, and contextual tips to indicate this is now a thing.

(cherry picked from commit 2a4bec28b9)

# Conflicts:
#	code/game/objects/items/stacks/rods.dm
#	code/game/objects/items/stacks/tiles/tile_iron.dm

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
2023-01-28 20:18:21 +00:00
Funce
60bfb76832 [MIRROR] Dynamic Human Icon Generation For Simple/Basic Mobs (& Cardboard Cutouts) [MDB IGNORE] (#18884)
* Dynamic Human Icon Generation For Simple/Basic Mobs (& Cardboard Cutouts) (#72517)

revive of #68760
this time a proc, not an element
this time supports cardboard cutouts
this time supports mob corpses

![image](https://user-images.githubusercontent.com/23585223/211064291-81070650-189f-4afa-8116-81b687e3ea35.png)

prevents these icons ever being outdated, they'll always look what they
are supposed to, saves spriting work

🆑 Fikou, a hood by Viro
refactor: humanoid mobs and cardboard cutouts automatically generate
their sprites, they no longer will be outdated
/🆑

Co-authored-by: Time-Green <timkoster1@hotmail.com>

* Modular!

* Fix signal override merge skew (#72882)

Caused by https://github.com/tgstation/tgstation/pull/72517, with
https://github.com/tgstation/tgstation/pull/72561 raising an error that
was being hidden before

This changes equip logic somewhat so that set_wearer was being called
twice.

I don't think this should be being run in visualsOnly at all, as it does
a ton of stuff like registering signals, updating UI, etc etc etc. Don't
have time to investigate further.

---------

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Time-Green <timkoster1@hotmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2023-01-27 13:56:00 -05:00
SkyratBot
4a9f2754a0 [MIRROR] Crafting urinals, noticeboards, and pod controllers [MDB IGNORE] (#18897) 2023-01-23 10:31:22 -08:00
SkyratBot
c5ca08fd01 [MIRROR] Adds spaces around logical operators [MDB IGNORE] (#18776)
* Adds spaces around logical operators

* Update code/modules/admin/verbs/admingame.dm

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2023-01-21 22:16:43 -08:00
SkyratBot
8f0f144202 [MIRROR] Mannequins [MDB IGNORE] (#18869)
Mannequins (#72830)

## About The Pull Request
you can now craft mannequins using 25 wood or plastic
they work with the mob stripping system letting you put items on em!

![image](https://user-images.githubusercontent.com/23585223/213600352-ad79cbaa-3ce0-4bf0-aa25-d31d01b5f51a.png)

![image](https://user-images.githubusercontent.com/23585223/213676239-065f266b-5874-43f1-81e6-2730e0a32fa7.png)

## Why It's Good For The Game
fun stuff for CARGO FASHION showcases.

## Changelog
🆑
add: You can now craft mannequins with wood or plastic.
/🆑

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2023-01-21 22:14:33 -08:00
SkyratBot
815ede9b8d [MIRROR] Ashwalker Improvements - Torches, Drying Racks, Seeds, and Smoke Pipes [MDB IGNORE] (#18864)
Ashwalker Improvements - Torches, Drying Racks, Seeds, and Smoke Pipes (#72683)

## About The Pull Request
This does the following:

- Replaces all of the lamps in the ashwalker ruin with torches (torches
have ~30 mins of fuel)
- Leaves a single lamp in the center
- Adds 2 porcini seeds and an additional towercap seed
- Adds a crafting recipe to make smoke pipes using wood
- Changes drying racks to require no power

This allows Ashwalkers to make more torches if needed AND grow their own
version of mushroom tobacco.

## Why It's Good For The Game
Makes Ashwalkers more cavelike.

## Changelog
🆑
add: Add torches, porcini mushroom seeds, towercap seeds to ash walker
ruin.
add: Change drying racks to not require power.
add: Add crafting recipe for smoking pipe that uses wood
/🆑

Co-authored-by: Tim <timothymtorres@gmail.com>
2023-01-21 20:44:21 -05:00
SkyratBot
1ba8793785 [MIRROR] Makes a few previously microwave only cooking options also doable in an oven [MDB IGNORE] (#18576)
Makes a few previously microwave only cooking options also doable in an oven (#72473)

## About The Pull Request

Make the following list of things that can only be cooked in the
microwave currently also able to be cooked in an oven:

Uncooked rice
Raw spaghetti

Wet leather (YUM!)

Aloe
Onion slices
Cheese curds
Eggs, rotten or not
Ready donk
## Why It's Good For The Game

We've already got stuff that's microwave-oven interchangeable (donk
pockets), sometimes you don't have a microwave and you're just locked
out of more than a few recipes because something that could easily be
made in an oven isn't coded to be. The simple solution is just not have
that be the case.
## Changelog
🆑
qol: A few recipes that were microwave only (like boiling rice, heating
ready donk, so on) can now also be made in an oven
/🆑

Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@users.noreply.github.com>
2023-01-19 14:49:47 +13:00
Zonespace
53c77b06fb Mirrors #72429 (#18668)
You can no longer instantly build carving blocks/mineral doors (#72429)

You can no longer instantly build carving blocks/airlocks
Added replaced a few 1's with true's 

## Why It's Good For The Game

SO YOU DONT PLOP DOWN 20 STRUCTURES WHILE A OFFICER IS CHASING YOU
FORTNITE STYLE

## Changelog

🆑 Improvedname
fix: fixes being able to instantly build carving blocks/mineral doors
/🆑

Co-authored-by: jughu <melvin2626@live.nl>
2023-01-13 18:26:25 -05:00
Zonespace
8fabd54ad6 Mirrors #72354 (#18654)
* [no gbp] removes all duplicate armor datums (#72354)

closes #72348
Title

My bad

Heres the script I used this time if you want to
```cs
var baseDir = Environment.CurrentDirectory;

var allFiles = Directory.EnumerateFiles($@"{baseDir}\code", "*.dm", SearchOption.AllDirectories).ToList();
var known = new Dictionary<string, List<KeyValuePair<string, int>>>();

foreach (var file in allFiles)
{
	var fileLines = File.ReadAllLines(file);
	for (var i = 0; i < fileLines.Length; i++)
	{
		var line = fileLines[i];
		if (line.StartsWith("/datum/armor/"))
		{
			var armorName = line.Replace("/datum/armor/", "").Trim();
			if (!known.ContainsKey(armorName))
				known[armorName] = new List<KeyValuePair<string, int>>();
			var knownList = known[armorName];
			knownList.Add(new KeyValuePair<string, int>(file, i));
		}
	}
}

Console.WriteLine($"There are {known.Sum(d => d.Value.Count)} duplicate armor datums.");

var duplicates = new Dictionary<string, List<int>>();
foreach (var (_, entries) in known)
{
	var actuals = entries.Skip(1).ToList();
	foreach (var actual in actuals)
	{
		if (!duplicates.ContainsKey(actual.Key))
			duplicates[actual.Key] = new List<int>();
		duplicates[actual.Key].Add(actual.Value);
	}
}

Console.WriteLine($"There are {duplicates.Count} files to update.");

foreach (var (file, idxes) in duplicates)
{
	var fileContents = File.ReadAllLines(file).ToList();
	foreach (var idx in idxes.OrderByDescending(i => i))
	{
		string line;
		do
		{
			line = fileContents[idx];
			fileContents.RemoveAt(idx);
		}
		while (!String.IsNullOrWhiteSpace(line));
	}
	File.WriteAllLines(file, fileContents);
}
```

* modular

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
2023-01-13 18:05:12 -05:00
SkyratBot
894a61e048 [MIRROR] Material Resprites by Imaginos & PestoVerde [MDB IGNORE] (#18674)
* Material Resprites by Imaginos & PestoVerde (#72652)

imageadd: New material and ore sprites by PestoVerde & Imaginos

* Material Resprites by Imaginos & PestoVerde

* So long aesthetics folder

I fucking hated you.

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
Co-authored-by: Halcyon <81479835+Ebin-Halcyon@users.noreply.github.com>
2023-01-12 18:04:55 -08:00
SkyratBot
a3d2bc53ae [MIRROR] RTD Rapid Tiling Device [MDB IGNORE] (#18546)
* RTD Rapid Tiling Device

* Update tool_designs.dm

Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2023-01-12 22:15:08 +00:00
SkyratBot
ae713bf18a [MIRROR] Crafting/Cooking menu update [MDB IGNORE] (#18334)
* Crafting/Cooking menu update

* Yeeted away all of the merge conflicts, time to fix the code

* Okay, now it compiles, and after testing, it seems to work just fine

* Actually, early addition of an upstream fix, so those that don't have hunger can still open the cooking menu

* Fixes the units tests by removing the extra comma in the Stuffed Muli Pod recipe

Co-authored-by: Andrew <mt.forspam@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2023-01-08 15:02:18 -05:00
SkyratBot
011fefdd81 [MIRROR] Refactors armor into dedicated subtypes [MDB IGNORE] (#18291)
* Refactors armor into dedicated subtypes

* start

* most tg things

* pain (#18584)

* shit

* non-mod changes

* compile

Co-authored-by: John Doe <gamingskeleton3@gmail.com>

* #18291

* compile fix

* ???

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2023-01-07 20:06:16 -08:00
SkyratBot
650d64f6d4 [MIRROR] afterattack now returns a flag if it's reasonable to suspect the user intends to act on an item [MDB IGNORE] (#18519)
* afterattack now returns a flag if it's reasonable to suspect the user intends to act on an item

* Update _neck.dm

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2023-01-07 06:55:38 +00:00
SkyratBot
d9e38ccfeb [MIRROR] Shorten balloon alerts for wrapping [MDB IGNORE] (#18297)
* Shorten balloon alerts for wrapping (#72203)

## About Why It's Good For The Game The Pull Request
Fixes #71954

## Changelog
🆑 Tattle
fix: Wrapping balloon alerts are shorter and no longer contain spans
/🆑

Co-authored-by: tattle <article.disaster@ gmail.com>

* Shorten balloon alerts for wrapping

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: tattle <article.disaster@ gmail.com>
2022-12-24 21:26:26 -08:00
SkyratBot
6f2ea4f81c [MIRROR] Investigate logs include ckey of source (if applicable) [MDB IGNORE] (#18066)
* Investigate logs include ckey of source (if applicable)

* Update code/modules/mob/living/carbon/human/human.dm

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-12-15 10:38:47 -05:00
SkyratBot
911bbb3f06 [MIRROR] [MDB IGNORE] Grayscale sofas [MDB IGNORE] (#17851)
* [MDB IGNORE] Grayscale sofas (#71539)

## About The Pull Request
Ports some sofa sprites from over at
https://github.com/BeeStation/BeeStation-Hornet/pull/7547 and makes them
grayscale. Also random tool colours now use defines.

![image](https://user-images.githubusercontent.com/66640614/204077835-94b713a9-a7e5-42fc-8c65-5724ca11cc4a.png)

![image](https://user-images.githubusercontent.com/66640614/204077844-87b33cda-d829-4ebb-a81f-a5e05453999d.png)

## Why It's Good For The Game
Gives us the opportunity to make different coloured couches more easily.
## Changelog

🆑 Tattle, PestoVerde322
imageadd: couches are now grayscale
code: random tool colours now use defines
/🆑

Co-authored-by: tattle <article.disaster@ gmail.com>

* [MDB IGNORE] Grayscale sofas

* runs the update paths

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: tattle <article.disaster@ gmail.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
2022-12-03 00:25:05 -05:00
SkyratBot
257feb1be7 [MIRROR] More horrible 515 proc compatibility. [MDB IGNORE] (#17671)
* More horrible 515 proc compatibility.

* Feex

* Hopefully we're done now

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-11-27 14:46:36 -08:00
SkyratBot
3f949173a5 [MIRROR] premium internals now increase the slots of your internals box [MDB IGNORE] (#17754)
* premium internals now increase the slots of your internals box (#71440)

## About The Pull Request
premium internals boxes from the station trait now get 2 more slots and
have a slightly bigger sprite
also lowers the trait's weight a bit, making it equal to most other
traits.

![image](https://user-images.githubusercontent.com/23585223/203337272-ea75ae4b-111e-4adb-8598-c9cba4c4e47b.png)

## Why It's Good For The Game
the main reason im doing this is because this trait messes with anything
people wanna do to survival boxes, cause it takes up 2 slots, so you
have to account for that whenever youre making a subtype that you wanna
fill with more stuff, you cant really do that (currently an issue with
the nukie medical pr)
the other reason is station traits should affect the gameplay a bit more
than "wow i have 2 items i can normally get from an emergency toolbox",
a larger box doesnt change that much but its something.

## Changelog
🆑
balance: premium internals station trait now increases the slots of your
internals box
/🆑

* premium internals now increase the slots of your internals box

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-11-25 18:54:00 -08:00
Tastyfish
9e1023b957 [MODULAR] Makes ALL stack recipes modular (#17716)
Makes ALL stack recipes modular

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-11-25 15:10:31 +00:00
SkyratBot
0fb69dd6e5 [MIRROR] Moves the bulk of shield code from the riot subtype into the core shield. [MDB IGNORE] (#17684)
* Moves the bulk of shield code from the riot subtype into the core shield. (#71066)

## About The Pull Request
I wanted to "rework" the riot shield security has but most other shields
are subtypes of it, making them all inherit those features.
So I made this PR first to make my job easier and fix some odd bugs like
fixing wooden bucklers by slapping them with titanium sheets...

There *shouldn't* be any other big change outside of the titanium
healing and baton bashing they all inherited but I have been staring at
shield code and worked on another branch before deciding to split the
code improvement/fixes from the features so I might have missed
something.

And while there, kill some single letter vars, remove unnecessary lines,
etc.
## Why It's Good For The Game
Fixing a wooden shield by slapping it with titanium is weird... so is
fixing a glass+iron shield but that is a bigger balance change.

And well, easier for future shield changes to not inherit weird
behaviors from the riot shield.
## Changelog
🆑 Guillaume Prata
fix: You can no longer repair wooden bucklers and roman shields by
slapping them with a titanium sheet.
/🆑

* Moves the bulk of shield code from the riot subtype into the core shield.

* sr conflits, goliath shield, reagent buckler

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-11-23 14:15:07 -05:00
SkyratBot
9309dd53c0 [MIRROR] Biogenerator tweaks, leather makes more belts and clothing [MDB IGNORE] (#17651)
* Biogenerator tweaks, leather makes more belts and clothing

* merge conflicts

* medbando is a leather recipes like the others, updated meat product biogen design

Co-authored-by: Andrew <mt.forspam@gmail.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-11-22 14:15:35 -05:00
SkyratBot
54f24c9221 [MIRROR] Tatami [MDB IGNORE] (#17568)
* Tatami (#71288)

## About The Pull Request

We have a bamboo floor, but it has smoothing and looks more like a
tribal mat. Meanwhile the hotel on the centcom map uses an iron floor
with 4 overlays to resemble tatami.

Now the bamboo floor has 3 new variants of tatami with different rim
colors.

![image](https://user-images.githubusercontent.com/3625094/202143721-83b8f930-6d76-456a-b3d7-2f858ad6e969.png)

Also the hotel room tiles are replaced with proper tatami.

![image](https://user-images.githubusercontent.com/3625094/202143899-638a9db5-54b9-415e-8c5d-df2a5abf6b12.png)

And the new tiles have no smoothing and can be rotated to make correct
tatami layouts.

![121732aea8e3d4f86bbb92e1a7479318](https://user-images.githubusercontent.com/3625094/202050917-4700a575-9cb2-4502-ac9a-3c7ff0d294af.jpg)

## Why It's Good For The Game

This was an absolute disgrace.

## Changelog

🆑
fix: fixed bamboo floor tile in-hand icons not being used
imageadd: added tatami of 3 types to the bamboo floor variants
/🆑

* Tatami

Co-authored-by: Andrew <mt.forspam@gmail.com>
Co-authored-by: Jolly <70232195+Jolly-66@users.noreply.github.com>
2022-11-19 07:46:51 -05:00
Zonespace
f7c26bbf25 515 Compat (#17465)
* ONLY SKYRAT CHANGES

* ACTUALLY SKYRAT CHANGES

* yolo, revert later

* Update alternate_byond_versions.txt

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-11-15 06:59:06 +00:00
SkyratBot
b5bd312379 [MIRROR] Add investigate_deaths [MDB IGNORE] (#17424)
* Add investigate_deaths

* merge changes other than giant_spider which deps on tg/70848

* gib

* dust

* death

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-11-11 14:44:33 -05:00
SkyratBot
6d30b8f94d [MIRROR] Bed war: add pillow weaponry and pillowman juggernaut suit [MDB IGNORE] (#17320)
* Bed war: add pillow weaponry and pillowman juggernaut suit (#69977)

* Add pillows you can hit someone you hate with it until they collaspe from exhaustion. The pillow can be made with cloth
* Adds a Pillow juggernaut suit, this suit allows you to automatically hit people with a pillow when you bump into them. It can be made from pillows and duct tape via the crafting menu
* Adds a bumpattack component, this can be added to any item and allows the user to auto attack on bump with a target, used for the juggernaut suit.
* Adds a Pillow hat an alternative to the paperbag hat, also made from duct tape and pillow. Very fashionable!
add: Clown/mime pillows
* The beds in dorm now come properly equipped with a pillow

* Bed war: add pillow weaponry and pillowman juggernaut suit

* repathed SR pillow to /obj/item/fancy_pillow

Co-authored-by: FinancialGoose <92416224+TheBoondock@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-11-10 16:51:54 -05:00
SkyratBot
9e9b09d90b [MIRROR] Chefs can now kiss food they make to make it with love. (And a lot of cooking refactoring) [MDB IGNORE] (#17334)
* Chefs can now kiss food they make to make it with love. (And a lot of cooking refactoring)

* update from master and fix conflicts

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-11-09 17:49:35 +00:00
SkyratBot
375fea374a [MIRROR] Optimizes qdel related things (slight init time savings) [MDB IGNORE] (#17240)
* Optimizes qdel related things (slight init time savings)

* lang holder

* cleanup custom spawners slightly

* ref update

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-30 23:15:38 -04:00
SkyratBot
097e913e4b [MIRROR] Removes tablet hard drives entirely (HDD & SSD) [MDB IGNORE] (#17164)
* Removes tablet hard drives entirely (HDD & SSD)

* map updates

* changes

* contractor uplink theme

* uplink improvements

* tab

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-26 14:09:16 -04:00
SkyratBot
f3e84bca09 [MIRROR] Stairs DLC: Buildable stairs, material datum staircases, fall up a staircase [MDB IGNORE] (#16925)
* Stairs DLC: Buildable stairs, material datum staircases, fall up a staircase (#70504)

Adds a few new types of stairs, and makes stairs buildable within rounds.
Also removes the terminator sprite variation for stairs, because its basically unused and really not needed with plane cube multiz.

* Stairs DLC: Buildable stairs, material datum staircases, fall up a staircase

Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@users.noreply.github.com>
2022-10-17 07:55:00 -07:00
OrionTheFox
178bb13807 [DRAFT]Misc Icon Sorting (#16752)
* color_digi file shiz

* Trekk

* misc (hate) (setup, no items included)

* move corset to underwear

* segregation (no ERP!!)

* fuck u

* I got sidetracked and am moving new stuff to new branch

* NYI Prey suit/prisoner to costume, harness/overall/tac to Misc

* util uniform to Civilian

* classic prisoner jump

* move gear harnesses, tac_s to MISC file (i hate this file)

* fuck it, all into Misc

* mechanic need subbtype

* conflict replacenent

* why tf did this build correctly

* finale fixes
2022-10-11 18:07:50 +01:00
SpaceVampire
a10c91e733 [MODULAR] Gives jackboots laces, along with minor fixes. (#16738)
aaa
2022-10-10 13:23:37 +01:00
SkyratBot
f172bd153e [MIRROR] Inhands var hardsetting [MDB IGNORE] (#16707)
* Inhands var hardsetting

* Update sortingmachinery.dm

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-10-09 23:04:01 +01:00
SkyratBot
3795ed1a6b [MIRROR] [MDB Ignore]Hats DMI split [MDB IGNORE] (#16693)
* [MDB Ignore]Hats DMI split

* e

* STAFE

* e

* e

Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-10-09 23:00:42 +01:00
SkyratBot
1ce3b0ab4a [MIRROR] 1 AM Leather Jackets [MDB IGNORE] (#16677)
* 1 AM Leather Jackets (#70284)

* yeah

* yea

* 1 AM Leather Jackets

* Update loadout_datum_suit.dm

Co-authored-by: axietheaxolotl <86872535+axietheaxolotl@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-10-09 22:38:37 +01:00
SkyratBot
2847b2b37e [MIRROR] [ready] adds unit test for missing inhand icons. fixes a bunch of missing inhand icons [MDB IGNORE] (#16649)
* [ready] adds unit test for missing inhand icons. fixes a bunch of missing inhand icons

* cf

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-10-09 22:36:07 +01:00
SkyratBot
9bf006d189 [MIRROR] Multiz Rework: Human Suffering Edition (Contains PLANE CUBE) [MDB IGNORE] (#16472)
* Multiz Rework: Human Suffering Edition (Contains PLANE CUBE)

* skyrat changes

* bodyparts merge

* unres door floorlight fix

* Future upstream fix for blindness

* upcoming upstream airlock fix

* fix button emissive

* Fix FOV markings?

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-02 23:30:09 -04:00
SkyratBot
1ce77983df [MIRROR] canUseTopic now uses TRUE/FALSE instead of defines that just say TRUE [MDB IGNORE] (#16586)
* canUseTopic now uses TRUE/FALSE instead of defines that just say TRUE

* etes

* eyes

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-10-02 15:54:46 +01:00
SkyratBot
e1f79d9aa8 [MIRROR] Railings take twice the time/rods to make [MDB IGNORE] (#16580)
* Railings take twice the time/rods to make

* Update code/game/objects/items/stacks/rods.dm

* Update code/game/objects/items/stacks/rods.dm

Co-authored-by: PKPenguin321 <pkpenguin321.git@gmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-10-01 10:45:49 +01:00
SkyratBot
d0b706c041 [MIRROR] Removes AI and Charge parts from tablets, adds support for more later. [MDB IGNORE] (#16381)
* Removes AI and Charge parts from tablets, adds support for more later.

* merge conflict

* remove modular tablet loadout item

* fix SR maps referencing tablets, add clear PDA instead of modular tablet loadout

* remove pda loadout item

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-09-27 17:52:24 -04:00
Zonespace
c9fb687867 Modularizes crafting list edits (#16464)
* I SAID I'D DO IT

* guh
2022-09-27 16:44:13 -04:00
jjpark-kb
a92db67a13 re-add the water basin and forging workbench (#16462)
I am a horrible person
2022-09-26 15:11:23 -07:00
SkyratBot
d27cd97f74 [MIRROR] [IDB IGNORE] [MDB IGNORE] Makes the icons/mob folder sane [MDB IGNORE] (#16030)
* [IDB IGNORE] [MDB IGNORE] Makes the icons/mob folder sane

* fix map merges

* icon paths and merge conflicts

Co-authored-by: skylord-a52 <skylord-a52@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-09-24 20:10:28 -04:00
SkyratBot
6fea880664 [MIRROR] Allows most big object construction on lavaland again [MDB IGNORE] (#16173)
* Allows most big object construction on lavaland again

* fix?

* h

* Update mineral.dm

* Update sheet_types.dm

* on_solid_ground

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-09-24 15:56:44 -04:00
SkyratBot
af56ecb64e [MIRROR] fixes shard -> welder merging runtime [MDB IGNORE] (#16209)
* fixes shard -> welder merging runtime (#69848)

* fixes shard -> welder merging runtime

* fixes tk exploit

* fixes shard -> welder merging runtime

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-09-13 22:32:40 -07:00
SkyratBot
1e416342ea [MIRROR] [IDB IGNORE] Renames the inhand/misc folder to inhand/items [MDB IGNORE] (#15956)
* [IDB IGNORE] Renames the inhand/misc folder to inhand/items (#69573)

Also adds balloons to inhand/items

* [IDB IGNORE] Renames the inhand/misc folder to inhand/items

* update modular

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-04 15:29:47 +01:00
SkyratBot
8afdefb125 [MIRROR] Shadowpeople's healing is from their brain, splits up surgery.dmi [MDB IGNORE] (#16003)
* Shadowpeople's healing is from their brain, splits up surgery.dmi (#69543)

About The Pull Request

    Shadowpeople
        brain now holds their healing properties.
            while possible to extract the brain and put them in another species, the burn-in-light downside really makes it a lot more worth it to just stay a shadowperson and enjoy their other benefits than to swap.
        Now use burning eyes from nightmares instead of an unsprited nightvision granting eyeball.
    surgery.dmi split up
        surgery_ui.dmi holds zone selection ui things for research
        surgery_tools.dmi holds surgical tools
        /organs folder holds organs.dmi, and species specific organ files for flies and shadowpeople
            flies don't put in their random organs because of dmi memes, all their UNIQUE organs will be in the .dmi

Why It's Good For The Game

moving behavior onto the organ moves us closer to species as a blueprint, not species as something that magically grants immutable bonuses.
surgery.dmi is poorly described, holds many different things, and conflicts often because of it.
Changelog

cl
add: Shadowpeople now heal from their brains! Their brain-tumor-thingy!
code: split up surgery.dmi
/cl

* Shadowpeople's healing is from their brain, splits up surgery.dmi

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2022-09-04 13:30:33 +01:00
SkyratBot
cd40957a79 [MIRROR] Split mining.dmi [MDB IGNORE] (#15836)
* Split mining.dmi (#69442)

* split mining.dm

* Remove a pair of unused icons

* From merge conflict

Co-authored-by: tattle <article.disaster@ gmail.com>

* Split mining.dmi

* Also fixes Gibtonite in the same PR.

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: tattle <article.disaster@ gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-28 15:50:27 -04:00
SkyratBot
1b7f17f107 [MIRROR] [IDB IGNORE] The Great Sweep: Moving dmis into subfolders (part 1) [MDB IGNORE] (#15801)
* [IDB IGNORE] The Great Sweep: Moving dmis into subfolders (part 1)

* Fixes all the conflicts and all of our modular files using core icon files with broken paths

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-08-28 15:11:04 -04:00