Another one.
## About The Pull Request
This pull request originally had a design doc that @Fikou and I worked
on, but that was never really polished up for publishing quality so I'll
forgo it for now and be as descript as possible here.
### Core changes
- This pull request adds a new NTOS app to the game, the restock
tracker. The restock tracker shows a comprehensive list of vending
machines across the station, as long as there is a need for that vending
machine to get restocked.
- This has also been pre-installed into the cargo data disks.
(`/obj/item/computer_disk/quartermaster`)
- Vending machines now store a total of 20% of the cost of any purchase
made within themselves into a small pool of cash. This only applies to
premium and normal purchases, not to contraband, as they're technically
not sanctioned by the company.
- The restock tracker app will also track which vending machines have
the most credits stored internally inside them.
- By refilling a vending machine, the stored credits within are paid out
to any crewmember who goes and restocks the station, while also paying
out *half that amount to the cargo budget*, serving as a basic but
otherwise easy tertiary money making method on the same level of
complexity as doing bounties, with the added benefit of actually helping
to assist the station for jobs like... assistant.

### Break Stuff
- Anyway, when you try and smash a vending machine open with a melee
weapon of choice, it can now pay out 50 credits at a time as a way to
make money at zero risk to yourself.
- ~~Except for the horrible risk to yourself.~~

### Cargo Specific Changes
- Restock units may now be sold for a small profit as well, to
incentivize cargo to keep the station stocked further.
- The `STATION_TRAIT_VENDING_SHORTAGE` trait will now add a small amount
of existing credits into the vending machines on station, to incentivize
cargo to fix the issue during the round and not just push for an early
shuttle call. Or, more accurately, provide the crew with a money making
scheme to engage better with the station trait as it stands.
### This also refactors behavior on vending machines
- This pull request also finally changes it so that vending machines now
use the payment component, which as a consequence allows for the
following improvements:
* Vending machines may now pull from physical credits on your person,
not just requiring you to have money on your ID card.
* Vending machines may also use credits being pulled by the player
interacting with the vending machine, allowing for handless mobs to be
able to purchase items from a vending machine.
* Finally makes the "use-for-everything buying things component" used by
the most utilized component of the in-game economy, to reduce the
quantity of unique implementations of purchasing things in the code.
- Existing vending specific checks are retained on before handing off
behavior to the payment component, for behavior such as purchasing
cigarettes/alcohol under the age of 18/21.
Notes:
- Vending machines will lose their internal credits stored when
deconstructed, as a security measure.
- Vending machines will now show the total amount of credits that a mob
has on their person, combining physical credits as well as credits held
in their ID card to accurately portray their total wealth across the mob
in question.
## Why It's Good For The Game
First off, this is largely an excuse to move vending machine behavior
over to the payment component for the purposes to less code copy-paste,
and to try and make the implementation more wide-spread.
Second, this implements a new tertiary economy method to the game, in
the same design space as bounties, which serve as common methods of
making money without necessarily being specific to their job in
question, with the primary goal of providing small amounts of work to
the crew and a basic interaction with the economy system.
Additionally, it gives cargo more things they can do to assist the
station, and a way to know which parts of the station need support as a
result.
It improves the interaction between the vending shortage station trait
as well, making it a challenge with depth as opposed to a more
oppressive round change that players would rather reroll the game over.
Additionally, this makes a few price tweaks to vending restock modules
as well to help incentivize buying some of the more minor restock kits,
and a few select bumps on restocks that cover wide enough territory to
necessitate fewer restocks.
## About The Pull Request
Adds a signal when someone buys an item from the uplink and removes
single-letter vars from the ``spawn_item`` proc, and adds/standardizes
add/removing of telecrystals from uplinks (and admin setting how much TC
they have) to ensure the UI always has the right amount of telecrystals
displayed in it.
## Why It's Good For The Game
There are reasons why someone would want to hook up to a traitor's
uplink and listen to items they purchase to do any special effect
on-purchase, so this adds support to do anything in the future with it.
Also tells players how much TC they actually have without forcing them
to close/reopen the UI every time they insert some TC in it by hand.
## Changelog
🆑
fix: Uplinks now update their UI when you add telecrystals in them, so
you don't need to close and reopen it.
/🆑
## About The Pull Request
This PR adds in a new app that scans the nearby area for "spookiness"
(e.g. presence of ghosts, mobs with the spirit biotype, objects made
with hauntium or containing hauntium). A bit clunky by all means. It's a
maintenance app, and as such is more often found in the rare maintenance
computer disks, or downloadable from emagged PDAs (IIRC), or perhaps the
black market item which I've also added here as well, that might contain
it amongst other things.
Oh, if you also have the camera app, it'll let you take pictures of
ghosts like the 'camera obscura' does.
Oh, and there's also a maintenance version of the arcade program too;
just , like, lazier and easier.
## Why It's Good For The Game
Mostly a shower thought, 'cause I felt the idea maintenance disks to be
quite interesting yet lackluster, almost too niche. As for the remote
thought of using the app for validhunting, it isn't something you can
reliably get every and every other round, and if someone's got enough
ghosts circling them, chances are they're some big, loud antag or doing
something so cheeky, that they kinda deserve it.
Also, yeah, more black market stuff. Except for the misc section, it's
pretty lacking in uniqueness.
Screenshot of the UI, taken at the distance of one tile from a revenant:

## Changelog
🆑
add: The Spectre-Meter modular computer app. A little, amatuerishly
coded app that, as the name implies, scan an area for spectral presence.
It can be found amongst other apps in maintenance computer disks.
add: An easier, lazier version of the Arcade app, also found in
maintenance.
add: Black market computer disks, which contains programs not readily
available to the average assistant.
/🆑
---------
Co-authored-by: Jacquerel <hnevard@gmail.com>
## About The Pull Request
I woke up today and thought 'what would be easy thing to do today so I
can say I've done something?'. Then I remembered I saw several gangtool
usages the time I split radio up, and I could remedy those. 7 hours
later, device.dmi is split in a folder of its own, and I've also given
unique sprites to door remotes and landing desginators.
## Why It's Good For The Game
The device.dmi was kind of a mess.
## Changelog
🆑
/🆑
## About The Pull Request
Third /icon/ cleansing splinter 1. Comments on commits say all it does
pretty much.

## Why It's Good For The Game
Inhand for walkietalkie was requested in the project, gets rid of some
usecases of old 'gangtool', headset splitoff requested by Fazzie.
Inhands reflecting the items they are supposed to represent is nice.
## Changelog
🆑
image: Following now have unique item sprites: syndicate war declaration
radio, curator and chief beacon's, chaplain beacon.
image: Following now have unique inhand sprites: radio, export scanner,
walkie-talkie, syndicate war declaration radio, curator and chief
beacon's, chaplain beacon.
/🆑
## About The Pull Request
Engineers now start with the canary and atmosscan program, atmos techs
start with the SM monitor program, and Robotisists start with the
silliconnect program.
## Why It's Good For The Game
it's more convinient than downloadin em roundstart.
## Changelog
🆑
qol: Various jobs have gotten additional programs uploaded at
roundstart, engineers now have the canary and atmospheric scanner
programs, atmospheric technicians now have the supermatter monitor, and
Robotisists/RDs now have the silliconnect program.
/🆑
## About The Pull Request
Replaces the Traitor's Camera Bug item with an application that allows
you to view camera apps.
The difference between this app and the Security one is that it does not
have an access requirement, does not make noise (it didn't previously
due to a bug, fixed in this PR), and can be installed on PDAs.
This can also be installed from syndienet, which means nukies now have a
way to see the station cameras while off the ship.
Adds Syndicate app disks, which are made of Gold. This is only used by
the Camera app as of right now.
I also fixed some issues along the way;
- Camera tablet app now properly shows cameras
- It now properly makes the noises it is supposed to
- It clears the viewers properly on the ui being closed or the app being
exited.
Syndicate app disks ddelete their apps upon being transferred over (like
maintenance disks), trying to remain consistent with previous behavior.
I also made this for a [personal project I am currently working
on](https://hackmd.io/XLt5MoRvRxuhFbwtk4VAUA). I could just make this UI
be TGUI, but I thought it could be worth trying to turn it into a better
item first.
Tracking people is much simpler now- You choose anyone from a list of
people found on cameras, and it will try to find a camera that sees
them. It follows them until you close the app or switch camera.
https://github.com/tgstation/tgstation/assets/53777086/1536ebb9-0c4f-45bb-b593-f98791ea6d23
## Why It's Good For The Game
The Camera Bug is one of the worst traitor items as of current. You can
remotely shut off a single camera, something that can be done with basic
tools you are likely carrying around anyways, and uses an HTML clunky UI
to flip through cameras.
This new Traitor item makes it much easier to use, since the camera
consoles are something you are likely already used to.
It also means emagging a tablet is slightly more useful, and golden data
disks are pretty cool.
Unfortunately this means that they no longer grant illegal tech, because
otherwise you can simply clone the app infinitely for personal use, and
deconstruct the disk itself for tech. This can be grinded into gold, but
I think if we want an illegal tech item, it'll have to find a new host.
Closes https://github.com/tgstation/tgstation/issues/74839
Closes https://github.com/tgstation/tgstation/issues/39975
Closes https://github.com/tgstation/tgstation/issues/53820
## Changelog
🆑
balance: The Traitor's Camera bug is now a tablet app that works like a
silent camera console with an extra ability to track people through
their nearby cameras.
/🆑
## About The Pull Request
Further continous organizing and cleaning the Icons folder. There are
still some minior nitpicks left to do, but I reached my daily sanity
expenses limit again, and the faster these get in the less issues for
both me and others later. Also cleans some mess I caused by my blindness
last PR.
## Why It's Good For The Game
Saner spriters = better sprites
## About The Pull Request
Apps now properly delete themselves when removed, so they don't exist in
nullspace anymore.
Chat client now actually updates the uid, because its New() didn't call
parent.
Deletes the 'console' subtype of modular computer
Updates how downloading and transferring files are handled
Fixes being able to infinitely upload apps to a disk
## Why It's Good For The Game
Fixes some more bugs I found with apps and prevents spamming apps in a
disk.
## Changelog
🆑
fix: Maintenance data disks now properly transfer from PC to disk
fix: Disks can no longer be flooded with the same app repeatedly.
/🆑
On the tin, doing it like this means we can reduce our overall line
fingerprint whenever we have to add two or more traits from the same
source on the same target. Especially helps when we get to the 4+ range
of traits, a breath of fresh air even.
Doesn't mean we have to do for loops, as that's already handled within
the define as well. I replaced some of the checks with `length()`
checks, let me know if I should switch it over to something else (maybe
`islist()`)? We stack_trace whenever we're not passed a list reference
on purpose, and sometimes var/lists are null by default (or just empty,
making this redundant).
## Why It's Good For The Game
I commonly feel the urge to write "use `AddTraits()`" or something in
reviews, then am sad when I remember it doesn't exist. I will no longer
be sad.
Can ensure a lot more trait safety as well by using static lists- when
both ADD_TRAIT_LIST and REMOVE_TRAIT_LIST re-use the same list, you are
confident (from a static point of view) that everything that you want to
be adding/removing works.
I may have missed a few things where this could be used, but both macros
implemented in this PR still use the same framework that was being used
in the last four years- so stuff won't break if left untouched. Just a
nifty new tool for developers.
also fixed up some code in the area, numerous bugs were found and
exploded
This builds on what #69790 did and improved the code even further.
Notable things:
- `Topic()` is a deprecated proc in our codebase (replaced with
Javascript tgui) so it makes sense to rename `canUseTopic` to
`can_perform_action` which is more straightforward in what it does.
- Positional and named arguments have been converted into a easier to
use `action_bitflag`
- The bitflags adds some new checks you can use like: `NEED_GRAVITY |
NEED_LITERACY | NEED_LIGHT` when you want to perform an action.
- Redundant, duplicate, or dead code has been removed.
- Fixes several runtimes where `canUseTopic` was being called without a
proper target (IV drips, gibber, food processor)
- Better documentation for the proc and bitflags with examples
## About The Pull Request
This is a port/rework of
https://github.com/yogstation13/Yogstation/pull/15735 - I changed a lot
of how it acted (some themes are locked behind maintenance apps).
The original author allowed this port to happen, and I really liked how
it looked there so I'd like to add it here.
### Applications
Removes the hardware configurator application, as all it did was show
you your space and battery now that all hardware was removed. These are
things your PC does by default, so it was just a waste of space.
Adds a Theme manager application instead, which allows you to change
your PDA's theme at will.
Adds a new Maintenance application that will give a new theme, however
it will also increase the size of the theme manager app itself as it's
bloatware.
### Menu
There's now a bar at the top of the menu showing 'special' tablet apps
which, for one reason or another, should stand out from the rest of the
apps. Currently this is PDA messenger and the Theme manager
Flashlight and Flashlight color is now only an icon, and is shown on the
same line as Updating you ID
https://cdn.discordapp.com/attachments/961874788706574386/1069621173693972551/2023-01-30_09-10-52.mov

### Themes
Adds a lot of themes to choose from, although SOME are hidden behind
Maintenance applications, which will give you a random theme. These are
bloatware however, so they come with some extra cost to the app's
required space storage.
Themes are now supported on ALL APPLICATIONS! If you have a computer
theme, you will have that theme in EVERY app you enter, rather than just
a select few.
ALSO also, emagging the tablet will automatically set & unlock the
Syndicate theme, which makes your PDA obvious but you can disguise it if
you wish through just re-painting it to something else.
https://cdn.discordapp.com/attachments/828923843829432340/1069565383155122266/2023-01-30_05-29-53.mov
### Preferences
This also adds a pref for theme, reworking the ringtone code to work
with it as well. I also removed 2 entirely unused PDA prefs just 'cause.
Screenshot not up-to-date, they now have proper names.

### Other stuff
Made defines for device_themes
Added support for special app-side checks to download files
Fixed programs downloading themselves TWICE because defines all had the
same definition
Removes the Chemistry computer disk as it was empty due to chemistry
app's removal
Removes the 'run_emag' proc, since apps can directly refer to the
computer to check for emag status instead.
Moved over and added better documentation on data computer files, and
moved the ordnance ones to the same file as the others.
## Why It's Good For The Game
It makes PDAs a lot more customizable while adding more features to
maintenance applications. I think the themes look cool and it fits with
PDAs being "personal" anyways.
I also explained most of my other arguments in the about section, such
as the hardware configuration application.
## Changelog
🆑 Chubbygummibear & JohnFulpWillard
add: A ton of new NtOS themes, which are accessible by the new Themify
application that comes with all PCs.
add: Emagging a PC now defaults it to the Syndicate option (and adds it
to go back to it if you wish)
add: There's a new maintenance app that gives you rarer themes
qol: The NtOS Main menu was moved around, added "header" applications
that are shown where the Flashlight is, such as your Theme manager and
PDA messenger.
code: Made defines for device_themes
code: Added support for special app-side checks to download files
code: Removes the 'run_emag' proc, since apps can directly refer to the
computer to check for emag status instead.
fix: Programs no longer download twice.
del: Removes the Chemistry computer disk as it was empty due to
chemistry app's removal
/🆑
---------
Co-authored-by: san7890 <the@san7890.com>
About The Pull Request
Sprites were generously made by https://github.com/Tramzz
This was a branch I've been putting off for months because my hatred for tablet apps brought me to removing computer parts, tablets, and ntnet, however I've now returned (after a lot more procrastination).
Adds Maintenance tablet applications to the game, so far there's only three of them, for proof of concept;
The health analyzer app (the chem analyzer part is removed entirely) move away from being given to medical/geneticists/detectives/RD.
There is on exception, which is the CMO, who gets to have the application on their tablet roundstart. Maybe it could be given to their role disk as well?
A camera application:
image
image
MODsuit control application:
image
image
image
Maintenance applications stand out from normal tablet apps because they can't be downloaded off the App store, and instead can only be found in maintenance, with a one-use download, cloning the application from a disk to a computer, or vice versa, will delete the old one, meaning you can only have one application at once.
Why It's Good For The Game
This is more as a proof of concept for maintenance applications, but I also think that the analyzer application wasn't really that good as an app, you should either use a health analyzer or the wand in front of medbay, you shouldn't just have one in your tablet at all times because it makes it lame if your analyzer is stolen.
Changelog
cl JohnFulpWillard, sprites by Tramzz
add: Added Maintenance tablet applications, applications that can't be cloned or downloaded from the store, instead you can find one app in maintenance.
balance: The Analyzer tablet application is also a maintenance tablet application now.
/cl
## About The Pull Request
The NTmessenger has been passing along itself to the send_virus proc
instead of the computer it is running on, which has caused runtimes, due
to computer programs not having certain variables. In addition, the
send_virus override for the frame cartrdige was missing an argument.
Lastly, the uplink code has not been actually assigned to the uplink, so
once it has been closed, it stayed closed. These have been fixed.
I have checked the other viruses, they seem to be working even after my
changes.
## Why It's Good For The Game
Fixes#71843
You can once again frame people, and maybe, tempt them.
## Changelog
🆑
fix: F.R.A.M.E. cartridges work again
/🆑
## About The Pull Request
**Comes with an UpdatePaths!**
Removes the tablet subtype, PDAs now replaces them entirely.
Nukie and Silicon tablets are now subtypes of the PDA instead, while
contractor ones were removed entirely as they didn't do anything and
were unused (though it wouldn't be hard to re-add).
Nukie PDAs are now the only type of PDA that uses modular_tablets.dmi,
which is just larger icons of modular_pda. Each application requires an
icon state in both of these, for 2 different sizes, which makes it
annoying to make new applications, especially if it can also run on
computers/laptops.
### Icons
Because Silicon tablets are now a subtype of PDA, they use PDA icons
instead of tablet ones. Luckily for us, they already exist in code.

AI's don't use a tablet icon though, so they aren't affected.
## Why It's Good For The Game
There's very little difference between tablets and PDAs, PDAs overshadow
them in every single way, so at this point I don't see why we should
have both of these, and if you compare the two in usefulness and actual
in-game use by players, it's a no-brainer than the item all players get
roundstart and comes with a messenger should be the one we go with.
Also as said in the about section, when making an app you would need to
make icon states for the program running for all hardware it can run on,
which is Computer, Laptop, PDA, and Tablet.
Laptop is just a smaller computer icon
PDA is just a smaller tablet icon
However, you can't simply shrink the size of the icon, instead you have
to completely resprite the same app icon FOUR TIMES for it to not
bluescreen on all these different devices.
<details>
<summary>
Here's examples of it
</summary>
Computer (NOTE: *They share the same icon file as regular computers*)
<img
src="https://user-images.githubusercontent.com/53777086/203876801-486a8054-489a-4983-bdad-a2599b4dc379.png"/>
Laptop
<img
src="https://user-images.githubusercontent.com/53777086/203876333-58e5d135-f4c6-4a02-8948-1df771e294a4.png"/>
Tablet
<img
src="https://user-images.githubusercontent.com/53777086/203876352-816c7fb1-c681-40b9-99e0-052f49632c7f.png"/>
PDA
<img
src="https://user-images.githubusercontent.com/53777086/203876358-1cf7253d-3c6a-456a-8133-ebf7f0351637.png"/>
</details>
If we wish to help in simplifying this, we should remove tablet icons
entirely, which means 1 less icon to worry about. To do this, we'd need
to resprite nukie PDAs, however I am very much not a spriter and never
tried GAGS, so I'll leave it to someone else to do.
## Changelog
🆑
del: Tablets are now removed, PDAs are now the base 'tablet'. Silicon
and nukie tablets are now PDAs.
/🆑
## About The Pull Request
I accidentally replaced it with 'attacking_item' because i am demented
and can't stop abusing my clipboard.
## Why It's Good For The Game
🛩️
## Changelog
🆑
fix: Detomatix cartridges are no longer called attacking items.
/🆑
* Removes HDD's entirely
HDDs have been removed, though the code for it is still currently lingering as it's required for portable disks. I'll have to find a solution to this one day, but as I am going to sleep, this is a problem for future me.
* starts on removing SSD
* updatepaths and kills off SSD
* update path :D
* Fixes to programs and icons
* Ready for review now
I read over everything I did and tried to fix anything I saw wasn't done right. Hopefully better comments now.
* merge conflict fix
* can't win them all
* takes viruses into account in paths, fixes it in snowcabin
* Renames the updatepaths
* removes the qdel loop
* accidentally new'ed programs twice
* Fix program's computer var
* destroy pen and disk, dont run kill program on something killed
* more fixes for pens and idle threads
* Fixes PDAs installing apps twice.
* simplifies inserted disk & PDA disk
* fuck's sake
* Use istype instead
* revert
* Revert "revert"
This reverts commit 9ede628c6fef9c7c86417234f6d8ada1ff9e2fef.
* why did that happen
* Update code/modules/modular_computers/computers/item/tablet.dm
* MC_SSD added to master lol
Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>