Commit Graph

760 Commits

Author SHA1 Message Date
jdawg1290
62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
Whoneedspacee
ca65161d38 wizards now finishes when all special antags are dead, ignoring survivalists and other antags, when the gamemode is not set as continuous in the config (#47514)
About The Pull Request

This adds wizard apprentices to the check for special antagonists in wizard, and now checks if those special antagonists are dead. If the gamemode is not continuous (config option where rounds continue even if antags die) then the round will end ignoring all other antags.
Why It's Good For The Game

This is meant to be a short and kind of fun based mode in my opinion, so when it delays for lengthy amounts of time due to survivalists or other side antagonists, it tarnishes the original purpose and needlessly drags out a round that should be short and simple.

permission
Changelog

cl Joe Berrbyson
tweak: The Wizard Gamemode now immediately ends when the main wizard and wizard apprentice antagonists die.
/cl
2019-11-05 16:28:12 +13:00
bgobandit
6ef0fe8889 Wizard rounds actually check to see if the wiz died and the round is over (#45793) 2019-08-11 02:26:30 -07:00
AnturK
a68941225b Adds proper css to special mode messages in roundend report 2019-05-02 20:25:32 +02:00
Mike Long
ca088fbe19 Fixes gamemode reports to not generate duplicates when there's a gamemode subtype. 2018-10-13 18:28:56 -04:00
AnturK
bcc58d3ab9 Adds logging to failed gamemode startups (#38735)
* Adds logging to failed gamemode startups

* ]

* While i'm here
2018-06-27 10:12:35 -04:00
ShizCalev
3abd2b6d27 Cleans up logging 2018-06-09 15:51:58 -04:00
Sirenfal
937ad3afc7 Antagonist reputation system (#35485)
* Implement antagonist reputation system

* Cleanup

* Quadruple point values, maybe a bit underwhelming before

* Simple feedback changes. Waiting on input on a couple questions for the other requests.

* * Comment out unnecessary variable

* Half of the requested changes (testing in game pending, standby)

* Last set of changes. This should be finished now.

* Remove line causing a warning to fix Travis build
2018-03-02 13:38:49 +13:00
ShizCalev
ee18d6f8e2 Fixes clockwork sigil candidate runtime, cleans up some jobban checks with defines (#34907)
* Cleanup

* .

* Synced special_role & factions with role defines

* Revert

* more cleanup

* fix
2018-02-04 03:03:34 -06:00
AnturK
3ce60ed792 Antag Reshuffling. Accomodating to people dumbasses caring about whitespace 2018-01-26 11:33:22 +01:00
ShizCalev
ae2a8dc467 Fixes rev mindswap (#34567) 2018-01-21 19:28:41 +01:00
oranges
41b06b0c31 Merge pull request #33933 from coiax/wizard-late-joining
Late joiners also get summoned guns/magic
2018-01-10 18:50:14 +13:00
Jordie0608
dfa909ec91 fixes spell level var 2018-01-08 18:38:40 +11:00
Dax Dupont
c1310366e5 Makes the chaplain's soulshard require death (#34125) 2018-01-07 21:55:55 -05:00
Jack Edge
eed34adc0d Late joiners also get summoned guns/magic
🆑 coiax
add: If you have the (mis)fortune of late joining a shift where a crazy
wizard has given magical items or firearms to the crew, you will find
yourself also carrying such equipment.
/🆑

- Scrying orb now just grants the XRAY mutation to the first human that
picks it up
- The chance of a "special" magical item is now 1/50, up/down from 0-1
times per summon magic.
- The suppressor option in summon guns has been changed from a stetchkin
plus a silencer, to just a stetchkin with a silencer pre-installed.
- The summon magic/gun tables are now global typelists, rather than a
godforsaken giant switch statement
- Badmins can call the global /proc/give_guns(human) or
/proc/give_magic(human) for all their badmin needs.
- The chance of new players being survivor antags is the last effect
that triggered summon guns/magic (25 for wizard, 10 for summon event).
2017-12-29 22:20:26 +00:00
kevinz000
05be346f8a Component Forensics, Blood Decals, and Cleaning 2017-12-24 18:19:43 -08:00
vuonojenmustaturska
5233ec1f6a Finishes the forceMove port (#33519)
* a thing

* thingy 2: electric boogaloo

* Obligatory webeditor commit
2017-12-15 10:39:34 +13:00
AnturK
3d813853b5 Roundend report refactor (#33246)
* Roundend report refactor

* I won't be fixining every moved part but here you go

* Preparation for feedback

* Fixup

* First draft of feedback (wip)

* Simple version of feedback for custom objectives/explanation texts

* Debug verb removal

* Fixes & show again action button

* Admin objective handling

* Fix and first step of css standarization.

* Every time

* More css

* Fix

* Fixes, abductee datum, css tweak

* Feedback and css fix

* CLIENT DETAILS DATUM + CLIENT ACTIONS + spilled css fix

* Integrates clockult badcode

* Fix

* Fix lists in assoc feedback

* Unified antagonists and teams feedbacks, bumped up antagonists version

* Adds chat link to reopen the the report

* Fixes some clockcult stuff, passes antag name to feedback

* review stuff

* fix

* Adds some missing spacing

* Roundend corners, has css gone too far.

* Spacing between same antags

* Changeling and traitor objectives now have same spacing

* Wizar report typo fix

* Wrap brother team.

* Also move it to more relevant file

* Fixes cult summon objective

* Fixes roundend report for full-round observers

* Fixes wizard with apprentices roundend report

* Tutorial scarabs don't show in roundend anymore, adds some check_ticks

* Prettier station goals

* Merges roundend delay things

* Spread the lag around

* Fixes relogin qdeling eminence

* ckey -> key
2017-12-11 11:57:20 -05:00
Shadowflame909
5a5f9c2891 Update artefact.dm (#33129)
Beep Beep more hard to get suicides are fun!
2017-11-28 20:05:30 -05:00
ACCount
78f0a50e15 Removes some unused sprite files (#33121)
* Removes two unused sprite files

* Removes two more sprites
2017-11-28 03:39:46 -05:00
ShizCalev
395c0ee6a0 Cleans up some qdel(src)'s in Initialize() 2017-11-26 20:15:12 -06:00
AnturK
58d2845743 Fixes wizard greentext (#33088) 2017-11-26 16:53:31 -06:00
ShizCalev
f912b6eae0 Fixes Lord Singuloth hungering for more than he should (#33025) 2017-11-24 05:45:47 -05:00
kevinz000
caa1e1f400 Massive research refactor; changes research system to techwebs; Decentralized research 2017-11-18 19:55:40 -08:00
Jordie
8b19b490d1 JSON feedback (#32188)
* wip

* wip2

* makes code actually compile on 511 + fixes

* versioning

* s

* adds python conversion script, schema change and removes 'force ' from item_used_for_combat

* fix to compile

* forgot to actually commit this
2017-11-17 02:43:12 -05:00
vuonojenmustaturska
39375d5cc2 Replaces a bunch of mob loops with hopefully better ones (#32786)
* Free codebase churn

* fixes dviewmob

* a commit

* Partial revert "Free codebase churn"

This reverts commit 9dd41b3860c331637bbc85e694dd32dc59768ad5.

* better fix to dviewmob

* renames living_mob_list to alive_mob_list, adds mob_living_list and carbon_list

* make some use out of the shiny carbon list

* make some use out of the shiny new living list

* more things, also make the mobs subsystem (Life) use living list

* bonus

* domo arigato mr. roboto

* compile fixes, also made the drone code less dumb

* better?

* make admin message prettier

* honk

* fixes blobs

* rev fixes

* one small thing
2017-11-16 23:08:40 +01:00
ShizCalev
179e653562 Adds icons for items with randomization (#32523)
* Adds icons for items with randomization

* Glowsticks

* added ?

* more question marks

* Loc
2017-11-10 00:23:10 -05:00
swindly
d3df913402 fixes spelling and stuff (#32531) 2017-11-09 11:03:50 -06:00
Emmett Gaines
825ab4def4 [512] The great \ref purge (#31824)
* The great \ref purge

* cleanup
2017-10-28 17:20:04 -04:00
ShizCalev
c1d14bc96f Fixes shades hearing heartbeats 2017-10-23 22:02:28 -04:00
Jordan Brown
c6989ade23 Merge pull request #31935 from ShizCalev/shade-qdel-fix
Fixes shades being sent back to the arrival shuttle when their stone is qdel'd
2017-10-21 19:52:57 -04:00
AnturK
3241935b95 Fixes wizard roundend with liches around 2017-10-21 16:20:29 -05:00
ShizCalev
296695440c Fixes shade qdel issue 2017-10-19 20:33:18 -04:00
AnturK
acb8aaefd1 Fixes liches not blocking roundend properly. (#31851) 2017-10-18 19:26:25 -04:00
AnturK
f9fb3084ef Removes unused list (#31662) 2017-10-14 00:49:29 -05:00
AnturK
e8ff73edef Datum antag wizard. (#31449)
* Wizard datum

* This can go in this one actually

* Old proc

* Delete equipment

* Academy wizard datum

* didn't notice the spawn before

* otufit

* Some special_role removal
2017-10-11 23:23:26 +13:00
Jordan Brown
b6d349e1d4 Remove drop_item, drop_item_v, put_in_hands_or_del (#31386) 2017-10-07 13:36:33 -04:00
Leo
6d08ebac83 Merge pull request #31287 from ShizCalev/wizard-name
Correctly applies wizard names
2017-10-04 21:26:19 -03:00
ShizCalev
e4a9de46dd Correctly applies wizard names 2017-10-03 19:25:53 -04:00
Robustin
9772ac1817 Bastard Sword Soul Fix 2017-10-02 14:58:37 -04:00
Robustin
ec3f7623df 2H Sword to the Cult Forge - Robustin's Github Adventure (#30887)
* Automatic changelog generation for PR #30056 [ci skip]

* Updated old code

* Slowdown does nothing, removed

* Updated Sprites and Fixes

* Mysterious block issue fixed

* Update cult_items.dm

* Update buffs.dm

* Update book.dm

* Update cult_items.dm

* Delete whirlwind.ogg

* Add files via upload

* Delete items_and_weapons.dmi

* Add files via upload

* Shard list fix

* Final error fix

* Review changes, dash datum

* Why was this a diff

* Uses roundstart time for delay

* Simpler Soul Storage
2017-10-01 01:01:50 -04:00
AnturK
d293ee7340 Fixes liches losing spells 2017-09-30 14:52:21 -05:00
vuonojenmustaturska
8b54685bd1 Cleanup to various loc assignments and nearby code (#31069)
* Let's hope i didn't break the game

* Requested changes

* missing one

* movetonullspace thing
2017-09-30 09:09:15 -04:00
Jordan Brown
4178c209f1 Configuration datum refactor (#30763)
* Configuration datum refactor

* More WIP

* New easier on the eyes format

* More WIP

* Finished config.txt

* Fucktons more WIP

* The end of conversion draws near...

* Add all this shit

* Done converting entries finally

* Hunting down compile errors

* More WIP

* MORE CONVERSIONS

* More WIP

* More WIP

* Oh shit only 90 errors this time!

* IT COMPILES!!!

* Fixes world start runtimes
2017-09-29 15:36:51 +13:00
AnturK
d226eda9f5 Here it is. 2017-09-27 13:21:51 -05:00
MoreRobustThanYou
747c8e11dc Using a soulstone on somebody now transfers your languages to the shade 2017-09-21 15:29:49 -04:00
Mike Long
0eef60e841 Refactors roundstart centcom threat report. (#30241)
* Refactors rounstart centcom threat report.

* Changes a .Add() to a +=

* Fixes merge.

* Another fix from the merge.  Whoops.

* Removes slashes from sandbox report.
2017-09-13 11:45:57 -04:00
vuonojenmustaturska
6e468720ab Fixes to more Initialize procs (#30641)
* batch 1

/mob/living/silicon/robot/syndicate
/obj/effect/decal/cleanable/blood/old
/obj/effect/decal/cleanable/blood/gibs
/obj/effect/decal/cleanable/blood/gibs/old
/obj/effect/decal/cleanable/ash
/obj/effect/decal/cleanable/ash/large
/obj/effect/decal/cleanable/greenglow
/obj/effect/decal/cleanable/vomit/old
/obj/effect/decal/cleanable/shreds
/obj/effect/decal/cleanable/oil
/obj/effect/decal/cleanable/crayon
/obj/effect/decal/cleanable
/obj/effect/temp_visual/point

* batch 2

/obj/effect/anomaly
/mob/living/carbon/monkey/punpun
/obj/item/queen_bee/bought
/mob/living/simple_animal/hostile/poison/bees
/mob/living/carbon/human
/area/ai_monitored
/area

* batch 3

/mob/living/simple_animal/hostile/blob/blobspore
/obj/item/spellbook
/mob/living/simple_animal/hostile/blob/blobbernaut
/mob/camera/blob
/obj/structure/noticeboard
/obj/structure/piano
/obj/item/clothing/head/helmet
/obj/item/gun/energy/laser/chameleon

* batch 4

/obj/machinery/airalarm
/obj/effect/decal/cleanable for reals
/obj/item/stack/rods
/obj/effect/decal/cleanable/crayon for reals
/obj/screen/parallax_layer
/obj/item/device/instrument
/obj/item/ore
/obj/item/coin

* batch 5, getting tgstation ready for halloween

/obj/machinery/meter/turf
/obj/machinery/capture_the_flag
/obj/effect/ctf/dead_barricade
/obj/structure/firepit
/obj/item/clothing/head/helmet/knight
/obj/structure/spacevine
/obj/effect/hallucination/simple/xeno
/obj/effect/hallucination/simple
/mob/living/simple_animal/shade/howling_ghost
/mob/living/simple_animal/hostile/retaliate/clown/insane
/obj/structure/bookcase
/mob/camera/aiEye/remote/base_construction
/obj/machinery/computer/camera_advanced/base_construction
/obj/item/device/wisp_lantern

* batch 6

/obj/item/device/warp_cube/red
/obj/item/device/shared_storage/red
/obj/item/melee/ghost_sword
/mob/living/simple_animal/hostile/mining_drone
/mob/living/brain
/obj/item/device/mmi/posibrain
/mob/living/carbon/human/interactive
/mob/living/carbon/human/interactive/angry
/mob/living/carbon/human/interactive/friendly
/mob/living/carbon/human/interactive/greytide
/mob/living/carbon/human/interactive/robust
/mob/living/carbon/monkey/angry
/mob/living/simple_animal/hostile/guardian/assassin
/mob/living/simple_animal/hostile/syndicate/mecha_pilot/no_mech
/mob/living/simple_animal/hostile/syndicate/mecha_pilot
/mob/living/simple_animal/hostile/mimic/crate
/mob/living/simple_animal/hostile/mimic/copy

* batch 7

/mob/living/simple_animal/hostile/megafauna/colossus
/mob/living/simple_animal/hostile/megafauna/bubblegum
/mob/living/simple_animal/hostile/asteroid/goldgrub
/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck
/mob/living/simple_animal/hostile/asteroid/hivelordbrood
/mob/living/simple_animal/hostile/statue
/mob/living/simple_animal/hostile/wizard
/obj/machinery/power/smes
2017-09-13 02:47:17 -04:00
pubby
8c76d02224 Removes the multiverse 2017-08-29 19:27:42 -05:00
kevinz000
169a950e7b Revert "Refactors forensics to a datum (#29542)"
This reverts commit 0a530cff9c.
2017-08-23 23:19:48 -07:00