Commit Graph
546 Commits
Author SHA1 Message Date
Giacomand b4d0d71292 * Added the changes into the changelog. 2013-07-07 19:57:44 +01:00
ikarrus 9878764464 AIs can interact with fire doors
AIs can now open and close fire doors if they are powered and unwelded.

This is done so the AI could more freely manipulate the doors without needing to use a fire alarm each time. It would let them seal off areas without triggering the annoying alarm, and also let them close firedoors that one guy with a crowbar opened up.
2013-06-27 20:31:02 -06:00
khubajsn f23f60a6a2 Updated changelog. 2013-06-16 21:08:29 +02:00
Pete Goodfellow c7c3bd48de Merge branch 'master' of github.com:tgstation/-tg-station into assemblyfun
Conflicts:
	code/game/objects/items/weapons/grenades/chem_grenade.dm
	html/changelog.html
2013-06-15 18:58:11 +01:00
Giacomand 18edc9025f Merge branch 'DNAscannerIssues' of https://github.com/Carn/-tg-station into carnDNAmachine
Conflicts:
	html/changelog.html - Resolved
2013-06-15 18:39:03 +01:00
Ikarrus 19285384ef Traitor scale added to game_options.txt
-Added traitor_scaling_coeff and changeling_scaling_coeff to server configuration files, allowing server operators to adjust the values to their preference.
-Updated changelog
2013-06-09 12:32:58 -06:00
Cael Aislinn 6c369853fa Merge pull request #709 from Ikarrus/flashbulb
Portable flashers can now burn out their flashbulbs (4% chance)
2013-06-08 17:57:52 -07:00
Cael Aislinn 2febaa4da9 Merge pull request #712 from dumpdavidson/EMP_radios
Radios more vulnerable to EMP (Issue #711)
2013-06-08 17:53:34 -07:00
dumpdavidson 9fffa15f8f - Replaced EMP frequency scrambling with a 20 seconds forced shutoff
- Made headsets have a 'power button' (toggles listening) and disallowed them from broadcasting with listening = 0.
2013-06-07 16:30:03 +02:00
Giacomand e83fada8c1 Emptying someone's pockets won't display a message anymore. This allows people to pickpocket if their victim stands still long enough. 2013-06-06 08:17:53 +01:00
dumpdavidson c5ce541e96 Makes radios more vulnerable to EMP:
Department channels that are turned off now cannot be broadcasted into.
EMPs will now shift the frequency of a radio a bit.

This is supposed to make EMP a viable option for a traitors or nuke agents that are looking to take someone out without the entire station knowing about it.
Signed-off-by: dumpdavidson <gtb.schmidt@gmail.com>
2013-06-04 02:27:29 +02:00
Ikarrus 3b303f841d -Mounted flashers can now burn out their flashbulbs (5% chance)
-Flashbulbs can be removed using wirecutters and replaced with a working flash
-Portable flashers now appear disabled when not anchored, if there is no flashbulb, or if the flashbulb is broken
-Updated changelog
2013-06-02 23:28:25 -06:00
Cael Aislinn 1a539fd3f4 Merge pull request #643 from Ikarrus/hopradio
Removed HoP's security radio access
2013-05-31 23:25:18 -07:00
Pete Goodfellow 6d62eade3d Merge branch 'master' of github.com:tgstation/-tg-station into assemblyfun
Conflicts:
	html/changelog.html
2013-05-31 18:31:14 +01:00
Cael Aislinn 29ed6e2d4c Merge pull request #618 from Carn/Changelog
Updated contributor names in changelog.html
2013-05-30 21:05:05 -07:00
Ikarrus 92ee6bb76a Resolved Conflicts:
html/changelog.html
2013-05-28 19:34:52 -06:00
Pete Goodfellow 0345f66d37 Merge branch 'master' of github.com:tgstation/-tg-station into assemblyfun
Conflicts:
	code/game/objects/items/weapons/grenades/chem_grenade.dm
	html/changelog.html
2013-05-28 17:34:01 +01:00
Pete Goodfellow f645037dd5 Updated chem grenades. They use assembly holders instead of snowflake code for each assembly.
The build process is much the same, except they require an igniter-X assembly instead of a single assembly item. You can also just use a cable coil to get regular grenade behaviour.

Updated the changelog.
2013-05-28 17:28:50 +01:00
Ikarrus 7aae484760 Updated changeloog 2013-05-25 10:24:16 -06:00
carnie 8c7515777c Replaced most of the coders/maintainers with a link to github's stats. 2013-05-21 15:14:05 +01:00
carnie 0e0d6810e2 More additions to changelog names. 2013-05-21 12:46:43 +01:00
carnie cbe2bf05b5 Updated contributor names in changelog.html
Sorry if I've missed anyone :(
2013-05-21 12:36:55 +01:00
Ikarrus a234e4a613 Merge branch 'master' of https://github.com/tgstation/-tg-station into borgnerf
Conflicts:
	html/changelog.html
2013-05-16 09:02:06 -06:00
Giacomand 404b7b2e9e Merge branch 'master' of https://github.com/tgstation/-tg-station into pr/530
Conflicts:
	html/changelog.html
2013-05-16 11:23:51 +01:00
Ikarrus b27321b6e2 Update changelog.html 2013-05-15 15:53:36 -05:00
Ikarrus c52efbb9ea Updated Changelog (again) 2013-05-15 15:51:52 -05:00
Ikarrus 0eaba8311d Merge branch 'master' of https://github.com/tgstation/-tg-station into borgnerf
Conflicts:
	html/changelog.html
2013-05-14 22:17:23 -06:00
Ikarrus faa3fd6c10 Cyborg Budget Cuts
-Cyborg RCD cost increased from unit*30 to unit*160
With a standard 15k power cell, you can still build:
93 floors
31 walls
18 deconstructions
9 airlock operations
-Reduced cyborg health from 300 to 200
-Cyborgs with less than 100 health can not use any modules, but can still move, speak, and wirelessly interact with machines
-Engineering cyborgs can now use metal rods
-Updated changelog
2013-05-14 22:12:15 -06:00
carnie 3f1accb35b Changelog entry.
Map updated as per Tenebrosity's request - tables moved in genetics.

Modified   html/changelog.html
Modified   maps/tgstation.2.1.2.dmm
2013-05-14 11:29:05 +01:00
Ikarrus 155f0817bf Merge branch 'master' of https://github.com/tgstation/-tg-station into toolboxing
Conflicts:
	html/changelog.html
2013-05-13 08:34:19 -06:00
Ikarrus 164e57191d Merge branch 'master' of https://github.com/tgstation/-tg-station into shards
Conflicts:
	html/changelog.html
2013-05-13 08:26:47 -06:00
Malkevinandcarnie 8ce6ed460b PR #560 - Enabled security clearance checks for SecHuds.
Checks can be bypassed via EMPs.

Modified   code/modules/clothing/clothing.dm
Modified   code/modules/clothing/glasses/glasses.dm
Modified   code/modules/clothing/glasses/hud.dm
Modified   code/modules/mob/living/carbon/human/human.dm
Modified   html/changelog.html
2013-05-12 20:48:23 +01:00
Ikarrus 9990655525 Attached changelog 2013-05-07 08:26:25 -06:00
Rolan7 73554194af Cargo manifests from CentComm may contain errors. Stamp them DENIED for refunds. Doesn't apply to secure or large crates. Feedback shows up in the orders console, including amount of plasma and crates shipped. Each entry is preceded by color-coded point value.
Possible errors:
Incorrect station name
Incorrect number of packages in shipment
Items missing from the crate
2013-05-05 05:31:24 -04:00
Ikarrus 73d870bb9f Merge branch 'master' of https://github.com/tgstation/-tg-station into shards
Resolved Conflicts:
	html/changelog.html
2013-05-04 15:27:25 -06:00
Malkevin f8fa1fce09 Welding rods/shards/floortiles now costs welderfuel 2013-05-04 01:44:31 +01:00
Malkevin 795189ddf2 removed changelog.html 2013-05-02 15:42:23 +01:00
Malkevin 5cef64f237 Merge branch 'master' of https://github.com/tgstation/-tg-station into meltablefloortiles
Conflicts:
	html/changelog.html
2013-05-02 15:07:33 +01:00
Ikarrus d06848ad97 Shards are dangerous, Take Two!
-Shards cut your hand if you try to attack with one and you are not wearing any gloves.
-Adds a sound to attacking grilles with shards.
-Changed the randomized force into throwforce.

Should be less favourable to break down grilles with shards now.
2013-04-30 21:32:22 -06:00
carnie ae00173037 Merge branch 'master' of github.com:tgstation/-tg-station into pr/447 2013-04-30 04:07:28 +01:00
Malkevin be3abb01f9 changelog.html 2013-04-30 03:01:59 +01:00
Ikarrus 6a385e7a29 typo fix for aran 2013-04-28 11:52:42 -06:00
Ikarrus e7bcf2dbfc Part one is here: #450
This pull request adds the box of medals to the map (Captain's Office), as well as updating the changelog.html

Also includes minor string and sprite fixes.
2013-04-27 18:43:05 -06:00
IkarrusandCael_Aislinn 16ee4ed750 **This is a remake of https://github.com/tgstation/-tg-station/pull/453 after git imploded on itself.
-Removed head jumpsuits from the steal objectives list, as they were hardly taken seriously.
-Added Medal of Captaincy to list of steal objectives
-Readded Nuke Disk to list of special steal objectives. I've tested it and it DOES work.
-Grammar fix for special steal objectives
2013-04-27 09:37:08 +10:00
AranclanosandCael_Aislinn 222e729fe1 Updated the changelog with a "Exosuit fabritcators will now need to be manually updated" message 2013-04-27 09:37:08 +10:00
carnie 043028db83 Resolves #283
DNA modification uses normally distributed random numbers. Radiation strength dictates the standard deviation of the change in the hex character which is hit (higher output means greater chance for a large change) . Similarly, radiation duration dictates how likely we are to hit the hex-character we clicked on (longer duration means more likely to hit). Irradiation is strength*duration. All balancing is done via multiplier defines so you can rebalance it easily.

DNA blocks and structuring all use defines. Making modification/expansion easier. I'll likely expand this into a datum-based system to allow more interesting features, reduce code further and allow admins to interact with the way dna strings behave.

DNA strings can be spliced together using merge_text().
 e.g. string 1: "Hello World"
 string 2: "Seeya______"
 result: "Seeya World"
 This isn't used except for admin-spawnable SE injectors at the moment.

r_hair, g_hair, b_hair, r_facial, g_facial, b_facial, r_eyes, g_eyes, b_eyes were removed and made into 3 short hex-colors.

Skin tones now support colours other than shades of brown. I've had to restrict it heavily until other stuff is done. Skin tones include Albino Caucasian, Oriental, Mediterranean, etc.

Data disks and DNA injectors were reworked to use associative lists so transferring data is just a matter of doing list.Copy()

var/dna is now defined at /mob/living/carbon level. Only monkeys and humans may have dna currently. Support is there for all carbon-based lifeforms to have dna.

DNA modifier console has almost all controls on one screen.

UIs and UEs can be injected separately (appearance and name, respectively)

dna helper procs like ready_dna() and such were changed to make them more versatile. There is now a hardset_dna() proc as an alternative to ready_dna which can initialize dna with properties passed into it or update an existing dna string (useful for cloning and antag spawning)

Every block of SEs are in randomised positions.

Disabled automatic logging of world.log, as it produced undesirable behaviour.

Mr Muggles and God Emperor of Mankind disks removed.

Floor() removed. (it was completely uneccesary, that is what round() is).

Fixed spelling mistakes in modularchangling.dm (thanks tenebrosity)

Tanning removed from beaches (again)

Experimental: monkeys and humans do not have dna until first attempt to read dna (using check_dna_integrity(mob))
This is mainly due to the way everything is hardcoded into New().

Changelog.html updated
Signed-off-by: carnie <elly1989@rocketmail.com>
2013-04-24 09:37:30 +01:00
Malkevin f661eef31b changelog.html 2013-04-23 19:10:06 +01:00
Cheridan 602b0f394b fixes my changelog typos
god damn it
2013-04-22 10:31:12 -05:00
Cheridan ef1a2e3d24 fixes my changelog eating giacom's changelog. 2013-04-22 10:25:18 -05:00
Cheridan 08baab1d31 dear diary today i removeb stunglubs i'm a hero 2013-04-17 00:21:14 -05:00