Commit Graph

6 Commits

Author SHA1 Message Date
phil235
91839f5f70 Action buttons will now only update when needed instead of every Life().
The action buttons now update their icon instantly.
Fixes versions of pickup(),equipped() and dropped not calling the parent.
Fixes drone not being able to remove a defib from their storage.
You can now cycle the mime mask by clicking it in your hand.
The action buttons for hardsuit and hooded suits now only appears when you're wearing the suit.
Created two mob helper procs getBeltSlot() and getBackSlot().
Created /datum/species/proc/on_species_loss() to handle stuff when our race change, currently only used by jelly and slime race to remove their exotic blood from our reagents and to remove slime people's action buttons.
2016-02-22 00:34:59 +01:00
Bjorn Neergaard
063dd9fb84 Get the code running on 510
* Travis for 510
* Remove json, list2text, text2list, bygex
* Change blind and click catcher to a low plane
2016-02-04 17:19:40 -06:00
AnturK
e2c869bc77 - Adds generic action and action buttons system 2015-04-11 17:06:43 +02:00
Remie Richards
37809856ee Prevents movable and snap UI elements from being placed outside the screen region, resulting in runtimes. 2015-02-06 22:37:18 +00:00
Remie Richards
6290462c20 Adds Debug verbs for Movable and Snap UI Elements (R_DEBUG Admin rank required) 2015-02-03 22:38:45 +00:00
Remie Richards
c271abe599 Adds 2 types of movable UI element, One the snaps to the turf grid, and one that places it's center where the cursor is. 2015-02-02 20:30:35 +00:00