Commit Graph

23 Commits

Author SHA1 Message Date
Joan Lung
663ef769f7 Reworks Guvax (#21202)
Guvax is now targeted; invoking it charges your slab to bind and start converting the next target attacked in melee within 10 seconds. This makes your slab visible in-hand.
tweak: Above 5 Servants, the invocation to charge your slab is not whispered, and the conversion time is increased for each Servant above 5.

Using Guvax on an already bound target will stun them. The bound target can resist out, which will prevent conversion.

Sentinel's Compromise is now targeted, like Guvax, but can select any target in vision range.

Sentinel's Compromise now also removes holy water from the target Servant.

Clicking your slab will cancel these scriptures.

Both of these will change your cursor, to make it obvious they're active and you can't do anything else.


Convert times are faster at very high servant amounts, but it's much easier for 1-on-1 conversions to go wrong and have the target escape. (Though the binding makes early conversions slightly easier.)

Resist time for the binding is a flat 4 seconds, and moving/being moved while chanting will break it immediately.
Formula for conversion time is 5 + (0.5 for each valid servant above 5) seconds up to a maximum of 10 seconds at 15 servants.
2016-10-29 18:16:21 +13:00
oranges
6ed7d6681d Merge pull request #21208 from XDTM/WheelchairWizard
Wizards no longer need sandals to cast robed spells
2016-10-29 18:13:52 +13:00
XDTM
77b41c5edb No sandals 2016-10-27 00:49:23 +02:00
Joan Lung
f6738d0e2a Ranged abilities now have a reference to their user 2016-10-25 11:18:51 -04:00
Joan Lung
40d331ab5a The Judicial Visor no longer requires an open hand to use (#21138)
* The Judicial Visor no longer requires an open hand to use

* SMITE

* ew ew ew
2016-10-24 22:54:04 +13:00
Joan Lung
ce13143d9d Replaces yet more istypes with helpers (#20806)
* uses more istype helpers

* oranges is inefficient
2016-10-10 17:48:35 +13:00
Joan Lung
dff4db726a Replaces a bunch of istypes with their proper macros (#20739)
* Replaces a bunch of istypes with their proper macros

* i'm not sure doing a 100+ file changed pr on a whim is something you do when bored
especially if you do it by hand because you never actually learned the regex that would let you automate it

* i'm just... gonna do this, because that check was true a lot and it shouldn't matter
2016-09-30 20:21:08 +02:00
KorPhaeron
6d2ab983fd New Wizard Armour 2016-08-25 17:32:16 -05:00
GunHog
3a6df6950a Fixes Fireball clicking issues (#19423)
* Fixes Fireball clicking issues

- Attempts to fix clicking issues with Fireball during mob changes and
other edge cases.

* Alien spit now turns off when used when out of plasma.
2016-07-23 14:28:10 +12:00
GunHog
e2cfcb0bd1 Aimed Fireball Spells! (#19030)
* Fireball Spell Changes

- Changes the fireball spell to be click-to-fire.
- Converted Devil and Wand fireballs as well.
- Moved some code to the /proc_holder level to work across the /alien
and /spell branches.

* Tweaks and Fixes

- Infernal Fireball is now a projectile and has the right explosion
values.
- Removed non-projectile spell versions of fireball, as they are unused
- Fixed fireball not seeking adjacent targets.
- Fixed incorrect bolding slashes.

* Fix

Fixes the fireball sometimes missing.

* Fixes and tweak

- Uses TRUE/FALSE defines instead of 0 and 1 for boolean variables.
- Ranged abilities now remove themselves tries to use an ability in a
disabled state. (Such as being knocked out)
- Define for the click cooldown.
2016-07-05 09:06:01 +12:00
Jack Edge
df9bd80c03 More spawn() removal and timers and stuff 2016-06-25 11:55:21 +01:00
GunHog
4b9aada951 Uses client click intercept
- Alien spit now uses click intercepts in the client
- Risk of bugs greatly increased
2016-06-02 11:01:45 -05:00
GunHog
9e3a55e2e1 Aimed Xeno Spit
- Neurotoxic spit is now an aimed projectile.
- Research analyzer action button updated
- Framework for adding more aimed things later
2016-06-01 13:43:19 -05:00
Nerd Lord
ff984ec0cc cleanup 2016-05-08 11:46:26 -04:00
Jack Edge
8534e3dbb9 Code review 2016-04-24 16:29:17 +01:00
Jack Edge
6e20f27240 Coding review fixes
- Removes trailing returns
- Removes mentioning code history in comments
- Uses built in features for cleanable decals
- Uses /obj/effect/dummy class to detect for incorporeal nature
2016-04-18 18:44:09 +01:00
Jack Edge
f1ca391da4 Phasing and comments 2016-04-18 17:35:53 +01:00
Menshin
9afe050025 Replaced last occurences of gc_destroyed by qdeleted(). 2016-03-05 01:58:56 +01:00
phil235
3c8a9274bf Fixes spell action button not being updated correctly regarding zlevel and clothes requirements. The buttons are now always not red in these cases but clicking them give the proper fail message.
Fixes blind AI (lack of power) staying blind if transfered to a mech or a card.
Fixes magboots action button icon not updating when toggling the boots on.
Fixes Area teleport spells not having a cancel button when choosing the destination area.
Fixes spell action button not being removed when the spell is refunded.
Fixes revenant spell action button icons not being updated when the revenant is inhibited by a null rod.
2016-02-29 16:30:54 +01:00
AnturK
48014e4897 Fixes wizard spell check 2016-02-26 16:23:33 +01:00
phil235
0ec876d9fe Refactored the item's action system. Items can now hold multiple actions.
The "set internals" button of tank items now turn green when it's used as internals.
Removed research scanner from drones (since cyborgs don't have it, it's more consistent)
Removed the ignore_madkadjust mask var.
The sechailer mask now has an adjust mask action button, so I removed the adjust verb that it was using.
The item's action are now created on item/New() instead of trying to create it every time someone picks the item up.
I split hud/action.dm, the datum/action stuff is now in the datum folder (/datum/action.dm), whereas the code for action buttons is kept in the hud folder under action_button.dm. Also I moved some /datum/action code that was in some files back into datum/action.dm where it belongs.
2016-02-23 19:37:42 +01:00
phil235
91839f5f70 Action buttons will now only update when needed instead of every Life().
The action buttons now update their icon instantly.
Fixes versions of pickup(),equipped() and dropped not calling the parent.
Fixes drone not being able to remove a defib from their storage.
You can now cycle the mime mask by clicking it in your hand.
The action buttons for hardsuit and hooded suits now only appears when you're wearing the suit.
Created two mob helper procs getBeltSlot() and getBackSlot().
Created /datum/species/proc/on_species_loss() to handle stuff when our race change, currently only used by jelly and slime race to remove their exotic blood from our reagents and to remove slime people's action buttons.
2016-02-22 00:34:59 +01:00
Firecage
dbc744d9ee Moves the code for spells to the Modules section. 2016-02-01 19:33:44 +02:00