Commit Graph

23 Commits

Author SHA1 Message Date
SkyratBot
3d074e7ede [MIRROR] Standing on structures such as crates, tables and bed will now look like it. [MDB IGNORE] (#25324)
* Standing on structures such as crates, tables and bed will now look like it.

* Update deployable.dm

* Makes this modular

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Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2023-11-28 19:37:33 -05:00
SkyratBot
fae04f1fb6 [MIRROR] Crate, Closet Refactors & Access Secured Stuff [MDB IGNORE] (#21024)
* Crate, Closet Refactors & Access Secured Stuff

* CI

* e

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Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-05-09 04:32:41 +01:00
SkyratBot
957e6e8bda [MIRROR] makes it so lockers/crates can have access electronics removed/inserted [MDB IGNORE] (#8968)
* makes it so lockers/crates can have access electronics removed/inserted (#62022)

They can only have electronics inserted if they

are welded shut (if they can be welded)
don't have electronics already and aren't secure
They can only have electronics removed if they

are welded shut (if they can be welded)
are unlocked
are secure (even if they don't have electronics, then it'll create them)

* makes it so lockers/crates can have access electronics removed/inserted

Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
2021-10-23 00:24:29 +01:00
SkyratBot
c23bd1cb8c [MIRROR] every case of initialize that should have mapload, does (#8374)
* every case of initialize that should have mapload, does

* E

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 23:07:53 +01:00
SkyratBot
bc5ae88629 [MIRROR] Environment Protection Bags + Minor Weather Changes (#6701)
* Environment Protection Bags + Minor Weather Changes (#59752)

Co-authored-by: Matthew J. <12817816+ZephyrTFA@ users.noreply.github.com>

* Environment Protection Bags + Minor Weather Changes

Co-authored-by: Greniza <61635418+Greniza@users.noreply.github.com>
Co-authored-by: Matthew J. <12817816+ZephyrTFA@ users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-04 22:20:40 +01:00
SkyratBot
d8ee087d8d React optimization + event based processing for tanks, canisters and pipelines (#5352)
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-01 14:08:53 +01:00
SkyratBot
18eca27569 [MIRROR] update_appearance (#3508)
* update_appearance

* a

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:08:09 +00:00
jdawg1290
62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
nemvar
6fd8240e17 Fixes critter crates (#50093)
* critter crates no longer disappear

* critter crates actually no longer disappear.
2020-03-21 09:46:45 -03:00
MrPerson
26093e5ac2 Further update_icon splitup (#48784)
* Further update_icon splitup

After this there'll be just under 100 old update_icon() calls that need fixing.

* Thanks Travis
2020-01-22 10:18:05 -05:00
spookydonut
4e8ff18b07 Fix Travis grep script to use PCRE to actually match things (#47065)
Several of the greps were missing the `-P` switch which caused them to 
fail to match things. The EOL grep also wasn't working right so I 
replaced it with the one I added to TGMC.
2019-10-19 10:21:05 -07:00
nicbn
1e94f8478e Adds open and close sounds for crates and closets (#46009)
* Adds open and close sounds for crates and closets

* Makes the sounds audible

* Sound normalization

* oops
2019-08-26 00:13:00 -07:00
William Wallace
a944c2a362 Ghosts can analyze gas mixes and some new objects can be analyzed (#43502)
* Ghosts can analyze gas mixes and some new objects can be analyzed

* Replace show_air_status_to with atmosanalyzer_scan
2019-04-16 21:46:36 +12:00
nicbn
c4213f13ab New() -> Initialize() (#41876) 2019-01-03 18:56:15 -08:00
ShizCalev
74f5a8c904 DisplayTimeText mk2 (#30969)
* Adds new helper, DisplayTimeText

* Removed unused define

Thought it would've been nice to have for the future, but I guess it's
fine to go without it.

* CBB

* Revamp

* Early returns

* More cleanup

* Proc cleanup

* Makes fraction only show if seconds is < 1

* Last cleanup

* Revert

* Corrected incorrect round time.

Dunno how nobody ever caught that it was incorrect on live servers, gg.
2017-09-24 19:58:58 -04:00
Jordan Brown
af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
phil235
b8e5bb22bc Moves bodybag closet into the closet folder where they should be.
Fixes large crate, critter crate, cardboard and metal boxes showing a nonfitting sprite when wrapped. I added two new sprite for those wrapped box-like closet, one for wrapped and one for giftwrapped.

You can now use tabs when writing on paper, by using "[tab]".

Fixes clone damage not being transfered when humanizing/monkeyizing with a dna injector.

Fixes chaplain's camera obscura showing invisible things other than ghosts.

Fixes typo in carbon/examine.dm().
2016-11-05 00:00:28 +01:00
phil235
64c528e115 Clicking a floor with a bodybag or roller bed now deploys them directly.
When deployed, the bodybag automatically starts "open" now.
Tweaked the amount of metal dropped by destroyed closets.
Bodybag structures no longer drop metal on destruction.
Admin deleting a critter crate no longer drops wood, but it still does when destroyed and the wood it drops is now all in a single stack.
Added a drop_material_amount var to closets to make the amount of material dropped vary for different closet types.
Click dragging a roller bed now puts it in your hand after being folded (for consistency with bodybag)
Cardboard box closets no longer have an integrity failure level (there's no opening mechanism to break in a cardboard box...). Same for bodybag "closets".
2016-10-14 17:47:16 +02:00
Cruix
ac0bad5d61 Added priority overlay system. (#18225)
Added priority overlays to atoms, which will not be removed when overlays are cut and will always remain on top when new overlays are added. This requires everyone to use add_overlay() and cut_overlays() instead of overlays += and overlays.Cut(). These procs are found in __HELPERS/icons.dm, and the priority overlay list is found in game/atoms.dm. Everything else is replacing deprecated overlay manipulation.
2016-06-17 10:11:53 +12:00
Bjorn Neergaard
a16f554c35 Allow horizontal mobs to fit into crates
Also make stuffing into crates/lockers a mild stun akin to tabling
2016-02-10 09:14:58 -06:00
Bjorn Neergaard
209fa5ffe6 Add internals to critter crates; factor more crate code into closets 2016-02-08 01:01:49 -06:00
Bjorn Neergaard
4ef2667ff2 Rewrite supply packs/cargo orders 2016-02-07 04:45:55 -06:00
Bjorn Neergaard
ddab6823d3 Fix up crates
All shipable crates are proper children
All crates support a manifest
Crates rely on parent code shared with closets when possible
2016-02-07 01:20:37 -06:00