* Fixes a bug with the plasma flower core MODsuit that would cause a butterfly murder scene wherever there were turrets (#78978)
## About The Pull Request
Fixes https://github.com/Skyrat-SS13/Skyrat-tg/issues/24306
The butterfly effect.
The "MOD plasma flower core" spawns temporary butterflies using a
`/datum/component/spawner`, which is nice and cute. Until you start
getting shot at by turrets because spawners assign the faction of the
mob to `MOB_MINING` by default.
Fixes that.
## Why It's Good For The Game
No more being murdered by your butterflies.

## Changelog
🆑
fix: Fixes a bug with the plasma flower core MODsuit that would cause a
butterfly murder scene wherever there were turrets
/🆑
* Fixes a bug with the plasma flower core MODsuit that would cause a butterfly murder scene wherever there were turrets
---------
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
* kinesis changes + smaller misc modsuit stuff (#77241)
## About The Pull Request
renames plasmaman helmet exempt flag to stackable helmet exempt. hat
stabilizer now cares about this instead of letting you stack eva helmets
on top of modsuit helmets
improves some code that dripped in quality when i was on break
kinesis has some tweaks
previously it used to stun for a set amount of time - i think this is
because the creator couldnt figure out how to stop movement while being
held? this is changed, now as long as youre holding someone they are
immobilized
you can cancel your kinesis without throwing or moving out of range by
using right click on the click catcher
adds an admin version of kinesis just for the admin suit. it can grab
(almost) ANYTHING and config menu lets you enable phasing, which makes
it so the atom you grabbed phases through everything. pick up that can.
## Why It's Good For The Game
its fun
## Changelog
🆑
balance: hat stabilizer module can now hold what plasmaman helmets can
hold
qol: kinesis module can be stopped without launching an object with
right click
balance: kinesis module stuns last until the kinesis stops
add: admin suit has a version of kinesis that can pick up anything at
any range and can be configured to make grabbed mobs phase through walls
:)
/🆑
* kinesis changes + smaller misc modsuit stuff
* modular adjustments
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Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
* mining modsuit changes (#69011)
the mining modsuit now costs 3000 from 2500
the mining modsuit now still slows you down over lava, though you still resist it
the plasma core now accepts plasma both in sheet form and ore form
the plasma core should no longer buggily not refill you
the mining modsuit bombs should now have enemies target you
* mining modsuit changes
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
* This tail refactor turned into an organ refactor. Funny how that works.
* Firstly, fixing all the conflicts.
* Fixes all our maps (hopefully)
* Actually, this should fix pod people hair :)
* Almost everything is working, just two major things to fix
* Fixed a certain kind of external organ
* Cleaning up some more stuff
* Turned tail_cat into tail because why the fuck are they separate?
* Moved all the tails into tails.dmi because that was just dumb to have like 3 in a different file
* Adds relevant_layers to organs to help with rendering
* Makes stored_feature_id also check mutant_bodyparts
* Fixes the icon_state names of ALL the tails (pain)
* Fixes wagging, gotta refactor most mutant bodyparts later on
* I Love Added Failures
* Fixed some organs that slipped through my searches
* This could possibly fix the CI for this?
* It doesn't look like it did fix it
* This will make it pass, even if it's ugly as sin.
* Fixed Felinids having a weird ghost tail
* Fixes instances of snouts and tails not being properly colored
Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
* you refill the modsuit plasma core with all your plasma at once (#67242)
* The Mining MODsuit will now recharge with as many plasma as you can put in it.
* you refill the modsuit plasma core with all your plasma at once
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
* Fixes modsuit charging and sphere transformation in 0 gravity (#64857)
Handles modsuit borg recharging on the standard core itself instead of the modsuit modsuit, as it should.
* fixes modsuit charging
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
* Mining MODsuit Rework (#64688)
makes dropkey deactivate device modules
fixes speed potion being fucky
fixes doubled up balloon alerts
makes some cell code better i think
makes the gps module open the gps tgui for you, instead of putting a gps in your hand
the loader suit can now hold mailbags
Reworks the mining modsuit.
The suit is no longer cold-proof (this can be mitigated by using module space for thermal regulators)
The suit fits less modules than standard suits, but cant burn in lava.
In suit storage it can carry ore bags, resonators and kinetic crushers.
It features a storage, gps, ore bag, drill, clamp and by default comes with a plasma core, being recharged with plasma ore rather than by power cell.
Features two new modules:
Ash Accretion, it gathers dust from basalt (or snow) you walk on to create a layer of ash around the suit, acting as armor and a speed up that quickly drains when you walk on other terrain.
Sphere Transform, turns you into a fast moving ball that can travel past lava, you cannot use your hands when in this form, but you can launch aoe mining bombs to attack or mine
* Mining MODsuit Rework
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
* MOD update: Modular Cores
* Fixing all dem conflicts
* Okay now it's going to compile too
* Fixing some Trigger() (they triggered me)
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>