Commit Graph

34 Commits

Author SHA1 Message Date
Jordan Brown
af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
ShizCalev
922422a159 Window Spawners mk2 (#29792) 2017-08-10 08:17:30 -03:00
shizcalev
8ebf6b6a43 cleaned up paper 2017-07-26 05:35:05 -04:00
ShizCalev
c79aeb9cc0 Var cleanup (#29168) 2017-07-11 16:32:32 -03:00
ShizCalev
bfe6b89d9e Var-edit Cleanup and Fixes: Mk3 - The Revenge (#28617) 2017-06-20 20:02:34 -03:00
bawhoppen
121968d6b4 Kills off inconsistent shuttle paths (#26221) 2017-04-15 15:44:13 -03:00
Jack Edge
f9964f40fe Removes handnamed "awaystart" landmarks 2017-03-28 19:48:22 +01:00
Joan Lung
f36940d1c0 Circuit tiles now glow faintly (#24722)
* Circuit tiles now glow faintly

* one missed
2017-03-07 21:04:04 +01:00
AnturK
6470464ec1 Map Decals v.2 (#23385)
Simple decal system to replace turf stacking and icon state duplication.
Plus simple script to help with path updates that are bit more complicated that search&replace.
Fixes caution tiles turning into space.
Fixes flipped corner decals.
Fixes gas list property whitespace on replacing.
2017-01-30 10:20:39 +13:00
Leo
2947408e09 Revert "Turf decals + path update helper" 2017-01-26 17:03:25 -02:00
AnturK
bf20de19f6 Turf decals + path update helper (#22887)
* Decal + Path update helper initial

* decal definitions

* Changes

* Updated script

* Bugfix & some pep8

* Default paths in filter rules

* return to crash

* Removes unused paths.

* Removes redundant icon_states

* capitals

* Maps v6 - run out of comments
2017-01-26 22:59:17 +11:00
phil235
b7efc2cef4 Make energy guns able to use burst fire. (#21005)
* Make energy guns able to use burst fire.

* Changed obj/item/weapon/gun/projectile to /gun/ballistic and the name of the folder from "projectile" to "ballistic" to avoid confusion between actually projectiles and guns.

Syringe gun, energy guns and magic guns can now use burst fire.

* fixing merge conflict shit

* fixing map conflicts

* more map conflict fix

* two tiny fixes.

* tiny tweak

* fixing merge conflicts.
Moving the practice mini egun to the gun module.
Renamed nuclear.dm to energy_gun.dm

* map conflict fixes
2016-11-02 16:16:21 +13:00
xxalpha
ef1696ba94 Repathed all the map templates (ruins, away missions, shuttles, etc.) to
use proper floor types.
2016-06-12 13:45:01 +01:00
MMMiracles
1581ed362a TGM supreme 2016-06-03 00:12:57 -04:00
duncathan
09925f6587 fixes indestructible paths 2016-03-29 19:43:33 -06:00
duncathan
e86cf0f280 praise the good lord, for the game finally compiles 2016-03-29 19:04:37 -06:00
duncathan
b9950c4358 turf/open and turf/closed 2016-03-29 13:38:56 -06:00
duncathan
5bf31463da removes simulated turfs; adds space gas mixture for space 2016-03-10 17:27:01 -06:00
AnturK
ba750e34e9 Repaths 2016-02-18 17:56:43 +01:00
kilkun
e8d4d2f06d Challenge emitter fix
Fixes emitter pointing the wrong way on the Challenge away mission.
2016-01-14 15:58:40 -05:00
MMMiracles
84411e679b updated walls on wild west and challenge to be unbreakable. 2015-11-11 16:55:24 -05:00
MMMiracles
2136d86ba0 More misc fixes, should be all for now. 2015-11-08 08:28:54 -05:00
Shadowlight213
ba2f60047f Fixes stool paths. Also removes outdated comment. 2015-10-29 20:30:31 -07:00
MrPerson
73c0f5d462 Remove tags from some maps
Disc was left completely untouched. Dream was given only a single edit to keep the syndiebomb working. Meta and Bird are also both cleaned up now too. All map-specific custom z's were cleaned too.

Source of these tags is DM being stupid. When you use the "Generate instances based on icon states" option, for some ungodly reason it gives those instances a tag. Which is retarded, tags are supposed to be unique to each object.

I tried searching for legit uses of tag in code and found only a few landmarks and giving mobs a tag. In any event, setting tags on map objects is probably a really bad idea anyway.

Exact regex used to find these so you guys can check my work

; tag = "[^"]*"
#end/middle

(?<=\{)tag = "[^"]*";
#begin

\{tag = "[^"]*"\}
#solo
2015-10-24 09:07:32 -07:00
Shadowlight213
16ef5d0832 Bunch of Fixes.
Adds a new line to the space_levels.txt
2015-10-09 20:03:47 -07:00
Shadowlight213
ccba2c2c53 Away mission fix pass 1 2015-10-08 21:24:44 -07:00
c0
4374c96117 Fixes 2015-08-28 10:44:34 +03:00
c0
8474086bce Buttons and wall frames rework 2015-08-28 02:01:49 +03:00
tkdrg
ac036c9fca Fixes airless floor path
I missed these when repathing floors. Whoops.
This PR doesn't update asteroid station. Its maintainers will need to
fix it themselves.
Fixes #6453
2014-12-18 17:31:28 -03:00
Menshin
f3bc8d77ed Paths fixing for away missions 2014-11-22 21:08:55 +01:00
tkdrg
ed4c03b099 Floor cleanup: Repaths /turf/simulated/floor to /turf/simulated/floor/plasteel
Repaths carpet and grass to /turf/simulated/floor/fancy/carpet and /turf/simulated/floor/fancy/grass
Cleans up a few floor procs
2014-11-12 22:50:32 -03:00
Firecage
93c1d0e6e4 Fixes the paths on these awaymission maps. 2014-08-18 10:44:18 +02:00
AlexanderUlanH
bc218d438a More Space Area updates
Updated away missions to use area/space
2014-02-19 14:45:42 -05:00
Mloc-Argent
2f931aefc8 Big(gish) map reorganization.
Moved all main .dmm maps to _maps/map_files
Each main map gets a .dm file in _maps, this is what's ticked, -NOT- the .dmm file.
This allows use of a MAP_NAME define for various purposes, and lays the groundwork for map customization in the future.

Also included a hacky dm.sh script which supports swapping maps.
For example, "./dm.sh tgstation.dme -Mmetastation" would compile with metastation.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-01-13 22:38:11 +00:00