* Fixes roundstart graphical lag
* Fixes manifests
* >Expecting searching lists to be fast
* Here's where they needed flushing
* THE DATACORE IS ANNOYING REEE
* <Commit name>
* Overlay queuing
* Fix SS flags
* Don't copy on assignment
* Flags processing
* Fix icon_smoothing
* MSO's helper proc
* Legacy detection
* Make it work
* Fixes shitcode
* Fix the flag
* |= -> +=
* OK, how did I fuck that up?
* shitcode
* Conditional assoc queue while initializing
* Cleanup everything
* Orange meme
* This isn't perfect, but its the best byond will give us.
* forgot about dir
* oh ya
* This was litterally the last thing i did last night before heading to bed
You can tell can't you?
* Fixes various shit
* Let's not ever pause
* Fix the flag
* Cleaned up some missing shit. Added image dummys
* Remove the one usage of FPRINT
* Jesus get rid of this
* Reorganize the mapping code
* Finish this up
* Reee line endings
* FUCKING LINE ENDINGS
* LINARU ENDARU
* >PLS SET REPO LINE ENDINGS
* Comments
* Hoisted by my own travis.yml changes
* Add github repo id to config
* Makes sure testmerge has no nulls
* Enables downloading of PR details to revdata
* Add PR details to testmerge messages
* Fix some things
* user -> org
* Quotes
* FUCKING BYOND
* Something that sorta works
* Sanitization
* Thats the field I wanted.
* Less >
* Further sanitization
* The copypasta was real
* Remove duplicate PR lines
* Once more into the breach lads
* Fix the shit
* REEEE
* Extra error checks
* Remove dupe command logging
* Fix another line break
* Logging and shitfixes
* Revert "Remove dupe command logging"
This reverts commit 8d74d098aa74310626b9cc27c56bc163421b12ac.
* Use wget instead?
* Refactor into proc
* Security
* More security
* I can't spell
* UNIX memes
* Ports paradise error handler, with in game runtime viewer!
* Changes to the old runtime error and removes inerror reference
* Oops
* Adds a wrapper for world.log so it displays both in the runtime diary and in DD window
* added window flashing pref, added windowflashing to notify_ghosts, pollCandidates and similar procs
* disabled window flash for golem shells, ash walker eggs, drone shells and posibrains
* ignorepref var for ahelp/apm and roundstart
* adds a turf per ms counter to air's stat page
I'd use the turf cost var but its broken and i don't want to take the time to fix that because it would involve a macro trick to make properly timing shit much easier on subsystems and then applying this to every subsystem.
* Update air.dm