🆑 coiax
balance: Wizard traps automatically disappear five minutes after being
summoned.
balance: Wizard traps disappear after firing, whether triggered via
person or something being thrown across it.
balance: Wizards are immune to their own traps.
tweak: The Traps are now marked as a Defensive spell, rather than an
Offensive spell.
/🆑
So a permament structure that has to be beaten down in order to remove
isn't really fun in the long term. So instead, they fire once, and then
disappear. They also disappear after a bit, so they're not long term
hazards, but they do stick around long enough so the wizard can feel
comfortable running back into an area they've already trapped, for that
AREA CONTROL.
* New wizard spell: The Traps
🆑 coiax
add: Wizards now have a new spell "The Traps" in their spellbook.
Summon an array of temporary and permament hazards for your foes, but
don't fall into your own trap(s).
/🆑
Conjures some traps in an aoe, traps include Hand of God traps and
swarmer shocking traps. Hand of God traps require 60 seconds to recharge
between trapping.
I saw Cobby give this as a TC trade, and I thought it seems reasonable
as a silly wizard spell.
* Added The Traps to spellbook, modifed trap code more
* Adds action icon for The Traps
* Need to be adjacent to disarm
* Invocation is now Latin for "BEWARE THE TRAPS"