Commit Graph

371 Commits

Author SHA1 Message Date
shizcalev
03353172fe Corrects runtime in observer.dm 2017-09-04 23:25:27 -04:00
Militaires
26ff8b6039 Adds "large bun" hairstyle (#30398)
* Adds "large bun" hairstyle

* fixes dme

* anime is a conspiracy

* regularizes side sprites

* smoothes out both side sprites
2017-09-04 22:06:43 -05:00
MoreRobustThanYou
c48def94d8 Removes gangs (#30056) 2017-08-31 17:31:49 -03:00
Leo
805b179dda Adds a ghost verb to see all available ghost spawners (#30254) 2017-08-30 10:45:38 +12:00
Jordan Brown
2ce6141628 Credits Roll (#30000)
* WIP

* More wip

* Numbers

* More WIP

* Improve

* Add QDEL_IN_CLIENT_TIME

* More WIP

* Getting there

* Absolute communism

* More stuff

* More states

* MrPerson's suggestion

* Makes it work, now we just need the dmi

* No, that's the null icon_state

* More better

* Fix script

* Turns out we don't need an empty dmi to start with

* Upload a much more complete dmi. Now we just need the identicons

* Fix

* Add the credits tool

* THE FULL DMI

* Mistake

* No need to resize the image if it's already 32x32. Also download the right one in the first place.

* It's oranges

* Transparent opacity

* Make per client

* Run at roundend

* Make tgstation-server great again!

* Speed things up some

* Fix up the verb

* Final touches

* Remove the unecessary .sln

* PraiseRatvar -> Frozenguy5

* New age coding

* Bigger gulps
2017-08-25 15:05:31 +12:00
Shadowlight213
e458845453 Adds tracking amount of time spent playing departments 2: The fall of the Assistants. (#29105)
* Ports Paradise Job exp system

* changed to use json_decode and json_encode as recommended by oranges

* updates changelog

* Reee cyberboss

* Changes to use a seperate table

* Updates database changelog
Changes to use mediumint

* Back to wip we go.
Changes sql stuff to how mso suggested
Attempts the changes requested in the other pr.

* work on stuff.

* work on stuff.

* Renamed proc for time remaining.
Fixed updating time amounts.
Added delay to fix firing at roundstart

* exp is now stored in a global list, and only updated to the db at round end.

* some stuff

* Added button to toggle exempt status on a player.
Still need to make it update the db

* REEE Jordie.
Undoes delaying exp updating to round end.
Adds the updating filtering to the update_exp_client proc which is used again

* Lowers a bunch of the times needed.

* Makes tracking per job instead of per department.
Department time is now calculated from job time.

* Whoops forgot to update master first. Lemme save this

Reverb should play cheeki breeki to people

* I think I did this right.
Too tired to test atm.
Busy rewatching twintails ni narimasu

* Removes var from proc arguments
Fixes database stuff

* Does some requested changes.
Makes special_role be tracked instead of bundled under special.

* Done, but need to refactor how it handles ghost roles.

* Less false data wew

* Changes

* Updates db version
More changes

* More changes

* More changes

* revision fix

* OOPS

* fix schemas

* Makes SQL error logging handled by Execute
Gang role tracking now strips out the gang name and is generic.
2017-08-20 23:01:08 +12:00
Ian Turk
7460f2c5b8 Replaced flags with flags_1 2017-08-16 13:01:15 -06:00
Jordan Brown
d1ae0a0c95 Adds helpers to avoid << use (#29611) 2017-08-09 00:27:54 -03:00
Cyberboss
004f8f5b2f Merge pull request #29660 2017-08-04 10:19:25 -04:00
Xhuis
7c0709716b Fixes an odd lighting glitch with observers 2017-08-02 17:40:47 -04:00
Jordan Brown
6175ab77d5 Removes all checks for subsystem existence 2017-08-01 10:16:37 -04:00
kevinz000
c1e2710d9d Update observer.dm 2017-07-30 21:24:16 -07:00
kevinz000
b09e519584 Beam Rifle Zooming Rework + Click catcher memes + bunch of other random stuff that players won't use (#28551)
Click catcher now supports mousemove/mousedrag. Basically, mouse location can now be captured even if the user isn't mousing over a visible location
    Added procs to allow for projectiles to be fired with just an angle for pixel projectiles, instead of requiring a target turf and pixel x/y
    Added procs to get angle of user's mouse from their viewpoint (Time to rework gang machine guns again!)
    Beam rifles now have different zoom modes
    Free directional zooms out and tracks the angle of your mouse from the center of the screen. However, you can't target with very good accuracy on this (Shots can't be properly aimed on non dense objects/lying down mobs.)
    Locked directional zooms like free directional but doesn't automatically turn if your aim changes.
    Center view, just increases your view in all directions (2x weaker)
    No zoom mode, in which you just retain your normal view.
    You can select beam rifle zooming rates to be instant or stepped.
    Stepped zooming rates zoom out 5 tiles per second. This will likely help with people not being able to use it without lagging because their computers aren't as beefy!
    Beam rifles no longer require zoom to be fired
    Beam rifle aiming beams now instantly update instead of on process
    Beam rifle aiming beams are now one object instead of 150. This'll help with the lag caused by it during gameplay that I've observed.
    Angular penalty reduced by 0.1 for a nice even number.
    Instances of client.view = have been replaced with client.change_view() as that'll properly update the click catcher
    Hopefully shooting yourself in the face when you hit a blob tile or whatnot is fixed with the new and improved code..
2017-07-17 12:13:03 +12:00
Lzimann
896095e3f1 Corrects the check 2017-07-14 12:09:38 -03:00
Lzimann
d06493d6f6 Possibly fix player_list having a null 2017-07-14 00:27:41 -03:00
AnturK
d3bcb4cbf9 Removes old height parameter from CanPass proc (#29218) 2017-07-13 08:57:25 -03:00
ShizCalev
59ef81245b Changes some 1s and 0s to TRUE and FALSE (#29144) 2017-07-10 10:31:34 -04:00
Shadowlight213
68102aaa0c Refactors speech/communication logging and adds coordinates to speech logs (#28997)
* Adds locations to speech and related communications
Refactors how logging is handled for these.

* changes

* ahhhhh

* preemptive merge conflict undoing maybe?

* Let's not delay this further
2017-07-06 16:06:43 -04:00
Xhuis
c7aa8c1f32 Fixes infinite heartbeat sounds 2017-07-04 13:46:48 -04:00
Jordan Brown
14dc306697 Merge pull request #28928 from MrStonedOne/patch-387
Fix the lobby menu not showing when the mysql connection had ghosted
2017-06-30 13:12:29 -04:00
Kyle Spier-Swenson
55ae89560b Fix the lobby menu not showing when the mysql connection had ghosted
somebody was copypasting boilerplate code.
2017-06-29 08:52:18 -07:00
Ian Turk
5277bf18c9 Fixed ghosts not seeing alternate appearances 2017-06-28 09:06:41 -06:00
nicbn
77a2d3f5cd Replaces "istype"s with is_helpers macros (#28676) 2017-06-22 15:03:19 -03:00
Jordan Brown
451ab28ed4 Removes delay from AddEmploymentContract 2017-06-15 09:18:43 -04:00
Leo
7ec5c0e5d3 Merge pull request #28255 from optimumtact/revert-28229-revert-28170-observerspeep
Players cannot observe before PREGAME is reached, Version 2
2017-06-13 21:42:09 -03:00
Joan Lung
cf67807d4d Merge pull request #28351 from lzimann/sprites
Changes all dmis to be lowercase
2017-06-12 17:33:08 -04:00
oranges
c866a77147 Players cannot observe before PREGAME is reached
Ready | Not Ready | Observe is now a three way toggle

The player ready status has been refactored into an ENUM of the three
states, READY, NOT_READY and OBSERVING

if the tickerstate is at least PREGAME they will spawn as observers,
before then you can only register your interest in observing.

All the observer code has been centralised into a single
make_me_an_observer proc on new_player mobs
2017-06-12 20:58:15 +00:00
Jordan Brown
4754b68736 Makes arrivals shuttle slightly more juicy (#28254) 2017-06-11 18:27:57 -04:00
Lzimann
3f705c0479 Changes all dmis to be lowercase 2017-06-11 16:05:17 -03:00
Jordan Brown
93e3fa18a2 Revert "Players cannot observe before PREGAME is reached" 2017-06-08 13:04:58 -04:00
Leo
fbf9f42a5d Merge pull request #28170 from optimumtact/observerspeep
Players cannot observe before PREGAME is reached
2017-06-08 12:09:31 -03:00
oranges
507ee7f223 Players cannot observe before PREGAME is reached
Ready | Not Ready | Observe is now a three way toggle

The player ready status has been refatored into an ENUM of the three
states, READY, NOT_READY and OBSERVING

if the tickerstate is at least PREGAME they will spawn as observers,
before then you can only register your interest
2017-06-08 06:46:38 +00:00
Jordan Brown
08d21fd1aa Fixes ghosts not returning an initialize hint 2017-06-07 09:56:21 -04:00
Jordan Brown
b8094b48f3 Fixes logged out spawning new_players (#28105) 2017-06-06 15:27:27 -03:00
Jordan Brown
d7ebd649ba Refactors the latejoin list (#26647) 2017-06-04 17:07:46 -03:00
Jordan Brown
93a31e6a26 Fixes delayed login message (#27685) 2017-05-27 01:52:56 -03:00
Joan Lung
3711b58f36 Harvesters are more fun to play (#27086) 2017-05-10 12:18:15 -03:00
coiax
fc9ffbb848 Visible ghosts emit light (#27027) 2017-05-09 13:28:53 -03:00
Leo
01d98d3503 Merge pull request #26908 from Cyberboss/patch-73
Fixes dead mobs being initialized twice
2017-05-05 20:11:24 -03:00
coiax
b633cd6ba2 Moves languages to a holder datum, gives mind its own language holder (#26776)
* Ghosts now have a language menu

🆑 coiax
add: Ghosts can now modify their own understood languages with the
language menu.
/🆑

- Language menu is now on /atom/movable, and can be opened by any atom
with the `open_language_menu` proc.
- Used for testing, and simulating what various station members hear.

* Language holders, I

* Language holder, II

* Dos line endings

* MIND LANGUAGES

* Fixes some mobs not having language holders in their minds

* Shadow languages

* How did you lose the holder?

* Mob level IC->Open Language Menu verb

* Gives draconic to silicons

* Lazy breeki

* Use of pre-initialized global lists for languages

* Fixes bugs with lazy holders
2017-05-05 15:12:27 +02:00
PKPenguin321
c2bfa07473 Revert "Removes the gang gamemode" (#26915) 2017-05-04 21:19:02 -05:00
oranges
c58d523e68 Merge pull request #26876 from ChangelingRain/sayfix
Fixes say verbs not working
2017-05-05 11:40:39 +12:00
Cyberboss
22e0829c5d Fixes dead mobs being initialized twice 2017-05-04 15:47:20 -04:00
oranges
846f31ca52 Merge pull request #26816 from lzimann/badgamemode
Removes the gang gamemode
2017-05-04 23:29:27 +12:00
MrStonedOne
60ec570af1 Fix server hop 2017-05-03 23:30:40 -07:00
Joan Lung
2e0e83e4fc Fixes say verbs not working 2017-05-03 22:45:04 -04:00
Lzimann
59eed8f11c Removes the gang gamemode 2017-05-02 14:28:55 -03:00
Leo
89e60cb88f Changes a lot of ticker and ticker.mode checks to SSticker.hasRoundStarted (#26720) 2017-04-30 23:35:13 +02:00
Leo
f263c4884a Merge pull request #26521 from AnturK/template-turret-control
Fixes templates/ruins not updating area list
2017-04-27 19:02:09 -03:00
Leo
36d5dd2f93 Merge pull request #26625 from MrStonedOne/serverhop-change
Server hop can now be used in lobby
2017-04-27 18:40:17 -03:00