Commit Graph

30 Commits

Author SHA1 Message Date
Militaires
26ff8b6039 Adds "large bun" hairstyle (#30398)
* Adds "large bun" hairstyle

* fixes dme

* anime is a conspiracy

* regularizes side sprites

* smoothes out both side sprites
2017-09-04 22:06:43 -05:00
Shadowlight213
e458845453 Adds tracking amount of time spent playing departments 2: The fall of the Assistants. (#29105)
* Ports Paradise Job exp system

* changed to use json_decode and json_encode as recommended by oranges

* updates changelog

* Reee cyberboss

* Changes to use a seperate table

* Updates database changelog
Changes to use mediumint

* Back to wip we go.
Changes sql stuff to how mso suggested
Attempts the changes requested in the other pr.

* work on stuff.

* work on stuff.

* Renamed proc for time remaining.
Fixed updating time amounts.
Added delay to fix firing at roundstart

* exp is now stored in a global list, and only updated to the db at round end.

* some stuff

* Added button to toggle exempt status on a player.
Still need to make it update the db

* REEE Jordie.
Undoes delaying exp updating to round end.
Adds the updating filtering to the update_exp_client proc which is used again

* Lowers a bunch of the times needed.

* Makes tracking per job instead of per department.
Department time is now calculated from job time.

* Whoops forgot to update master first. Lemme save this

Reverb should play cheeki breeki to people

* I think I did this right.
Too tired to test atm.
Busy rewatching twintails ni narimasu

* Removes var from proc arguments
Fixes database stuff

* Does some requested changes.
Makes special_role be tracked instead of bundled under special.

* Done, but need to refactor how it handles ghost roles.

* Less false data wew

* Changes

* Updates db version
More changes

* More changes

* More changes

* revision fix

* OOPS

* fix schemas

* Makes SQL error logging handled by Execute
Gang role tracking now strips out the gang name and is generic.
2017-08-20 23:01:08 +12:00
Ian Turk
7460f2c5b8 Replaced flags with flags_1 2017-08-16 13:01:15 -06:00
Jordan Brown
6175ab77d5 Removes all checks for subsystem existence 2017-08-01 10:16:37 -04:00
ShizCalev
59ef81245b Changes some 1s and 0s to TRUE and FALSE (#29144) 2017-07-10 10:31:34 -04:00
Kyle Spier-Swenson
55ae89560b Fix the lobby menu not showing when the mysql connection had ghosted
somebody was copypasting boilerplate code.
2017-06-29 08:52:18 -07:00
Jordan Brown
451ab28ed4 Removes delay from AddEmploymentContract 2017-06-15 09:18:43 -04:00
Leo
7ec5c0e5d3 Merge pull request #28255 from optimumtact/revert-28229-revert-28170-observerspeep
Players cannot observe before PREGAME is reached, Version 2
2017-06-13 21:42:09 -03:00
Joan Lung
cf67807d4d Merge pull request #28351 from lzimann/sprites
Changes all dmis to be lowercase
2017-06-12 17:33:08 -04:00
oranges
c866a77147 Players cannot observe before PREGAME is reached
Ready | Not Ready | Observe is now a three way toggle

The player ready status has been refactored into an ENUM of the three
states, READY, NOT_READY and OBSERVING

if the tickerstate is at least PREGAME they will spawn as observers,
before then you can only register your interest in observing.

All the observer code has been centralised into a single
make_me_an_observer proc on new_player mobs
2017-06-12 20:58:15 +00:00
Jordan Brown
4754b68736 Makes arrivals shuttle slightly more juicy (#28254) 2017-06-11 18:27:57 -04:00
Lzimann
3f705c0479 Changes all dmis to be lowercase 2017-06-11 16:05:17 -03:00
Jordan Brown
93e3fa18a2 Revert "Players cannot observe before PREGAME is reached" 2017-06-08 13:04:58 -04:00
oranges
507ee7f223 Players cannot observe before PREGAME is reached
Ready | Not Ready | Observe is now a three way toggle

The player ready status has been refatored into an ENUM of the three
states, READY, NOT_READY and OBSERVING

if the tickerstate is at least PREGAME they will spawn as observers,
before then you can only register your interest
2017-06-08 06:46:38 +00:00
Jordan Brown
b8094b48f3 Fixes logged out spawning new_players (#28105) 2017-06-06 15:27:27 -03:00
Jordan Brown
d7ebd649ba Refactors the latejoin list (#26647) 2017-06-04 17:07:46 -03:00
Jordan Brown
93a31e6a26 Fixes delayed login message (#27685) 2017-05-27 01:52:56 -03:00
MrStonedOne
60ec570af1 Fix server hop 2017-05-03 23:30:40 -07:00
Cyberboss
6c6fc719ec Refactors roundstart checks slightly (#26131)
* Refactors roundstart checks slightly

* Fix
2017-04-27 10:05:40 +12:00
Cyberboss
5ace376e4a Initialize Refactor (#25981)
Shouldn't break anything, stops warning spam, logs errors qdel style at the end of the game.

Initialize now expects a hint to be returned, one of:
INITIALIZE_HINT_NORMAL - Does nothing, returned by the root proc
INITIALIZE_HINT_LATELOAD - Call atom/proc/LateInitialize
INITIALIZE_HINT_QDEL - Calls qdel on the atom

LateInitialize currently defaults to the old re-calling behavior so there should be no issues with that.
Things that didn't return a hint or fucked up somehow will be logged less loudly than they were before

No more world start warnings!
2017-04-27 09:02:29 +12:00
Cyberboss
3c3f7d3b60 Refactors dbcon into a subsystem (#26134)
* Refactors dbcon into a subsystem

* Swear I got that already...
2017-04-17 15:18:17 +10:00
Cyberboss
9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
Cyberboss
05e1ef69e1 Merge upstream 2017-03-27 09:32:08 -04:00
Cyberboss
7af014de84 Add support for specific sound channels and stopping them (#25455) 2017-03-25 19:54:04 -03:00
Cyberboss
db99403313 Merge branch 'master' into TiredOfTheInconsistency 2017-03-23 09:21:20 -04:00
Cyberboss
d0bfbc3e13 Rename ticker to SSticker 2017-03-22 10:48:25 -04:00
Cyberboss
75d9ff262e Fixes #25340 2017-03-21 09:46:53 -04:00
Cyberboss
b639f0c99e Fixes admin latejoin disabling (#25041)
* Fixes admin latejoin disabling

* Fix alerts
2017-03-16 17:06:52 -04:00
Cyberboss
31001c3493 Removes the in transit requirement from spawning (#25160)
* Removes the in transit requirement from spawning

* Remove commented out line
2017-03-16 17:39:41 +13:00
Cyberboss
012eaec1b9 Mob Initialization (#24840)
* Mob Initialization

* new_player Repath

* Fix the dme

* Fix the shit

* Fix a loc

* Fix another loc

* But, in my haste, I forgot the cola!

* Another loc

* ANOTHER LOC

* Further docs

* Where'd that s come from

* Fix shit

* Better
2017-03-13 20:21:12 +01:00