Commit Graph

9 Commits

Author SHA1 Message Date
Jordan Brown
dce49b6caf Adds defines for mouse_opacity 2017-08-14 11:18:22 -04:00
Joan Lung
1b7c4a63dc Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual (#27344) 2017-05-17 22:54:54 -05:00
Cyberboss
a91c7ee507 Fixes that sparkle animation always playing (#25051)
When viewing ripples for the first time
2017-03-14 19:36:20 +01:00
Cyberboss
bfdc346c52 Hyperspace ripples now animate at the rate of the arriving shuttle (#24947)
* Ripples animate at rate of the arriving shuttle

* Make it use Initialize while we're here
2017-03-13 11:34:58 +13:00
Jack Edge
8b8a10410f Removes zombie shuttle ripples
The qdel timer was interacting weirdly with the pool. This makes it
stop.

Fixes #19021
2016-07-01 10:42:52 +01:00
Jack Edge
86cc2dd09a Ripples are overlay/temp 2016-06-25 18:18:44 +01:00
Jack Edge
2d4272612c Roadkill only affects affected turfs 2016-06-18 23:40:13 +01:00
Jack Edge
b67726f896 Code review 2016-06-18 23:08:27 +01:00
Jack Edge
68a67e2227 Adds visible ripples indicating shuttle's transit
🆑 coiax
rscadd: Due to budget cuts, the shuttle's hyperspace engines now create
a visual distortion at their destination, a few secons before arrival.
Crewmembers are encouraged to use these "ripples" as an indication of
where not to stand.
/🆑

- Adds a new layer RIPPLE_LAYER, above vines, below ghosts
- Ripples appear at 10 seconds (the engines online time) and fade in
from fully transparent to fully visible during that time.
2016-06-18 21:30:02 +01:00