Commit Graph

26 Commits

Author SHA1 Message Date
Jordan Brown
af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
Joan Lung
ca06bc22e6 Energy swords and other transforming energy weapons are now subtypes of transforming weapons (#29232) 2017-07-17 12:25:01 -03:00
Joan Lung
def68c3c9f Proselytizers can now repair Servant silicons and clockwork mobs (#23220) 2017-01-25 03:35:06 +04:00
Core0verload
b3b2b62021 Allows any sharp item for "incise" surgery step (30% success) (#22656)
* Allows any sharp item for "incise" step

* difines
2017-01-19 22:01:55 -05:00
Iamgoofball
2885eab9f3 You can cauterize with a laser gun now.
it's a laser it makes sense
2016-10-30 17:21:39 -07:00
phil235
443a4501ec Carbon Dismemberment , second attempt. (#20461)
* - I rearranged X_defense.dm mob files, more damage_procs.dm.Here's what's inside:
* X_defense.dm: is for the procs of attacks onto the mob, all the XXX_act() proc (things happening to the mob), as well as protection check and get procs (armor, ear prot, projectile dismemberment)
* damage_procs.dm: actual damage procs like adjustBruteLoss() getfireloss, any proc that handles damaging.

- some bugfixes with gibspawner effects.
- monkey's bodyparts can be dismembered and are used to create its icon.
- brains are no longer carbons.
- all carbon have bodyparts that can be dropped when the mob is gibbed.
- adminspawned bodyparts now have a default icon.
- robotic parts are now a child of bodyparts.
- health analyzer on alien/monkey shows damage on each limb
- added admin option to add/remove bodyparts for all carbon (instead of just remove on humans)
- Fixes keycheck message spam for janicart and all when trying to move.
- Fixes bug with buckling to a scooter while limbless.
- removed arg "hit_zone" in proj's on_hit() because we can already use the def_zone var (where hit_zone got its value)
- Fixes mob not getting any damage when hit by a projectile on their missing limb, despite a hit message shown). carbon/apply_damage() now when we specify a def_zone and the corresponding BP is missing we default to the chest instead of stopping the proc. Consistently with how human/attacked_by() default to its attack to chest if missing limb.
- Fixes mini uzi icon when empty and no mag (typo).
- I renamed and changed a bit check_eye_prot and ear prot
- renamed flash_eyes to flash_act()
- I made a soundbang_act() similar to flash_act but for loud bangs.
- added a gib and dust animation to larva.
- husked monkeys
- no damage overlay for husk or skeleton.
- damage overlay for robotic limb now.
- no damage overlay when organic bodypart husked.
- one handed human with a bloody hand still get a bloody single hand overlay.
- fix admin heal being unable to heal robotic bodyparts.
- slightly touched robotic bodypart sprites (head one pixel too high)
- Fixes 18532 "beheaded husk has hair".
- Fixes 18584 "Ling stasis appearance bug"
- no more eyes or lipstick on husks.
- can remove flashes/wires/cells from robot chest and head with crowbar.
- Fixes not being able to surgically amputate robotic arm/leg.

* More merge conflict fixes and adding the new files I forgot to add.

* of course I forgot birdstation

* More typos and stuff I forgot to undo.

* Fixing a typo in examine.dm
Removing an unnecessary check.
Making admin heal regenerate limbs on all carbons.
Monkey-human transformation now transfer missing limbs info and presence of a cavity implant.
NODISMEMBER species can still lack a limb if the mob lacked a limb and changed into that new species.
Changeling Regenerate ability now also regenerate limbs when in monkey form. (and remove some cryptic useless code)

* Fixing more conflicts with remie's multihands PR.

* Fixes runtime with hud when calling build_hand_slots().
Fixes lightgeist healing not working.
Fixes null.handle_fall() runtimes with pirate mobs.
Fixes typo in has_left_hadn() and has_right_hand().

* Derp, forgot to remove debug message.
2016-09-12 19:33:50 +02:00
Firecage
754491ce4c Changes relatives paths into absolute paths and makes some if()'s better 2016-01-17 01:36:56 +02:00
PKPenguin321
d03a1b5083 adds chainsaws to ghetto sawing tools
adds chainsaws and mounted chainsaws as ghetto analogues for generic sawing steps
2015-11-23 22:33:13 -08:00
Incoming
7dfdb50919 Adds dental implant surgery.
While targeting the mouth drill a hole in a tooth then stick a pill in there for hands free later use.
2015-10-28 17:30:28 -04:00
Xhuis
af31d566b2 Syndicate medical cyborgs 2015-09-17 20:02:48 -04:00
bgobandit
ecfb129051 Adds three new ghetto surgery possibilities. 2015-08-23 18:58:24 -04:00
c0
691f6fb66d Surgery & Organs Rework: Phase 2 2015-08-06 09:56:54 +03:00
c0
600d424ea5 Moved cyberimplants to internal organs system 2015-08-02 22:28:45 +03:00
c0
04f7b3f2de Surgery, Implants and Organs rework: Phase 1 2015-07-31 22:18:31 +03:00
phil235
752032628f Remove kitchen/utensil/spoon. Changes /kitchen/utensil stuff to simply be /kitchen.
Butchering spiders now is done in one step, not leg after leg. Changed simple_animal/harvest proc.
Kitchen knives are now weapon/kitchen/knife.
Fixes eating omelette with fork.
Changed some code to use is_sharp() instead of multiple type checks (spacevines and leather code).
Removes utensil/knife (we already have kitchen/knife).
2015-04-27 23:54:28 +02:00
kingofkosmos
de280c72b5 Removed some more spans from visible messages. 2015-04-24 21:06:59 +03:00
Xhuis
a5c9a7292f Makes butcher's cleaver a child of kitchen knife 2015-01-05 17:23:03 -05:00
Mloc-Hibernia
8af8a43d6f Initial pass to convert LF to CRLF
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com>
2014-03-24 08:53:40 +00:00
MrPerson
931da9e7ef Many changes
Much diff
2014-02-04 22:49:38 -08:00
Razharas
b4f011bacb Merge branch 'master' of https://github.com/tgstation/-tg-station into CraftingTable
Conflicts:
	code/modules/mob/living/carbon/human/human_defense.dm
	code/modules/power/cable.dm

Fixing conflicts
2014-01-31 05:20:59 +04:00
Razharas
ea54257ab6 Ported cable coils to stacks crudely
Yeah
2014-01-22 02:11:19 +04:00
Miauw
3af2b7fe4a Ling arm blades can now be used in debraining surgery in the place of circular saws. 2014-01-19 19:08:08 +01:00
Robson Richards
75ff8338b8 Fixes bible spam
Fixes "r_arm" nonsense
Fixes appendicitis carrying over to robotic chest
2013-11-24 15:24:55 +00:00
Robson Richards
a9b725db2f Lot's of stuff, Read full Commit log
Cybernetic limbs
Multi-location operations
Limbs have sprites now (They never dropped before so it was irrelevant)
No Organic healing of Robotic limbs (But the message is still there, fixing soon)
No "organic" diseases in Robotic areas
No more operations in robotic areas - Cheer's Pete for the surgery system being so nice
Healing Robotic limbs with welders (brute) and cable (burn)
Probably other things I forget
2013-11-01 19:44:07 +00:00
petethegoat@gmail.com
4341235bcc Added a tool_check() proc to surgery steps.
It can be used to check for specific properties on the tool used, such as whether a welding tool is lit or not.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5755 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-21 16:31:59 +00:00
petethegoat@gmail.com
75a7d34ec9 Committing datum based surgery proper. There's a brief explanation in surgery.dm, if you want to know how it works.
Basically, surgeries are now initiated by bedsheets or surgical drapes, and consist of separate steps.
Appendicitis is sort of hacky, but it should work for now. I'll update it when I add processing organs.

Added getbrain() and getappendix() procs, which can be used instead of checking the old (now missing) x_op_stage variables.

Added a surgical apron, using old sprites by matty.

Updated the map:
Removed the note with spell descriptions from the wizard's den for Kor.
Updated the operating room.
Updated xenobio to have appropriate tools for slime surgery.

Path changes:
/obj/item/brain > /obj/item/organ/brain
/obj/item/weapon/reagent_containers/food/snacks/appendix > /obj/item/organ/appendix
/obj/item/weapon/reagent_containers/food/snacks/appendix/inflamed > /obj/item/organ/appendix


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5703 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-14 01:20:58 +00:00