jdawg1290
62676e72a8
Force LF line endings with gitattributes and convert repo ( #52266 )
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Co-authored-by: Aleksej Komarov <stylemistake@gmail.com >
2020-07-16 03:02:40 +03:00
itseasytosee
daf2e48c17
Clowns now require their shoes to slip people while laying down ( #50650 )
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* powerclown
* Fix
* To chat
* You displease me
* Great
* awsum
* Update code/datums/components/slippery.dm
Co-Authored-By: JJRcop <jrubcop@gmail.com >
Co-authored-by: JJRcop <jrubcop@gmail.com >
2020-04-25 15:43:35 -04:00
spookydonut
beca456c0f
Add new lints ( #49751 )
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Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com >
2020-03-09 22:13:48 -07:00
Qustinnus
0d46e6c441
You can no longer slip on fireman-carried clowns ( #47000 )
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* trips
* yikes
* im braindead
2019-10-13 16:43:40 +13:00
Unknown
df76d0dbb2
slip
2019-09-14 22:56:28 +02:00
Qustinnus
9812834054
Adds knight armour to the game that can be made from any material ( #46301 )
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* Adds knight armour
* fixes armor
* nerfs & fixes
* adds ruin
* done
* bug
* oh im a buddy
* rad
* ok nem
* fix sprite
* fixes
* tgm
* epic
* re-adds icons
* fixes list
* ok ninja
* fixes
* fixed
* woops
2019-09-14 15:32:29 -04:00
kevinz000
2d0cac9d37
Removes stun and item drop from all slips. They will instead knock people down (force crawling) for their duration. ( #41068 )
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image
I originally was going to cut stun/paralyze duration instead but since none of them will now hard stun I think it's fair for them to keep their original duration/power as knockdown.
2018-11-07 21:51:57 +13:00
Emmett Gaines
0943e56e08
Adds the signal origin as the first arg to all signals ( #39861 )
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* Adds the signal origin as the first arg to all signals
* Fixes some storage and nanite procs
2018-08-28 18:28:29 +03:00
Emmett Gaines
34a3d2da4d
Refactors component signals registration ( #38798 )
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Datums know what signals are being listened for and components can now be registered to listen for signals on more than one object.
2018-07-05 00:56:39 +03:00
Jordan Brown
3aba012d67
Removes ComponentActivated in favor of callbacks ( #33274 )
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* Removes ComponentActivated
* Removes a bit of proc call overhead
* Fix callback definition
2017-12-05 15:41:56 -06:00
Emmett Gaines
d56a47253e
Bitflag returns from component signals ( #33186 )
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* For more useful returns from sendsignal
* removes a needless else/indentation
* cleanup
2017-12-01 14:09:25 -05:00
Jordan Brown
49feced945
RegisterSignal() can now accept a list ( #31098 )
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* RegisterSignal may now accept a list of signals
* Update old calls to RegisterSignal()
2017-09-30 14:58:52 +02:00
Jordan Brown
fc41bf41ef
Cleans up component Initialization ( #29891 )
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* Cleans up component Initialization
* Add LoadComponent()
2017-08-22 09:26:56 +12:00
Jordan Brown
3c56d0f4f3
Ports duplicated slipping code to a component ( #29628 )
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* Ports duplicated slipping code to a component
* Makes metal not slippery
* asdf
* Instead of cherry picking like an idiot I could just copy paster
* OOP
* And blood, don't forget Fry's blood!
* Further fixes
* A more generic fashion
* Use the new system
* Fixes
* Fix cartridge type
* Remove inertia
2017-08-09 16:06:15 +02:00