Commit Graph

9947 Commits

Author SHA1 Message Date
SkyratBot
2a5ca19b89 [MIRROR] Refactors the spider charge [MDB IGNORE] (#10522)
* Refactors the spider charge (#63823)

* Refactors the spider charge

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2022-01-08 02:43:54 +00:00
SkyratBot
3a1b25acc9 [MIRROR] Adds a new toy: The Captain's Aid [MDB IGNORE] (#10520)
* Adds a new toy: The Captain's Aid (#63833)

Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>
Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Adds a new toy: The Captain's Aid

Co-authored-by: FernandoJ8 <80640114+FernandoJ8@users.noreply.github.com>
Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>
Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-01-08 02:41:07 +00:00
death and coding
8a9d868ccd [nonmodular]lets condoms be put into wallets (#10414)
* [nonmodular]lets condoms be put into wallets

* Update code/game/objects/items/storage/wallets.dm

Co-authored-by: louiseedwardstuart <bonniefluff>
2022-01-07 16:24:18 -05:00
SkyratBot
01080dfe0a [MIRROR] Makes sure COMSIG_ATOM_EX_ACT is always called. [MDB IGNORE] (#10498)
* Makes sure COMSIG_ATOM_EX_ACT is always called. (#63685)

Creates a wrapper macro for ex_act() and moves the signal and contents explosion calls to there. This way we can ensure the signal is always fired. Also desnowflakes reagents responding to explosions.

Ensures that a signal is always called when the attendant proc is called.

* Makes sure COMSIG_ATOM_EX_ACT is always called.

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2022-01-07 15:23:12 -05:00
SkyratBot
aa842195a6 [MIRROR] Radio jammers now jam PDA messaging [MDB IGNORE] (#10492)
* Update PDA.dm (#63661)

* Radio jammers now jam PDA messaging

Co-authored-by: YakumoChen <king_yoshi42@yahoo.com>
2022-01-07 11:44:39 +00:00
SkyratBot
092e534e75 [MIRROR] TGUI list conversions + bug fixes [MDB IGNORE] (#10355)
* TGUI list conversions + bug fixes

* Fixing conflicts

* Maintaining a few modular files while we're at it...

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-03 22:53:58 +00:00
SkyratBot
adb63e6728 [MIRROR] Fixes gunpowder and teslium grenades being completely nonfunctional. [MDB IGNORE] (#10336)
* Fixes gunpowder and teslium grenades being completely nonfunctional.

* Fixed the conflicts!

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-03 16:10:59 -05:00
Tastyfish
ef60ed402b Fixes regression of interdyne and other faction radios (#10391) 2022-01-02 02:45:08 +00:00
SkyratBot
faccab37e2 [MIRROR] Stops garment bags from stacking clothes on top of eachother (saves accessories) [MDB IGNORE] (#10358)
* fixes garment bag stacking + stops accessories from deleting themselves (#63684)

* Stops garment bags from stacking clothes on top of eachother (saves accessories)

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-12-30 23:55:06 +00:00
SkyratBot
8aeceba6dc [MIRROR] fixes the orion arcade machines broadcasting sec and medical comms and radios playing radio comms when theyre supposed to be off [MDB IGNORE] (#10350)
* fixes the orion arcade machines broadcasting sec and medical comms and radios playing radio comms when theyre supposed to be off (#63647)

* fixes the orion console broadcasting sec and medical comms

* fixes radios broadcasting without a speaker if frequency is changed last

* fixes the orion arcade machines broadcasting sec and medical comms and radios playing radio comms when theyre supposed to be off

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-12-30 13:02:43 +00:00
SkyratBot
0e16b3b43e [MIRROR] modsuit patch one [MDB IGNORE] (#10314)
* modsuit patch one (#63638)

Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>

* modsuit patch one

* Feex

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-12-28 06:30:17 +00:00
Iamgoofball
0d441af5b1 GoofSec 1.5: Departmental Batons, Departmental Guard Offices, Batons from Backpacks -> Belts, Guard Cuffs -> Cableties, Mapping Icons for Jobs, Belt Reskinning, Brig Officer Baton Change, Sec Medic Gun Removal + Medical Access Removal, Security Sergeant Removal (#9581)
* GoofSec 1.5: Departmental Batons, Departmental Guard Offices, Batons from Backpacks -> Belts, Fixed Security HUD icons, Guard Cuffs -> Cableties, Mapping Icons for Jobs, Belt Reskinning, Brig Officer Baton Change, Sec Medic Gun Removal

* whoops

* 2 lockers instead of 1

* Update modular_skyrat/modules/goofsec/code/department_guards.dm

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>

* Update modular_skyrat/modules/goofsec/code/department_guards.dm

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>

* Brigoff + SecMedic Disablers, Buckshot Removal, Static Armory Spawns, Armory Shotgun Rebalance

* Armory Shotgun Rebalance, Armory Gun Buff, Armory Weapon Distribution Rework, Mag-fed Shotguns Crate, Buckshot/Lethal Slug Removal, Security Sergeant Removal, Ironhammer Reskins, Security Medic Access Nerf

* WHOOPS

* Map fixes

* how could I forget meta

* fukken blueshift i swear to god

* Departmental Baton Verbage tweaks

* Armory Gun Rebalance

* aSDADWDWEFWRGWFD

* Fixed the blueshift edits.

* Removes the Ironhammer reskins, the Shotgun changes, the Buckshot/Slug Removal, and the adjustment to the armory firearms.

* whoops

* fucking

* saefwefqefwgthwgrfwed

* s

* WHOOPS

* whoops

* aaaaa

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
2021-12-27 23:30:05 +00:00
SkyratBot
7a751fdaaf [MIRROR] Fix grenade casings blocking bullets without being deleted [MDB IGNORE] (#10280)
* Fix grenade casings blocking bullets without being deleted (#63562)

* Fix grenade casings blocking bullets

* Fix grenade casings blocking bullets without being deleted

Co-authored-by: Tim <timothymtorres@gmail.com>
2021-12-26 02:53:03 +00:00
SkyratBot
58f82b5161 [MIRROR] [Ready] MODsuits [MDB IGNORE] (#10244)
* [Ready] MODsuits

* we dont need to add these people as codeowners, goodness gracious

* have to remove this because upstream

* part 1 of these fixes

* EEEE

* Update peacekeeper_clothing.dm

* E

* E

* Auto stash before merge of "upstream-merge-59109" and "origin/upstream-merge-59109"

* E

* Update expeditionary_trooper.dm

* more removal

* nice

* modsuti modstui modusuti

* fixes

* E

* ITS MODsuit not HARDSUIT

* more hardsuit references

* MODSUIT NOT HARSUITEDSA

* Maps

* More ,map

* oop

* e

* oo aa

* 0

* ting tang

* Update modsuit_tailsprites.dm

* hi fikou

* bs tech update

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-25 13:32:49 +00:00
SkyratBot
f1ab0b28fa [MIRROR] Binary key no longer tells players to shout at coders [MDB IGNORE] (#10250)
* Binary key no longer tells players to shout at coders (#63572)

* Binary key no longer tells players to shout at coders

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-12-25 11:33:33 +00:00
SkyratBot
32bc1eea41 [MIRROR] More standard tgui input conversions [MDB IGNORE] (#10238)
* More standard tgui input conversions

* More standard tgui input conversions

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-24 21:33:32 +00:00
SkyratBot
16f2e9cf9a [MIRROR] A christmas miracle! Adds english fruitcake. [MDB IGNORE] (#10243)
* A christmas miracle! Adds english fruitcake.  (#63557)

This PR adds the ability to craft english fruitcakes using:
    1 plain cake
    1 raisin
    1 cherry
    5u rum

It is an absolute holiday classic and quite different than most of our other cakes which are more sponge style cakes.

* A christmas miracle! Adds english fruitcake.

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
2021-12-24 21:00:10 +00:00
Iamgoofball
07fe007774 [NON-MODULAR] You can no longer expand non-32x32 cyborg sprites. (#10235)
* [NON-MODULAR] You can no longer expand non-32x32 cyborg sprites.

* Update robot_upgrades.dm
2021-12-24 16:12:47 +00:00
SkyratBot
647b408d01 [MIRROR] Fixes typos in span, other html elements [MDB IGNORE] (#10222)
* Fixes typos in span, other html elements (#63510)

Atomizes a much larger PR for another time...
There are typos in span and other html messages that causes them to not render correctly or at all.
Bug fixes
Converts those instances of span to use the macro

* Fixes typos in span, other html elements

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2021-12-23 17:18:43 +00:00
Gandalf
dfcbee1eab fuck you (#10102) 2021-12-23 04:11:11 +00:00
SkyratBot
645b90d34a proximity monitors cleanup (plus connect_range and connect_containers components) (#10192)
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-23 03:51:23 +00:00
SkyratBot
119356e97f [MIRROR] Fixes Massive Radio Overtime, Implements a Spatial Grid System for Faster Searching Over Areas [MDB IGNORE] (#10107)
* Fixes Massive Radio Overtime, Implements a Spatial Grid System for Faster Searching Over Areas

* no spamming pings for upstream :(

* E

* E

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-23 03:06:56 +00:00
OrionTheFox
97979ac590 Fixes, Tweaks, and more for Security's new uniforms (#10168)
* c o n d e n s e

* runtime fix

* whitesec my love (read desc)

Honestly? This was done because security already had a habit of switching to white polychromatic jumpsuits underneath. This gives them an easier solution.

* wtf happened there

* peacekeeper wardrobe +

* map edit moments :(

* heWWo

* oops

* bye skirt

* one pixel off!??!

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-23 02:10:00 +00:00
Iamgoofball
41b4d94254 PDAs now visible_message and balloon alert when you send a message. No more silently calling backup to avoid getting shot by antags for calling backup like a coward! (#10206)
* PDAs now visible_message when you send a message. No more silently calling backup to avoid getting shot by antags for calling backup like a coward!

* adds a balloon alert too visible to all
2021-12-23 01:59:39 +00:00
SkyratBot
ef771e858b [MIRROR] Fixes being able to drag lockers with no slowdown [MDB IGNORE] (#10193)
* Fixes being able to drag lockers with no slowdown (#63527)

Fixes #56828 (Wrapping a locker to nuke the slowdown, thus living the sonic speed life you've always desired)

* Fixes being able to drag lockers with no slowdown

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2021-12-22 13:34:53 +00:00
SkyratBot
a568a81317 [MIRROR] Items in boxes now properly spawn with the IN_STORAGE flag [MDB IGNORE] (#10194)
* Items in boxes now properly spawn with the IN_STORAGE flag (#63526)

sets flags properly
Fixes #57644

* Items in boxes now properly spawn with the IN_STORAGE flag

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2021-12-22 13:34:18 +00:00
SkyratBot
af66bb2f3e [MIRROR] Adds moth seeds to seedvend and various moth food fixes [MDB IGNORE] (#10170)
* Adds moth seeds to seedvend and various moth food fixes (#63352)

* Eob you dork. Thanks for the moth drinks.

* this too.

* Update megaseed.dm

* Cooked pasta sheets instead of raw.

* Pepper

* Update misc.dm

* mmmh webedit :drooling:

* Update megaseed.dm

* Adds moth seeds to seedvend and various moth food fixes

Co-authored-by: carshalash <carshalash@gmail.com>
2021-12-21 19:02:42 +00:00
SkyratBot
9f5506bc58 [MIRROR] Enemies of the state/revolution cannot be defibbed [MDB IGNORE] (#10135)
* Enemies of the state/revolution cannot be defibbed

* Enemies of the state/revolution cannot be defibbed

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-19 22:35:17 +00:00
SkyratBot
a526c6070a [MIRROR] Makes all default job titles, defines. [MDB IGNORE] (#10080)
* Makes all default job titles, defines.

* Makes all default job titles, defines.

* whitespace

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-18 16:54:03 +00:00
OrionTheFox
6c3ac17487 hnbhg (#10108) 2021-12-17 12:57:33 +00:00
Gandalf
26f220d584 Deployable Barricades (#10079)
* woooo

* E

* HGA

* Update security.dm

* E

* E

* Update barricade.dm

* E

* E

* Update barricade.dm

* 01

* Update barricade.dmi

* Update barricade.dm

* Update barricade.dm
2021-12-17 01:34:18 +00:00
SkyratBot
247e08b2c2 [MIRROR] Updates /code/game/objects/item/food/* to follow the style guide [MDB IGNORE] (#10096)
* Updates /code/game/objects/item/food/* to follow the style guide (#63051)

Updates every file in /code/game/objects/item/food/ to follow the style guide.

* Updates /code/game/objects/item/food/* to follow the style guide

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2021-12-16 16:34:24 +00:00
SkyratBot
f64e20590a [MIRROR] TGUI input box conversions 2 [MDB IGNORE] (#10089)
* TGUI input box conversions 2 (#63395)

More text inputs converted to tgui, TGUI text and number input now more sanely handles ENTER key being pressed, you can now press anywhere in the window to enter the input. TGUI text input now considers placeholder text for the default valid state. IE, if there is default text you can press enter immediately without having to rewrite it just to recheck validity. Fixes: useSharedState => useLocalState. not only was sharedstate not needed but it opened up the ui to vulnerabilities

* TGUI input box conversions 2

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2021-12-15 23:57:40 +00:00
Gandalf
0e77ce9596 New Security Drip! :) (#9963)
* New security sprites :)

* Update security_belt.dm

* more uppendat

* E

* E

* Update security_head.dm

* Update wardrobes.dm

* Update wardrobes.dm

* Wooo

* Eeee

* E

* E

* EEE

* E

* Update belts.dmi

* Update security.dm
2021-12-15 01:31:14 +00:00
SkyratBot
3ce6a9671e [MIRROR] Health scanner readability improvements + code cleanup (Re-open of #63090) [MDB IGNORE] (#10037)
* Health scanner readability improvements + code cleanup (Re-open of #63090)

* Update scanners.dm

Co-authored-by: Tony <19880843+AdmiralPancakes1@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-13 11:50:16 +00:00
SkyratBot
4d814fa8f2 [MIRROR] Tramstation Perma Genpop [MDB IGNORE] (#9741)
* Tramstation Perma Genpop

* E

* E

* Update BlueShift_middle.dmm

Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-13 11:29:09 +00:00
SkyratBot
624c7d6d55 [MIRROR] TGUI input box conversions 1 [MDB IGNORE] (#10020)
* TGUI input box conversions 1

* Fixing conflicts!

* Whoops

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-12-13 10:41:44 +00:00
SkyratBot
d73f26371f [MIRROR] Fixing and making PDA bomb logging less confusing. [MDB IGNORE] (#10033)
* Fixing and making PDA bomb logging less confusing. (#63302)

* Fixing and making PDA bomb logging less confusing.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-12-13 00:33:16 +00:00
SkyratBot
e40b86c6b9 [MIRROR] Bot code improvement part 3 - Removes bot core. [MDB IGNORE] (#10017)
* Bot code improvement part 3 - Removes bot core. (#63321)

This deletes bot_core entirely, instead the access required is on the bot itself

My previous refactor broke bot access cover requirements, and that bug is what inspired me to make this refactor.
This is a stupid thing to have on the bot, I have no idea why it is a thing, and has only ever confused me since the very start. I find this functions better, and makes the code more easy to understand.

Closes #63259

* Bot code improvement part 3 - Removes bot core.

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-12-11 23:35:53 +00:00
DiscordWizard
78bebd6cd8 Update spear.dm (#9489) 2021-12-10 23:01:56 -05:00
SkyratBot
2c8be89114 [MIRROR] Moth Food Returns: A Taste of the Fleet [MDB IGNORE] (#9985)
* Moth Food Returns: A Taste of the Fleet (#63174)

* Moth Food Returns: A Taste of the Fleet

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
2021-12-10 21:52:20 +00:00
SkyratBot
d604846209 [MIRROR] TGUI list input conversions [MDB IGNORE] (#9996)
* TGUI list input conversions (#63315)

Co-authored-by: tralezab <40974010+tralezab@ users.noreply.github.com>
Co-authored-by: Sealed101 <75863639+Sealed101@ users.noreply.github.com>

* TGUI list input conversions

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: tralezab <40974010+tralezab@ users.noreply.github.com>
Co-authored-by: Sealed101 <75863639+Sealed101@ users.noreply.github.com>
2021-12-10 18:10:25 +00:00
SkyratBot
b7164873d4 [MIRROR] Speeds up the preference menu, significantly. Adds object pooling, other stuff too [MDB IGNORE] (#9962)
* Speeds up the preference menu, significantly. Adds object pooling, other stuff too

* First fixes

* Feex

* Quick fix for the unit test to shut up

* Fixing the runtime with randomly-colored jumpsuits

* Fixes that one hard del

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-12-10 02:22:41 +00:00
SkyratBot
f48e9c1a8c [MIRROR] Makes welding plasma bars/statues/floors use flooder component [MDB IGNORE] (#9959)
* Makes welding plasma bars/statues/floors use flooder component (#63154)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Makes welding plasma bars/statues/floors use flooder component

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-12-08 19:38:06 -05:00
SkyratBot
463c2fc71d [MIRROR] multiz movement refactor redux [MDB IGNORE] (#9925)
* multiz movement refactor redux (#62132)

* multiz movement refactor redux

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-12-07 08:27:12 -05:00
SkyratBot
25bfeea096 [MIRROR] Move scan results from health analyzers/other scanners from local chat to info tab [MDB IGNORE] (#9883)
* Move scan results from health analyzers/other scanners from local chat to info tab

* Fix that shit up

* More fixies

* There we go

Co-authored-by: maxspells <94013721+maxspells@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-12-05 15:38:49 +00:00
SkyratBot
9ce1a9b733 [MIRROR] Wethide now dries into leather after burning [MDB IGNORE] (#9868)
* Wethide now dries into leather after burning and grilling (#63198)

You can now dry wet hide (obtainable by skinning and wetting goliath plates or other animal hides) into leather by lighting it on fire (with a bonfire grill especially, though the heat of being on fire will dry it regardless of the origin of the fire)

This also means that ashwalkers will be able to obtain leather without getting power, since drying racks require power, which, as shown in #63195, is apparenly intended and not a bug.

* Wethide now dries into leather after burning

Co-authored-by: Bond <58570888+TheBonded@users.noreply.github.com>
2021-12-04 02:13:48 +00:00
Gandalf
f3020a7f42 Microfusion Energy Guns (#9638)
* RELOADING!

* Update skillchip.dm

* a

* Update master.dm

* Update master.dm

* Part one

* E

* E

* EOR

* Oops

* EEEH

* Fixes.

* begone oldcode from old times

* fixes

* cell attatchments

* haha u cant spell

* Gun attachments!

* Fastest gun in the west

* Update multi_cell_charger.dm

* ESA

* Stability

* phase emitters

* foixes

* More fixes

* Update microfusion_gun_attachments.dm

* Update microfusion_gun_attachments.dm

* eee

* Intermediate interactions.

* Update microfusion_energy_master.dm

* wooh

* EEE

* Update microfusion_cell.dm

* Map edits

* Merge branch 'master' into gun_reloads

* E

* attachment removal

* Update _basemap.dm

* proper parent gun interactions

* Update code/game/machinery/recharger.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* E

* Update modular_skyrat/modules/gunsgalore/code/guns/ballistic_master.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* Update modular_skyrat/modules/microfusion/code/microfusion_cell.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* Update modular_skyrat/modules/microfusion/code/microfusion_cell.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* Review comments pt2

* review comments pt2

* review part 3

* review part 4

* review 4.1

* review fixes

* Update microfusion_designs.dm

* ffs

* Update code/__DEFINES/~skyrat_defines/traits.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Nearly there

* final review commit

* Update multi_cell_charger.dm

* Update microfusion_energy_master.dm

* E

* insight

* Fixes, rgb, remove instability on cells

* de epic

* Update _basemap.dm

* TGUI in the houise

* Update MicrofusionGunControl.js

* FULL STEAM AHEAD CHOO CHOO (Adds zooming)

* FUU bayonets and flights

* e

* Nearly

* microCHANGES

* Update gun.dm

* Minidate.

- Shooting the gun while it's overheating can cause it to [REDACTED].
- Shooting the gun while it's overheating will burn your hand!
- Some cells will now notify you when they're empty using an alarm sound.
- Gun barrel attachments now change the sound of the laser!
- An overheating emitter slows down!
- Emitters now control fire time more!

* 0

* owo

* FFF

* Update code/game/machinery/recharger.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/gunhud/code/gun_hud_component.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* no spolsion

* Generally we want the cell in our hands

* 0

* Update microfusion_gun_attachments.dm

* E

* E

* FINAL

* superheater

* Update projectiles.dm

* Update microfusion_energy_master.dm

* Update projectiles.dm

* Update microfusion_gun40x32.dmi

* Update laser_1.ogg

* E

* whoop

* Cargo crates!

* Review plus material updates

* Update microfusion_designs.dm

* E

* E

* E

* E

* EEEE

* Update gun_spawns.dm

* Some fine tuining

* Update gun_spawns.dm

* Update recharger.dm

* E

* Update microfusion_gun_attachments.dm

* E

* E

* Update microfusion_gun_attachments.dmi

* Update code/game/machinery/recharger.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* E

* You can now actually insert different cells into advanced guns!

* 0

* E

* Update microfusion_gun_attachments.dm

* Update microfusion_energy_master.dm

* Update modular_skyrat/modules/microfusion/code/microfusion_cell.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/microfusion/code/microfusion_cell.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* E

* Update microfusion_energy_master.dm

* Update microfusion_gun_attachments.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-12-03 22:38:08 +00:00
SkyratBot
959f66bf47 [MIRROR] Fixed spelling of possession, Separate, and Cemetery [MDB IGNORE] (#9862)
* Fixed spelling of possession, separate, and cemetery (#63203)

Just fixes some spelling for gangs. I also fixed misspellings for "posession" to "possession". Fixed "seperate " to "Separate" Fixed "Cemetary" to "Cemetery"

* Fixed spelling of possession, Separate, and Cemetery

Co-authored-by: Doctor Pope <84367152+Dr-Pope@users.noreply.github.com>
2021-12-03 16:58:40 -05:00
SkyratBot
e55fb78f94 [MIRROR] Added an examine message to wired glass tiles [MDB IGNORE] (#9861)
* Added an examine message to wired glass tiles (#63175)

I thought that not being able to place those tiles were a bug. Seems like it's a feature.

* Added an examine message to wired glass tiles

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
2021-12-03 16:56:26 -05:00