* Revert "Merge pull request #36340 from vuonojenmustaturska/beelogreen"
This reverts commit 259838f38c, reversing
changes made to 111cd316a9.
* Fixes stopsounds properly
Also I forgot to actually block admins from bad protocols
it just showed them a message that it was blocked but didn't
block it
* Play Internet Sound sanity checks
Now checks if the content URL uses http(s) before playing
* HTML is not HTTP: renames regex
* Converted global regexes to procs that return them
* Revert "Converted global regexes to procs that return them"
This reverts commit 2eedbd6982b0c4de943a72c94f92f9d75001c06e.
This is basically extracting the functionality of the animation spell into an admin verb.
Please excuse the browser.dm code, this is more of a stepping stone towards the more complicated popup needed for custom ERTs.
cl Naksu
admin: Admins can now easily spawn mobs that look like objects. Googly eyes optional!
/cl
* Virus antagonist initial commit
* Updated disease code
* Sentient virus improvements
* Renamed /mob/living/var/viruses to diseases, and /mob/living/var/resistances to disease_resistances
* Added sentient virus event
* Renamed VIRUS defines to DISEASE defines
* Fixed bugs in rewritten disease code
* Fixed advanced disease Copy()
* Finalized disease antagonist
* Made cooldown buttons stop processing if they are removed from an owner.
Made sentient disease active sneeze and cough not available if the host is unconscious.
Made sentient disease menu refresh when adaptations are ready or hosts are added or removed.
Made sentient disease following use movement signals instead of fastprocess.
* Added better icons to sentient disease abilities
* Adds a cancel button to the timing section of turning the nuke on.
* Adds a custom input for managing job slots. No longer must it be infinite or many add button clicks.
* Adds |null on all input (I believe they need that to have the cancel button)
and updates from !holder to new admin check
* Implement antagonist reputation system
* Cleanup
* Quadruple point values, maybe a bit underwhelming before
* Simple feedback changes. Waiting on input on a couple questions for the other requests.
* * Comment out unnecessary variable
* Half of the requested changes (testing in game pending, standby)
* Last set of changes. This should be finished now.
* Remove line causing a warning to fix Travis build
* updates sqladmins with excluded flags and tempminning
* rank, editing and permission protections; json backup
* fixes
* reverted the wrong file
* fix slidecolor cascading and disabled switches not being sent in form
* removes debug uncommenting
* whoops this too
* commas fix + versions for changelog entry headers since 3.0
* actually account for can_edit_flags and use of @ with - or *
* fixes and rearrangement of admin > localhost > autoadmin precedence
* in case you want to not have autologin autoadmins
- Admins can use the Select Equipment verb on observers. Doing so will
humanise them and then apply the equipment.
- Now when admins are putting on their Centcom Commander outfits, they
can skip the awkward naked stage.
* Thinning out auto_custom uses.
* Not sure what i was thinking.
* Not sure what happened here.
* Fixes
* Forgot i'm doing this so i can remove this
* C
* Valentine antag datums
* This is what i get for adding it manually.
* Draft 1
* requested changes
* fixes & refactoring & vv support
* one more vars access
* there we go
* change arg name
* Update lava.dm
* Update armor.dm
* Update armor.dm
* Update armor.dm
* fixes
* Update datumvars.dm
* Update goliath_hide.dm
* Update objs.dm
* 0 -> none in checkrights()
* Update armor.dm
* Update datumvars.dm
* Update armor.dm
* Adds magic armor type
this did not exist before
* two missing things from previous commit
* I shouldn't webeditor at work
* It works, but is it worth it?
* bitfield helpers take 1
* Would this work?
* remove dangling debug code
* rebase & fixes
* vv bitfield stuff, reading
* DNM oceans of shitcode DNM
* honk
* honk2
* plonk
* rebase & fix
* Consolidates datum var location
* Move ui_screen to /datum/tgui
* Move focusers to datum.dm. Move fingerprintslast to /atom
* Remove focusers list, makes mobs check if their focus is QDELETED in Life()
* Consolidate use_tag and var_edited into datum_flags
* Revert garbage comment
* Thought I already removed this
* Remove the var_edited preservation
* Removes focus QDELETED handling
* Add a proc for getting the station center
* Add a couple of comments to ZTRAIT defines
* Remove unused global_map list
* Refactor weather to use the trait system
* Un-hardcode the transit z-level
* Use Z traits to determine Portal Storm event areas
* Fix loading away missions containing anything that reads traits