* Adds an aesthetic new space ruin with original content (hi bawhoppen)
* do you understand its all in your hands its your move
* i made up my mind
time is running out
Added two new materials, Titanium and plastitanium. Titanium is naturally occuring, and plastitanium is an alloy made of plasma and titanium.
These materials can be used to build shuttle walls and floors, though this serves no current purpose.
Before you yell "SNOWFLAKE" about the materials, I have definite planned purposes for them, not to mention what else they could be potentially used for (mechs, R&D, etc.)
You can use titanium to make white shuttle walls that smooth (like the ones of the escape shuttle), and plastitanium to make the grey syndie shuttle walls. You can also make floor tiles out of each material for the different shuttle floors. This PR itself doesn't change any of the paths on the map to use smoothed shuttlewalls and I'll save that for a seperate PR.
Also this PR makes ORM code better and allows people to easily add new alloys
Sprites by WJ
blocks_air is getting phased out, this is the last thing that uses it that isn't a closed turf
In another pr when I have more time, i'll remove the var flat out.
Added dextrous guardians to the code, able to hold and use items and store a single item within themselves.
Dextrous guardians do low damage on punches, have medium damage resist, and recalling or leashing will force them to drop any items in their hands.
Fixes Alternate Appearances clobbering each other
Fixes Viewed Alternate Appearances not being cleared out during an atom's Destroy()
Fixes Kor's AA plants.
properly removes viewing_alternate_appearances AAs
Fixed locker access. Some slight visual changes to turfs as well as a small theatre-ish stage to the open bar/kitchen area. The front desk now has pamphlets to give to arriving guests as a short description of the place they just teleported to.
Also, all hotel staff now spawn in with mindshield implants (vigorous background checks to ensure any subconscious bloodlust urges are contained), as well as the energy shotgun being given a mindshield pin due to complaints about some people bumrushing the hotel for it.
Hardsuit jetpack upgrade item is replaced by an actual jetpack - the same as the one that exists inside the upgraded suit. It still can't be used separately.
Hardsuit jetpack has hardsuit jetpack sprites instead of voidsuit pack.
You can remove jetpack from hardsuit by using screwdriver on it.
Unrelated:
Fixes mining vendor UI a bit: items with long names no longer take two lines.
Changes staff of storms path to actual staff.
Makes needed improvements to proposed fireplaces
- Fireplaces now use world.timer
- Fireplaces no longer prompt input() for inserting logs, it just
takes as many logs as possible
- Paper and paper bins can be thrown on the fire, thirty paper is worth
one log of burn time.
- One log gives 15 seconds of burn time, the fireplace can hold up to 5
minutes of fuel.
- Ignitable items now use a /obj level proc to generate their messages,
currently using this are cigarettes, candles, fireplaces
- The fireplace can be put out with an extinguisher
- Cardboard cutouts are now flammable
- The fireplace is only "warm and cozy" when lit
- Paperbins qdel their stored papers when destroyed (probably did that
already, but no harm in making sure)
- Also removed some returns hanging around
* Added new proc for lighting stuff
- Adds ignition_effect(atom/A, mob/user) to obj/item, which is called
when you're attempting to light things with that object. By default it
does nothing and prevents ignition, but if the object is hot, it returns
a message. May do other things for different stuff.
- Eswords now ignite flammable gasses in their area.
* Fireplace is no longer on fire when not on fire
Fixed being unable to resist out of wrapped lockers.
Fixed being unable to resist out of lockers inside morgues.
Fixed mechs being able to spam doors they do not have access to.
You can no longer use TK on a mirror to change your
appearance while far away from the mirror. You have
to be adjacent to it. Fixes#18823
You can no longer normally use shattered mirrors, they
now properly become shattered. Yes, you could shatter
a mirror and still use it, stealthily. Honk.
*can fit five people
*can take a lot of punishment before breaking
*slow as garbage to move in
*only exist near the syndicate drop pods
*became utterly required once STEEL RAIN was added
🆑 incoming5643
rscadd: Nuke ops can now harness the power of METAL BOXES: special versions of cardboard boxes that can take a lot of abuse and can fit the whole team if need be. They're not nearly as light as their cardboard brothers though...
/🆑
Added priority overlays to atoms, which will not be removed when overlays are cut and will always remain on top when new overlays are added. This requires everyone to use add_overlay() and cut_overlays() instead of overlays += and overlays.Cut(). These procs are found in __HELPERS/icons.dm, and the priority overlay list is found in game/atoms.dm. Everything else is replacing deprecated overlay manipulation.