* Removes a misleading tip + unused defines related to the Ballmer peak (#67906)
* Removes a misleading ballmer define, as drunken science points were removed in experisci.
* Removes a misleading tip + unused defines related to the Ballmer peak
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
* Add atmospheric technician gas meter text tip (#67757)
Add atmospheric technician gas meter tip
* Add atmospheric technician gas meter text tip
Co-authored-by: Tim <timothymtorres@gmail.com>
* CARGONIA THE FREE: The Quartermaster is now a head of staff. (#67518)
* The Quartermaster is officially a head of staff, with new accesses, a silver ID, ect ect.
* The HoP lost their cargo-related equipment and access, including the Vault monitor, and frequency.
* wew
Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
* Add Russian Roulette memories and moods events (#66051)
About The Pull Request
This adds memories to a nearby audience if someone is playing Russian Roulette with a loaded gun. The person who wins or loses also gains a positive or negative mood event that is long lasting. All of these events only trigger if the person playing is targeting a lethal area.
Why It's Good For The Game
Being able to add Russian Roulette to engravings would be pretty cool.
Changelog
cl
qol: Playing Russian Roulette with lethal intent now creates a mood event for the user and is engrained in any nearby peoples memories. The more bullets the better the memory and mood boost.
/cl
* Add Russian Roulette memories and moods events
Co-authored-by: Tim <timothymtorres@gmail.com>
* Removes an obsolete Tip of the Round about PACMAN generators. (#67536)
removes obsolete tip
* Removes an obsolete Tip of the Round about PACMAN generators.
Co-authored-by: SpaceSmithers <105393050+SpaceSmithers@users.noreply.github.com>
* Change healing by sleeping to be affected by sanity, darkness (or blindfold), and earmuffs. (#65713)
About The Pull Request
Depending on the mob's sanity level, it can have a positive or negative boost to healing effects while sleeping. Sleeping in darkness, wearing a blindfold, and using earmuffs also counts as a healing bonus. Beauty sleep is very important for 2D spessmen.
Why It's Good For The Game
This is a small gameplay change that rewards players for keeping their sanity at good levels. Also depression has also been linked with impeding wound healing in real life. The placebo effect on peoples minds is strenuously documented and I think it would be cool to see it in the game.
Changelog
cl
expansion: Healing by sleeping is now affected by sanity, sleeping in darkness (or using a blindfold), and using earmuffs. The healing from sleeping in a bed was slightly decreased.
/cl
* Change healing by sleeping to be affected by sanity, darkness (or blindfold), and earmuffs.
Co-authored-by: Tim <timothymtorres@gmail.com>
* MODsuit module update: new stuff and improved old stuff (#67042)
Doubles the range of the MOD Pathfinder AI
Fixes modules rendering below the suit.
Adds the ability for modules to be used when inactive.
Documents/cleans up some code.
Updates some old descriptions and explains some concepts better.
Armor Booster and Ash Accretion can no longer boost your speed over no slowdown at all.
Makes flashlight module start with 4 instead of 3 range, so it's better for people that don't know about configuration.
Doubles t-ray module range, from 2 to 4 (t-ray scanner is 3).
Puts the noslip module lower in progression, lowers its' price to 2.
New sprites for the magnetic harness module by Onule.
Brings back the holster module, it can now be used when the suit is inactive, can be printed with security suit research.
Adds the power kick module for the ERT Commander. It's a powerful kick.
* MODsuit module update: new stuff and improved old stuff
* should be all
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
* Revert "Add stamped requisition forms now give bonus credits (#66230)" (#66851)
This reverts commit f021767645.
This reverts commit f021767 from:
Add stamped requisition forms now give bonus credits #66230
This bug was encountered when we were testing this PR but I thought it got fixed.
Why It's Good For The Game
Cargo crates will now reappear.
* Revert "Add stamped requisition forms now give bonus credits (#66230)"
Co-authored-by: Tim <timothymtorres@gmail.com>
* Eigenstasium overdose effect lines now use a strings file (#66579)
A simple little code improvement that makes eigenstasium lines into a strings file.
Cleans up eigenstasium effect code, and also opens up the possibility to use the new strings file for much more dynamic lines.
* Eigenstasium overdose effect lines now use a strings file
Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
* Super Thief Health Update: Disables Hoarder, Adds All Access Fan, Rarely Thief Hideouts in Maint (#66123)
Disables hoarder. Before there was a 30% chance to roll hoarder, moved 20% to thief and 10% to a new theme called All Access Fan.
Adds the All Access Fan, who has the goal to steal 6 to 10 unique roundstart IDs. That means the ones you were given when you join the shift!
When the first thief is created, there is a 20% chance of a thieves guild being chosen. This is an abandoned room in maintenance all thieves know of, for meeting up. Thieves get a big mood boost from hanging out there!
* Super Thief Health Update: Disables Hoarder, Adds All Access Fan, Rarely Thief Hideouts in Maint
* Update _job.dm
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
* Refactors speech impeding effects (drunken slurring / suttering) into status effects. Adds heretic slurring in addition to the existing cult slurring. Removes 4 vars from /living in return, which slightly optimizes Life() (wink)
* fex
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
* Buffs The Ecto-Sniffer Again (#65186)
About The Pull Request
Not even a louder sound got roboticists to pay attention to this machine, so I've done it.
This adds a a 'say()' to the ecto sniffer, along with a handful of silly (and spooky) phrases for it to say.
Why It's Good For The Game
Roboticists please just make cyborgs, I'm begging you. It's the whole point of your job. I don't want to make this even more absurd.
Changelog
cl
accessibility: Ectoscopic Sniffers now shout a handful of silly phrases to remind robotics to not ignore them, and to accommodate deaf players.
/cl
* Buffs The Ecto-Sniffer Again
Co-authored-by: BluBerry016 <50649185+unit0016@users.noreply.github.com>
* Fixes a spelling mistake in thief_flavor.json (#65238)
I am AN organ market collector not AM organ market collector.
* Fixes a spelling mistake in thief_flavor.json
Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
* Adds "Ethical Principles" to the pirate ship naming pool for rogues (#64733)
* Adds "Ethical Principles" to the pirate ship naming pool for rogues
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
* Skateboard content expansion pack (#64269)
Lowers stamina cost for ollieing and grinding.
Makes collisions with other carbons always result in a wipeout no matter your stamina damage, colliding with a carbon will stun and knock them down for a short time (Stunned for the quarter of the length the skater is, and knockdown for have the length) The time is doubled if you collide with them while they are performing a sick grind.
Additionally grinding on top of stuff now has more functionality.
Grinding over a person that is laying down will deal significant damage with a high chance to wound at the cost of the skaters' stamina. For this to happen the person has to be laying down on the table, if they are standing they will simply collide as normal.
You can grind into a disposals bin.
Fixed action buttons always being red
fixed being able to ollie while unconscious/dead
* Skateboard content expansion pack
Co-authored-by: itseasytosee <55666666+itseasytosee@users.noreply.github.com>
* Replace title1.ogg with original module version (higher quality) (#64491)
About The Pull Request
Replaces title1.ogg with the original module source file (way higher quality + less size, around 100kb less).
Why It's Good For The Game
The original title1.ogg is way too low quality and sounds terrible and compressed, and the module version is way lower size while being way higher quality. Since BYOND supports playing back module tracker music, it's way better to just use the original version as it sounds way better.
Changelog
sounddel: title1.ogg
soundadd: title1.mod
* Replace title1.ogg with original module version (higher quality)
Co-authored-by: AVeryPainedRaspcallion <84301622+AVeryPainedRaspcallion@users.noreply.github.com>
* Removes a clock cult changelog (#64637)
* Deletes a Clock Cult changelog mistakenly left in the strings folder for four years.
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
* Adds Modular Ruins (#64077)
Adds a new system to allow mappers to randomly load modular map segments.
For implementation details and a tutorial check the included README.md.
* Adds Modular Ruins
Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
* [Ready] MODsuits
* we dont need to add these people as codeowners, goodness gracious
* have to remove this because upstream
* part 1 of these fixes
* EEEE
* Update peacekeeper_clothing.dm
* E
* E
* Auto stash before merge of "upstream-merge-59109" and "origin/upstream-merge-59109"
* E
* Update expeditionary_trooper.dm
* more removal
* nice
* modsuti modstui modusuti
* fixes
* E
* ITS MODsuit not HARDSUIT
* more hardsuit references
* MODSUIT NOT HARSUITEDSA
* Maps
* More ,map
* oop
* e
* oo aa
* 0
* ting tang
* Update modsuit_tailsprites.dm
* hi fikou
* bs tech update
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
* Antagonist Flavor 2: Malfunction Comes in Many Flavors! (#62774)
Malfunctioning Ais now get their own special antagonist panel, and roll for backstories much like traitors! As before, these are simply suggestions to encourage roleplay while you server wipe as the funny box.
* Antagonist Flavor 2: Malfunction Comes in Many Flavors!
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
* Replaces Batform with Vampire houses (#62516)
Permissions for species change
image
About The Pull Request
Goodbye batform
Hello, new preference called vampire status. Outcast vampires act just like normal, Inoculated vampires join their department under a unified "vampire house name" everyone shares.
image
image
image
Why It's Good For The Game
I've heard people complain about batform for years now, if vampires aren't gone by next halloween we can at least enjoy making them far less griefy (ruining a lot of the fun of halloween as just a dumb grief holiday) and more roleplay oriented. I don't even know why vampires got a griefy spell when they already have their main mechanic encourage randomly attacking people and stealing their blood to stay alive
Changelog
cl
del: Batform is gone!
add: ...Replaced by vampire houses as a preference. Join your department as a vampire ménage!
/cl
* Replaces Batform with Vampire houses
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
* Champions of Evil + (Plus sorts the traitor flavor json and global lists) (#62429)
Adds a traitor flavor with a new faction, the Champions of Evil. They're hell bent on 1. Evil and 2. Recruiting evildoers. They, uh, kind of larp a lot. No judgements, ok?
Requested and almost got into flavor traitors 1.0, but I dunno what happened but they never made it in. They're suggesting a total classic gimmick: Buy a syndicate headset, meet up with other evildoers, and get shot by them and looted! Which I've been doing and loving since 2015.
* Champions of Evil + (Plus sorts the traitor flavor json and global lists)
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
* SM: Randomly damage/heal on dusting a Clown (#62178)
When the SM dusts a true Clown (HoP assignment doesn't count), it randomly takes from -300 to 300 damage.
* SM: Randomly damage/heal on dusting a Clown
Co-authored-by: esainane <esainane+github@gmail.com>
* Replaces the Mafia button with the Minigames button. Adds tgui panels for selecting minigames and for CTF (#61638)
This PR replaces the Mafia button on the observer HUD with a minigames button that allows you to access both CTF and Mafia.
It also adds a CTF menu that allows you to view current scores, players needed to start a game, and joining a ctf game without needing to move to the spawner.
Co-authored-by: Jared-Fogle <35135081+Mothblocks@ users.noreply.github.com>
* Replaces the Mafia button with the Minigames button. Adds tgui panels for selecting minigames and for CTF
Co-authored-by: NamelessFairy <40036527+NamelessFairy@users.noreply.github.com>
Co-authored-by: Jared-Fogle <35135081+Mothblocks@ users.noreply.github.com>
* Adds a new achievement and command report for cultists obliterating Centcom's shuttle corps (#61566)
* Adds a new achievement and command report for cultists obliterating Centcom's shuttle corps
Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
* Nuclear Operatives will now see the nuke codes in memories (#61448)
This adds the ability for the nuclear operatives to check their memories for the nuke code. Memories are the successor to notes, the latter being where the nuke code was stored before. Many thanks to tralezab for helping me make this change. Also shoutout MrDoomBringer for making the messages suck less
* Nuclear Operatives will now see the nuke codes in memories
Co-authored-by: Burgermancoding <79515258+Burgermancoding@users.noreply.github.com>