Commit Graph

12420 Commits

Author SHA1 Message Date
SkyratBot
fbed5fa6a6 [MIRROR] Cleans up rat related features and makes Regal Ratking a rare spawn from mouse migration event. (#1195)
* Cleans up rat related features and makes Regal Ratking a rare spawn from mouse migration event. (#54191)

* Cleans up rat related features and makes Regal Ratking a rare spawn from mouse migration event.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-10-07 23:25:50 +02:00
SkyratBot
d40b8e5f0c [MIRROR] Orbit Menu: Add Auto-Observe mode! Refresh button! Alive/Ghost Counters! No more [ghost] tag! (#1186)
* Orbit Menu: Auto-Observe mode, Refresh button, Alive/Ghost counters (#54031)

Observe, Refresh, alive/ghost count, and no more [ghost]

Apply suggestions from mr jaredfogle

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
mister jaredfogle

yes? he built? tgui it

* Orbit Menu: Add Auto-Observe mode! Refresh button! Alive/Ghost Counters! No more [ghost] tag!

Co-authored-by: Emmanuel S <mrdoomboyo@gmail.com>
2020-10-07 20:39:29 +02:00
SkyratBot
35cbcf8a8b [MIRROR] replaces a cursed proc in trauma code with a blessed signal (#1184)
* replaces a cursed proc in trauma code with a blessed signal (#54208)

code: some cursed snowflake proc call now uses a blessed signal in trauma code

* replaces a cursed proc in trauma code with a blessed signal

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-10-07 15:58:16 +02:00
SkyratBot
74988557f1 [MIRROR] Sign language fixes (#1165)
* Sign language fixes (#53890)

If your hands are full, you make a visual attempt to sign, so others know you at least tried. If you have no hands, you simply cannot sign at all.
Having one arm gone and the other full properly makes one unable to sign
Runechat!
Uses TRAIT_HANDS_BLOCKED now
Any organ with ORGAN_UNREMOVABLE as a flag is no longer removed by aheals or full heals. Currently this only affects tied tongues, as no other organ really has that flag yet.

If you can't sign from your hands being full, you won't stand there silently staring at whoever you try to talk to.
People will actually see that you can't sign thanks to runechat
I finally fixed sign language for lings & xenobio mains

Co-authored-by: Rohesie <rohesie@ gmail.com>

* Sign language fixes

Co-authored-by: Wallemations <66052067+Wallemations@users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@ gmail.com>
2020-10-06 15:37:37 +02:00
SkyratBot
b1d52422be [MIRROR] Fixes a rare interaction between mice by assigning a proper subtype. (#1156)
* Fixes a rare interaction between mice by assigning a proper subtype. (#54157)

* Fixes a rare interaction between mice by assigning a proper subtype.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-10-04 23:37:51 +02:00
SkyratBot
391cb8cb28 [MIRROR] Thick material check fix (#1154)
* Thick material check fix (#54165)

Thick material checks (like syringes and such) are now applied on a bodypart by bodypart basis, rather than just depending on your suit.

* Thick material check fix

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-04 23:36:30 +02:00
SkyratBot
3b7068de61 [MIRROR] Mobility refactor: UI, pull and lying down edition (#1148)
* Mobility refactor: UI, pull and lying down edition

* Update living.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-04 20:03:31 +02:00
SkyratBot
cab50f9c52 [MIRROR] Adds Shuttle 667 as a buyable shuttle for dispelling a cult rune (#1150)
* Adds Shuttle 667 as a buyable shuttle for dispelling a cult rune (#53975)

* Adds Shuttle 667 as a buyable shuttle for dispelling a cult rune

* Add stasis beds

* Fix forcefields going away, leading to hull breaches

* Use set instead of list

* Use subtype for forcefield walls

* Adds Shuttle 667 as a buyable shuttle for dispelling a cult rune

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-10-04 15:24:15 +02:00
SkyratBot
fb51202dda [MIRROR] changes your cursor to an eye when you are holding shift to indicate you will examine (#1124)
* changes your cursor to an eye when you are holding shift to indicate you will examine (#54083)

* changes your cursor to an eye when you are holding shift to indicate you will examine

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-10-03 02:31:19 +02:00
SkyratBot
ec5324bc1a [MIRROR] [READY] Highlander mode now includes silicons (#1122)
* Merge pull request #53702 from zxaber/kiltborg

[READY] Highlander mode now includes silicons

* [READY] Highlander mode now includes silicons

Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>
2020-10-02 19:10:58 +02:00
SkyratBot
15e01641fe [MIRROR] After 2 long years, shades are zoomers again (#1121)
* Merge pull request #54060 from ATH1909/zoomies

After 2 long years, shades are zoomers again

* After 2 long years, shades are zoomers again

Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>
2020-10-02 19:10:34 +02:00
SkyratBot
4e36843f8c [MIRROR] More deletion cleanup (#1112)
* More deletion cleanup (#53681)

- Observer mobs not delling correctly
- AI delling basically nothing
- pods not delling glow effect
- minor slime cleanup

* More deletion cleanup

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
2020-10-02 14:57:29 +02:00
Gandalf
8f9d2a6b10 Loudsay and font formatting. [SEMI-MODULAR] (#1033)
* aaaa

* Update readme.md

* undo tickets

* Update adminpm.dm

* Update admin_verbs.dm

* sss
2020-10-01 03:00:00 +02:00
Azarak
7ff2637cd4 [SEMI-MODULAR] Species examine + custom species naming + small fix to the drakehead (#1091)
* Species examine + custom species + fix

* Update examine.dm
2020-10-01 00:30:10 +01:00
SkyratBot
ada67ac929 [MIRROR] Ports soup, snacks, icecream, salads and meat to newfood (#1074)
* Ports soup, snacks, icecream, salads and meat to newfood (#54028)

Ports soup, snacks, icecream, salads and meat to newfood

* Ports soup, snacks, icecream, salads and meat to newfood

* Update true_changeling.dm

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-30 14:37:15 +02:00
SkyratBot
9690efd842 [MIRROR] Fixes up addictions reporting on scanners, and admin full heal (#1073)
* Fixes up addictions reporting on scanners, and admin full heal (#54056)

* Fixes up addictions reporting on scanners, and admin full heal

Co-authored-by: NightRed <nightred@gmail.com>
2020-09-30 03:44:20 +01:00
SkyratBot
8a7d6db3e2 [MIRROR] Fixes visual bugs with mothpeople markings (#1063)
* Fixes visual bugs with mothpeople markings (#54051)

* Fixes visual bugs with mothpeople markings

* Moff time

* Update body_marking_sets.dm

Co-authored-by: ArcaneDefence <51932756+ArcaneDefence@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-30 02:05:11 +02:00
Azarak
dcd8d0b0b3 [NON-MODULAR] Can't use direct radio implements if you can't use items (cant radio while cuffed, stunned) (#1054)
* raydoo

* Update living_say.dm

* Update living_say.dm
2020-09-30 00:46:19 +01:00
Azarak
d03012be47 Temporary flavor text (#1057) 2020-09-29 23:02:52 +01:00
SkyratBot
b96909fb02 [MIRROR] [READY] Refactor icon smoothing to use 8-bit bitmasking (#1053)
* Merge pull request #53906 from Rohesie/smoothing

[READY] Refactor icon smoothing to use 8-bit bitmasking

* [READY] Refactor icon smoothing to use 8-bit bitmasking

Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>
2020-09-29 22:55:58 +01:00
SkyratBot
5189cb79bb [MIRROR] Fixes linter issue (#1058)
* Merge pull request #54044 from kriskog/linter

Fixes linter issue

* Fixes linter issue

Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>
2020-09-29 22:52:42 +01:00
SkyratBot
9be3a7b8f6 [MIRROR] Moblity refactor: hands blocked and restrained edition. (#1051)
* Moblity refactor: hands blocked and restrained edition.

* Update carbon_defense.dm

* Update emotes.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-29 13:57:02 +02:00
SkyratBot
ced0a88007 [MIRROR] Turns simple mob vars into string lists and fixes string assoc lists (#1047)
* Merge pull request #53937 from Rohesie/damage

Turns simple mob vars into string lists and fixes string assoc lists

* Turns simple mob vars into string lists and fixes string assoc lists

Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>
2020-09-29 12:35:03 +02:00
SkyratBot
55e3dbcb5e [MIRROR] Scales ethereal power capacity and interactions upwards (#1039)
* Scales ethereal power capacity and interactions upwards  (#53984)

Basically, all ethereal charge capacity and interactions have been scaled upwards by 20x.

Power wise, ethereals now hold up to 3000, with the max safe threshold being 2000. For reference, upgraded powercells can hold 2500, with high capacity holding 10K).

All appropriate values have been tweaked to match this change. There shouldn't be ANY sort of noticeable difference in game, aside from power sources depleting faster, and a few values which I decided to tweak for balance reasons. They are: power cell draining time is 1.5 seconds longer, and light draining time is 0.5 shorter. Also, draining cells has less of a punishment multiplier upon the cell now, (originally, the the cell lost 33x as much as you received. now its 12x). (to avoid returning to this in why its good, I did this because now that ethereals are capable of holding more, I can afford to have less of a punishment, while still maintaining a reasonable level of punishment).

Also some minor code and grammar improvements.

* Scales ethereal power capacity and interactions upwards

Co-authored-by: wesoda25 <37246588+wesoda25@users.noreply.github.com>
2020-09-29 12:26:35 +02:00
SkyratBot
1766d87b57 [MIRROR] Reimagines Venus Human Traps (#1036)
* Reimagines Venus Human Traps (#53880)

Venus human traps now have a new sprite, new sprite for their bud, new sprite for their vines, their bud has icons according to how grown it is, they get sounds for hitting, getting hit, and dying.

oh yeah and I renamed the path flower_bud_enemy >flower_bud

* Reimagines Venus Human Traps

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2020-09-29 12:25:13 +02:00
Azarak
6eef1d8849 [SEMI-MODULAR] CUSTOMIZATION - Modular Augmentation system (#1000)
* limbs finished

* only styles left

* STYLESzz

* a

* UI tweaks

* more UI tweak

* Update preferences.dm

* cyborg limbs 2 stronk

* Validation

* aa

* Render key fix
2020-09-27 22:38:19 +01:00
Azarak
7818dac725 [SEMI-MODULAR] PIXEL-SHIFTING module (#870)
* sif

* Update pixel_shift.dm

* Refactor

* Update code/modules/mob/mob_movement.dm

Co-authored-by: Azarak <azarak10@gmail.com>

* Update modular_skyrat/modules/pixel_shift/code/pixel_shift.dm

Co-authored-by: Azarak <azarak10@gmail.com>

* Update modular_skyrat/modules/pixel_shift/code/pixel_shift.dm

Co-authored-by: Azarak <azarak10@gmail.com>

* oops

* Update modular_skyrat/modules/pixel_shift/code/pixel_shift.dm

Co-authored-by: Azarak <azarak10@gmail.com>

* Update modular_skyrat/modules/pixel_shift/code/pixel_shift.dm

Co-authored-by: Azarak <azarak10@gmail.com>

* Update modular_skyrat/modules/pixel_shift/code/pixel_shift.dm

Co-authored-by: Azarak <azarak10@gmail.com>

* Update mob_movement.dm

* fuckywucky

* omg

* aaaaaaaaaa

* Update mob_movement.dm

* Update modular_skyrat/modules/pixel_shift/code/pixel_shift.dm

Co-authored-by: Azarak <azarak10@gmail.com>

* Update modular_skyrat/modules/pixel_shift/code/pixel_shift.dm

Co-authored-by: Azarak <azarak10@gmail.com>

* Update modular_skyrat/modules/pixel_shift/code/pixel_shift.dm

Co-authored-by: Azarak <azarak10@gmail.com>

* Update pixel_shift.dm

Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-09-27 23:37:37 +02:00
Gandalf
5720f7075e WAGGIES [SUPER IMPORTANT] [SEMI-MODULAR] (#1003)
* WAGGIES

* WAGGIES VERSION 2

* aaaaa

* Update carbon_defense.dm

* Update carbon_defense.dm

* Update modular_skyrat/master_files/code/datums/traits/neutral.dm

Co-authored-by: Azarak <azarak10@gmail.com>

* Update carbon_defense.dm

Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-27 13:19:42 +02:00
SkyratBot
e1a009ce06 [MIRROR] Orbit menu checks ghosts recursively, ghosts have orbit counters (#1004)
* Orbit menu checks ghosts recursively, ghosts have orbit counters (#53826)

* Recursive Orbit Checker

UI change

len -> length()

Rebuild tgui

another len -> length()

* tgui

* Orbit menu checks ghosts recursively, ghosts have orbit counters

Co-authored-by: Emmanuel S <mrdoomboyo@gmail.com>
2020-09-27 00:41:14 +01:00
SkyratBot
98568e191a [MIRROR] Enforce preserving parent proc return values across ui_act call stacks (#999)
* Enforce preserving parent proc return values across ui_act call stacks (#53964)

All ui_act procs should call parent by default. All procs should preserve the value of the parent proc when it's TRUTHY and pass it down the call stack. No UI should be interactible when its flags or state indicate it should not be, except when explicity overriden by child procs intentionally disregarding parent return values to achieve a specific goal.

* Enforce preserving parent proc return values across ui_act call stacks

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-26 17:17:59 +02:00
SkyratBot
c2b9ae595a [MIRROR] Fixes a runtime with borg tablets when borgs get created. (#994)
* Fixes a runtime with borg tablets when borgs get created. (#53953)

* Fixes a runtime with borg tablets when borgs get created.

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
2020-09-26 16:21:17 +02:00
SkyratBot
4e683e25a2 [MIRROR] Minor refactor to space dragon code to fix various bugs and issues (#988)
* Minor refactor to space dragon code to fix various bugs and issues (#53944)

* Minor refactor to space dragon code to fix various bugs and issues

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-26 10:41:41 +02:00
SkyratBot
621a822227 [MIRROR] Separates mothpeople antennae into a mutant bodypart (#976)
* Separates mothpeople antennae into a mutant bodypart

* we

* Update moth_wings.dmi

Co-authored-by: ArcaneDefence <51932756+ArcaneDefence@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-25 14:38:52 +02:00
SkyratBot
13b96bfe01 [MIRROR] Rebalances space loot and space exploration (#981)
* Rebalances space loot and space exploration (#53916)

* Rebalances space loot and space exploration

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-25 14:34:13 +02:00
SkyratBot
dbafac7ee4 [MIRROR] Makes freerunning quirk prevent falling damage from short falls (#972)
* Merge pull request #53822 from Mickyan/freefalling

Makes freerunning quirk prevent falling damage from short falls

* Makes freerunning quirk prevent falling damage from short falls

Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
2020-09-25 13:38:32 +02:00
SkyratBot
dcc063700f [MIRROR] Clears up issues moods and alerts on gain of NOBREATH (#968)
* Clears up issues moods and alerts on gain of NOBREATH (#53908)

Fixes up the gain of the NOBREATH trait to clear breath related moods and alerts.
Added a godmode fix up for humans also.

* Clears up issues moods and alerts on gain of NOBREATH

Co-authored-by: NightRed <nightred@gmail.com>
2020-09-24 20:34:00 +02:00
SkyratBot
e24a230db3 [MIRROR] Buffs Gravitokinetic Stands a bit (#962)
* Buffs Gravitokinetic Stands a bit (#53884)

Gravitokinetic stands now give their user an immunity to their own gravity, and cannot apply it to their user.

Gravitokinetic stands now send out heavier gravity. Gravity applied to turfs will now damage lightly, gravity applied to people will damage twice as fast.

* Buffs Gravitokinetic Stands a bit

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2020-09-24 20:32:03 +02:00
SkyratBot
fd11d35489 [MIRROR] Adds borg tablets, and RoboTact as a borg self-management app (#959)
* tgui: Borg tablets and RoboTact as a borg self-management app (#53373)

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* take one

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* part 2

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* part three I think

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* who even knows what step I'm on anymore

* and another one

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* PR time

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* Forward Progress

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* Merge remote-tracking branch 'upstream/master' into SiliScreen

* more foward progress

* RoboTact

* bad tab

* Improvements all around

Plus some changes to vis_overlay to allow for color

* Lights and things

* borg network card

borg tablets lose networking when borg is locked or has no power

* hud changes

not done yet, but getting close

* better modPC screen button

* updoot

* more useful colors

* linter

* Do I finally get a green ✓

* better law sync catching

* hate linters

Co-authored-by: Changelogs <action@ github.com>

* Adds borg tablets, and RoboTact as a borg self-management app

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
Co-authored-by: Changelogs <action@ github.com>
2020-09-24 20:29:31 +02:00
SkyratBot
c935c05b83 [MIRROR] HERETICS: Balancing Mega patch - Changes to ash, flesh ascension and much more!. (#954)
* HERETICS: Balancing Mega patch - Changes to ash, flesh ascension and much more!.  (#53655)

* HERETICS: Balancing Mega patch - Changes to ash, flesh ascension and much more!.

Co-authored-by: EdgeLordExe <42111655+EdgeLordExe@users.noreply.github.com>
2020-09-24 20:25:26 +02:00
SkyratBot
dd1504d11a [MIRROR] Fix two issues relating to stating laws (#953)
* Fix two issues relating to stating laws (#53827)

Issue 1: When your laws change in the middle of stating laws, things can get weird due to this being a proc that sleeps and may end stating early or some other undesired behaviour.
Issue 2: Issue's 1 behaviour can also runtime.

This caches all relevant vars when a law state starts so that it can continue uninterrupted and as expected.

This seemed the simplest solution and was a concept suggested by a couple of other maintainers. My implementation may be utterly terrible though, so please review.

* Fix two issues relating to stating laws

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-24 20:24:28 +02:00
SkyratBot
f0b4505628 [MIRROR] Adds icon_living states to cytology unique mobs (#944)
* Adds icon_living states to cytology unique mobs (#53905)

* Adds icon_living states to cytology unique mobs

Co-authored-by: ArcaneDefence <51932756+ArcaneDefence@users.noreply.github.com>
2020-09-23 21:47:45 +01:00
Azarak
f3ee84bb8a Fixes black character customization preview (#947)
* Fixes black character customization

* Update new_player.dm
2020-09-23 21:46:31 +01:00
SkyratBot
ec28f27bf8 [MIRROR] Fix broken dmdoc crosslinks (#933)
* Fix broken dmdoc crosslinks

* Update species.dm

Co-authored-by: Tad Hardesty <tad@platymuus.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-23 15:14:45 +02:00
SkyratBot
96d5d8a319 [MIRROR] Fix verbs tab not getting updated in certain instances (#937)
* Fix verbs tab not getting updated in certain instances (#53876)

There are a number of methods of assuming direct control of mobs or giving other players direct control. I have made sure these now appropriately update verbs.

Shamelessly ripped the functionality from /mob/dead/observer/verb/reenter_corpse() - It seemed to do what I wanted to accomplish in the same context.

I couldn't find any other method to refresh the verbs tab.

* Fix verbs tab not getting updated in certain instances

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-23 13:55:50 +01:00
SkyratBot
b927ee3fe8 [MIRROR] Show a message when you are unable to succumb (#939)
* Show a message when you are unable to succumb (#53753)

Show a message when you are unable to succumb.
This way you know why the command failed.

* Show a message when you are unable to succumb

Co-authored-by: NightRed <nightred@gmail.com>
2020-09-23 14:55:41 +02:00
SkyratBot
b5b151adcd [MIRROR] Fixes projectile impacts + messages, embedding, adds deployable landmines (#930)
* Fixes projectile impacts + messages, embedding, adds deployable landmines (#53436)

* icon and alert anim

* hmm

* projectile and embed fixes

* cap mine

* clean up, fix some issues with projectile embeds

* light

* doc

* icon

* awkward

* icon again

* Fixes projectile impacts + messages, embedding, adds deployable landmines

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2020-09-23 14:45:02 +02:00
SkyratBot
b52dcb5801 [MIRROR] Mecha medical and other_equipment refactor (#926)
* Mecha medical and other_equipment refactor (#53637)

* Mecha medical and other_equipment refactor

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
2020-09-23 14:42:20 +02:00
SkyratBot
7979f4d1b0 [MIRROR] Fully removes devil and affiliated shitcode (#922)
* Fully removes devil and affiliated shitcode (#53612)

Its all over the place, messy, and overall a bad enough gamemode to be removed from rotation.
A rework would have to tear out everything as is so there is no reason to allow the shitcode to live beyond tripping up everything.

* Fully removes devil and affiliated shitcode

* weh

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-23 10:00:29 +01:00
SkyratBot
aa772eb2c7 [MIRROR] adds headpatting (#924)
* Merge pull request #53855 from imsxz/twaticus

About The Pull Request
i made a PR just like this like a year or 2 ago and it got closed under dubious circumstances, especially since it had more upvotes than downvotes. this is a feature that the community wants. it is a 5 line change PR, not much to note on it, very simple.

Why It's Good For The Game
/tg/ is lacking in roleplay tailored mechanics and instead relies on the good graces of the players to interact politely with each other.

Changelog
🆑 imsxz
add: you can now pat carbon mobs on the head.
/🆑

* adds headpatting

Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
2020-09-23 06:56:14 +02:00
SkyratBot
453c775b48 [MIRROR] Flower Buds now have a countdown for ghosts for when they're going to hatch (#923)
* Flower Buds now have a countdown for ghosts for when they're going to hatch (#53648)

They're two minute timers with no indication, which makes kudzu kinda annoying to spectate.

* Flower Buds now have a countdown for ghosts for when they're going to hatch

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2020-09-23 02:14:52 +01:00