Enables NTSL to read and set four radio span classes to messages.
Also enables NTSL to set each of the say modification verbs to custom
values.
-Broadcast() proc of NTSL now accepts 5 additional parameters - spans
and each of the Say verbs.
* Added admin warning messages for the recursion limit.
* Made the admin warnings only appear for every new program that is loaded, and not for everytime the script runs.
* Made the preset servers set their names to their ID.
-Adds a Service headset channel, given to the botanists, barman, and chef. The HoP also gets the service channel on his headset.
Note: The Service Preset Server will have to be added to Telecomms on the map before the channel is usable. I'll put up the map when/if this gets merged.
* The server will not warn admins when empty code is being compiled, but it will still log everywhere else.
* Empty code will have no compile time.
* Removed NTSL broadcasting the names in italics if the name is unknown. This was causing issues and it was a very minor feature.
* Placed some duplicated code into a proc, for the IDE verbs.
- Added a GetCleanVar to be used when getting a global variable to use inside the game code, it will sanitize() the variable if the compare argument is not equal to it; the compare argument should used to see if NTSL has changed the value.
- Added a sanitize_data proc for the signal datum. It will sanitize all the data using strip_html_simple().
- Facehuggers will now let you open the bag even if you're wearing facehugger proof gear.
- Added some sanitizing to signal().
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5756 316c924e-a436-60f5-8080-3fe189b3f50e
- Turned down cache lifespan to 1. This will help the server when it has to constantly have people download the resource files and the dynamic cache.
- I was seriously upset about the server room in the new telecomms not being airless. As Kor allowed anyone to make the room airless, I did so. It shouldn't be a room anyone can walk into without the necessary equipment. (It also would give void suits a reason)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5742 316c924e-a436-60f5-8080-3fe189b3f50e
- Added some garbage collecting procs for NTSL.
- APCs now have its missing status text, for the wire interface.
- Clicking on a hand HUD slot, while the hand is actively selected, will make the item being held call attack_self().
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5715 316c924e-a436-60f5-8080-3fe189b3f50e
- You can now send signals with signal(freq, code). Added a cooldown to limit spamming.
- You can now use "elseif" in your scripts to create a chain.
- You can now use "return" in the global scope to end the script from running.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5701 316c924e-a436-60f5-8080-3fe189b3f50e
- Increased the allowed w_class things in secure briefcases. Equalized the amount of stuff you can put in a briefcase with the backpack.
- The staff of animation will turn animations onto their side, if they were created by a different user.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5658 316c924e-a436-60f5-8080-3fe189b3f50e
-Changed the broadcast function using a precreated human. The human would still be existing and a new one was created for every use of the broadcast. Garbage collecting it was almost impossible and deleting it everytime a broadcast is made would be laggy so I modified the broadcast code to not need a mob reference.
-Added some checks in the events.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5477 316c924e-a436-60f5-8080-3fe189b3f50e
Logging for scripts.
A non-recursive replacetext function.
-Fixed an issue with the broadcast() function for NTSL, it will now properly broadcast again.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5462 316c924e-a436-60f5-8080-3fe189b3f50e
>dd_replacetext and dd_replacetext_case are now replacetext and replacetextEx respectively.
>replacetext and replacetextEx works using strings only; it doesn't convert it into a list and then back into a string.
Fixes some dumb-dumbs in textlist and text2listEx
> "<" where there should be a "<="
> no else case for when the separator is longer than the text (causing empty lists to be returned)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4971 316c924e-a436-60f5-8080-3fe189b3f50e
>Replaced dd_text2list, dd_text2listcase, tg_text2listcase and tg_text2list with text2list and text2listEx. text2list will return a list of each and every character in the string if you set separator=""
>added return_file_text(filepath) which returns text from a file after doing some checks: does the file exist? is the file empty? It prints helpful error messages to the world.log if it runs into problems
>Replaced dd_file2list(filepath, seperator) with file2list(filepath, seperator). It just calls text2list(return_file_text(filepath), seperator). rather than copypasta
>Replaced time_stamp() so it's not as retarded
>Lots of the world setup stuff uses file2list now, rather than file2text -> sanity -> text2list
>Added error() warning() testing() procs. These print messages to world.log with a prefix. e.g. ## ERROR: msg.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4948 316c924e-a436-60f5-8080-3fe189b3f50e
-Made the telecommunication server and NTSL broadcast more robust so that having a HUB is an option, if someone decides to create their own network.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4325 316c924e-a436-60f5-8080-3fe189b3f50e
- The alarm needed some more userfriendlyness:
* Spelling sorted
* Turning off PANIC SYPHON now sets scrubbers to scrubbing (default) instead of off.
* Instead of the stupid timeout and VENT NOT FOUND HURRDURR they will just get removed from the list. They were clogging that vent list up as fuck
* Vents pressure settings now have an extra href which resets the vent to ONE_ATMOSPHERE kPa (101.32 or whatever it is)
- The "Outlet position is obstructed" error message when opening exofab now only appears if the turf to south is obstructed, not to east like before.
- AI Modules use attack_self instead of attack_hand
- Fixed chatspam with reverse() and made the explode function use the builtin ss13 one instead of my custom, it proved to be faster.
- Added my self to the changelog, because I can!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3367 316c924e-a436-60f5-8080-3fe189b3f50e
Changed the energy gun sprites to a better-looking version, made by Khodoque!
More work on NTSL. Including the ability to create comments by using // and /* insert comment here */.
Removed the traffic control machine from telecomms, as requested by Urist. NTSL is still a work in progress, and needs to be completely fool-proof before players can get anywhere near it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3252 316c924e-a436-60f5-8080-3fe189b3f50e
You can now properly sleep without waking up every half a second.
Work on footprints. There are now different kinds of footprints, and different blood makes different colored prints. Animals leave pawprints, humans leave footprints, aliens leave big claw prints.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3242 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes universal recoders using fix from bs12
Adds a sanity check to telecoms
Sets coder.bad to zero (or at least deincrements it!) and uploads the map that fixes telecom turret access
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3213 316c924e-a436-60f5-8080-3fe189b3f50e