Commit Graph

457 Commits

Author SHA1 Message Date
Cyprex
59b587131a Merge from upstream 2023-03-03 19:22:13 +01:00
yourdoom9898
e03da3958b Re-adds Medical Borg pinpointer (#63) 2023-03-02 18:43:31 +01:00
Bloop
ab6db14578 [SEMI-MODULAR] Fixed Vox clowns not spawning with their job masks, added some job-related vox gas masks with new filters, and a misc balaclava fix (#18614)
* Vox clowns and mimes now spawn with their masks, added gas mask filters for vox

Fixed vox clowns and mimes not spawning with their job-related masks.

Added said job related masks.

* Moved the gas masks out from breath and into gasmask.dm

* Fixes unused proc from tg that is used on Skyrat

give_important_for_life() proc is a cleaner way to do the vox outfit-giving but I noticed it was not working. The proc itself was bugged, fixed it.

* Update species.dm

* Revert "Update species.dm"

This reverts commit 5b737965f573258211dc219fb6399284cdee8749.

* Revert "Fixes unused proc from tg that is used on Skyrat"

This reverts commit 3d8219a347cee0c17e99d4de32f5ebb3d70585cb.

* Fixes give_important_for_life() proc

give_important_for_life() proc is a cleaner way to do the vox outfit-giving but I noticed it was not working. The proc itself was bugged, fixed it.

* revert skyrat edit, wait for upstream PR to merge

* Fixes potential issue with null jobs, handle vox outfits properly for 'other vox'

* Removed gas filtering flags on the clown and mime masks

* Fixes a balaclava that made you go bald

* Created missing sprites for the alternate versions

Now you can change the style with the radial menu

* ocd edit

* No longer needed as it is handled within equip

* Merge conflict update..

* No longer needed after the update to equipOutfit

Opening internals in hand slots is now done automatically there #19054
2023-02-10 14:27:57 +00:00
Pinta
75692d71e6 [MODULAR] Replacces the NIFSoft Vendor with a PDA app (#18955)
* start

* It's now a PDA app

* Update nifsoft_catalog.dm

* nice

* 🦀

* NIF GHOST BOX NIF GHOST BOX

* price updates

* whoops

* Update modular_skyrat/modules/modular_implants/code/nifs.dm

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* Update modular_skyrat/modules/modular_implants/code/nifs.dm

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* Update nifsoft_catalog.dm

* a

* Update wardrobes.dm

* Update wardrobes.dm

* Update nifsoft_catalog.dm

* Update NtosNifsoftCatalog.js

* Update modular_skyrat/modules/modular_implants/code/nifsoft_catalog.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update wardrobes.dm

* Update nifsoft_catalog.dm

* Update wardrobes.dm

---------

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2023-02-08 02:31:00 +00:00
SkyratBot
ce40d90888 [MIRROR] Add clown firing pin to techweb [MDB IGNORE] (#19013)
Add clown firing pin to techweb (#72930)

## About The Pull Request
This adds the clown firing pin to the `Clown Technology` node.

## Why It's Good For The Game

Clown technode should have all the funny clown items. The firing pin is
something you get from cargo, but I think it's okay to have it as a
techweb item since it requires `bananium` which is one of the rarest
ores in the game.

## Changelog
🆑
qol: Add clown firing pin to techweb
/🆑

Co-authored-by: Tim <timothymtorres@gmail.com>
2023-01-31 02:14:38 +00:00
SkyratBot
b652076529 [MIRROR] Add mining scanners to techweb [MDB IGNORE] (#19010)
Add mining scanners to techweb (#72931)

## About The Pull Request
This adds basic mining scanners to the `Mining Technology` node

## Why It's Good For The Game

A mining scanner is a basic tool, much like mesons or a bag.

It should be available to any person who wishes to mine for ore. There
are a limited number of them on the station that can run out and this is
a good way to encourage more people to mine since it's apart of the
basic kit.

## Changelog
🆑
qol: Add mining scanners to techweb
/🆑

Co-authored-by: Tim <timothymtorres@gmail.com>
2023-01-31 02:13:55 +00:00
SkyratBot
7f87f5067d [MIRROR] Adds the universal scanner to lathes [MDB IGNORE] (#19044)
Adds the universal scanner to lathes (#73006)

## About The Pull Request
Adds the basic tool back to autolathes and cargo protolathe
This was in the game before #70314 so I think it's a fix more than an
addition, but whatever
## Why It's Good For The Game
Sometimes I like to sell things from custom vendors and I don't want to
have to hunt down a roundstart cargonian just to get a price tagger.
## Changelog
🆑
add: You can print universal scanners (export scanners, price taggers,
sales taggers) from the lathe again
/🆑

---------

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2023-01-31 02:11:18 +00:00
SkyratBot
3a2dc61acb [MIRROR] Add advanced fire extinguisher to techweb [MDB IGNORE] (#19011)
Add advanced fire extinguisher to techweb (#72933)

## About The Pull Request
This adds the advanced fire extinguisher to the `Experimental Tools`
node.

## Why It's Good For The Game

There are several advanced engineering tools in this node. This is an
item that is considered a better version of a regular fire extinguisher
for atmos techs. It makes sense to put this with the other upgraded
tools in techweb, since ya know, it's technically an advanced version.
It does spawn empty, so it needs to be refilled with a foam tank
dispenser.

## Changelog
🆑
qol: Add advanced fire extinguisher to techweb
/🆑

Co-authored-by: Tim <timothymtorres@gmail.com>
2023-01-29 02:13:15 +00:00
SkyratBot
3954fd1a94 [MIRROR] Adds the 2 new components to the techweb [MDB IGNORE] (#18953)
Adds the 2 new components to the techweb (#72910)

## About The Pull Request

Adds the 2 new components I made in my prior PR to the basic circuit
research

also fix an issue with associative pick list

## Why It's Good For The Game

 Being able to print them would be usefull

Reason I didn't notice was properly since I ran on debug station and it
never crossed my mind that they where research thingy

## Changelog
🆑
fix: You can print the new list pick and associative list pick
components
fix: Associative list pick works as intended now
/🆑

Co-authored-by: Autisem <36102060+Autisem@users.noreply.github.com>
2023-01-26 14:29:38 -05:00
Pinta
ae198af4d9 [MOSTLY MODULAR] NIFs (#18349)
* Revert "Merge remote-tracking branch 'upstream/master' into NIFs"

This reverts commit c2aea213fd400f9d6d12d955340cb0e7d2f9c36f, reversing
changes made to 1bb613b64a603c280abec40d9c82fde69248b196.

* Revert "Revert "Merge remote-tracking branch 'upstream/master' into NIFs""

This reverts commit 10a6f906f70857cfffd9ddef7b609fecc21da902.

* we don't need this (for right now)

* Update nifsoft_shop.dm

* new nif models

* Update nif_implants.dm

* we now have items

* nice

* logging and removers

* Update nifs.dm

* nif repair surgery

* death durability loss and EMPs

* more messages and NIF TGUI fix

* polish

* debug NIF and soulcatcher polish

* new phone action sprite

* NIFs for ghost roles

* Better EMP

* this doesn't really have a good reason to be here.

* lore

* Update modular_skyrat/modules/modular_implants/code/nifsofts/shapeshifter.dm

Co-authored-by: Nerevar <12636964+Nerev4r@users.noreply.github.com>

* Update modular_skyrat/modules/modular_implants/code/nifsofts/shapeshifter.dm

Co-authored-by: Nerevar <12636964+Nerev4r@users.noreply.github.com>

* Update code/controllers/subsystem/ticker.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update nif_implants.dm

* a

* Apply suggestions from code review

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update nifs_tgui.dm

* Update modular_skyrat/modules/modular_implants/code/nifsofts/hivemind.dm

* Update modular_skyrat/modules/modular_implants/code/nifsofts/shapeshifter.dm

* Update modular_skyrat/modules/modular_implants/code/nifsofts/shapeshifter.dm

* Apply suggestions from code review

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* fixes an oversight

* Apply suggestions from code review

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* that wouldn't be good

* Update packs.dm

* Update nifs.dm

* Update nif_implants.dm

* Update nifs.dm

* Update nifs.dm

* Update nifs.dm

* Update nifs.dm

* Update misc_devices.dm

* Update dualboot.dm

* Update CentCom_skyrat_z2.dmm

* Update CentCom_skyrat_z2.dmm

* Update hivemind.dm

* Apply suggestions from code review

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* Update packs.dm

* Update prop_summoner.dm

* Update shapeshifter.dm

* Update packs.dm

* Update nif_presistance.dm

* Update prop_summoner.dm

* Update dualboot.dm

* Apply suggestions from code review

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Tastyfish <crazychris32@gmail.com>

* static data

* Update persistence.dm

* Update persistence.dm

* Update persistence.dm

* uhoh

* Update nif_presistance.dm

* Update nifs.dm

* pain

* Revert "pain"

This reverts commit 3adc919f849b68de2ab4245c7db26a02e85bf0c6.

* I don't know why this was in here

* Update nifsofts.dm

* Update nifs.dm

* Update nifs.dm

* Update nifs.dm

* Update nifs.dm

* Update shapeshifter.dm

* Update nifs.dm

* Update nifs.dm

* Update modular_skyrat/modules/modular_implants/code/nifsofts/shapeshifter.dm

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* Update prop_summoner.dm

* Update misc_devices.dm

* Delete BlueShift_upper.dmm

* Update prop_summoner.dm

* Update prop_summoner.dm

* vendor

* R&D

* Update nifsoft_shop.dm

* Update dualboot.dm

* Update NifPanel.js

* Update money_sense.dm

* I'm sorry for what I must do

* Update money_sense.dm

* cost adjustments

* theme

* Update nifsoft_shop.dm

* examine fix

* examine text change

* Money Sense is now a trait

* Revert "Money Sense is now a trait"

This reverts commit 16c124ffb2cb70136abe6eb41b330d389208afa7.

* component

* Update modular_skyrat/modules/modular_implants/code/nifs.dm

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* Update nifs.dm

* Update nifs.dm

* Update nifs.dm

* Update nifs.dm

* Update nifs.dm

* Update nifs.dm

* we do a bit of file moving

* component

* Update nifs.dm

* Update hivemind.dm

* Update hivemind.dm

* Update prop_summoner.dm

* Revert "Merge remote-tracking branch 'upstream/master' into NIFs"

This reverts commit a7f7945eaa9c9ed6f9253b7cb71c6be79f3bf9e9, reversing
changes made to bca1a7f1811d3a82bf253c5a8d70431567c399a7.

* Revert "Merge remote-tracking branch 'upstream/master' into NIFs"

This reverts commit bca1a7f1811d3a82bf253c5a8d70431567c399a7, reversing
changes made to 2559afc7a9737863f7d96494e01216a1ea0f5428.

* Revert "Merge remote-tracking branch 'upstream/master' into NIFs"

This reverts commit e8293971b07a2ffbe61a7e17d5f9ac94b47ef5bc, reversing
changes made to dad4ef7a9ac697d0e887c336bd486c17fb54f2a8.

* whoops

* Revert "Revert "Merge remote-tracking branch 'upstream/master' into NIFs""

This reverts commit c607aca6bc3e55cc724f25fa6e38011b05ebc8c6.

* Revert "Revert "Merge remote-tracking branch 'upstream/master' into NIFs""

This reverts commit b42f89b9c647d845a17732f1caaf1a50dcdd4515.

* Revert "Revert "Merge remote-tracking branch 'upstream/master' into NIFs""

This reverts commit 1d6ffe92bcaa8035f8918dc533870ec4b74ed9a3.

* Apply suggestions from code review

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* fixes things

* Update nifs.dm

* QoL

* no more summoning infinite items

* start of componentization

* Update prop_summoner.dm

* FIRMLY GRASP IT!

* Update prop_summoner.dm

* Update prop_summoner.dm

* Update nifsofts.dm

* Update prop_summoner.dm

* Update nifsoft_shop.dm

* boy, I really hope somebody got fired for that blunder

* Update nif_presistance.dm

* mistakes were made.

* Delete CentCom_skyrat_z2.dmm

* Revert "Delete CentCom_skyrat_z2.dmm"

This reverts commit 8a1cdc4b065246fb07cbaf5461d01565e0ddbe06.

* Update CentCom_skyrat_z2.dmm

* Update CentCom_skyrat_z2.dmm

* It's a solution

* Update CentCom_skyrat_z2.dmm

* Update CentCom_skyrat_z2.dmm

* Update NifPanel.js

* Price changes

* Update nif_presistance.dm

* Such devastation, this was not my intention.

* Woooo!

* Documentation

* cryo fix

* I am sorry to anyone that had a NIF before the persistence change

* Update nif.dm

* I need to figure out why this is happening.

* Apply suggestions from code review

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* a

* Update modular_persistence.dm

* Update modular_persistence.dm

* Update nifs.dm

* Update nifs.dm

* I do the code

* Hopefully this helps

* Update ticker.dm

* Update modular_persistence.dm

* Removes client requirement

* Use brain, much better for allowing persistent organs and similar in the future.

* Did testing, it fucking works now.

* Update mind_linker.dm

* Update misc_devices.dm

* Update misc_devices.dm

* Update nifs_tgui.dm

* Thanks gamers :^)

* a

* Update nifsoft_shop.dm

* Update nifsofts.dm

* Update hivemind.dm

* Update hivemind.dm

* Update prop_summoner.dm

* whoops

* FUUUUCK

* FUCK x2

* this feels like cargo job gear

* stack trace

* roundstart fix

* Update modular_skyrat/modules/modular_implants/code/nifsofts/prop_summoner.dm

Co-authored-by: Cursor <102828457+theselfish@users.noreply.github.com>

* Update modular_persistence.dm

* Update nifs.dm

* Update hivemind.dm

* Update nifs.dm

* vital spelling fix

* whoopsie

* Update nif_persistence.dm

* power_refactor

* durability refactor

* a

* Update nifsofts.dm

* pain

* Update modular_skyrat/modules/modular_implants/code/nifs.dm

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* Update nifsofts.dm

* Update packs.dm

* Update nifs.dm

* Update nifs.dm

Co-authored-by: Nerevar <12636964+Nerev4r@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
Co-authored-by: RimiNosha <riminosha@gmail.com>
Co-authored-by: Cursor <102828457+theselfish@users.noreply.github.com>
2023-01-24 14:27:00 -08:00
Zergspower
1c5549831e The great Unfuckening of all the tech/mechfab categories (#18673)
* Finally Sanity

* Update robot_items.dm

* leftover

* multi-cell oops

* tweak

* suggested

* Match upstream Research category for integrations sake

* Revert "Match upstream Research category for integrations sake"

This reverts commit 5ad819888368c07ee992bc9facf36872a12041fb.

* Fixes Newlines
2023-01-21 16:41:45 -05:00
Zergspower
d92ed5fec6 Adds Prescription Science glasses (#18790)
* Done

* Viro science loadout
2023-01-18 13:29:07 +00:00
SkyratBot
27492ff60d [MIRROR] Autounlock techwebs are shared between machines that use them. [MDB IGNORE] (#18734)
* Autounlock techwebs are shared between machines that use them. (#72515)

## About The Pull Request

Did you know that for every Autolathe, Limbgrower, Biogenerator, ORM,
and Smelter that was built, an entire new techweb was made? The average
round has 2 ORMs (smelters count) if not more from ORM deconstruction
objective, 2 biogenerators, several autolathes and generally 0-1
limbgrower, I think there's more techwebs being created than we need.

Creating a whole techweb was a pretty terrible way to optimize this, so
I made a global list that stores these techwebs. Created on demand,
these autounlocking techwebs now share between the machines that use
them. It also generate all hacked nodes which will be visible if the
machine is hacked, instead of 'researching' them for each hacked
individual machine.

The 'specialized' techweb subtype was removed because its sole purpose
was to allow autounlocking to be a subtype of it. Now autounlocking is
just the direct subtype. I also removed mechfab autounlocking type
because it wasn't used, mechfabs use techwebs directly.

Autolathes and Limbgrowers now locally store 'imported designs' which
are things uploaded from technology disks. Outside of this, the
autounlocking techweb subtype now stores 'hacked designs' which unlocks
when the machine is emagged.
While doing this, I saw ORMs and Biogenerators had disks you can insert
into them, but I did not find anything that can actually be uploaded to
them (I saw Alien Alloys as a possibility, but there's no such disk to
allow uploading this alloy to the machine, and I didn't think an entire
system for 1 single alloy was worth keeping around), so I removed this
unused feature from both machines.

I merged 'Hacked' and 'Emagged' categories because they served the same
purpose, 'hacked' being on hacked autolathes and 'emagged' being on
hacked (emagged) limbgrowers.

Tech disk techwebs (which is created every time a disk is made, however
I hope to change this in the future) into it's own subtype, so admins
understand where its from when looking in VV panel (because I was
confused when I saw them at first).

``autolathe_crafted`` proc was removed because it was entirely unused
too.

Now it looks like this, which I consider an improvement:

![image](https://user-images.githubusercontent.com/53777086/211052875-9215a84d-fb04-450b-a120-4d0316cec6ff.png)

## Why It's Good For The Game

We no longer initialize a brand new techweb for no reason whatsoever.
Each techweb made is making entire lists of experiments and research
papers, all of which is never to be seen in-game and is completely
useless to the player. Cutting down on these techwebs is a good first
step to this needless initializing.

## Changelog

🆑
qol: Removed the tech disk part of the ORM's UI as it was entirely
unused, now it's a little more compact with less scrolling needed.
refactor: Autolathes, Limb growers, Biogenerators, ORMs and Smelters now
share techwebs with other machines of their types, rather than all make
new techwebs each time. This means they only build their nodes once,
including hacked ones. Instead of researching nodes on hacking the
machine, they now show hacked ones depending on if it's hacked.
/🆑

Co-authored-by: Zephyr <12817816+ZephyrTFA@ users.noreply.github.com>

* Autounlock techwebs are shared between machines that use them.

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Zephyr <12817816+ZephyrTFA@ users.noreply.github.com>
2023-01-14 18:54:19 -08:00
SkyratBot
a3d2bc53ae [MIRROR] RTD Rapid Tiling Device [MDB IGNORE] (#18546)
* RTD Rapid Tiling Device

* Update tool_designs.dm

Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2023-01-12 22:15:08 +00:00
SkyratBot
0b751964b0 [MIRROR] Removes gibber showing up twice in the R&D console [MDB IGNORE] (#18219)
* Removes gibber showing up twice in the R&D console (#71988)

## About The Pull Request

Removes the gibber showing up twice in the R&D console, which has likely
been unnoticed for so long because of how similar their sprite is to the
food processor.

## Why It's Good For The Game

Minor bug fix that I found annoying when I noticed it.

## Changelog

🆑
fix: Gibbers no longer show up twice in their techweb node.
/🆑

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Removes gibber showing up twice in the R&D console

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-12-19 18:30:45 +13:00
Dani Glore
3d6e95c8f0 Add: Cybernetic Tongue & Augments Tweak (#17561)
* Add cybernetic tongue organ with new sprite

* Add cybernetic tongue to techweb designs and Augment+ menu. Add changes to tgstation.dme

* Add cybernetic tongue to /datum/techweb_node/cyber_organs

* Update Cybernetic Tongue sprite and description.

* Change cybernetic tongue design to use '4 SECONDS' instead of 40

* Change default organ augment name to 'Default'

* Rename Organic Tongue to Human Tongue

* Change augment limbs and organs to use intended names

* Rename Human tongue augment_item to Organic tongue

* Add defines LIMBS_DEFAULT_NAME and ORGANS_DEFAULT_NAME to limbs_and_markings.dm
2022-12-15 16:41:24 -05:00
SkyratBot
2b800b9a23 [MIRROR] Removes tablets (not PDAs) entirely. [MDB IGNORE] (#17880)
* Removes tablets (not PDAs) entirely.

* contractor changes

* map changes

* Update assistant.dm

* conflicts

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-12-07 01:07:02 +00:00
SkyratBot
3a713d0157 [MIRROR] Mech camera [MDB IGNORE] (#17832)
* Mech camera

* conflicts

* extra hud icons

Co-authored-by: Sealed101 <75863639+Sealed101@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-12-03 14:26:59 -08:00
SkyratBot
7fbcd4901b [MIRROR] New Station Trait: Cybernetic Revolution + Body Purist Quirk [MDB IGNORE] (#17472)
* New Station Trait: Cybernetic Revolution + Body Purist Quirk

* Mirror!

* A hidden lint!

* Properly fixes this, and ensures that it has no impact on the game should it ever be bussed in for whatever reason

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-12-01 17:09:54 -05:00
SkyratBot
24ae11ad6f [MIRROR] Adds a reagent injector component and BCI manipulators to all circuit labs [MDB IGNORE] (#17617)
* Adds a reagent injector component and BCI manipulators to all circuit labs (#71236)

<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

This PR adds a reagent injector component that's exclusive to BCIs.
(Requested to be integrated into BCIs by Mothblocks.)
When outside of a circuit, the component itself stores the reagents.
However, if it's inside of a BCI, the storage is moved to the BCI. The
storage can contain up to 15u of reagents and acts like an open
container. (However, it won't spill even if you throw it, it just acts
like an open container code-wise, don't worry about it.)
You can only have one reagent injector in a circuit. Trying to insert
multiple will give you an error message.
The entire dose is administered at once. (Requirement set by
Mothblocks.)

Please don't try to dispute any of the specific limitations in the
comments as they're out of my control. They're reasonable anyways.

Reagent Injector Input/Output:
Inject (Input Signal) - Administers all reagents currently stored inside
of the BCI into the user.
Injected (Output Signal) - Triggered when reagents are injected. Not
triggered if the reagent storage is empty.

New BCI Input:
Show Charge Meter (Number) - Toggles showing the charge meter action.
(Adds some capacity for stealth.)

Install Detector Outputs: (Added following a comment about having to use
weird workarounds for proper loops.)
Current State (Number) - Outputs 1 if the BCI is implanted and 0 if it's
not.
Installed (Signal) - Triggered when the BCI is implanted into it's user.
Removed (Signal) - Triggered when the BCI is removed from it's user.

This PR also adds BCI manipulation chambers to all currently present
circuit labs. (Solution proposed by Mothblocks.)
Yes I had to do some other mapping changes to allow for this. No I don't
have any mapping experience, why do you ask?

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

One small step for BCIs, one giant leap for circuit kind. (First
"proper" circuit to human interaction in the entire game!)

This allows for some funky stuff and also makes it less of a pain in the
ass to use BCIs. What's not to love?

<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
add: Added a reagent injector component and BCI manipulators to all
circuit labs. (+ install detector component)
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Adds a reagent injector component and BCI manipulators to all circuit labs

Co-authored-by: RikuTheKiller <88713943+RikuTheKiller@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2022-11-23 04:53:03 -05:00
SkyratBot
e75eeca48d [MIRROR] Coffee Shop DLC - done right this time edition [MDB IGNORE] (#17622)
* Coffee Shop DLC - done right this time edition (#70991)

## About The Pull Request

this is a re-attempt at PR #70725 that was practically ready but was
ruined in the course of my hardships with git. Mistakes were made.

In this re-edition I also addressed a few suggestions from the comments
of the original pr. There is a shaker added in the meta station cafe and
the pill bottle is moved out of sight to the fridge (I still left it
cause it contained antidepressants for the especially overworked NT
employees). Additionally, the naming of `/cup/glass/coffee` has been
handled differently this time to minimize the need of changing the code
in multiple places.

Please refer to the original PR for all details concerning the content,
below I add just a rough line-out for the sake of coherency.

![image](https://user-images.githubusercontent.com/57324037/199326210-216e5687-c205-4252-aae3-d55232c1c352.png)

The content of the pr extends to:
- a new coffee bean driven coffeemaker
- syrup bottles
- a coffee condiment display box
- almost complete make-over of the meta station cafe
- adding the new coffeemaker in a few break rooms on delta and tram (2
machines per station)

## Why It's Good For The Game

Please refer to #70725

## Changelog
🆑
add: After a massive success of the Modello 3 series, Piccionaia Home
Appliances rolls out a completely new coffeemaker model and renovates
the meta station cafe for free in a promotional campaign!
add: Syrup bottles, condiment displays, and more, to make the spess
coffee experience even better
/🆑

Co-authored-by: tattle <66640614+dragomagol@ users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@ gmail.com>

* Coffee Shop DLC - done right this time edition

Co-authored-by: disappointedButNotSuprised <57324037+disappointedButNotSuprised@users.noreply.github.com>
Co-authored-by: tattle <66640614+dragomagol@ users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@ gmail.com>
2022-11-22 00:19:52 -05:00
SkyratBot
64be8f7adf [MIRROR] Removes ID computer parts (Removes computer hardware) [MDB IGNORE] (#17612)
* Removes ID computer parts (Removes computer hardware)

* Removes missed file

* oop

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-11-21 17:46:25 -05:00
Paxilmaniac
9a590d7235 Removes the firefighter and any ability to make it (#17441)
* no more, noooo more

* this space ruin my beloathed
2022-11-19 09:08:56 -08:00
SkyratBot
5afc46835b [MIRROR] Removes tablet cell parts [MDB IGNORE] (#17498)
* Removes tablet cell parts (#71078)

## About The Pull Request

Removes cell parts and cell part cells, now tablets directly stole a
power cell in them, and uses regular stock cells like every other
machine in the game. This also makes it less confusing because people
are more used to stock cells over computer cells. Because cells
generally hold more power than computer ones, I bumped up the active
power usage from 50 to 75.

## Why It's Good For The Game

We are nearly finished removing all parts, holy cr*p

## Changelog

🆑
balance: Tablets now use regular cells instead of computer cells.
balance: Tablets no longer need a power cell component to hold power
cells.
/🆑

* Removes tablet cell parts

* Feex

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-11-16 08:14:17 -08:00
Zonespace
f7c26bbf25 515 Compat (#17465)
* ONLY SKYRAT CHANGES

* ACTUALLY SKYRAT CHANGES

* yolo, revert later

* Update alternate_byond_versions.txt

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-11-15 06:59:06 +00:00
SkyratBot
4863e1ec9a [MIRROR] Fix for the missing Exofab modules for mining borgs [MDB IGNORE] (#17304)
* Fix for the missing Exofab modules for mining borgs

* Update code/modules/research/techweb/all_nodes.dm

Co-authored-by: Zergspower <Griffinj88@yahoo.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-11-02 16:49:44 -04:00
SkyratBot
a447943c0e [MIRROR] Bluespace Light Replacer!! [MDB IGNORE] (#17293) 2022-10-31 18:44:56 -07:00
SkyratBot
7502ddf9bb [MIRROR] Merges the Export Scanner, Sales Tagger, and Price Tagger into one item. [MDB IGNORE] (#17212)
* Merges the Export Scanner, Sales Tagger, and Price Tagger into one item.

* Update code/game/objects/structures/crates_lockers/closets/secure/cargo.dm

Co-authored-by: coldud13 <coldud13@users.noreply.github.com>

* maps and crates

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
Co-authored-by: coldud13 <coldud13@users.noreply.github.com>
2022-10-28 22:11:01 -04:00
SkyratBot
c9013dd677 [MIRROR] Forensics scanner can't be printed anymore [MDB IGNORE] (#17182)
* Forensics scanner can't be printed anymore (#70788)

* Removes the forensic scanner's design, which now makes it unprintable. It can only be required through the Detective or from Cargo.

* Forensics scanner can't be printed anymore

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
2022-10-26 12:12:23 -07:00
SkyratBot
097e913e4b [MIRROR] Removes tablet hard drives entirely (HDD & SSD) [MDB IGNORE] (#17164)
* Removes tablet hard drives entirely (HDD & SSD)

* map updates

* changes

* contractor uplink theme

* uplink improvements

* tab

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-26 14:09:16 -04:00
SkyratBot
5893dafcbd [MIRROR] Adds bot launch pad [MDB IGNORE] (#16648)
* Adds bot launch pad (#70267)

* Adds botpad and remote

* Update botlaunchpad.dm

* Update code/modules/research/designs/misc_designs.dm

Fikou's suggested change

Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>

* converted chat messages to balloon alerts

* simplified ballon alerts and added 2 new ones

* adds a clicking sound effect to controller

* Typo

* removed a duplicate ballon alert

* last tweaks to balloon alerts

* Update code/game/machinery/botlaunchpad.dm

Co-authored-by: VexingRaven <msgerbs@ users.noreply.github.com>

* Update code/game/machinery/botlaunchpad.dm

Co-authored-by: VexingRaven <msgerbs@ users.noreply.github.com>

* Update code/game/objects/items/botpad_remote.dm

Co-authored-by: VexingRaven <msgerbs@ users.noreply.github.com>

* Update code/game/objects/items/botpad_remote.dm

Co-authored-by: VexingRaven <msgerbs@ users.noreply.github.com>

* Update code/game/objects/items/botpad_remote.dm

Co-authored-by: VexingRaven <msgerbs@ users.noreply.github.com>

* requested changes

* parent calling

* test

* Update code/game/machinery/botlaunchpad.dm

Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>

* Update code/game/machinery/botlaunchpad.dm

Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>

* Update code/game/machinery/botlaunchpad.dm

Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>

* Update code/game/objects/items/botpad_remote.dm

Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>

* Update code/game/machinery/botlaunchpad.dm

Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>

* Update botpad_remote.dm

* Update botlaunchpad.dm

* Update botlaunchpad.dm

* Update botlaunchpad.dm

* Update botpad_remote.dm

* Update machine_designs.dm

* changed the research category

* Update code/game/machinery/botlaunchpad.dm

Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>
Co-authored-by: VexingRaven <msgerbs@ users.noreply.github.com>
Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>

* Adds bot launch pad

Co-authored-by: YusufEmirKoroglu <67878361+YusufEmirKoroglu@users.noreply.github.com>
Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>
Co-authored-by: VexingRaven <msgerbs@ users.noreply.github.com>
Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-10-06 22:50:31 -07:00
SkyratBot
ead1aa0b76 [MIRROR] TGUI for Techfabs II: The Great Recategorizing (AND ICONS) (AND MECHFABS) (AND AUTOLATHES) [MDB IGNORE] (#16616)
* TGUI for Techfabs II: The Great Recategorizing (AND ICONS) (AND MECHFABS) (AND AUTOLATHES)

* Still doesn't compile but there's no more conflicts

* [PR PR] Makes #16616 Compile And Work (#16656)

Oh hey, it compiles!

Co-authored-by: scriptis <scriptif@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: RimiNosha <106692773+RimiNosha@users.noreply.github.com>
2022-10-06 11:54:38 +01:00
SkyratBot
2b60c5d7a3 [MIRROR] Cargo boxcutter [MDB IGNORE] (#16582)
* Cargo boxcutter (#70170)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Cargo boxcutter

Co-authored-by: Shadyyy66 <114319683+Shadyyy66@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-10-01 09:08:02 +01:00
SkyratBot
0339798a42 [MIRROR] Removes network cards and printers from tablets [MDB IGNORE] (#16451)
* Removes network cards and printers from tablets

* merge tablet_presets

* printer.dm should have been deleted, missed change

* update contractor tablet

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-09-27 23:16:32 -04:00
SkyratBot
d0b706c041 [MIRROR] Removes AI and Charge parts from tablets, adds support for more later. [MDB IGNORE] (#16381)
* Removes AI and Charge parts from tablets, adds support for more later.

* merge conflict

* remove modular tablet loadout item

* fix SR maps referencing tablets, add clear PDA instead of modular tablet loadout

* remove pda loadout item

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-09-27 17:52:24 -04:00
SkyratBot
6f529588eb [MIRROR] Add the atmos thermal imaging goggles [MDB IGNORE] (#16327)
* Add the atmos thermal imaging goggles (#68878)

* add atmos thermal imaging goggles, which shows the temperature of the gas mixtures around the user.

* Add the atmos thermal imaging goggles

Co-authored-by: FinancialGoose <92416224+TheBoondock@users.noreply.github.com>
2022-09-19 22:15:30 -07:00
SkyratBot
3cbfb20f16 [MIRROR] Adds a Service Plumbing Constructor [MDB IGNORE] (#16255)
* Adds a Service Plumbing Constructor

* Update chem_dispenser.dm

* Update code/modules/reagents/chemistry/machinery/chem_dispenser.dm

Co-authored-by: pizzie11 <arandom11111@gmail.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-09-17 13:01:11 -07:00
SkyratBot
77c20e53bd [MIRROR] medical/security modsuit updates and modules [MDB IGNORE] (#15953)
* medical/security modsuit updates and modules (#69194)

tweaks the colors on the security modsuit to be lighter, i think i did that on the original pr but it got reverted due to merge conflicts
makes the standard quick carry module have nitrile level carrying instead of latex level
environmental bodybags are now always pressurized
adds medical and security hardlight bags, which are environmental bags you can use to move people through space, security ones can be sinched to prevent escape
adds a medical version of the prisoner capture module, for patient transport, prisoner capture and patient transport now use the medical/security holobags, medical one deploying them faster. when you move too far out of range the holobag dissipates
adds a defibrillator module, extends shock paddles
adds a thread ripper module, this module temporarily rips away the matter of clothing, to allow stuff like injections, surgery, defibrillation etc through it
adds a surgery processor module, essentially a portable surgery computer like borgs have
fixes a bug where you can unwield defibrillator paddles just after starting the do_after to defib onehanded
fixes a bug where the modsuit gps would have a broken name when renamed

* medical/security modsuit updates and modules

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-09-04 12:57:06 +01:00
SkyratBot
fd5eef46ff [MIRROR] Coffeemaker Fixes [MDB IGNORE] (#15750)
Coffeemaker Fixes

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-28 14:17:51 -04:00
SkyratBot
35f2361a90 [MIRROR] The Ambrosia of the Corporate Masses: Coffeemakers [MDB IGNORE] (#15666)
* The Ambrosia of the Corporate Masses: Coffeemakers

* oops

* this is so me when i copy paste merge conflict markers

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-08-27 16:24:03 -04:00
SkyratBot
4a0711e6e3 [MIRROR] Replaces non-departmental required experisci experiments with extremely expensive discount experiments [MDB IGNORE] (#15659)
* Replaces non-departmental required experisci experiments with extremely expensive discount experiments

* Update all_nodes.dm

Co-authored-by: Spookuni <70739420+Spookuni@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-08-17 14:46:06 +01:00
SkyratBot
4d913a19bd [MIRROR] Player-craftable Trapdoors [MDB IGNORE] (#15618)
* Player-craftable Trapdoors

* Update trapdoor.dm

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-08-13 22:05:53 -07:00
SkyratBot
e32ad68c3c [MIRROR] Fax Machine [MDB IGNORE] (#15573)
* Fax Machine (#69083)

* Adds the Fax machine, which allows you to send and receive faxes from around the station.

Co-authored-by: twilightwanderer <twilightwanderer@ users.noreply.github.com>
Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>

* Fax Machine

* our maps

Co-authored-by: twilightwanderer <88540658+twilightwanderer@users.noreply.github.com>
Co-authored-by: twilightwanderer <twilightwanderer@ users.noreply.github.com>
Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-08-13 18:11:24 -07:00
SkyratBot
dbd4667d23 [MIRROR] Adds keyboard shell [MDB IGNORE] (#15610)
* Adds keyboard shell (#69105)

Adds keyboard shell.

Works very similar to the thought listener component for BCIs
It opens up an input panel when you use it (tgui_input_text)
Players with the illiterate quirk cannot use this shell. When they try to use it they get a warning message.
It's printed out as assembled (like compact remote or controller)
It can fit in a bag but not in a box
Has small capacity (SHELL_CAPACITY_SMALL)
Available after researching the Advanced Shells tech node
Can be printed from the component printer or the protolathe
Costs 2000 glass and 10000 iron sheets to print (slightly more than the controller shell)
Has 3 outputs. First one returns the entity who used the shell, second is the text that entity wrote and submitted, third one is triggered after the input window is closed. (by submitting, cancelling or just hitting the X button)
Icons (screenhots from the dream maker)

* Adds keyboard shell

Co-authored-by: YusufEmirKoroglu <67878361+YusufEmirKoroglu@users.noreply.github.com>
2022-08-13 17:31:39 -07:00
SkyratBot
9a1cd0c107 [MIRROR] Removes the "proximity crew pinpointer" (the ones parameds spawn with), paramedic PDAs start with the lifeline app instead [MDB IGNORE] (#15461)
* Removes the "proximity crew pinpointer" (the ones parameds spawn with), paramedic PDAs start with the lifeline app instead (#68993)

* Parameds start with the Lifeline tablet app instead of a proximity pinpointer, with a Calomel bottle replacing their now empty medical belt slot.

* Removes the "proximity crew pinpointer" (the ones parameds spawn with), paramedic PDAs start with the lifeline app instead

* wew

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-08-08 01:51:25 +01:00
SkyratBot
b1bd40e760 [MIRROR] [MDB Ignore][Bounty][Complete Refactor] Papercode Redux: Too Many Damn Files <Map Conflict Edition> [MDB IGNORE] (#15362)
* [MDB Ignore][Bounty][Complete Refactor] Papercode Redux: Too Many Damn Files <Map Conflict Edition>

* Fixes merge conflicts and compilation errors, alongside fixing the joker card to make it fully functional again

* Fixed a bunch of info variables in map files

* Alright this is why I wanted this merged yesterday

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-04 15:50:15 +01:00
OrionTheFox
a5bfedf7c8 [MANUAL MIRROR] Add a long-range version of the gas analyzer [MDB IGNORE] (#14930)
* Add a long-range version of the gas analyzer (#68051)

* Add a long-range version of the gas analyzer, a tier 2 engineering variant of the analyzer.

* Remove our version

* new iicon??

* CORRECTLY NAMED new icon

* remove old node

Co-authored-by: FinancialGoose <92416224+TheBoondock@users.noreply.github.com>
2022-07-16 11:53:34 +01:00
SkyratBot
0777ed611a [MIRROR] You can now tape people's mouths closed (Also tape GAGS) [MDB IGNORE] (#14894)
* You can now tape people's mouths closed (Also tape GAGS)

* Apply suggestions from code review

Co-authored-by: Ebb-Real <95765134+Ebb-Real@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-07-13 21:32:06 +00:00
Pinta
886b9ad109 [SEMI-MODULAR] Ports over the anesthetic machine rom Beestation (#14452)
* we did it boys, medical RP is solved

* Update modular_skyrat/modules/medical/code/anesthetic_machine.dm

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* Update modular_skyrat/modules/medical/code/anesthetic_machine.dm

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* Update modular_skyrat/modules/medical/code/anesthetic_machine.dm

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* Update modular_skyrat/modules/medical/code/anesthetic_machine.dm

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* Update modular_skyrat/modules/medical/code/anesthetic_machine.dm

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* Update obj_flags.dm

* Update anesthetic_machine.dm

* Update anesthetic_machine.dm

* Update anesthetic_machine.dm

* gee, I sure hope somebody got fired for that blunder

* Update anesthetic_machine.dm

* box

* adds to R&D

* Update code/__DEFINES/obj_flags.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/carbon/life.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/medical/code/anesthetic_machine.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update anesthetic_machine.dm

* Update modular_skyrat/master_files/code/modules/research/designs/misc_designs.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update anesthetic_machine.dm

* Update tgstation.dme

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-07-12 19:16:20 -04:00
SkyratBot
553b6ae47f [MIRROR] Combat mech research nodes now require mech-themed experiments rather than bomb experiments. [MDB IGNORE] (#14863)
* Combat mech research nodes now require mech-themed experiments rather than bomb experiments. (#67756)

* Mechs require a new Mech scanning experiment centered around damaging/destroying mechs, instead of being behind weaponry, which requires ordnance research.

* Combat mech research nodes now require mech-themed experiments rather than bomb experiments.

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
2022-07-12 01:12:57 +01:00