Commit Graph

315 Commits

Author SHA1 Message Date
Cyprex
0bd89b2753 Merge pull request #73 from Icarus-The-Sun/String-Changes
String changes
2023-03-13 00:28:54 +01:00
Cyprex
3d12038612 Update anti_union_propaganda.txt 2023-03-12 09:04:55 +01:00
Cyprex
e6bb4098c4 Revert "Merge upstream" 2023-03-11 18:51:44 +01:00
SkyratBot
a6ecf76aeb [MIRROR] Adds traitor final objective to make the station AI malf [MDB IGNORE] (#19376)
* Adds traitor final objective to make the station AI malf

* Update malf_ai.dm

---------

Co-authored-by: SuperSlayer <91609255+SuperSlayer0@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2023-03-04 17:48:31 -08:00
Icarus-The-Sun
ec89b31a35 Update anti_union_propaganda.txt 2023-03-03 02:26:10 -05:00
Icarus-The-Sun
482baa9e3d Update abductee_objectives.txt 2023-03-03 02:20:42 -05:00
Icarus-The-Sun
9c011501df Update traumas.json 2023-03-03 02:18:41 -05:00
SkyratBot
b911ae4d2f [MIRROR] Fix icon path in TCG set [MDB IGNORE] (#19389)
* Fix icon path in TCG set (#73361)

## About The Pull Request
https://github.com/tgstation/tgstation/pull/73306 removed
mob/animal.dmi, TCG was using it. Updates to the new location.
## Changelog
🆑 LT3
fix: Fixed broken icon path in TCG set
/🆑

* Fix icon path in TCG set

---------

Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
2023-02-17 03:44:17 +00:00
SkyratBot
f2ecca9a6f [MIRROR] Tramstation: Growing Pains [MDB IGNORE] (#19235)
* Tramstation: Growing Pains

* Update tramstation.dmm

* Update tramstation.dmm

* how did you manage that

* fixes automapper rooms

---------

Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2023-02-13 15:01:36 -05:00
SkyratBot
25f4961156 [MIRROR] Refactors memories to be less painful to add and apply, moves memory detail / text to memory subtypes. Adds some new memories to demonstrate. [MDB IGNORE] (#18487)
* Refactors memories to be less painful to add and apply, moves memory detail / text to memory subtypes. Adds some new memories to demonstrate.  (#72110)

So, a huge issue with memories and - what I personally believe is the
reason why not many have been added since their inception is - they're
very annoying to add!

Normally, adding subtypes of stuff like traumas or hallucinations are as
easy as doing just that, adding a subtype.

But memories used this factory argument passing method combined with
holding all their strings in a JSON file which made it just frustrating
to add, debug, or just mess with.

It also made it much harder to organize new memories keep it clean for
stuff like downstreams.

So I refactored it. Memories are now handled on a subtype by subtype
basis, instead of all memories being a `/datum/memory`.

Any variety of arguments can be passed into memories like addcomponent
(KWARGS) so each subtype can have their own `new` parameters.

This makes it much much easier to add a new memory. All you need to do
is make your subtype and add it somewhere. Don't need to mess with jsons
or defines or anything.

To demonstrate this, I added a few memories. Some existing memories had
their story values tweak to compensate.

Makes it way simpler to add new memories. Maybe we'll get some more fun
ones now?

🆑 Melbert
add: Roundstart captains will now memorize the code to the spare ID
safe.
add: Traitors will now memorize the location and code to their uplink.
add: Heads of staff winning a revolution will now get a memory of their
success.
add: Heads of staff and head revolutionaries who lose their respective
sides of the revolution also get a memory of their failure.
add: Completing a ritual of knowledge as a heretic grants you a quality
memory.
add: Successfully defusing a bomb now grants you a cool memory. Failing
it will also grant you a memory, though you will likely not be alive to
see it.
add: Planting bombs now increase their memory quality depending on how
cool the bomb is.
refactor: Memories have been refactored to be much easier to add.
/🆑

* Modular!

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2023-01-17 12:51:58 +13:00
SkyratBot
480d240994 [MIRROR] Allows you to place plating adjacent to already existing plating (and some code improvement) [MDB IGNORE] (#18327)
* Allows you to place plating adjacent to already existing plating (and some code improvement)

* merge conflict

* missed var name change

Co-authored-by: iwishforducks <65363339+iwishforducks@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2023-01-07 23:31:24 -08:00
SkyratBot
b526c7265b [MIRROR] Hologram Projectors for TGC! [MDB IGNORE] (#18570)
* Hologram Projectors for TGC! (#72226)

## About The Pull Request

Adds a new holodeck layout that features a TGC card fighting arena,
complete with holographic representations of your cards. Cards act the
same as physical cards when displayed except you can see the stats of
the cards without needing to inspect and the cards stats can be modified
on the fly for keeping track of equipment.
Example:

![image](https://user-images.githubusercontent.com/40036527/209706941-b6def501-12f3-4ba6-8700-3b4b8ffd7c8f.png)
## Why It's Good For The Game

TGC is a significantly more complicated game then the other ones we have
like UNO and CAS and is extremely messy to play on a table ingame, this
provides a much clearer way of visualizing the game by having all active
creature stats on full display at all times without having to rely on
inspecting cards to check.
## Changelog
🆑
add: Introducing a new holodeck map, the TGC Arena, featuring hologram
projectors for your trading cards.
fix: Janitor and Intern TGC cards are now considered creatures rather
than just humans.
balance: The price of card packs has been reduced from double a paycheck
to 3 quarters of one.
balance: The number of cards available in the good clean fun vendor has
been doubled.
/🆑

* Hologram Projectors for TGC!

Co-authored-by: NamelessFairy <40036527+NamelessFairy@users.noreply.github.com>
2023-01-07 22:36:40 -08:00
SkyratBot
df737af4a0 [MIRROR] *hand, or That /One/ Emote You Always Felt Was Missing [MDB IGNORE] (#18200)
* *hand, or That /One/ Emote You Always Felt Was Missing (#71600)

## About The Pull Request
It's happened to me _repeatedly_ that I'd see someone down on the floor,
and wanted to just, give them a hand, so they could take it and get up
that way, without just, directly clicking on them, since that's a little
bland. I've also wanted to just, offer my hand to someone so they could
grab it, so that I could pull them alongside me, rather than just
targeting one of their arms and ctrl-clicking them.

I've had this idea for a _long_ time, and only just decided to do this
today.

Now, I know what you might say. "Golden, that's a lot of code for
something this simple!" You're not wrong. _However_. I decided to go
along and to give some more love to the `/datum/status_effect/offering`
status effect and the offering-related alerts, to make them a lot more
versatile and a lot less hardcoded. Hence the whole "refactoring" part
of this.

Of course, when I add something, I don't do it half-way. So, the way the
emote works is much like the `*slap` emote, except that:

- When you click on someone, it does the exact same as if you were
offering the item to them, except that it's targeted (much like
ctrl-shift-click).
- If there's nobody directly adjacent to you, it won't do anything.
- If there's at least one person lying down around you, you will offer
them your help to get up. Should they take your hand and let you help
them up, you will both receive a simple memory about being helped up (or
helping up), as well as a 45-seconds-long small mood buff, because it
feels nice to be on either end of such a friendly gesture. If they get
up, they automatically get disqualified from being offered some help
standing up, and likewise, if you lie down, that offer goes away as
well.
- If there's at least one person around you, you will instead extend
your hand in their direction, for them to grab onto it. Should they do
so, you will then grab them by their arms and pull them.

I reworked the offering status effect to no longer have a hardcoded
`can_hold_items()` check, so that kisses and the hand offering would no
longer need you to have free hands to complete. The logic here is that
you can still pull someone even with both hands filled, so I figured I'd
leave it this way.

Note: If anyone would like to give the item a better sprite, by all
means, go ahead, that'd be amazing. I'm just not really a great spriter
and couldn't be bothered to waste hours making a very _meh_ hand.

## Why It's Good For The Game
It's fluff, and nice fluff at that. It makes it easier for people to be
nice to one-another without having to necessarily spend so long writing
up an emote that the person on the floor will already have gotten back
up. I'm sure the MRP folks will like it, and I'm certain the HRP
downstreams will love it too ;)

## Changelog

🆑
add: Added the *hand emote, which you can offer to someone standing up
in order to give them the possibility to grab onto your hand and let you
drag them away, or to someone lying down to help them back up, which
always makes everyone involved a little happier!
refactor: De-hardcoded and genericized a lot of the offering status
effect and alert code, to make it require a lot less copy-paste to
handle new cases.
fix: Offering a kiss no longer requires the receiver to have free hands
to accept said kiss!
/🆑

* *hand, or That /One/ Emote You Always Felt Was Missing

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-12-20 21:28:44 -05:00
SkyratBot
667db4f83c [MIRROR] Abductee objective replacement: The Promethean Horror [MDB IGNORE] (#18022)
* Abductee objective replacement: The Promethean Horror (#71836)

## About The Pull Request

Replaces a kind of really uncomfortable and actively non-interactive
abductee objective with a more interesting one that encourages people to
become a horrifying amalgamation of various bodyparts.

## Why It's Good For The Game

I kept forgetting this was a thing, and boy is is creepy. And not in the
interesting way. This feels more interesting and interactive than hiding
away to apparently give birth and have...nothing happen.

## Changelog
🆑
add: Replaces a less interesting abductee objective with THE PROMETHEAN
HORROR. The Flesh is Weak, the New Flesh is Not So Weak.
/🆑

* Abductee objective replacement: The Promethean Horror

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2022-12-09 14:02:43 +00:00
SkyratBot
cf67304574 [MIRROR] Refactors Pirates into Pirate Gangs, Adds the Psyker-gang as new pirates [MDB IGNORE] (#17920)
* Refactors Pirates into Pirate Gangs, Adds the Psyker-gang as new pirates

* [PR to PR] NRI raider de-conflicting (#17921)

* sosig

Update revolver.dm

* Update nri_raiders.dm

* Apply suggestions from code review

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>

* Update nri_raiders.dm

* uhuh

* Update nri_raiders.dm

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Stalkeros2 <42087567+Stalkeros2@users.noreply.github.com>
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-12-08 09:43:43 -08:00
SkyratBot
cc1d0aa92f [MIRROR] Rename organ decay proc for clarity and add medical roundstart tip [MDB IGNORE] (#17909)
* Rename organ decay proc for clarity and add medical roundstart tip (#71661)

- Add roundstart tip to let new doctors now that morgue trays and
freezers prevent organ decay
- Renamed organ decay proc to be `toggle_organ_decay` instead of
`recursive_organ_check`

* Rename organ decay proc for clarity and add medical roundstart tip

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-12-04 07:26:08 -08:00
SkyratBot
6cc3fcef11 [MIRROR] removes a reference to radiation collectors tips [MDB IGNORE] (#17799) 2022-11-28 10:24:57 -08:00
SkyratBot
431478f390 [MIRROR] Adds 5 new Heretic spells. Rebalances some aspects of Heretics. Refactors some spells as well, and makes it so emote spells require free hands. [MDB IGNORE] (#17658)
* Adds 5 new Heretic spells. Rebalances some aspects of Heretics. Refactors some spells as well, and makes it so emote spells require free hands. (#71044)

## About The Pull Request

- Adds 5 new heretic spells!
- For Flesh: Flesh Surgery. This spell is a touch spell that can either
be used to heal your minions or extract organs from mobs.
- For Void: Cone of Cold. This is a simple spell - it shoots out a cone,
of cold, that freezes and damages people caught in it.
- For Ash: Volcano Blast. This spell functions like Tesla Blast, but
instead of electricity, it shoots out of a beam of fire that hurts to
walk over.
- For Blade: Realignment. Think of this like "Fleshmend but for stuns /
stamcrit". It rapidly regenerates stamina damage and reduces stuns,
while making you a pacifist. It can also be cast in rapid succession,
but this will increase the cooldown.
- For Rust: Rust Construction. Point at a rusted tile, and a wall will
be raised where it was instantly. This even damages people and throws
them aside - Or, if on a multi-z map, can lift up.

- Number of influences has increased.
  - 5 at 1 heretic
  - 9 at 2
  - 12 at 3
  - 14 at 4
  - 15 at 5
  - 16 at 6, and so on

- Heretics are given a 5th sacrifice target, selected randomly. On
average an additional sacrifice is needed for their objectives.

- Being sacrificed grants you a permanent phobia of the supernatural.
Phobia of the supernatural has been expanded to cover heretic items and
mobs.

- The equation for offhand damage of blade heretics was tweaked. Actual
result unchanged, it's just more resilient to future changes now.

- Touch spells were refactored a bit, and overall expanded to be easier
to use

- Charged spells were added, and charged beam spells. Tesla blast uses
this.

- Cone spells were refactored to be easier to setup.

- Jaunting will now hide your runechat when it triggers, to make it less
easy to follow.

- Heretic Ghouls now take less stamina damage based on how low their
health pool is.

- Emote based spells now require hands to be unblocked to be cast, like
mime spells.
- Yes this gets rid of handcuffed invisible walls... Not 100% on this,
but I figured it's good for consistency? Open to discussion

## Why It's Good For The Game

A lotta feedback has passed through about heretic and it's time to
address some of it

- Problem: Not enough cool flash spells. Makes Focus not worth it.
   - Solution: Adds some more spells to encourage focus use.

- Problem: Sacrifice targets being too willing or not harmed enough
   - Solution: A permanent trauma.

- Problem: Not enough ways to power up.
- Solution: Adding more influences around, though I think there should
be more variety in knowledge rituals as well.

- Problem: Ash Passage sucks
   - Solution: Makes it a smidge better to stay hidden with it.

- Problem: Heretic Ghouls get one hit by batons
- Solution: Stamina modifier should put them on par with unmodified
humans.

## Changelog

🆑 Melbert
add: Added five new heretic spells, one for each path. They come after
the Ritual of Knowledge.
add: Cone of Cold, for Void heretics. Shoots out a freezing chill in a
cone which deal damage and freezes.
add: Flesh Surgery for Flesh heretics. A touch spell which can either
heal minions or be used on mobs to extract organs without surgery.
add: Volcano Blast for Ash heretics. A beam spell, like Tesla Blast,
which fires out a beam of fire that bounces between people.
add: Realignment for Blade heretics. Fleshmend, but for stuns and
stamina damage. Makes you a pacifist, but rapidly regenerates stamina.
add: Rust Construction for Rust heretics. Places a wall of rust on the
target rusted flooring. Can even be used to ascend z-levels!
balance: Nerfed the cooldown of Cleave slightly, buffed the cooldown of
Lesser Cleave slightly.
balance: Slightly more influences will spawn on the station per heretic.
balance: Heretics require an additional sacrifice on average for
ascension, but are given a fifth sacrifice target (randomly selected).
balance: Being sacrificed by a heretic now gives you a permanent phobia
of spooky things, including heretic mobs and items.
balance: Heretic ghouls now take reduced stamina damage, depending on
how small their health pool is.
balance: Using Jaunts will conceal your runechat for their duration.
balance: Spells which require emoting (Mime spells) require your hands
not be blocked to use.
refactor: Touch Spells were improved a bit. Added some new template
spells - Charged spells, and Charged beam spells.
fix: Fixes a runtime from losing heretic.
/🆑

* Adds 5 new Heretic spells. Rebalances some aspects of Heretics. Refactors some spells as well, and makes it so emote spells require free hands.

* MIRRORS tgstation/tgstation#70561

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-11-22 15:32:52 -08:00
SkyratBot
af07d2c1cc [MIRROR] Adds yet another junkmail option to the pool [MDB IGNORE] (#16898)
* Adds yet another junkmail option to the pool (#70544)

* Adds a part time job scam message in junkmail's lines.

* Adds yet another junkmail option to the pool

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2022-10-16 12:24:05 +00:00
SkyratBot
d165001f3b [MIRROR] Replaces a death commando name [MDB IGNORE] (#16784)
* Replaces a death commando name (#70423)

changes a death commando name

Co-authored-by: tattle <article.disaster@ gmail.com>

* Replaces a death commando name

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: tattle <article.disaster@ gmail.com>
2022-10-11 20:40:37 -04:00
SkyratBot
5ea3212a2e [MIRROR] Adds more junkmail lines [MDB IGNORE] (#16599)
* Adds more junkmail lines (#70213)

I felt there were too few junkmail, especially during lowpop rounds when much of the mail is just junk, so I thought it would be nice to add some more.
Why It's Good For The Game

I just wanted to reduce the amount of times you see the same lines over and over, while adding some (hopefully) funny lines.
Changelog

cl
spellcheck: Junkmail message types have more than doubled, you should expect more diverse junkmail now.
/cl
Wallemations reacted with thumbs up emoji
Wallemations reacted with laugh emoji
Wallemations reacted with heart emoji

* Adds more junkmail lines

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-10-02 21:59:42 +01:00
SkyratBot
f3e2a646f8 [MIRROR] Tramstation: Modular Maintenance Insanity [MDB IGNORE] (#16291)
* Tramstation: Modular Maintenance Insanity

* I fucking love merge conflicts!!!

* errors found, please try again

Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2022-09-26 18:52:09 -04:00
SkyratBot
e66aaaa0c2 [MIRROR] Add speech modifier to zombie tongue [MDB IGNORE] (#16417)
* Add speech modifier to zombie tongue (#69899)

About The Pull Request

A zombie rotten tongue has a complex language modifier.
The language modifier works by:

    All occurrences of characters "eiou" (case-insensitive) are replaced with "r".
    All characters other than "zhrgbmna .!?-" (case-insensitive) are stripped.
    Multiple spaces are replaced with a single.
    Lower-case "r" at the end of words replaced with "rh".
    An "a" or "A" by itself will be replaced with "hra".
    The first character is capitalised.

Some interesting dialogue examples:

    Bab, am gaa habbah abah zah namrh ah Bh!rh!b?
    Bob, are you happy about the death of Philip?

    Zah bang bang man ganna harm mah zambah?
    Will the Zombie Hunter attack me?

    Mah zambah nah harm brazzarz.
    I do not hurt brothers.

    Mah zambah ganna gangbang harmanz zammarrar.
    I will kill humans tomorrow.

    Mah zambah am nah habbah, an mah zambah gab, -Graaaagh!-
    I am not happy, and I say "Graaaagh!"

The language idea was taken from a zombie game back in 2005 called Urban Dead. It's no longer developed and I made all the code myself while following the given language rule structures.

Zombie Speech Translator
Zombie Language Examples
Zombie Dictionary
Why It's Good For The Game
Abracadabra - The Steve Miller Band

    Ah raab zha brahnz ahn zarh hagh, (I love the brains in your head)
    Ah ganna barg abgrah gangbang, (I'm gonna eat them when you're dead)
    Az rahnah zarh ranz ahn hahg ahahz, (Now as you run and hide away)
    Zarh harh mah zambah az hah zahz: (You hear my zombie as he says:)
    Abra-abra-gababra, (Abra-abra-cadabra)
    Ah ganna rahg arg ahn grab zarh! (I'm gonna reach out and grab ya!)
    Abra-abra-gababra, (Abra-abra-cadabra)
    Ah ganna rahg arg ahn grab zarh! (I'm gonna reach out and grab ya!)

Changelog

cl
add: Rotten zombie tongue has a new speech modifier that converts spoken language into zombie sentences. If the person speaking is a high-functioning zombie this is bypassed.
/cl

* Add speech modifier to zombie tongue

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-09-25 20:12:48 -04:00
SkyratBot
8f033ead91 [MIRROR] Completely refactors hallucinations, and also adds a few [MDB IGNORE] (#16348)
* Completely refactors hallucinations, and also adds a few

* delete 5 old hallucination types that should have been removed

* Fixed old leftover tips conflicts

* Fixes all the leftover conflicts and otherwise broken code

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-09-25 19:43:45 -04:00
SkyratBot
cd3767e043 [MIRROR] Alphabetized, fixed spelling error, clarifying event descriptions. Polish [MDB IGNORE] (#16168)
* Alphabetized, fixed spelling error, clarifying event descriptions. Polish

* l

Co-authored-by: Marina <50789504+KirbyDaMaster@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-09-11 22:20:45 -07:00
SkyratBot
928d76ffff [MIRROR] Adds randomly generated mime names [MDB IGNORE] (#16178)
* Adds randomly generated mime names

* Update strings/names/mime.txt

Co-authored-by: CheeseWizard2 <104600313+CheeseWizard2@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-09-12 01:51:37 +00:00
SkyratBot
ac4ae0daf9 [MIRROR] Updates a tip referring to the right click menu to refer to the shift right click menu [MDB IGNORE] (#15920)
* Updates a tip referring to the right click menu to refer to the shift right click menu (#69500)

About The Pull Request

This tip got forgotten about when right click interactions were added, it now correctly conveys its original intent.

* Updates a tip referring to the right click menu to refer to the shift right click menu

Co-authored-by: NamelessFairy <40036527+NamelessFairy@users.noreply.github.com>
2022-08-29 19:09:18 -04:00
SkyratBot
f737191ccc [MIRROR] Removes number-only AI names (from ai_names). [MDB IGNORE] (#15860)
* Removes number-only AI names (from ai_names). (#69458)

Removes number-only AI names.

Removes AI names that starts with/only has numbers in their name, because they cause runtime errors and because I don't believe we should support number-only AIs.

* Removes number-only AI names (from ai_names).

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-08-26 15:07:03 -04:00
SkyratBot
52b425cac5 [MIRROR] Removes Thieves [MDB IGNORE] (#15720)
* Removes Thieves

* Update detective.dm

* Update dynamic_rulesets_midround.dm

* a

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-08-20 10:19:26 -07:00
SkyratBot
857b09d511 [MIRROR] Adds a second tip warning botanists about the dangers of combining the chemical traits of bananas and watermelons :) [MDB IGNORE] (#15588)
* Adds a second tip warning botanists about the dangers of combining the chemical traits of bananas and watermelons :) (#69155)

* Adds another tip warning botanists about the dangers of combining the chemical traits of bananas and watermelons :)

* extra space

* Adds a second tip warning botanists about the dangers of combining the chemical traits of bananas and watermelons :)

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-08-13 13:34:06 +01:00
SkyratBot
107b17228a [MIRROR] Adds QM to authority & conspiracy phobias, QM's bedsheets will now make you dream of authority and SILVERY IDs [MDB IGNORE] (#15503)
* Adds QM to authority & conspiracy phobias, QM's bedsheets will now make you dream of authority and SILVERY IDs (#69037)

Adds QM to authority & conspiracy phobias

* Adds QM to authority & conspiracy phobias, QM's bedsheets will now make you dream of authority and SILVERY IDs

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-08-09 20:57:45 -07:00
Stalkeros2
1228affa51 [HOST REQUEST] [MODULAR] (or something) Imperial Enclave pirates into NRI raiders (#15248)
* took a while

* Update pirates.json

* Update enclave_pirates.dm

* Update pirates.json

* i erm

* cool paper(!)

* Update enclave_pirates.dm

* Update enclave_pirates.dm

* Update enclave_pirates.dm

* Update enclave_pirates.dm

* Update enclave_pirates.dm

* One (1) combat medkit

* Update pirate_enclave.dmm

* fixes and adjustments

fixes and adjustments

* Update enclave_pirates.dm

* Update enclave_pirates.dm

* pocket

* Oops haha less contradictions

* engrish bed

* paper and no-feliniding

* adds flags

* cooler signature

* AKs to PPs

😳

* neorusskya to panslavic

😳

* quick VOSKHOD nerf

* might as well nerf the cell

* nerfed raider VOSKHOD
2022-08-04 18:40:55 +01:00
Zenitheevee
0598d58299 [MOSTLY-MODULAR] Tarkon Overhaul: Defcon Levels [TM Ready] (#15279)
* Test 1

* Actual test 1

* floor clean up

* Minor Adjustments

* womp womp

* Cleanup of the template.

* defcon 4 complete?

* Defcon 4 was NOT complete.

* Defcon 5-3 touchups

* Defcon 2 The broken veil

* shootles and replacing them

* Hnmmn

* i hate active turfs

* Touchups

* beep boop wall go bloop

* LINTERS GO BRRRRRRRRR

* BackPackening

* moved toml file

* fixes and touchups

* please fix for the love of god

* Manual revert of last one

* CI Fix check 1
2022-08-03 01:24:50 +01:00
SkyratBot
6533cf3280 [MIRROR] Fixes Oh Hi Daniel shuttle using the wrong name. [MDB IGNORE] (#15250) 2022-07-28 18:47:18 -04:00
SkyratBot
7cbf38aba7 [MIRROR] Fixes seperation in redpill messages [MDB IGNORE] (#15123)
* Fixes seperation in redpill messages (#68581)

fixes separation

Minor spellcheck from seperation to separation in redpill's json

* Fixes seperation in redpill messages

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-07-22 11:54:25 -07:00
SkyratBot
be55af7efd [MIRROR] IAA is now flavored around rooting out corruption, to discourage security teaming. [MDB IGNORE] (#15083)
* IAA is now flavored around rooting out corruption, to discourage security teaming. (#68570)

* IAA's flavortext now encourages traitors not to disclose their antagonist status to security personnel to team up.

* IAA is now flavored around rooting out corruption, to discourage security teaming.

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2022-07-21 03:23:55 +01:00
SkyratBot
7d5925437a [MIRROR] Tramstation: Service Wing Overhaul (again hhhhhh) [MDB IGNORE] (#14767) 2022-07-08 16:07:40 -04:00
SkyratBot
00f7802153 [MIRROR] Removes a misleading tip + unused defines related to the Ballmer peak [MDB IGNORE] (#14498)
* Removes a misleading tip + unused defines related to the Ballmer peak (#67906)

* Removes a misleading ballmer define, as drunken science points were removed in experisci.

* Removes a misleading tip + unused defines related to the Ballmer peak

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-06-25 01:27:41 +01:00
SkyratBot
9cf79288ad [MIRROR] Add atmospheric technician gas meter text tip [MDB IGNORE] (#14325)
* Add atmospheric technician gas meter text tip (#67757)

Add atmospheric technician gas meter tip

* Add atmospheric technician gas meter text tip

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-06-15 12:15:46 +01:00
GoldenAlpharex
b78df61961 Fixing leftover conflicts in the .txt files (#14235)
* *slaps roof of AI core*

* Tip of the round: >>>>>>> 665e703235 (Rearrange tips.txt to have job tips first (#67560))
2022-06-11 00:51:15 +01:00
GoldenAlpharex
d4b0974aaf [MIRROR] CARGONIA THE FREE: The Quartermaster is now a head of staff. (#67518) [MDB IGNORE] (#14186)
* CARGONIA THE FREE: The Quartermaster is now a head of staff. (#67518)

* The Quartermaster is officially a head of staff, with new accesses, a silver ID, ect ect.
* The HoP lost their cargo-related equipment and access, including the Vault monitor, and frequency.

* wew

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-08 15:28:51 +01:00
SkyratBot
8f9c0a2ede [MIRROR] Add Russian Roulette memories and moods events [MDB IGNORE] (#14163)
* Add Russian Roulette memories and moods events (#66051)

About The Pull Request

This adds memories to a nearby audience if someone is playing Russian Roulette with a loaded gun. The person who wins or loses also gains a positive or negative mood event that is long lasting. All of these events only trigger if the person playing is targeting a lethal area.
Why It's Good For The Game

Being able to add Russian Roulette to engravings would be pretty cool.
Changelog

cl
qol: Playing Russian Roulette with lethal intent now creates a mood event for the user and is engrained in any nearby peoples memories. The more bullets the better the memory and mood boost.
/cl

* Add Russian Roulette memories and moods events

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-06-07 14:41:52 +01:00
SkyratBot
51ea0693f4 Rearrange tips.txt to have job tips first (#14158)
Co-authored-by: Tim <timothymtorres@gmail.com>
2022-06-07 14:39:35 +01:00
SkyratBot
0091b857ee ninjas now get told about pinning modules and the direction to the station (and adds pinning module round tip) (#14122)
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-06-06 12:34:37 +01:00
SkyratBot
28224ab002 [MIRROR] Removes an obsolete Tip of the Round about PACMAN generators. [MDB IGNORE] (#14121)
* Removes an obsolete Tip of the Round about PACMAN generators. (#67536)

removes obsolete tip

* Removes an obsolete Tip of the Round about PACMAN generators.

Co-authored-by: SpaceSmithers <105393050+SpaceSmithers@users.noreply.github.com>
2022-06-06 04:56:41 +01:00
SkyratBot
99bdd9c71b [MIRROR] Adds the Ninja MODsuit [MDB IGNORE] (#14025)
* Adds the Ninja MODsuit

* fixes (#14034)

Co-authored-by: nevimer <foxmail@protonmail.com>

* Fixed the empty contractor outfit breaking CI

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com>
Co-authored-by: nevimer <foxmail@protonmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-06-02 03:32:51 +01:00
SkyratBot
01a6ade18c [MIRROR] Change healing by sleeping to be affected by sanity, darkness (or blindfold), and earmuffs. [MDB IGNORE] (#13758)
* Change healing by sleeping to be affected by sanity, darkness (or blindfold), and earmuffs. (#65713)

About The Pull Request

Depending on the mob's sanity level, it can have a positive or negative boost to healing effects while sleeping. Sleeping in darkness, wearing a blindfold, and using earmuffs also counts as a healing bonus. Beauty sleep is very important for 2D spessmen.
Why It's Good For The Game

This is a small gameplay change that rewards players for keeping their sanity at good levels. Also depression has also been linked with impeding wound healing in real life. The placebo effect on peoples minds is strenuously documented and I think it would be cool to see it in the game.
Changelog

cl
expansion: Healing by sleeping is now affected by sanity, sleeping in darkness (or using a blindfold), and using earmuffs. The healing from sleeping in a bed was slightly decreased.
/cl

* Change healing by sleeping to be affected by sanity, darkness (or blindfold), and earmuffs.

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-05-20 13:34:33 +01:00
SkyratBot
9e30f1befd [MIRROR] MODsuit module update: new stuff and improved old stuff [MDB IGNORE] (#13685)
* MODsuit module update: new stuff and improved old stuff (#67042)

Doubles the range of the MOD Pathfinder AI
Fixes modules rendering below the suit.
Adds the ability for modules to be used when inactive.
Documents/cleans up some code.
Updates some old descriptions and explains some concepts better.
Armor Booster and Ash Accretion can no longer boost your speed over no slowdown at all.
Makes flashlight module start with 4 instead of 3 range, so it's better for people that don't know about configuration.
Doubles t-ray module range, from 2 to 4 (t-ray scanner is 3).
Puts the noslip module lower in progression, lowers its' price to 2.
New sprites for the magnetic harness module by Onule.
Brings back the holster module, it can now be used when the suit is inactive, can be printed with security suit research.
Adds the power kick module for the ERT Commander. It's a powerful kick.

* MODsuit module update: new stuff and improved old stuff

* should be all

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-05-19 07:29:57 -07:00
SkyratBot
e914af568f [MIRROR] Revert "Add stamped requisition forms now give bonus credits (#66230)" [MDB IGNORE] (#13497)
* Revert "Add stamped requisition forms now give bonus credits (#66230)" (#66851)

This reverts commit f021767645.

This reverts commit f021767 from:

    Add stamped requisition forms now give bonus credits #66230

This bug was encountered when we were testing this PR but I thought it got fixed.
Why It's Good For The Game

Cargo crates will now reappear.

* Revert "Add stamped requisition forms now give bonus credits (#66230)"

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-05-09 21:47:24 -07:00
SkyratBot
2f80179873 [MIRROR] Add stamped requisition forms now give bonus credits [MDB IGNORE] (#13446)
* Add stamped requisition forms now give bonus credits

* Update packs.dm

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-09 01:26:00 +01:00