Commit Graph

2016 Commits

Author SHA1 Message Date
oranges e5b224fb96 Fix lack of feedback when users try to reach admins (#22783)
* Players can now see afk mins

It's important that players know ahead of time that their ahelps are not
reaching someone who is currently active

* Add feedback for the player when adminhelping about how many admins saw
their message
2017-01-12 09:36:46 +01:00
oranges 541c8ad135 Merge pull request #22845 from Core0verload/equipment_fix
Refactor of outfits datums and corpse spawners
2017-01-10 10:10:10 +13:00
PKPenguin321 bf65b28334 critical grammar fix (#22830)
)
2017-01-08 20:31:17 -05:00
Cheridan 4a03a77244 Merge pull request #22803 from ChangelingRain/tempoverlays
Changes a few things into temporary visual effects
2017-01-08 12:51:07 -06:00
c0 0b311121d9 Refactor of outfits datums and corpse spawners 2017-01-08 10:30:31 +03:00
oranges a0c6052e53 Merge pull request #22726 from coiax/press-start
The Start Now verb sets the round to start immediately
2017-01-07 19:38:15 +13:00
Joan Lung b0f3a27261 Changes a few things into temporary visual effects 2017-01-06 16:45:36 -05:00
Cheridan 37ddf5b998 Merge pull request #22749 from ChangelingRain/adminhelpfix
Fixes something not properly re-checking after a delay
2017-01-06 13:46:46 -06:00
Joan Lung c1175030f2 Fixes something not properly re-checking after a delay 2017-01-04 20:11:35 -05:00
Jack Edge f0cdd40959 The Start Now sets the round to start immediately
Previously, if you pressed Start Now while the server was still
initialising, it would complain, and you'd have to wait until the lobby
was ready.

Now pressing it will have the server start as soon as able.

Uses: debugging qol.
2017-01-04 13:40:46 +00:00
Kyle Spier-Swenson bee4b132a3 [READY]Makes addtimer use callbacks (#22660)
* Makes addtimer use callbacks

* I broke the comment

* I fucked up the regex

* this was a silly idea.
2017-01-04 16:02:56 +13:00
Cheridan fd337f0741 Merge pull request #22658 from MrStonedOne/patch-277
Updates sdql2 to work on datums much quicker by ignoring atoms
2017-01-03 18:57:50 -06:00
Kyle Spier-Swenson e9b7bfb389 Fixes sdql2 applying comparison operators to lists incorrectly (#22627)
* Fixes sdql2 applying comparison operators to lists incorrectly

* Add a comment to prevent future reverts

Just in case

* Removes oranges comment

I'm fucking sick and tired of this shit where people touch code they don't understand.

By adding the comment, you imply that every bit of code thats the same without the same comment is safe to change, but thats not true.

These landmines are important for teaching new coders not to fuck with shit they don't understand.

When you see something and go "why is it doing it that way". the answer is not to go "fuck it, it seems to still work when i change it" the answer is to leave it the fuck alone until it doing it that way is actually an issue.

How many god damn bugs have we had this last year from non-changes like that. I'm sick of them.
2017-01-04 10:11:36 +13:00
Kyle Spier-Swenson e105e72065 Updates sqdl2 to work on datums much quicker by ignoring atoms
Also makes it use a typecache for more speed.
2017-01-02 06:51:59 -08:00
KorPhaeron 40d347b2de Adding a player to the watchlist adds a note as well (#22544)
* Watchlist

* Secret note
2017-01-02 15:09:05 +01:00
xxalpha 8e80afbf86 Map Conflict Fixing Helper (#22421)
* Trimmed down map_merge function to be simpler and straightforward, no
more recycling keys;
New function get_key, looks up a dict key by abusing python;
New function key_int_value, converts a base 52 key to a base 10 integer
value;
Map helper functions are no longer dependent on global values;
Reorganized map_helpers.py;

* Added Map Conflict Fixer Helper;
Changed parse_map function to accept a map's raw text instead of a file
path;
Tweaked some map merger code;

* Map Conflict Fixer readme.md entry

completed readme.md

more

Removed debug code
2016-12-25 16:25:54 +13:00
Mervill 55e8396926 persistant -> persistent (#22072) 2016-12-10 05:44:48 -05:00
Joan Lung e6df49f3de Revert "Removes left inhand files, automatically mirrors inhands" (#22085) 2016-12-09 18:27:25 -05:00
KorPhaeron ace673e829 Removes left inhand files, automatically mirrors inhands 2016-12-07 23:34:12 -06:00
oranges f3acff4706 Adds a ckey whitelist, stripping out some dead code (#21875)
* Adds a whitelist, stripping out some dead code in the process

Old job whitelist that wasn't used has been removed.

Config has been repurposed, uncomment USEWHITELIST, only ckey's in
admins.txt or whitelist.txt in the config will be allowed to connect to
the server

* More examples

* Add a guy

* Update whitelist.txt

* Put him in
2016-12-04 15:33:15 +11:00
Joan Lung a5ae025549 Replaces "specflags" with "species_traits" (#21851)
* Replaces "specflags" with "species_traits"

* this will do
2016-12-01 21:16:33 +13:00
MrStonedOne c1f8543487 Adds some dropdown options to lists
I was gonna make it so you could mark lists, but too much code assumed they had a .type and adding the proper istypes to them was too bloaty.
2016-11-30 12:50:16 -08:00
MrStonedOne c4b9c0fe55 Fixes modifing null values with (e) not working. 2016-11-30 12:50:16 -08:00
MrStonedOne f5f9a75736 Makes the proccall admin verbs use the vv input grabber procs 2016-11-30 12:50:16 -08:00
MrStonedOne 1f8d998600 Improvements and fixes 2016-11-30 12:50:15 -08:00
MrStonedOne 76e1c6916f VV refactor 2016-11-30 12:49:21 -08:00
Mervill b5578df27d corrects some defs without leading slash (#21843) 2016-11-30 20:05:14 +13:00
oranges af7e6d1323 Fixes all remaining addtimers missed 2016-11-27 08:31:07 +00:00
oranges f0806cd368 Merge pull request #21647 from KorPhaeron/buildyourownshuttle
Allows captains to organize a shuttle build event
2016-11-25 10:13:53 +13:00
swankcookie dc65bfdb8d Adds confirmation message to Latespawn toggle and adds shutter to south bar window (#21692)
* Adds confirmation message to Latespawn toggle

* Adds a shutter in south bar window
2016-11-25 10:09:47 +13:00
oranges 6c1966d393 Merge pull request #21612 from KorPhaeron/ssreligion
Ssreligion
2016-11-20 14:54:12 +13:00
KorPhaeron b3baa8314c Build your own shuttle 2016-11-19 15:28:25 -06:00
Joan Lung 7c25b959de Refactors robot modules (#21572)
* Refactors robot modules

* no message

* ok

* mini why

* this is what you wanted, right?

* try to remember

* I can't code

* a good coder

* whirring

* bleh

* less sounds

* math is for nerds

* now it will
2016-11-18 23:12:32 +01:00
KorPhaeron 969abebade Adds a religion subsystem 2016-11-17 21:01:22 -06:00
Leo 5878e22437 Changes stealth-mode invisibility to MAXIMUM instead of abstract. (#21569) 2016-11-17 12:32:58 +13:00
KorPhaeron 5d5b88e8f9 Stop counting extra money 2016-11-15 14:19:18 -06:00
KorPhaeron fb6bc16dfb Removes extra definition, no longer consumes excess money 2016-11-14 13:19:17 -06:00
KorPhaeron 6d8e8b2532 Properly counts stacked cash 2016-11-13 22:47:16 -06:00
KorPhaeron 3221c630c5 Adds the luxury shuttle, adds descriptions to other shuttles 2016-11-13 22:31:28 -06:00
KorPhaeron a51804f6af Crashing this station 2016-11-13 15:16:33 -06:00
Lzimann 679606d0aa Adds a button that show all players that are currently connected and in the watchlist. 2016-11-10 01:23:52 -02:00
uraniummeltdown ea81370dce Cortical Borers (#21118)
Adds cortical borers, a midround antag originally from Bay. The code here is from yogstation, baystation and paradise station.

Borers are little brainslugs that when adjacent to a human can infest them. They can supply you with useful chemicals such as medicines and meth, and can revive you from the dead if they have maximum chemicals. They can also take over your body, putting them in control of you while you become a "captive mind". A captive mind can take back control by doing Resist. Health analyzers show borers in people, while medHUDs show borers in control. If you have Sugar in your body the borer can do nothing, it gets kicked out of control if it's controlling and becomes docile. Organ Manipulation surgery on head to remove the borer. If the brain of the body gets removed (decapitation, brain removal surgery, gibbing) the borer falls out of the host and loses control if they were controlling. Changelings can remove borers with Anatomic Panacea or Lesser Form (or Last Resort). Borers can reproduce and have an objective to escape on the shuttle with X hosts alive.
2016-11-10 09:25:41 +13:00
KorPhaeron 4dc00e99f2 Multiverse Revival (now with huds!) (#19778)
* Multiverse Revival

* Slightly less awful code

* Makes code cleaner, fixes stun issue on spawn

* Replaces usr with user in the multiverse sword +
allows it to dismember

* Prevents gang related messages displaying for multiverse clones
2016-11-08 12:01:35 +13:00
swindly 7330ad5778 bonus fixes 2016-11-02 20:08:19 -04:00
Lzimann e024855194 Remove span 2016-10-28 08:14:24 -02:00
Lzimann 71807d7c23 Adds proper logging to drop-bomb. 2016-10-27 20:41:52 -02:00
MrPerson 5047dd7145 Plane master handling + new chemical Rotatium (#20707)
* Plane master handling + new chemical Rotatium

A whole system to create, store, and access screen master objects from the hud. In case anybody actually wants to do anything relevant with them. Which will probably be me but whatever.

Moves things out to some planes that make sense.
click catcher -99
game 0
lighting 15
fullscreen 18
HUD 19
above HUD 20

Rotatium is more of a demonstration than something I really really love, but it is kinda neat so here you go. It rocks the game plane and lighting planes back and forth and also does light toxin damage. The longer it effects you, the stronger the rocking gets.

No pictures right now, I'll get some later. Sorry.

* Pay no attention to the commit behind the curtain

* Updates travis to 1346, the stable version for 510 for linux
2016-10-18 11:41:23 +02:00
phil235 f6db08af2e Contents_explosion() tweaks (#20934)
* When any object is hit by an explosion, we no longer always call ex_act() on all its contents indiscriminately.
The default contents_explosion() does nothing and it's overriden for certain objects only like storage items, machines with occupants, mechs.

I've also overriden handle_atom_del() for many objects so that any sudden deletion of an object referenced in an object var of its container properly nullifies such references, avoiding potential runtime and updating the container's icon_state (e.g. admin-delete a mixer's beaker and the mixer's sprite updates immediately).

I've tweaked bomb effect on worn clothes, having some armor but not 100% now still protects your clothes somewhat.

Fixes some arguments of ex_act in living/ex_act() and other mobs.

* derp and map fixes.

* dem map fixes, man.

* More work on code that use implants, simplified now that we can use the "implants" carbon var.

* some fixes

* more typos and fixes.
2016-10-16 10:01:37 +13:00
Cheridan 62f59a0682 Merge pull request #20894 from lzimann/cancelbuttons
Adds a cancel button to some inputs
2016-10-11 07:38:36 -05:00
Cheridan 75fe1f07b9 Merge pull request #20881 from Jordie0608/newadminmetaisforcingbirdboatsotheycanavoidunjobbanningpeople
Various fixes to admin topic
2016-10-10 16:24:41 -05:00