* Pumps, scrubbers, and canisters destroyed by explosions now release air.
* Made requested changes.
* Whoops
Co-Authored-By: MacHac <piheads@gmail.com>
* fixes rocket launcher, but not some other issues with it
* oh god oh fuck I broke everything
* ok nevermind we rollin
* remove a dumb testing runtime
* less weird gramma on new description
* change the typepath of the rocket to make it easier to know what it is
* I don't remember if I even changed anything here but here it is anyways
* grammar error fix
* better qdel
* casing to fix the article system
* grammar fixes + hack to clear the mag
* small hack for single round mags and makes sure icons update after being loaded
* whoops
* minimize diffs
* capitalization with improper flag
## About The Pull Request
Allows admins to make shit enter the station without pussy supplypods, instead they can just fucking flying in from the heavans
## Why It's Good For The Game
Cus it looks badass as fuck watching mechs just yeet in, also admins can spawn themselves in by literally falling from the sky which is funny
## Changelog
cl MrDoomBringer
admin: Admins can now use the Centcom Podlauncher to launch things without the things looking like they're being sent inside a pod.
/cl
Fixes#42880
Also theoretically patches out any future bypassing behavior by overriding the function that makes guns actually able to shoot since the russian revolver is all special functionality.
Also corrects some odd behavior with the russian revolver.
## Why It's Good For The Game
I don't think a free 357 is a good idea
## Changelog
cl
fix: The anti-combat mechanism in the Russian Revolver has been revised to prevent usage while dual wielding.
/cl
cl
tweak: Soviet and Capitalist golems no longer appear in opportunities where a random golem species was selected, primarily golem mutation toxin.
/cl
CID defaults to always checked.
Use IP and CID from last connection now defaults to enabled unless all the default checked values are provided.
Use IP and CID from last connection now only fills in checked values, rather then forcing both IP and CID.
Use IP and CID from last connection no longer triggers an error if the user can not be found, instead asking the banning admin if the want to continue (same behavior as when this happens without that option checked).
The main reason behind this is that your avg 1 to 2 day ban shouldn't impact everybody on the same network, especially when it comes to colleges and shared internet. The old system worked such that ip bans were only possible on perma server bans, this still gives full flexibility.
## About The Pull Request
Partially fixes#42767
* Fixed a null list runtime causing the track bonus not to work.
* Fixed an erroneous use of locate in the track bonus procs.
* Fixed a runtime that occurred due to a lack of mind checks.
* Fixed a runtime with the One Mind's objective being a string and not an objective datum.
* Added a couple of sanity checks.
* Removed a redundant callback.
* Fixed several runtimes due to a proc setting the One Mind team to `true` when an actual team had already been assigned to it.
* Fixed the remove_hivemember proc to work with minds instead of mobs.
* Vessels lose their vessel status upon being cloned (As was originally intended with assimilation being tied to the body).
* Vessels stop being woke when de-assimilated.
* Fixed vessels that aren't already woke not becoming antags when the One Mind activates.
* Added Reclaim's bonus vessels to the antag panel.
* Made Mind Control's ejection less janky, there is now a warning and 3 seconds to turn back.
* Assimilate Vessel now alerts the user if they've been stunned by bruteforce.
* Removed Bruteforce's cooldown when activating. It still has a cooldown after being deactivated.
## Why It's Good For The Game
it makes the gamemode work better