Commit Graph

1193 Commits

Author SHA1 Message Date
Jordan Brown
002fdf35df Merge pull request #34817 from ninjanomnom/stop-pointing-at-me
Makes the point effect not trigger movement code
2018-01-24 01:00:03 -05:00
coiax
3d8cccea93 Abstract landmarks are now indestructible (#34808)
In situations where a maxcap has been dropped above the Bridge, which is
generally the Observer-Start landmark's location, it would destroy the
landmark, making observers get a debugging message asking them to ahelp
when they observed.

There should be a better way of making an object indestructible from any
ingame effect without having to make it QDEL_HINT_LETMELIVE...
2018-01-23 23:41:04 -05:00
ninjanomnom
34d3c0a4ba makes the point effect not trigger movement code 2018-01-23 05:59:32 -05:00
vuonojenmustaturska
6406896df1 Replaces a bunch of obj vars (and emagged on machinery/items) with obj_flags (#34078)
* It works, but is it worth it?

* bitfield helpers take 1

* Would this work?

* remove dangling debug code

* rebase & fixes

* vv bitfield stuff, reading

* DNM oceans of shitcode DNM

* honk

* honk2

* plonk

* rebase & fix
2018-01-22 20:19:46 +01:00
Dax Dupont
64f9a9011c Adds holy vision (Some mobs can now see blessed tiles) (#34497)
* Blessed turfs are visible to people who care about blessed turfs

* A better way

* Adds holy vision

* Compacts special types

* space space space

* Glowing

* Final Solution

* wraith

* bawhoppen has autism and we must hugbox

* Implements feedback
2018-01-21 02:04:07 -06:00
BordListian
b1dfa4f140 - Fixes smoke and foam having 1/4th of the reagents they should have (yoooo)
- Fixes copy_to runtiming if you transfer from a container that contains nothing directly to a reagents datum
- Removes redundant total_volume check in trans_to
- Fixes cryostylane and pyrosium not heating up people
- Fixes cryostylane cooling beakers to negative kelvins
- Fixes cryostylane cooling people to negative kelvins (stop copypasting code for temperature)
2018-01-21 02:01:23 -06:00
Jordan Brown
a0dc6ab51a Merge pull request #34620 from ShizCalev/color-correction
Corrects tile color defines
2018-01-19 13:23:47 -05:00
ShizCalev
e544a60d13 Corrects tile color defines 2018-01-19 12:44:28 -05:00
Jordan Brown
8a60f85b33 Merge pull request #34578 from coiax/lightsout-lightsout
Removes lightsout landmark
2018-01-19 10:18:39 -05:00
deathride58
fbb5acd7a3 Ports Aurora's floor tile color turf decals (For mappers) (#34492)
* ports Aurora's floor tile color decals

* replaces aurora's decals with new ones that actually have detail, renames turf_decal/corner to turf_decal/tile

* corner > tile decal
2018-01-18 22:28:06 -05:00
Jack Edge
5b4ac8bb0d Removes lightsout landmark
The Electrical Storm event now just picks a random spot on the station
(using find_safe_turf()), and then overloads APCS near it.

Less work for mappers, more randomness in the selection of lightbulb
destruction.
2018-01-18 13:09:57 +00:00
XDTM
76b5ee3966 Xenobiology Species Rework (#34166)
I've always found grating that xenobiology had access to species they had no business working with, and slime magic can only explain so much. My idea is to separate those species into their respective departments/antags, instead of having them all into a centralized, cheap source.

    Androids should be made by robotics through augmentation
    Podpeople are a botany feature
    Skeletons should be limited to liches or other magic antags
    Zombies should stay limited to romerol
    Golems are still available in adamantine slimes (and luminescents can morph into golems with them)
    Shadowpeople still lack an official place, but luminescents can become shadowpeople with black cores

The basic races are mostly human and lizard, and there are mutation toxins for those in case someone wants their species back after bodyswapping/ling mutation sting/etc.
2018-01-16 11:07:06 +13:00
kevinz000
f27948eaa3 Fixes megafauna being able to port through jaunt tunnels due to snowflake code (#34164)
* Fixed megafauna porting through jaunt tunnels

* Update portals.dm
2018-01-12 09:09:57 +13:00
Jordan Brown
9c20306439 Fixes decals being created on bad turfs (#34121)
* Fixes decals being created on bad turfs

* Fix decal check

* squash me daddy
2018-01-07 19:50:36 -05:00
Jordan Brown
3996fc8ddd Merge pull request #34034 from deathride58/goonstylecrayons
Makes crayons draw at the location you click
2018-01-05 07:27:17 -08:00
oranges
be6c844d13 Merge pull request #34049 from vuonojenmustaturska/cosmicjoy
Adds a damaged lawset board containing random laws
2018-01-04 12:25:14 +13:00
Jordan Brown
1e28912783 Fixes #34030 (#34041) 2018-01-03 16:09:07 -05:00
vuonojenmustaturska
c948d5492c Humans must eat memetic lemons to survive 2018-01-03 00:10:37 +02:00
deathride58
d549641aec allows multiple crayon decals on a single tile 2018-01-01 19:58:59 -05:00
vuonojenmustaturska
16e0e5f0ae Improves loot drop spawners, adds AI law spawners to cores (#33945)
* hymn to breaking strain

* remove subtypes as requested

* no-one saw that
2017-12-31 03:26:43 -05:00
oranges
9d0e97fc8d Merge pull request #32311 from kevinz000/component_forensics
MoreRobustThanYou's datum forensics but it's a component this time.
Fully refactors forensics, including fingerprints, hidden/admin fingerprints, suit/clothing/whatever fibers, and blood DNA residue to /datum/component/forensics.
Adds support for manually adding fingerprints.
🆑
code: Forensics is now a datum component.
balance: NPC humans will now start leaving fingerprints on things they touch!
/🆑
2017-12-28 10:18:11 +13:00
Emmett Gaines
4595c46dca turns the baseturf var into a part time list (#33705) 2017-12-25 20:10:08 -05:00
kevinz000
05be346f8a Component Forensics, Blood Decals, and Cleaning 2017-12-24 18:19:43 -08:00
oranges
edef11f094 Merge pull request #32433 from kevinz000/vector_projectiles
[READY]Refactors projectile trajectories, fixes piercing projectile inaccuracy and beam rifle visual deflections
2017-12-22 14:32:35 +13:00
Leo Z
581f931845 Job landmarks now show the mob with the proper job outfit. Also adds a proc to generate these icons automatically. 2017-12-21 13:32:27 -02:00
oranges
fc9b7eca53 Merge pull request #33622 from duncathan/assert_gas
restores add_gas(), assert_gas(), and thermal_energy() as wrapper procs
2017-12-20 17:45:39 +13:00
kevinz000
493321003f Vector Projectiles 2017-12-19 18:05:49 -08:00
duncathan salt
6a7dbaabfd removes silly garbage defines (#33621) 2017-12-19 12:02:54 -02:00
Emmett Gaines
25080ff2c4 defines math (#33498) 2017-12-17 11:02:11 -05:00
duncathan
8172ecb632 restores add_gas(), assert_gas(), and thermal_energy() as wrapper procs 2017-12-17 04:39:08 -06:00
vuonojenmustaturska
5233ec1f6a Finishes the forceMove port (#33519)
* a thing

* thingy 2: electric boogaloo

* Obligatory webeditor commit
2017-12-15 10:39:34 +13:00
AnturK
e9175614b2 This is still pretty terrible (#33495) 2017-12-13 22:08:11 -05:00
vuonojenmustaturska
a162837faf Replaces a bunch of loc assignments with forcemoves and moves to nullspace (#33465)
* big batch of loc assignments

* Update emergency.dm

* Update spiders.dm

* Update parrot.dm

* Update ripley.dm

* Update firealarm.dm

* seems to work

* this maybe works?

* brainmemes, again

* stuff

* fix brainmob, camera runtimes
2017-12-13 20:56:39 +01:00
Tad Hardesty
51c7bdc007 Replace radio frequency magic numbers with defines (#33236)
* Change transmission_method to use defines rather than magic numbers

* Use MIN and MAX_FREE_FREQ defines when bounds-checking radios

* Remove violently broken "Debug Signals" verb

The relevant Destroy() is never called, making the static pointers list
take lots of memory and be large enough, even at roundstart, to crash
the chat when invoked (25k+ entries).

* Remove unnecessary checks for SSradio not existing

* Move department frequencies from GLOB to defines

* Replace all hardcoded radio frequencies with named defines

* Change the radio filters to be defines

* Use a define for the default signaler code
2017-12-07 14:58:27 +01:00
Ashe Higgs
32c68a60bf Clockwork Cult Defenses Patch - Leader role, traps and wiring, hulk and mech soft-counters, +more (#32935)
* Adds the Eminence

* New abilities and a command system

* More stuff

* I did something in this commit but I dunno what

* Beginning work on trap setups

* This is good for now until arm gets his sprites

* I did something here!

* Manacle sprites

* R.I.P. R&D

* Maintainer review

* QoL, slabbin' it up

* Conflicts

* Conflicts

* <

* Now it compiles!

* TGUI

* TGUI, again

* 🥝

* that should be all, but I'll do some quick testing...

* aha!
2017-12-07 11:36:26 +13:00
XDTM
550d71167e Brain Traumas (#31727)
* Reworks Brain Damage

* mechanics

* rebalancing

* hulks in wheelchairs

* yup

* bugsquash

* Adds narcolepsy, phobias and agnosia. Not guaranteed 100% bug-free yet, testmerge at your own risk.

* lizard phobia

* Did you know there's a skeleton inside of you RIGHT NOW?

* Fixes for the new stuff

* The issue with those is that in most rounds you won't see them

I'll keep them available so they can be added manually, for example by events and such

* Goof reviews

* Brainloss is based off brain organ integrity

removes brainloss var

* Replaces some getorganslot with defines

* eyes

* put the traumas in the brainnnn

* text

* args

* Adds godwoken, puts split personality in severe, adds brainwashing

* Bluespace prophet special trauma (untested)

* Some minor stuff

* Monophobia, and tweaks

* More fixes

* fix

* a

* new tail

* Discoordination and Muscle Weakness

* thanks for the review!

* [B]oneless

* agnosia fix

* .

* go away agnosia

* pretend it didn't happen

* Shitcode-free-er

* bitwisdom

* psychotic brawling

* i guess this might be important

* latest reviews

* .

* conflict-free

* addresses it

* surgery fix

* a masterpiece

* fix

* fix again

* config

* damage formula reworked

* who needs to test anyway

* fixes some bugs

* fix 2

* proper spookin

* bluespace prophet fixes and improvements

* no bible healing

* .

* normalizes monophobia chances
2017-12-06 13:04:17 -05:00
oranges
bf9f81bf7e Merge pull request #32751 from ninjanomnom/keybindings
In-code key handling system, Take 2
2017-12-05 22:15:13 +13:00
vuonojenmustaturska
bae75e8459 Clean up some loc assignments (#33157) 2017-12-01 22:14:32 -02:00
ninjanomnom
7b7b67edd8 In-code key handling system 2017-11-30 07:40:27 -05:00
ShizCalev
395c0ee6a0 Cleans up some qdel(src)'s in Initialize() 2017-11-26 20:15:12 -06:00
AnturK
b3aa8ac17b Fixes bullshit (not really) 2017-11-24 22:29:50 +01:00
AnturK
271cbaee71 Adds spawn override system 2017-11-24 22:18:50 +01:00
ShizCalev
f912b6eae0 Fixes Lord Singuloth hungering for more than he should (#33025) 2017-11-24 05:45:47 -05:00
Emmett Gaines
7c69cdcb8a Revert math (#33059)
* Revert "all this wrapping and it's not even christmas (#33035)"

This reverts commit faaf151580.

* Revert "fuck me for forgetting to graph this one"

This reverts commit 45d7acea2f.

* Revert "defines math"

This reverts commit 2817a1737b.
2017-11-23 20:59:52 -05:00
ninjanomnom
2817a1737b defines math 2017-11-22 17:36:58 -05:00
WJohn
84f0306761 Cleans up floors.dmi a bit and adds new turf decals. (#32860)
* Updates floors and decals as well as all relevant maps.

* Fixes centcom compilation errors

* Fixes some missing floors I did not see under blast doors whoops.

* Removes a bunch of tags reeeee

* Removes redundant icon states.

* Updates almost all maps, mostly to deal with /black being changed to /dark.

* Fixes pirate ship too.

* Let's try that again fuck

* Whoops extra area error

* Proper conflict fixes.

* Actual fixes now

* Actual fixes.

* Last couple of fixes hopefully at ninja's request.
2017-11-20 21:47:33 -05:00
Jordan Brown
de7a093ea2 Merge pull request #32905 from vuonojenmustaturska/aispawner
Adds AI lawset spawners (mapping helpers)
2017-11-20 11:11:11 -05:00
oranges
e284580e39 Merge pull request #32876 from vuonojenmustaturska/glowshrooms
Actually fixes the glowshroom runtime
2017-11-20 16:24:12 +13:00
vuonojenmustaturska
92afadb117 Adds AI lawset spawners 2017-11-19 18:41:01 +02:00
kevinz000
caa1e1f400 Massive research refactor; changes research system to techwebs; Decentralized research 2017-11-18 19:55:40 -08:00