Commit Graph

724 Commits

Author SHA1 Message Date
MrDoomBringer
20a6c0cdd7 Adds ~70 more suicides (#34522)
Does what it says on the tin, probably a terrible idea
2018-01-23 20:38:31 +13:00
Joan Lung
b30e2934e7 Moths, except I have stolen them and they no longer conflict (#34498)
* Moths, except with less conflicts

* if I remove your wings, will you die?

* it would be extremely painful
2018-01-19 10:32:22 -05:00
Jordan Brown
f616007e9d Revert "Removes duplicate goonchat font-awesome (#34400)" (#34640)
This reverts commit d013e207dc.
2018-01-19 16:29:25 +01:00
Jordan Brown
d013e207dc Removes duplicate goonchat font-awesome (#34400)
* Removes duplicate goonchat font-awesome

* Fix font awesome path
2018-01-19 16:28:41 +01:00
Jordan Brown
1998d6dc47 Merge pull request #34331 from Shadowlight213/expplayervisibility
Players can now see their own tracked playtime
2018-01-19 09:44:35 -05:00
Cyberboss
6fe468e3b4 Moves load_motd to config controller 2018-01-15 10:44:25 -05:00
Kyle Spier-Swenson
5bceb36588 Fixes compiler errors in the preload_rsc external resource thingy (#34061)
Fixes compiler errors in the preload_rsc external resource thingy
2018-01-15 10:32:20 -05:00
Tad Hardesty
9f0022cb08 Fix slot machine design icon 2018-01-12 07:05:00 -08:00
Shadowlight213
a9736714e8 Fixes displaying non crew roles in the exp report.
Lets players see their own playtime.
Fixes admin exp bypass not using the correct proc to check rights.
2018-01-11 14:02:01 -08:00
Dax Dupont
03982074c5 PDA Interface color is now an option 2018-01-01 23:23:02 +01:00
Tad Hardesty
739e17dfa3 Maybe make R&D console icons load faster (#33749)
* Maybe make design icons load faster

* Move design icon generation to asset_cache file
2017-12-27 19:04:52 +13:00
kevinz000
614f7a27d7 Logs coords for hrefs 2017-12-25 00:30:32 -08:00
Armhulen
e72cfeba72 code improvements from mso and co (#33485)
* eees zed

* mk?

* probably

* *burps*

* lol code

* thanks, cyberboss. you're the best

* why'd i do that?

* 😎
2017-12-18 20:50:35 -06:00
Emmett Gaines
25080ff2c4 defines math (#33498) 2017-12-17 11:02:11 -05:00
oranges
d25ddc86f8 add view range respects widescreen (#33581)
It will simply increment the x and y independently

This prevents a runtime of trying to add a number to a string
2017-12-16 23:09:13 -05:00
Emmett Gaines
4ec09a0c19 Re-Support old hotkey mode behaviour (#33460)
* supports old hotkey mode behavior

* testmerge fixes
2017-12-17 15:35:47 +13:00
Jordie
e889f56d7b Feedback changes (#33441)
* various feedback changes

* no bad github no spaces
2017-12-15 11:36:08 +13:00
Kyle Spier-Swenson
4e929c74a9 Deadmin tweaks: Admins without +AUTOLOGIN start deadmined. AUTOLOGIN defaults to on. (#33480)
* Deadmin tweaks, Admins without +ADMIN start deadmined.
Deadmining no longer destroys the admin datum.
Admins without +ADMIN start deadmined, reloading admins re-deadmins them.
Moved some code around to make it more sane
People with +PERMISSION can now deadmin or readmin other admins at will.

* Adds new flag for if the role should automatically log in, defaults to on, can be removed with -AUTOLOGIN
Also fixes a bug in permission panel not handling these cases gracefully
2017-12-13 22:03:37 -05:00
AnturK
3d813853b5 Roundend report refactor (#33246)
* Roundend report refactor

* I won't be fixining every moved part but here you go

* Preparation for feedback

* Fixup

* First draft of feedback (wip)

* Simple version of feedback for custom objectives/explanation texts

* Debug verb removal

* Fixes & show again action button

* Admin objective handling

* Fix and first step of css standarization.

* Every time

* More css

* Fix

* Fixes, abductee datum, css tweak

* Feedback and css fix

* CLIENT DETAILS DATUM + CLIENT ACTIONS + spilled css fix

* Integrates clockult badcode

* Fix

* Fix lists in assoc feedback

* Unified antagonists and teams feedbacks, bumped up antagonists version

* Adds chat link to reopen the the report

* Fixes some clockcult stuff, passes antag name to feedback

* review stuff

* fix

* Adds some missing spacing

* Roundend corners, has css gone too far.

* Spacing between same antags

* Changeling and traitor objectives now have same spacing

* Wizar report typo fix

* Wrap brother team.

* Also move it to more relevant file

* Fixes cult summon objective

* Fixes roundend report for full-round observers

* Fixes wizard with apprentices roundend report

* Tutorial scarabs don't show in roundend anymore, adds some check_ticks

* Prettier station goals

* Merges roundend delay things

* Spread the lag around

* Fixes relogin qdeling eminence

* ckey -> key
2017-12-11 11:57:20 -05:00
Tad Hardesty
cfe23dddca Replace pAI verb tab with an action button (#33358)
pAI suicide is now standardized with other suicides. The Software
Interface verb has been changed to an action button. This eliminates the
need for a verb tab for only two verbs.
2017-12-08 23:46:05 -05:00
oranges
caf024ec92 Merge pull request #33350 from Cyberboss/FixConfig
panic_address -> panic_server_address
2017-12-08 22:37:44 +13:00
jammer312
f07421a002 Makes actionbuttons remember positions where you locked them. (#33150)
* conjure spells fix

* added newline at end of file

* actionbuttons positioning memory

* remade id generation

* added memory reset on mass reset

* small fix
2017-12-08 22:29:42 +13:00
Cyberboss
344d294bb8 panic_address -> panic_server_address 2017-12-06 23:35:26 -05:00
deathride58
08504355d4 Adds support for non-1:1 screen ratios (Doesn't add widescreen) (#32950)
* adds support for non-1:1 screen ratios for fullscreen overlays

* prevents future copypasta, adds widescreen support to clickcatchers

* oops, makes it actually compile

* HOPEFULLY makes it actually compile, makes projectiles and mouse_angle_from_client support widescreen

* i need shittier shitcode

* !!!HOPEFULLY!!! fixes the screen fuckery

* Fixes compiling errors. Tested locally, it seems like it works

* fixes runtime in mouse_angle_from_client

* Fixes non-1:1 TGUI runtimes for borgs and ghosts

* adds actual defines for fullscreen overlay resolution

* makes varediting view call change_view to make clickcatcher regenerate proper

* testmerge toggle widescreen verb and fixes vving view

* FUCK - fixes test verb to properly use change_view, so clickcatchers regenerate and such

* fixes parallax runtimes - how'd i miss this

* removes debug verb
2017-12-05 20:45:47 -05:00
ninjanomnom
7b7b67edd8 In-code key handling system 2017-11-30 07:40:27 -05:00
Emmett Gaines
7c69cdcb8a Revert math (#33059)
* Revert "all this wrapping and it's not even christmas (#33035)"

This reverts commit faaf151580.

* Revert "fuck me for forgetting to graph this one"

This reverts commit 45d7acea2f.

* Revert "defines math"

This reverts commit 2817a1737b.
2017-11-23 20:59:52 -05:00
ninjanomnom
2817a1737b defines math 2017-11-22 17:36:58 -05:00
ShizCalev
8eafaccc88 Cleans up unused code 2017-11-20 00:03:33 -05:00
duncathan salt
1792d92a57 RPD ui improvements (#32736)
* continued work on the tgui RPD

* RPD tgui is 1:1 in functionality with old RPG ui

* minor improvements to RPD functionality

* pipe dispenser ui update

* revert

* fixes
2017-11-18 13:03:47 +13:00
Jordie
8b19b490d1 JSON feedback (#32188)
* wip

* wip2

* makes code actually compile on 511 + fixes

* versioning

* s

* adds python conversion script, schema change and removes 'force ' from item_used_for_combat

* fix to compile

* forgot to actually commit this
2017-11-17 02:43:12 -05:00
Emmett Gaines
5941e802ee 511 client fix and a config to make the version warning a popup (#32757)
* 511 client fix

* cache list memes
2017-11-15 11:39:25 +01:00
vuonojenmustaturska
3f582454a8 Minor speedups to movement: First Blood Part 2 (#32702) 2017-11-14 18:59:45 -02:00
Tad Hardesty
3a3a779721 Scale fullscreen overlays to the view size (#32379) 2017-11-05 05:51:57 -05:00
oranges
3dd3e4946a Merge pull request #32131 from KorPhaeron/protecthumanauthority
Changes to protect human authority
2017-10-31 09:32:45 +13:00
AnturK
fe40c71262 Dropped redundant to string. 2017-10-30 20:49:35 +01:00
AnturK
c92a741a8c No repeats 2017-10-29 17:27:37 +01:00
AnturK
98ba63689f No cheating. 2017-10-29 17:12:42 +01:00
AnturK
b7dcef1655 Ignore now also shows ghost names 2017-10-29 17:06:15 +01:00
KorPhaeron
a0cb8660e7 Changes to protect human authority 2017-10-26 14:39:38 -05:00
KorPhaeron
360fbffac7 Fixes losing species preferences (#32093) 2017-10-26 18:59:57 +02:00
KorPhaeron
dcddc79e11 Allows species to be blocked from ever being roundstart, can now choose your Halloween species (#31877)
* Hardlocked species, halloween now lets you choose your spooky race

* Code standards, moving procs around
2017-10-20 11:10:54 -04:00
kevinz000
b83d777119 Removes a bunch of sleeps/spawns and makes a few booleans defines (#31553)
* spawn/sleep removal part 1

* sleep/spawn/src. removal

* fixes type paths in timers

* Fixes some variable passing

* Why do I have to do this 20 times to get it right..?

* Why do I have to do this 21 times to get it right..?

* Update suicide.dm

* Update software.dm

* Update paper.dm

* Update cable.dm

* Update ninjaDrainAct.dm

* Update hypospray.dm

* Update vocal_cords.dm

* Update touch_attacks.dm

* Update revenant_abilities.dm

* woops

* Update revenant_abilities.dm
2017-10-14 19:53:17 -04:00
Kyle Spier-Swenson
76b61e69cf Fixes client vv not working. (#31556) 2017-10-12 17:37:43 +02:00
MrStonedOne
c8bb13d7c2 In which the stoner one gets stoned and tries to address tick contention... again
Tick contention is when the mc, sleep()/spawns(), and byond internal processing fight each other for game tick time. Usually in an unproductive way that wastes cpu cycles and reduces the effective amount of game tick to go around.

Tweaked the anti-tick contention heuristics of the MC a touch.

Fixed an incorrect operator in the mc's anti-tick contention heuristics causing it to apply in times of no lag rather then times of lag.

The mc's anti-tick contention heuristics now plays better with the high pop processing mode.

We no longer reserve the tail end of a tick for the mc to have if the mc doesn't plan to run next tick because of high pop mode or anti-tick contention heuristics.

stoplag() can now be given an initial delay allowing it to act like a smarter sleep (in that it sleeps for longer if the server is overwhelmed.

All short sleeps that only existed for performance reason and had no game play, visual/audio, or balance reasons behind their timing were converted to stoplag().
2017-10-09 01:21:43 -07:00
Jordan Brown
bc4d4e7ff3 Merge pull request #31374 from MrStonedOne/highpopmode
High pop reduced MC processing mode.
2017-10-07 09:42:15 -04:00
MrStonedOne
7b7a4ca287 High pop reduced MC processing mode.
The logic behind this is that at higher populations, byond ends up needing to do more at the end of the tick to update clients, that the mc and traditional sleep timers end up fighting for a very small amount of time left.
Increasing the MC's sleep time means its wakes up sooner in the tick. So it has more time to do things, even if they don't happen as often, and leaving every other tick free allows for sleeping CHECK_TICK task to wake up without finding the MC left them very little time to do things.

Admins have been regularly manually doing this by varediting the processing variable to 2, that i figured we should automate it.

for /tg/, i plan on raising the player count a bit, but they make decent defaults for the avg server.
2017-10-06 00:34:09 -07:00
Firecage
ee3e8d2846 merge conflict fix 2017-10-05 11:22:57 +02:00
Firecage
2ae0380fef Does some code standardization/consistency 2017-10-05 11:13:47 +02:00
Supermichael777
f770b69d5b Makes the pda font a prefernce (#31193) 2017-10-04 21:28:44 -03:00
Jordan Brown
4178c209f1 Configuration datum refactor (#30763)
* Configuration datum refactor

* More WIP

* New easier on the eyes format

* More WIP

* Finished config.txt

* Fucktons more WIP

* The end of conversion draws near...

* Add all this shit

* Done converting entries finally

* Hunting down compile errors

* More WIP

* MORE CONVERSIONS

* More WIP

* More WIP

* Oh shit only 90 errors this time!

* IT COMPILES!!!

* Fixes world start runtimes
2017-09-29 15:36:51 +13:00