vuonojenmustaturska
ccf8fc5bc5
Kills off three more flags from flags_2 ( #37529 )
...
code: More flags have been moved to their appropriate places
SLOWS_WHILE_IN_HAND
FROZEN
NO_MAT_REDEMPTION
all moved to item_flags
2018-04-30 10:32:23 +12:00
vuonojenmustaturska
98f8ca7553
Moves several clothing-specific flags from /atom to their proper type ( #37486 )
...
* lavaproof
* more flags
* it compiles
* Remove a couple of lists
2018-04-28 13:22:28 -05:00
pigeons
6135ec864f
Refactors bitflag macro values into bitshifts ( #37234 )
...
* Refactors bitflag values into bitshifts
* minor formatting edits
* Unbitshifts a macro set that skipped 3 for whatever reason
2018-04-19 18:36:35 -04:00
kevinz000
f300a5c155
Interaction/Attack Hand Refactor ( #36405 )
2018-03-23 11:20:54 +01:00
vuonojenmustaturska
2871b70733
/obj/item var cleanup ( #34909 )
...
* draft 1
* Update energy.dm
* Update twohanded.dm
* Update weaponry.dm
* Update ninja_stars.dm
* Update cult_items.dm
2018-01-25 22:44:32 -05:00
vuonojenmustaturska
6406896df1
Replaces a bunch of obj vars (and emagged on machinery/items) with obj_flags ( #34078 )
...
* It works, but is it worth it?
* bitfield helpers take 1
* Would this work?
* remove dangling debug code
* rebase & fixes
* vv bitfield stuff, reading
* DNM oceans of shitcode DNM
* honk
* honk2
* plonk
* rebase & fix
2018-01-22 20:19:46 +01:00