Commit Graph

1460 Commits

Author SHA1 Message Date
81Denton
f41d77063b fixes obj descs and adds new ones (#37483) 2018-04-27 21:20:55 +03:00
Fox McCloud
057aa31cda Kills off /obj/item/device (#37297)
* Kills off /obj/item/device

* whoops

* whoops

* Fix
2018-04-23 15:00:23 +02:00
Dax Dupont
17b7cf17e6 Fixes a lack of feedback when entering too many points for the gulag. (#37339) 2018-04-22 20:43:41 -04:00
blah
f2f1913fe7 Fixes and optimises apc_control.dm a tad. It can probably be cleaned up further 2018-04-20 15:22:17 +01:00
kevinz000
c66bdaf4a2 Fixes interaction memes (#37122) 2018-04-11 21:10:03 +02:00
oranges
0c02b5004d Revert "Deactivate prescans on suicide" (#37121)
* Revert "Automatic changelog generation for PR #36741 [ci skip]"

This reverts commit e133bb1275.

* Revert "Deactivate prescans on suicide (#36741)"

This reverts commit 309e469f4e.
2018-04-11 13:51:52 +03:00
george99g
309e469f4e Deactivate prescans on suicide (#36741)
This will just give all of your records a flag on suicide, preventing them from being used to create a clone.

Created suicide_act on /datum/mind to log animal suicides and handle the record deactivation without cluttering up the mob verbs.
2018-04-11 22:04:00 +12:00
Tlaltecuhtli
34127e9f8d fixes #34388 by adding cam (#36627)
* wip fixes #34388

🆑 
fix:stuff
🆑

* vv

* ASDASD

* daikshu

* wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

* wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

* 99999999999999999999999999999

* *tabs*

* Update comp_board_designs.dm
2018-04-06 10:25:59 -04:00
Jordan Brown
b039218ec1 Merge pull request #36997 from DaxDupont/is-this-real-life
Fixes dead chat announcements not using real name.
2018-04-06 10:08:37 -04:00
Dax Dupont
8cec81dfdf Fixes dead chat announcements not using real name. 2018-04-05 18:30:13 +02:00
Emmett Gaines
49d1e9ee66 Shuttles have additional baseturfs, and other minor baseturf changes (#36388)
cl ninjanomnom
fix: Shuttles have proper baseturfs now.
fix: Mineral walls properly use their baseturfs when destroyed/drilled.
add: A new engineering goggle mode allows you to see the shuttle area you're standing in.
admin: Buildmode works a bit better with baseturfs now and can properly only remove the top layer of turfs when editing. Note that as a result the order you place turfs is important and a wall placed on space means when the wall is removed there will be space underneath.
/cl

This adds an area hook for turfs getting the PlaceOnTop proc called so shuttle areas are able to intercept it and add a special turf used for determining where the bottom of the shuttle is. I'm not too certain on this being the best way to handle it but the alternatives restrict the kind of turfs that are allowed to be on shuttles which I didn't want to do as it was part of the whole intent of the baseturf change to allow any turf type on shuttles.

The alternative to the area hook would require a tool which attaches turfs to a shuttle which is why there's a shuttle area viewing tool in this pr. I considered doing it this way first but decided it was too clunky.

In addition to other changes:

Tiled/Reinforced floors have proper baseturfs now.

A large amount of the remaining ChangeTurf calls were swapped over to various baseturf helpers so, for example, mining doesn't create a lavaland turf if somehow the mineral wall is on plating.

Escape pods, the aux base, and syndicate drop pod have been converted over to shuttle templates as well.

The error when the timid var is set incorrectly has been changed to a stack_trace.

The change turf file has been made all lowercase as per standard.
2018-04-05 11:13:20 +12:00
AnturK
49e9c5aa5f Moves sensor list sorting serverside 2018-04-03 11:21:00 +02:00
kevinz000
d804e3af61 GC fixes 1 (#36705) 2018-04-03 08:54:32 +02:00
kevinz000
5ffeb8de5d comms consoles are shit 2018-03-31 14:14:22 -07:00
Robustin
a874814c11 wow 2018-03-30 16:46:18 -05:00
kevinz000
82f91956c6 Security records consoles now uploads the center 32x32 of a photo when putting photos in (#36597)
* Sec console centering photos

* Update security.dm

* whoever coded this before me is triple meme
2018-03-26 22:03:48 -04:00
kevinz000
f56e88967f Fixes consoles 2018-03-24 11:40:31 -07:00
ShizCalev
03431ab173 Fixes omega power, fixes various atmosia issues, cleans up dirty camera vars (#36545)
cl ShizCalev
fix: Fixed a large number of missing APCs on Omegastation
fix: Fixed unpowered Incinerator outlet injector on Omegastation.
fix: Replaced glass window at Omegastation's incinerator with a plasma window.
fix: Fixes broken atmos injectors on Omega
fix: Fixes broken air outlet on Meta
fix: Fixed a couple of malfunctioning atmospheric monitors across the rest of the maps
add: New test atmos monitoring console debug verb to help alleviate future issues.
/cl

Added a ton of missing APCs and cleaned up some dirty camera name varedits.
2018-03-24 15:16:26 +13:00
kevinz000
f300a5c155 Interaction/Attack Hand Refactor (#36405) 2018-03-23 11:20:54 +01:00
Jordie
9c1731e75b Distinguishes law types by colour (#36463)
* distinguishes law types by colour

* hacked laws now separate from ionic

* fix and less src.

* moves hacked laws above ion

* also the ai fixer

* also missed order in stating laws

* Less garish blue
2018-03-19 20:31:51 -04:00
Qustinnus
4911991f70 [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)
cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.
2018-03-18 19:48:50 +13:00
TheDreamweaver
68cafe6fd1 Adds Wheely-Heels and Kindle Kicks [Merge Ready] (#36309)
* Adds Wheely-Heels, a pair of shoes with inbuilt roller-wheels. Can be rarely received as reward from arcade machines.

* Fixed issues with Wheely-heels, added Kindle Kicks

* Cleaned up code

* Fixed Destroy()

* Thoust shall return the parent, like Oedipus

* Final Fix XIV
2018-03-13 02:57:48 -06:00
Qustinnus
5140cff38c [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments] (#35475)
Floyd / Qustinnus (Sprites by Ausops, Some moodlets by Ike709)

add: Adds mood, which can be found by clicking on the face icon on your screen.
add: Adds various moodlets which affect your mood. Try eating your favourite food, playing an arcade game, reading a book, or petting a doggo to increase your moo. Also be sure to take care of your hunger on a regular basis, like always.
add: Adds config option to disable/enable mood.
add: Indoor area's now have a beauty var defined by the amount of cleanables in them, (We can later expand this to something like rimworld, where structures could make rooms more beautiful). These also affect mood. (Janitor now has gameplay purpose besides slipping and removing useless decals)
remove: Removes hunger slowdown, replacing it with slowdown by being depressed
imageadd: Icons for mood states and depression states


What this PR is

This PR adds a system that allows player to gain and lose moodlets based on events occuring to, and around them. These events then give the player a mood value based on what it is. For example a hug could give you +1 mood, while being stabbed in the eye with a screwdriver can give -5 mood. All these moodlets together determine the mood of your character which currently affects the following things:

    Movement speed - If you are very sad you move slower. Replacing movement slow from hunger. (hunger now instead affects mood)
    Screen blur - If you are sad you gain an overlay that slightly blurs the screen, increasing in severity as you get sadder.
    Interaction / do after speed - If you are sad or happy your interaction speed with things such as handcuffs is changed. with a 25% longer time if you are sad, or 10% shorter time if you are extremely happy.
    Hunger rate - You gain hunger slower if you are very happy.
2018-03-08 14:15:57 +13:00
Dax Dupont
f8c5febcc8 Beacons are no longer radios (#36070)
* Refactors beacons

* Updates maps

* Done

* aaddddasddsafsdf
2018-03-07 14:43:12 -06:00
Ashe Higgs
5c8d845f56 [s] Improves and secures trait assignment code, allows their pref to be changed midround, tweaks RDS and Night Vision (#36160)
* Traits but less buggy

* no tick while dead

* fix security vuln
2018-03-06 15:57:42 +02:00
XDTM
b49798c483 Converts several species traits into generic traits (#35743)
* Converts several species traits into generic traits

* 2hot
2018-02-26 10:47:58 +13:00
XDTM
6293284a90 Operating computers now display required surgery chems. 2018-02-23 21:58:24 +01:00
Jordan Brown
362276848f Merge pull request #35775 from kevinz000/night_shift
[READY]Randomized Station Time + Night Shifts
2018-02-21 13:01:33 -05:00
ShizCalev
d0f10d151e [s] Cameranet fixes (#35733) 2018-02-21 10:30:27 -03:00
kevinz000
8ebc63d2f2 Randomized Station Time + Night Shifts 2018-02-20 21:59:44 -08:00
XDTM
9d41e9734d Extensive surgery additions (#35520)
* Extensive surgery additions

* ,

* bioware

* restrict

* implants

* oops my hand slipped

* "i only changed a few lines, surely it's gonna compile, let's just push it and be done with it" --me, once again

* zombie surgery

* Adds brainwashing antag datum

* Antur Reviews

* @Antur part 2

* wow
2018-02-19 14:29:06 +02:00
Leo
a2ccca5f96 All medal methods are handled on SSmedals as opposed to global procs and also have proper defines. Killing with a crusher grants special medals. (#35673) 2018-02-16 13:17:51 -05:00
Jordan Brown
d282c60c7d Quote the armor lists (#35668) 2018-02-16 01:25:42 -05:00
AnturK
619b273ed3 html_interface removal and crew monitoring console refactor. (#35431)
Quick changes list:

    html_interface gone
    unused card interface gone
    minimap gone from crew console(subsystem not disabled in case something else wants to use it)
    ui_host() now takes user parameter
    Some assets moved around.

Fixes #22124
2018-02-16 09:31:21 +13:00
AnturK
7a7798f418 Cleans up remnant traitor cyborg code and AI hacking. (#35586) 2018-02-15 00:01:15 -05:00
vuonojenmustaturska
fddc3a72e6 Merge pull request #35575 from ShizCalev/communications-console-runtime
Fixes communications console runtime
2018-02-13 18:29:48 +02:00
ACCount
c6e607dc17 Refactors use_sound and changes the way tools play sounds (#35521)
* Adds list support to usesound, ports drills to usesound

* Adds more tool sounds, changes usesound usage to play_tool_sound

* fix
2018-02-12 17:16:47 +02:00
ShizCalev
4c3001493a Fixes communications console runtime 2018-02-11 21:31:37 -05:00
ShizCalev
bfde5ac057 [s] Fixes altclick exploits (#35456)
* Fixes altclick exploits

* Removed free spam, fixes monkey altclicks

* replaced named args with proper defines

* More cleanup and fixes

* Better yet

* Another exploit fix

* pet carrier fix
2018-02-11 16:06:12 +13:00
Dax Dupont
f658044e9b Adds the fake honking emag to the arcade. (#35457)
* Adds the fake honking emag to the arcade

* duuu

* Henk

* it's fake now

* Merge branch 'master' of https://github.com/tgstation/tgstation into prank

* How the fuck would replacing wirecutters with an emag even work

* saddsadsdsadsdsaadgfdsgghf

* k
2018-02-10 19:03:51 -05:00
Dax Dupont
e2116e1153 Fixed cloning pod status not updating when autocloning 2018-02-09 18:54:13 +01:00
ShiggyDiggyDo
ed01b8c7f5 Toy Daggers! (#35352)
* Adds Toy Daggers

* Adds Toy Daggers to the Arcade Machine

* Oh fuck
2018-02-07 02:05:11 -05:00
kevinz000
a12f4491aa [READY]Explosive Hot Potatoes - Service department job restricted traitor item (#34741)
* Hot Potato!

* Hot Potato!
2018-02-06 08:37:25 -05:00
ACCount
100c4b6114 Adds new helper: use_tool, shakes things up in tool code (#35095)
* small changes

* Adds a use_tool helper and changes some tools to use it

* Ports most tool operations to use_tool

* Converts more tool operations to use_tool and tool_act

* Changes some things to default_unfasten_wrench

* Improves tool_behavior support in mech construction

* Code review memes

* Fixes all instant use_tool calls failing

* Code improvements

* merge fixes
2018-02-06 11:02:53 +01:00
Leo
1e058846e8 Merge pull request #35316 from AnturK/commfix
Fixes comm message list for non-unique messages.
2018-02-05 18:37:20 -02:00
vuonojenmustaturska
80284182ba Merge pull request #35299 from ShiggyDiggyDo/arcadegrammar
fixes small grammar issue on arcades
2018-02-05 17:10:11 +02:00
Leo
661fde4925 Merge pull request #35286 from DaxDupont/commsfix
Fixes sending cross station messages during wait period.
2018-02-05 02:07:06 -02:00
AnturK
bcd0dccd74 Fixes message list for non-unique messages. 2018-02-04 20:49:27 +01:00
ShiggyDiggyDo
d3fe887158 fixes grammar on arcade machines 2018-02-04 09:25:20 +01:00
Dax Dupont
14d58ddf07 Adds a log out button to record screen of the security records and also allows you to print photos (#35160) 2018-02-04 02:22:13 -06:00