Commit Graph

16 Commits

Author SHA1 Message Date
iksyp
910eb893b9 The supermatter crystal is now the parent object of the supermatter shard, rather than the other way around (#37025)
*every mention of /obj/item/machinery/power/supermatter_shard in the code should have been replaced with /obj/item/machinery/power/supermatter_crystal and it's variants.
*supermatter shard has been moved to /obj/item/machinery/power/supermatter_crystal/shard
*variable changes like gasefficiency and explosion_power has been switcharood in order to keep it in line with the game as of now
2018-04-11 22:18:49 +12:00
vuonojenmustaturska
a162837faf Replaces a bunch of loc assignments with forcemoves and moves to nullspace (#33465)
* big batch of loc assignments

* Update emergency.dm

* Update spiders.dm

* Update parrot.dm

* Update ripley.dm

* Update firealarm.dm

* seems to work

* this maybe works?

* brainmemes, again

* stuff

* fix brainmob, camera runtimes
2017-12-13 20:56:39 +01:00
ShizCalev
f912b6eae0 Fixes Lord Singuloth hungering for more than he should (#33025) 2017-11-24 05:45:47 -05:00
MoreRobustThanYou
e66f5d9726 ok now i kinda tested the ark examine (#32445)
* No, I did NOT test the Ark examine.

* Update countdown.dm

* Update ark_of_the_clockwork_justicar.dm

* Update ark_of_the_clockwork_justicar.dm

* OK JOAN FIXED

* Update ark_of_the_clockwork_justicar.dm
2017-11-09 21:57:24 -05:00
Tad Hardesty
13f32a938b Improve extended examination text for many objects (#31381)
Plurality, capitalization, punctuation, and item icons have been
improved. Status displays now show the same text on examination that
they do visually. Inducers only show a success message when they
actually succeed.
2017-10-10 21:06:46 +13:00
Tad Hardesty
5a0bb2f599 Grammar fixes to atom descriptions (#31293)
* Grammar fixes to atom descriptions

- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate

* Remove spaces before newlines and oneline some strings
2017-10-05 16:33:35 -04:00
MoreRobustThanYou
c48def94d8 Removes gangs (#30056) 2017-08-31 17:31:49 -03:00
ShizCalev
1ca932278f Tweaked SM overlay (#29645) 2017-08-03 10:42:38 -04:00
PKPenguin321
c2bfa07473 Revert "Removes the gang gamemode" (#26915) 2017-05-04 21:19:02 -05:00
Lzimann
59eed8f11c Removes the gang gamemode 2017-05-02 14:28:55 -03:00
Lzimann
5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
Cyberboss
b86e224571 Makes qdeleted and qdestroying macros (#23666)
* Makes qdeleted and qdestroying macros

* Makes QDELETED and QDESTROYING uppercase

* Swap qdel checks istype's for != null's

* Fix it

* How was this missed?
2017-02-06 00:59:27 +13:00
Joan Lung
a4dfe50f75 The supermatter now has a ghost-visible damage display 2017-01-03 17:02:28 -05:00
coiax
43a08412a3 Anomalies now have observer-visible countdowns (#22147)
* Anomalies now have observer-visible countdowns

🆑 coiax
add: Anomalies now have observer-visible countdowns to their detonation.
/🆑

- Behind the scenes, moved the detonation code from the event to the
anomalies themselves. May be some differences of lifespan, given we're
going from event ticks to world.time, but meh.

* Changes the name of the anomaly cores
2016-12-16 11:08:05 +13:00
coiax
ec294edf34 Malf AI doomsday countdown is better formatted (#21567)
🆑 coiax
fix: The observer visible countdown timer for the malfunctioning AI
doomsday device is now formatted and rounded appropriately.
/🆑

It's centred, and no longer has decimals.
2016-11-17 12:32:37 +13:00
phil235
e2c5cbb334 Fixes two runtime from clonepod.
Moves countdown effects into the effect folder instead of being in their own module.
2016-10-31 14:34:25 +01:00