tweak: Unary devices can now be analyzed using gas scanners. This means stuff like vents, scrubbers, cryo tubes, or heaters/freezers.
fixes#36448
this means stuff like cryo, vents, scrubbers, heat exchangers, heaters/freezers, injectors, those big pressure tanks etc. can now be analyzed by gas analyzers/PDA gas scanners
* Refactor radio message broadcasting in a major way
Broacast_Message and everywhere that uses it, including radio talk_into
and the telecomms broadcaster and allinone. Other telecomms machinery
has had dead code excised.
Functionality should be roughly the same as before, but:
- CentCom headsets are only magic when using the CentCom frequency
- Syndicate frequency speech on the station no longer double-talks
- Talking directly into an intercom or radio which also has its
microphone on no longer double-talks.
* Split signal/vocal into subspace and subspace/vocal
* Move the message server and its computer to telecomms folder
* Slightly tidy the message server and computer
* Move subspace receiver logic to a proc on signal/subspace
* Repath the message server under machinery/telecomms
* Largely get PDA messages onto subspace proper
* Actually require the server for PDA messages
* Improve signal/subspace/New() and copy()
* Improve input handling on the message server
* Fix initialization and Z checks of allinones
* Add a constructor for virtualspeaker
* Fix radiation storms initializing a bad virtualspeaker
* Fix runtimes with machines talking into radios
* Finish making the message server a real telecomms machine
* Make CTF radios independent also
* Fix window IDs of message server PDA photos
* Remove extraneous parameters of receive_signal
* Delete unused signal datum procs
* Remove signal/var/encryption in favor of data
* Add and use datum/signal/New
* Clean up PDA and pAI integrated signalers
* Remove unused send_hear proc
* Clean up vars on obj/item/radio, change receive_range to can_receive
* Remove suffix var from radios
* Fix cell timer radios
* Change transmission_method to use defines rather than magic numbers
* Use MIN and MAX_FREE_FREQ defines when bounds-checking radios
* Remove violently broken "Debug Signals" verb
The relevant Destroy() is never called, making the static pointers list
take lots of memory and be large enough, even at roundstart, to crash
the chat when invoked (25k+ entries).
* Remove unnecessary checks for SSradio not existing
* Move department frequencies from GLOB to defines
* Replace all hardcoded radio frequencies with named defines
* Change the radio filters to be defines
* Use a define for the default signaler code
* Free codebase churn
* fixes dviewmob
* a commit
* Partial revert "Free codebase churn"
This reverts commit 9dd41b3860c331637bbc85e694dd32dc59768ad5.
* better fix to dviewmob
* renames living_mob_list to alive_mob_list, adds mob_living_list and carbon_list
* make some use out of the shiny carbon list
* make some use out of the shiny new living list
* more things, also make the mobs subsystem (Life) use living list
* bonus
* domo arigato mr. roboto
* compile fixes, also made the drone code less dumb
* better?
* make admin message prettier
* honk
* fixes blobs
* rev fixes
* one small thing
* Add Toggle Underline button to PDA.dm
-Adds Toggle Underline button to PDA menu that, when pressed, applies underline styling to all <a> elements.
* Changed 1/0 to bools
Now using TRUE and FALSE, also cleaned some HTML I missed the first time
* Grammar fixes to atom descriptions
- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate
* Remove spaces before newlines and oneline some strings
* Adds what alt-clicking does into examine-messages.
* whoops fix
* AI holopad examine remove
* Fixed cigarette pack alt-clicking.
* Spear alt-click-message set to show only if explosive lance.
* Applying PDA overhaul Upstream
Yeet?
* Used lordpidey's change
Like this?
* The build failed so I'm changing it back
* Update PDA.dm
* Update PDA.dm
* Make the settings visible only on the main screen
mode 0 is the hub, and the hub is the main menu. I think it'd be a lot more convenient for players to always have these options on the main menu if they need them. Makes it really easy to swap colors and fonts at the beginning of the round. I can put it in a settings menu if everyone really thinks it's necessary, but then someone would have to help me actually make the damn icons show up.
* Update PDA.dm
* Update PDA.dm
* Wait, I'm an idiot. I was editing the wrong thing.
* Here's your switch statements boi
* Declare font_index at the "Toggle_Font" code
I declared it exactly where it's relevant, but I think this looks unclean. I also redefined it which I actually needed to do.
* Replaced it where it was
cuz the build broke
* Make the color changer a picker instead of a field
An attempt
* Made these defines
@optimumtact @Cyberboss Like this?
Nightmares
-Burn in the light/heal in the dark
-Have nightvision
-Have shadow walk
-Have an armblade that can destroy objects that produce light, and has a chance to destroy light producing objects a targeted mob is holding. It will also deactivate borg headlamps for 10 seconds.
-Can't be hit by gunfire in the dark (this is my sad attempt at solving the stun issue, but they'll likely need something else)
I also did a minor refactor of borgs losing their ability to use headlamps to use world.time instead of a timer
* Makes Station Z Levels a global list
* Things didnt get committed
* Define
* Removes files
* Fix mind.dm
* Wrong list name
* (
* Fixes rev checks and signpost
* Makes it actually compile
* Signpost fix
* I hate these sign posts
* Never use the web editor