Doing my little update piece by piece because I'm lazy and because storage PR is going to conflict everything ever.
Techfabs do not link to RND consoles, and have their own interface for producing things.
RND production machinery code refactored.
Techwebs have categories views instead of just a goddamn design list.
Old machinery will be kept in, as some places will keep them. Read: Engineering, robotics, etc.
experimental: Protolathes and circuit imprinters combined/changed to techfabs. All departments can now print related circuit boards. Engineering and science will keep their lathe/imprinter design by default at roundstart because they have specialized labs for those.
* Adds Medical Sprays
Medsprays are a new application method for chemicals, functioning like a multi-use patch with an internal chemical reservoir.
This allows touch chemicals to be applied more precisely and with a delay, rather than instantly and imprecisely with a spray bottle.
Pre-loaded medsprays with styptic powder or silver sulfadiazine can be obtaiend from the NanoMeds, and empty ones will spawn in the secure chemical locker.
They will also come from the medical pack from cargo.
* Update packs.dm
* Volume adjustment, attack_self addition
* Adds Medical Sprays
Medsprays are a new application method for chemicals, functioning like a multi-use patch with an internal chemical reservoir.
This allows touch chemicals to be applied more precisely and with a delay, rather than instantly and imprecisely with a spray bottle.
Pre-loaded medsprays with styptic powder or silver sulfadiazine can be obtaiend from the NanoMeds, and empty ones will spawn in the secure chemical locker.
They will also come from the medical pack from cargo.
* Volume adjustment, attack_self addition
* Adds Medical Sprays
Medsprays are a new application method for chemicals, functioning like a multi-use patch with an internal chemical reservoir.
This allows touch chemicals to be applied more precisely and with a delay, rather than instantly and imprecisely with a spray bottle.
Pre-loaded medsprays with styptic powder or silver sulfadiazine can be obtaiend from the NanoMeds, and empty ones will spawn in the secure chemical locker.
They will also come from the medical pack from cargo.
* Volume adjustment, attack_self addition
* Forgot this
* removes unnecessary/annoying check
* replaces deprecated sterilizer spray bottles on Pubby
* Applies MrDoomBringer's sprites
* new sprites, by @MrDoomBringer
* two-line shuffle
* fixes double entry
* Adds logging
* code standards
* small changes
* Adds a use_tool helper and changes some tools to use it
* Ports most tool operations to use_tool
* Converts more tool operations to use_tool and tool_act
* Changes some things to default_unfasten_wrench
* Improves tool_behavior support in mech construction
* Code review memes
* Fixes all instant use_tool calls failing
* Code improvements
* merge fixes
Researching an upgrade disk from RnD allows you to upgrade the Express Supply Console (#33436).
Instead of normal drop pods, which crash then stick around until you dissassemble them, the console will call down new Bluespace Drop Pods, which will teleport out after crashing (and bring about a slightly smaller crash-explosion too!)
🆑 MrDoomBringer
add: The RnD department can now develop firmware upgrades to the Express Supply Console, unlocking advanced cargo drop pods!
/🆑
why: adds a little bit more techweb-integrated progression to cargo, also part of a compromise from #34374.
oh, also repaths bsdroppod.dm to supplypod.dm
* big batch of loc assignments
* Update emergency.dm
* Update spiders.dm
* Update parrot.dm
* Update ripley.dm
* Update firealarm.dm
* seems to work
* this maybe works?
* brainmemes, again
* stuff
* fix brainmob, camera runtimes