* Antag Panel & Friends Refactor
* Prettfying
* Removes abduction also blob from default configs.
* Ninja fixes
* Ninjafix
* First draft of the new check_antags
* I love coding without compiler
* Yes
* Fixes
* Check_antags part 2
* Fixes and cleanup
* Okay should be good now.
* Adds simple no move & no tc syndie for events
* Integrates toggle objective pr
* Why i even bother.
* Offer mob shows all antags
* Some minor visual stuff
* Proper name for the helper
How does this work:
Station receives a communication extorting current cargo point, if they answer yes the points are just gone and nothing of interest happens.
If station refuses to pay or is silent for 3 minutes, pirate shuttle spawns somewhere in space.
There's an internal GPS onboard so crew will always be able to follow the shuttle.
Crew of 3, moderately armed. (Balance pending)
Shuttle engines have 3 minute cooldown between jumps.
Special shuttle equipment will block cargo and emergency shuttles from leaving and slowly steal the points.
* Disentangles blob from blob mode
* Observer examine
* Fixes runtimes
* Blob now has infinite points in critical mass and will consume the entire station visually
* Different icon
* Blob event more common
* All overminds get to pick their core location
* Blobs block the shuttle
* Not sure when controller would be different from overmind
* Datum rev & related upgrades to base datum antag
* Actually starts objective tracking
* Grammer & clumsy removal things
* unifies file names
* Fixes heads displaying in every mode
* This is why i ask for reviews
* KILL ME
* proper antag detection
* Fixes admin de-revving
* Sanity
* Fix conflicts
* Fixes instant roundend
* Fixes flashes
* Waits until setup is done to declare roundend.
* Configuration datum refactor
* More WIP
* New easier on the eyes format
* More WIP
* Finished config.txt
* Fucktons more WIP
* The end of conversion draws near...
* Add all this shit
* Done converting entries finally
* Hunting down compile errors
* More WIP
* MORE CONVERSIONS
* More WIP
* More WIP
* Oh shit only 90 errors this time!
* IT COMPILES!!!
* Fixes world start runtimes
* Adds new helper, DisplayTimeText
* Removed unused define
Thought it would've been nice to have for the future, but I guess it's
fine to go without it.
* CBB
* Revamp
* Early returns
* More cleanup
* Proc cleanup
* Makes fraction only show if seconds is < 1
* Last cleanup
* Revert
* Corrected incorrect round time.
Dunno how nobody ever caught that it was incorrect on live servers, gg.
A dead-simple traitor variant.
It's like traitor, except instead of an uplink you get a buddy: your blood brother. You must team up with your brother to complete your objectives. It runs along side regular traitor mode, thus the name "traitorbro".
There's a certain issue of people spoofing real byond links to admins. Now all links should come with a generated key that is validated when the Topic is run.
Added DEBUG_ADMIN_HREFS to debug this system while we test it (Allows hrefs without tokens and complains about it in the logs)
Just add [HrefToken()] as a parameter to all admin hrefs. Anything that ends up running through VV or Holder will be verified
* Soft crit, except a little bit harder.
* tweak
* 👌
* why was this even in here
* no radios in critical
* fix that too
* keep to original logic
* not very smart, really
* tip: do nothing tgui-side that you can do code-side, because we can't do defines in tgui
* blood trail
* can't do blood trails
* how does this even work
* harsher slowdown and more obscured vision
* it really puts it into perspective; you're fucking dying.
* stat_attack
* stop fuckin whispering into radios or whatever it is you're doing
* more fixes
* fix
* fix
* fix the radio shit
* bikeshed?
Hello, with PR #26717 merged, I think it's a good time to add devils to the standardized antag datum system.
This PR is mostly a refactor, which shouldn't be noticed by the playerbase. Changes that might be noticed are below.
🆑
tweak: Modified chances for returning someone's soul using an employment contract. Now everyone has a chance, not just lawyers and HoP.
add: Particularly brain damaged people can no longer sign infernal contracts properly.
tweak: Infernal contracts for power no longer give fireball, and instead give robeless 'lightning bolt' spell.
add: Devils can now sell you a friend, for the cost of your soul.
tweak: The codex gigas should now be easier to use, and less finicky.
del: The codex gigas no longer sintouches readers.
/🆑
* Adds a link to individual logs on the player panel and moves the other one
* Fixes tgstation.dme and removes the other button from the show_player_panel verb
* Add the system for managed global variables
* Travis ban old globals
* So you CAN inline proccall, that's neat
* Fix that
* master.dm
* Remove the hack procs
* Move InitGlobals to the proper spot
* configuration.dm
* Fix the missing pre-slash
* clockcult.dm
* This is probably for the best
* Doy
* Fix shit
* Rest of the DEFINES tree
* Fix
* Use global. for access
* Update find_references_in_globals
Always hated that proc
Whoever made it must've bee a r e a l idiot...
* __HELPERS tree
* Move global initialization to master.
Fix the declaration
* database.dm
* Dat newline
* I said DECLARATIVE order!
* Here's something you can chew on @Iamgoofball
* game_modes.dm
* Fix this
* genetics.dm
* flavor_misc.dm
* More stuff
* Do it mso's way. Keep the controllers as global
* Make master actually see it
* Fix
* Finish _globalvars/lists
* Finish the rest of the _globalvars tree
* This is weird
* Migrate the controllers
* SLOTH -> GLOB
* Lighting globals
* round_start_time -> ticker
* PAI card list -> pai SS
* record_id_num -> static
* Diseases list -> SSdisease
* More disease globals to the SS
* More disease stuff
* Emote list
* Better and better
* Bluh
* So much stuff
* Ahh
* Wires
* dview
* station_areas
* Teleportlocs
* blood_splatter_icons
* Stuff and such
* More stuff
* RAD IO
* More stuff and such
* Blob shit
* Changeling stuff
* Add "Balance" to changelogs
* Balance for changelog compiler + Auto Tagging
* Update the PR template
* hivemind_bank
* Bip
* sacrificed
* Good shit
* Better define
* More cult shit
* Devil shit
* Gang shit
* > borers
Fix shit
* Rename the define
* Nuke
* Objectives
* Sandbox
* Multiverse sword
* Announce systems
* Stuff and such
* TC con
* Airlock
* doppllllerrrrrr
* holopads
* Shut up byond you inconsistent fuck
* Sneaky fuck
* Burp
* Bip
* Fixnshit
* Port without regard
* askdlfjs;
* asdfjasoidojfi
* Protected globals and more
* SO MANY
* ajsimkvahsaoisd
* akfdsiaopwimfeoiwafaw
* gsdfigjosidjfgiosdg
* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!
* facerolll
* ASDFASDFASDF
* Removes the unused parts of dmm_suite
* WIP
* Fix quote
* asdfjauwfnkjs
* afwlunhskjfda
* asfjlaiwuefhaf
* SO CLOSE
* wwwweeeeeewwwww
* agdgmoewranwg
* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?
* Fix syntax errors
* 100 errors
* Another 100
* So many...
* Ugh
* More shit
* kilme
* Stuuuuuufffff
* ajrgmrlshio;djfa;sdkl
* jkbhkhjbmjvjmh
* soi soi soi
* butt
* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING
* lllllllllllllllllllllllllllllllllllllllllll
* afsdijfiawhnflnjhnwsdfs
* yugykihlugk,kj
* time to go
* STUFFF!!!
* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!
* ngoaijdjlfkamsdlkf
* Break time
* aufjsdklfalsjfi
* CONTROL KAY AND PRAY
* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* Goteem
* Fix testing mode
* This does not belong in this PR
* Convert it to a controller
* Eh, fuck this option
* Revert controllerization Ill do it some other time
* Fix
* Working controllerization
* FOR THE LOVE OF CHRIST PROTECT THE LOGS
* Protect admins and deadmins
* Use the inbuilt proc
* a very calming act
when the world is too much, too fast
* i'm tired
but i have to be efficient, infinite
* lick your lips at the sight of me
a fantasy made reality
* Re-making the branch and PR of demon. See #15118 for the old PR
* Adds toy demonologist to arcade machine reward list.
* Implemented two suggestions: Pitchfork now has a demonic subtype, to potentially give botanists a normal pitchfork.
Suiciding with signed contract now uses forcesay instead of say.
* Fixes compile errors.
Re factors contracts to be subtypes rather than datums. <--- incomplete, still need to summon them appropriately.
* buffed infernal power contract to give passive healing
Nerfed magic power contract to not give robeless MM
* Fixes compile errors
* Corrects orientation of true demon sprite
* Begins work on the sNPC for the true demon/ arch-demon
* Added funeral garment sprites. These will be used in banishment rituals (hopefully)
* Stashing my work so I can move to another computer.
Re-working the true-demon, it will be a carbon rather than a simple mob.
* Revert "Stashing my work so I can move to another computer."
This reverts commit e8b1e032997b7e17af4ad8630bf21d3620195c4e.
* Git exploded for me, so I have to make a new branch with EVERYTHING. sorry.
* Fixes compile error
* Ghosts can now click on an arch demon to become a slaughter demon
* Begins to convert demons into a carbon rather than simple mob.
* Demons now resurrect if not banished.
* Beepsky now properly tells security chat about the level 666 threat.
* Contracts now work again.
* old spells now get removed properly.
* adding pitchfork sprites
* Adds hud for the true-demon. Not functional.
* Fixes another error in the demon hud. Still broken.
* Demons are no longer immortal, demon huds work properly now. (it's barebones, but it works.)
* Fixes the "Have mortals sign at least # contracts of TYPE" objective
* Fixed typo in banishlore() and updated wrath/envy sintouch objectives.
* Adds huds for demons/sintouched/soulless, however they are currently unused.
* Updates the demon's hud to work with the recent hud changes.
* Cleaned up infernal jaunt, it works a lot better now and is less buggy.
* Revival contracts now actually take your soul.
* Fixes#16513
* Replaces the infinite slaughter demons with infinite imps. Sprites for imps are still needed.
* Adds sprite for imps. It's a redder, smaller slaughter demon.
* Fixes lack of icon for pitchforks
* Gives summon wealth a more appropriate icon.
* Fixes small part I forgot to merge.
* Fixes a few bugs with demonic resurrection. It's still very buggy.
* Derp, my bad, I didn't mean to admin myself on the main server.
* Fixes edge case of demonic resurrection failing. Debraining the demon is NOT supposed to be an alternative for the banishment ritual.
* Also did not mean to change this config file.
* Fixes another error in type 1 demonic resurrection. It works properly now.
* Updates employment contract text.
* Fixes type 2 resurrections.
Demonic contracts are once again permanently on fire.
* Replaces toy demonologist with toy demonomicon. It still works the same, just different icon/name.
* Adds demonomicon and employment cabinet to box/meta/dream/efficiency.
I could not add it to mini/bird due to conflicts.
* Edits ministation and BirdStation to have demonomicons and employment cabinets.
* Fixes spelling error
* Adds burial garments to maps.
* Update photocopier.dm
Fixes the span when inserting items into photocopier
* Fixes disrupt_spells proc
* Makes a lot of changes as reccomended by Remie.
* Fixes a compile error.
* Updates the lawify/loreify to be lists. Does not compile.
* Fixes compile errors.
* Arch demons no longer regress upon death.
Speaking a demon's truename gives the demon the opportunity to teleport to you.
Makes demonomicon not care about capitalization.
* Fixes startup error. Demonic summoning now works. It's very simple, just say their true name.
* Demons now have a tongue. True demon bodies are deleted upon regression.
* Demons can now be punched.
Demons can no longer resist a fire out, since it does nothing to them.
* true demons show up in player panel. Hellfire works again.
* Prepares for commit 16940
* Demons are now known as devils.
Still needs testing.
* Oops, didn't commit everything last commit.
* Finishes converting demons to devils.
* Fixes speech for lizards/flymen when they speak a demon's name.
* Update tips.txt
* Changes variable from static to global as per Remie's suggestion.
I disagree with Remie's assessment, as a list that will never change, even between games, seems like it should be static.
* Removes devil summoning. Hopefully, I'll be able to eventually find a way to implement it satisfactorily, but for now, I'll leave it out.
* Removes carriage returns
* Combined modified icon files
* Fixes#17184
* Imps no longer show up in the end round report. This is because there can EASILY be 100+ imps if the crew is well armed.
Non-employment filing cabinets no longer take 30 sec to wrench/unwrench.
* The lawyer can actually buy souls back now. Oops.
* Fixes true/arch devil spritesheet to have correct sprite names.
* Relocates Box's employment cabinet to Law office.
* De-devil-ing someone now removes the devilinfo.
De-devil-ing now returns an error when used on true and arch devils
* Re-factors whiteness code for jumpsuits.
* Merges icons, reverts failed merge of map
* Merges map with CAS decks
* Fixes copying employment contracts
* Derp, fixes compile error.
* Replaces antaghud with customizable vision range for knowledge boon.
* Prevents a runtime if devil is gibbed while ascending.
* Neatens contract code, and removes excess variable from humans.
* Fixes compile errors
* Organizes weakness code slightly. Adds ability for a species override on weakness. (Make flypeople take 2x damage from flyswatters for example)
* Removes sixteen erroneous characters from the codebase.
* Removes trailing return
* Makes typeless for loops, removes a runtime, and removes unhelpful comments.