makes spiders power use it and lowers needed absorbs to 3 from 5
Thaw PR: #36581
I promised @improvedname I would do this in #35794 after #35394 got merged but then it died (RIP, somebody please fix it in the future).
Might make more abilities use this after I read through the forum thread that's up for lings right now
* station lovin' happened so fast
* Update stationloving.dm
* less qdel memes
* imbue soul signal
* rename imbue soul signal
* dupemode
* henk
* Update atoms_movable.dm
* Update nuclearbomb.dm
* Update nuclearbomb.dm
*every mention of /obj/item/machinery/power/supermatter_shard in the code should have been replaced with /obj/item/machinery/power/supermatter_crystal and it's variants.
*supermatter shard has been moved to /obj/item/machinery/power/supermatter_crystal/shard
*variable changes like gasefficiency and explosion_power has been switcharood in order to keep it in line with the game as of now
* Argument to limit excess icon work
* 50% less icon for your icon
* 75% less icon for your icon
* Correction
* statics the list, tweaks a default arg
* Cardinal argument list
* correct GLOB name
* Ocular wardens now shoot handcuffed and buckled, but not if they're spelled handcuffed.
* Clock cultists can spell cuff sec cuffed carbon mobs, so the ocular doesn't shoot them.
* Added in review suggestions
* More oversight
* HE'S DONE IT
LETS GOOOOOOOOOOOOOOOH
* floyd. floyd. he's the floyd. floyd dude yeah yeah yeah yeah FLOYD
* fireball remarks, the other spells.
* YOU MEAN THE CHAOS FLOYDS
* what is a floyd, but a miserable pile of moodlets
* flflflflfoooaooayoyydd FLOYOYODDD DFFRRURURMPPFF
* FLOYDING LIGHTS LIGHTS LIGHTS LIGHTSSS
* GORGE YOUR MOODLETS, EMBRACE YOUR FLOYD
* no more floydposting, i removed the old spellbooks
* aaaaaaaaaaaaaaaaaaah ALL of the remarks added my fucking god
* 10 days to sunday travis.
* last minute fixes
* 1 fix
* 2 fix
* red fix
* martial granters
* MAMA MIA
Adds spell cards. They're a wizard spell that shoots a burst of 5 semi-accurate homing cards.
Projectiles now have a homing framework, complete with some variant of simulated inaccuracy.
The said wizard spell will make use of a new mob component, that allows that mob to select targets by moving their cursor near them. It will give a visual and lock onto the nearest mob to the cursor, allowing the homing projectiles to target on the locked on mob/object.
Removes colliding variable from projectiles - We never used it after Bump was refactored to Collide.
Images soon when I get the lockon datum-components to work.
cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl
Fixes#36444
From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.
This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.
I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.