* Highlight docking ports in TESTING
* Buckle arrivals to their seats
* Fixes shuttle/Initialize not calling the base
* Arrivals docking
* Use forceMove so the shuttle effect starts
* Forgot this check
* Fixes
* Needful
* Fix this shit
* Line endings?
* Double check, fix sound
* Remove empty if
* Fucking lists
* Fix parallax and ghosts
* Ghost fix
* GHOST
* Fix shit
* Fix parallax + config
* I lied slightly
* Hyperspace sound refactor
* Finish fixing the maps + doors
* Fix the sound not playing
* Consoles + area fix
* Updates default config
* Fix line endings
* Safety checks
* Damage checks
* This should be down here
* Clean some stuff up
* Fix a few things on Delta and Omega
* Delete the useless air alarm on Pubby's shuttle
* Fixes#24727
* Always the fucking line endings
* Fix this negative check
* LINE ENDINGS!!!!!
* Revert to master
* Redo the changes
* Fix the sound not repeating
* Readds the shuttle door
* Fix people disabling latejoins
One issue that has been bugging me for a while is the inconsistant bullet defence of the Bulletproof Vest and Helmet.
Currently the vest has 80 bullet defence, but the helmet has only 40 bullet defence.
In the interest of fairness (since people will think I'm just buffing security), I've fixed this by buffing the helmet, and nerfing the vest, to have 60 bullet defence.
Thanks for reading.
🆑 Steelpoint
tweak: Bulletproof (Tactical) Armour has had its bullet defence tweaked to be consistent between both the helmet and vest variants. Defence is now at 60.
/🆑
* Wizards can now Summon Ghosts
🆑 coiax
add: Wizards can now use their magic to make ghosts visible to haunt
the crew, and possibly attempt to betray the wizard.
/🆑
- Summon Ghosts, makes ghosts visible for the rest of the round.
- Modifies the Summon Events G-g-ghosts! event to also use the same
mechanism of making all ghosts visible.
- New global var `observer_default_invisibility`, which all ghosts load
their invisibility from when created. You need this because ghosts get
destroyed and created every time you exit and reenter a body. Modified
the spectral sword to use this, instead of initial().
- Pros for wizards to summon ghosts: It's spooky, and distracts the
crew, they get to see the ghosts come out of the dead people they just
murdered.
- Downsides of wizards to summon ghosts: They'll be always obvious when
etheraling around, they can't really stealth, ghosts will do their best
to upset the wizard's plans.
- If you were playing to WIN as a wizard, you probably wouldn't summon
ghosts. But you wouldn't summon guns or magic either.
* Makes it buyable
* Deathrattles also give a turf link
🆑 coiax
add: When someone dies, there will be a (T) link to jump to the turf
where they died, on the offchance they died in a manner that left no
body.
/🆑
Supermatter disintegrations, singularity eatings, other stuff that
doesn't leave a body means that the (F) link doesn't work. But the turf
should still be there, so click on that instead.
* Jump to mob if exists, turf if not
* tentadel
* back to normal
* Fixes slimes not being able to latch onto humans + faction tweak
* NO
* NO
* HUMANOIDS ONLY
* PUTTING THE PIG IN PIGGYBACK
* SPACE OPTIMIZATION
* Don't need this instancing anymore either
* Forgot to drop this
* FASTER!!!!
* FASTER!!!!!!!!!
* Move this back, it makes no difference
* Fix a potential bug
* FAAAAAAASSSSSSTTTTTTTTERRRRRR!!!!
* open
* Ye be warned
* Better diagnostics + fixes
* Fewer false positives
* Bleh
* Remove the unecessary z-expansions