Commit Graph

406 Commits

Author SHA1 Message Date
Remie Richards
efd06ba92f Merge pull request #13165 from Menshin/login_runtimes_fix
Fixes login runtimes for round start observers
2015-11-27 20:14:49 +00:00
YotaXP
9fe9c2faa4 Remove side effects from Character Setup 2015-11-25 18:06:05 -05:00
YotaXP
76acfe4349 Rewrote the character setup preview icon code 2015-11-23 17:34:31 -05:00
Menshin
bbbd4360d0 Fixes login runtimes for observers.
Some failsafes for new_player login.
2015-11-23 00:19:35 +01:00
Menshin
d1337fa009 New_player mob now uses generic Login() proc 2015-11-05 23:50:42 +01:00
MrPerson
2f9c5b38f0 Removes the unused lastarea mob var
I think it was used for ambience music a long time ago.
2015-10-28 04:25:18 -07:00
Kyle Spier-Swenson
2f149c7361 adds span class to failed to teleport warning 2015-10-26 05:35:10 -07:00
Kyle Spier-Swenson
38bae5f833 Fixes arrivals shuttle getting destroyed breaking observing. 2015-10-26 05:31:16 -07:00
Razharas
0ad7257a52 Merge pull request #12089 from MrStonedOne/maprotation
HOLY FUCKING SHIT, I'VE DONE IT! Map rotation!
2015-10-07 07:53:42 +03:00
Jordie0608
398a3ea1d1 unmagics polltypes into defines 2015-10-05 17:44:37 +11:00
MrStonedOne
fcc8402f31 map rotation base code 2015-09-30 07:13:38 -07:00
phil235
f90ee4aa8c - Fixed monkey starting with no dna.
- Fixed bugs with monkeyize/humanize: 7803 (humanized monkey nobloodtype)
- Fixes 9298 monkeyed ling have troubles humanizing themself (already fixed?)
- Fixes despawning clothes when monkeyizing. 11855
- Replaced check_dna_integrity proc by simpler has_dna proc when required.
- created set_species() proc
- fixed space retrovirus not transfering SE (despite having a domutcheck()). Still need to check if it needs a name = real_name.
- I renamed mecha/var/dna to dna_lock to avoid confusion
- I renamed an armor var in a species proc to armor_block to avoid confusion with species/var/armor.
- I removed many if(dna) checks in lots of files.
- I removed duplicate defense procs between human/proc/X and dna.species/proc/X since dna is now always set.
- Anatomic panacea from changeling removes alien embryo correctly. 6247
- Fixes runtime when trying to put dna-less brain mmi into a dnalocked mech.
- Removed carbon/var/list/features, we now only have dna.features and prefs.features
- Remove hulk mutation from lizards and other species (Fixed 6413); only real humans can acquire hulk. (less work on sprites for each ones, fixes lizard tail not in hulk color)
- Fixes cloning not setting up correctly dna UE and dna.real_name
- I fixed the issue with sucked+cloned ling being unable to absorb
- I fixed issue with changeling proc checking if they have the dna already not working.
- Fixed 4095, low health hulk with DAA getting stuck in loop of acquiring/losing hulk.
- I added a second layer for mutations to differientate mutations that go below and above the body layer (Fixes 7858)
- Fixes 10048, the transform to initial appearence button was fucking up the dna.

- Fixes cloning not setting up correctly dna UE and dna.real_name
- Fixed the issue with sucked+cloned ling being unable to absorb
- Fixed issue with changeling proc checking if they have the dna already not working.
- Fixed 4095, low health hulk with DAA getting stuck in loop of acquiring/losing hulk.
- Added a second layer for mutations to differientate mutations that go below and above the body layer (Fixes 7858)
- Fixes 10048, the transform to initial appearence button was fucking up the dna.
2015-09-19 22:18:28 +02:00
Aranclanos
7daee1797b Fixes the latejoin message about the evacuation shuttle showing on incorrect times. 2015-09-01 15:38:56 -03:00
phil235
13e561e3e8 Fixes bartender uniform not appearing in security record photo.
Removing bar_suit icon in uniforms.dmi because it's identical to "barman"
Replaced instances of "ba_suit" and "bar_suit" with "barman" (so that the bartender uniform icon names follow the same pattern as other job uniforms ("chef", "captain", "hos", ...)
2015-07-31 16:20:21 +02:00
Chiefwaffles
1c59a84660 Dumb byond stuff fixed and merge conflict fixed for the gazillionth time. 2015-07-25 16:19:21 -07:00
Jordie
da7f758ef3 Merge pull request #10566 from Ikarrus/hardcapqueue
Adds a Join Queue if the server exceeds its hard population cap [Ready]
2015-07-23 22:18:12 +10:00
Chiefwaffles
37625502bb Fixes ANOTHER conflict. 2015-07-17 18:37:52 -07:00
Chiefwaffles
2c3db425fa Resolve merge conflict, step 1. 2015-07-16 12:35:58 -07:00
phil235
3a93eeabba Merge branch 'master' of https://github.com/tgstation/-tg-station into DrinkingGlassPourFix
Conflicts:
	code/game/jobs/job/cargo_service.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/job.dm
2015-07-16 14:19:29 +02:00
Firecage
4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
phil235
ce101208a9 Fixes Satchel preference not working.
Also some simplification of the equip_backpack() proc.
2015-07-15 17:38:03 +02:00
Chiefwaffles
493fcf44c1 Moves AAS to /obj/machinery, adds power usage, deconstruction(/construction?) and new sprite. 2015-07-14 17:33:37 -07:00
Chiefwaffles
0059afb89c Adds announcement configuration. 2015-07-13 17:40:58 -07:00
Chiefwaffles
14fb54ce8d Adds support for common channel announcements; moves over latejoin announcement to announcement system. 2015-07-12 22:56:12 -07:00
Ikarrus
1c43425304 Tested and Tweaked 2015-07-12 09:50:57 -06:00
Ikarrus
3bc29a74e6 Adds a Join Queue if the server exceeds its hard population cap
Players can join a queue that will notify them with a message and sound when a slot becomes available. First come first serve.

Players have approximately 20 seconds to join after the notification. Failure to join in that window removes them from the queue, to remove AFKers.

I haven't tested the code yet but it's basically done.
2015-07-11 22:57:08 -06:00
MrStonedOne
de7b8c3c30 Removes privacy poll, part7: newplayer.dm
I forgot about this part.
2015-07-08 08:24:06 -07:00
MrStonedOne
b56648205f Removes privacy poll, part2: newplayer/login.dm 2015-07-07 07:01:27 -07:00
MrStonedOne
a4d3c887be Removes privacy poll, part1: poll.dm 2015-07-07 06:58:46 -07:00
Ikarrus
b1d8d049c1 Renames duplicate random_name() proc 2015-07-06 20:15:47 -06:00
Ikarrus
5e50b2b982 Update and Changelog
Lizard names are now "name1-name2"
2015-07-05 22:20:00 -06:00
Ikarrus
b0cfaf401f Random Names for Lizards
Lizards now have their own list of names to pull from when randomizing their names.
2015-07-05 18:35:56 -06:00
Razharas
bc2592eb5a Merge pull request #10222 from MMMiracles/freedomsocks
Adds patriotic apparel for upcoming 4th of July (and inferior countries too I guess)
2015-07-04 10:04:46 +03:00
Ricotez
acd297e7f5 -Added new option to the VV menu drop-down list: Toggle Purrbation.
-Putting a human on purrbation gives them cat ears and a cat tail, and sends them the message 'You suddenly feel valid.'
-Removing a human from purrbation reverses the effects, and sends them the message 'You suddenly don't feel valid anymore.'
-Renamed "Long and Smooth" tail to "Cat" tail. I wasn't kitten anyone with the old name.
-Updated changelog.
Forgot to include these two in the last commit:
-Cat ears and tail now use your hair colour instead of your mutant colour.
-Added changelog.
2015-06-30 20:17:55 +02:00
Ricotez
3ea2eae81b -Removed roundstart access to ears and human tails. They are an admin only thing now.
-You can now set which colour an accessory should use: HAIR, FACEHAIR, EYECOLOR, MUTCOLORS or its own (0). Right now only mutantparts use this.
-Consequently, humans lost their ability to change mutant colours, although the special flag MUTCOLORS_PARTSONLY still exists.
2015-06-29 23:49:55 +02:00
Ricotez
44b795138c -Adds new proc-based job check for species. If enforce_human_authority is set, the various pieces of code that deal with roundstart job stuff will call this proc on your preferred species with 2 arguments: the name of the job and the list of mutantparts you have currently set.
-The proc is defined as proc/qualifies_for_rank(var/rank, var/list/features), and by default defined to always return 1. You must override it locally in your species definition to set special job properties.
-Lizards will fail the check for jobs in command_positions and pass it for any other job. Just like before.
-Humans will always pass the check if they don't have ears or tails. If they do have ears or tails, they will fail the check if the job is in command_positions, engineering_positions, science_positions, medical_positions, security_positions or equal to "Quartermaster", effectively limiting their job selection to civlian, lower supply and silicon jobs.
2015-06-29 22:13:25 +02:00
MMMiracles
dcdd122f47 Adds europoor and cyka bylat (WIP) apparel to appeal to the inferior masses. assblastusa. 2015-06-28 05:11:32 -04:00
MMMiracles
9097c25cb9 Adds patriotic apparel for upcoming 4th of July. ASSBLASTUSAUSAUSA. 2015-06-28 03:09:55 -04:00
Ricotez
84231643c5 -Humans with tails and/or ears are considered not entirely human, and locked out of important positions. 2015-06-27 22:51:07 +02:00
Ricotez
b8811f23e0 -Added two new types of mutant accessories for humans: tail_human and ears. These ears are considered mutant parts and don't override normal human ears.
-Added one ear and one tail accessory to these categories, obtained from the kitty ears. The ears are obviously cat ears, but the tail can pass for a monkey tail without ears.
-Humans can now also edit alien/mutant colours. They have access to the full range of colours, but if the player switches back to lizard and the colour is too dark, it'll be reset to the default.
-Renamed the original tail to tail_lizard. All references are properly updated and nothing has to be changed.
-Could not solve an annoying bug with the setup window, where a lizard tail is rendered whenever a human tail is set. This problem only exists in the setup window and does not affect the sprite in-game.
2015-06-27 20:57:54 +02:00
phil235
ae8c69f9a7 Merge pull request #9955 from kingofkosmos/spanspaceremoval
Unnecessary space removal from spans and messages
2015-06-15 18:20:04 +02:00
kingofkosmos
c8d79e7034 Removed unnecessary spaces in these situations:
"span class = '" changed to "span class='"
"'> " changed to "'>"
2015-06-14 12:13:19 +03:00
Incoming
b92f518435 Readds wagging tail feature with WJohn's help on sprites
Changes some sprites to better show off highlighting
2015-06-13 20:34:38 -04:00
Incoming
595bb0c8e4 Generalizes lizard parts to "features" for future non-lizard fields, at the same time merging mutant color into this list
Random lizard bodies will finally have color!

Pushes features almost all the way to the DNA side of thing, the mob side is only needed during character creation.

Note that changes to the save file will invoke a one time per character runtime for legacy characters as the save file purges mutant_color, this is as far as I can tell harmless, has no effect on the player, and is self correcting.
2015-06-12 00:43:35 -04:00
Incoming
bff351c555 Intergrates lizard parts into dna stuff so changelings can properly steal them.
Turns all the lizard options into one associated list instead of their own vars, for tidiness

Shuffles horns behind frills in terms of layering
2015-06-07 21:05:34 -04:00
Incoming
007b2bf580 All of WJohn's Lizard Sprites are finally in game!
Each portion individually selectable upon character creation, the number of lizard combinations is bordering on absurdist with six customizable fields.

36,864 unique combinations!
(309,237,645,312 If you count color variations)

Never feel like you can't be unique again! Have fun looking fabulous as the crew beats your special little skull in!
2015-06-05 20:18:56 -04:00
Cheridan
ed8dffca94 Merge pull request #9721 from Jordie0608/callingspicyfoodwickeddoesntmakesensetome
Bugfix: Witticism depleted editon
2015-06-03 09:49:51 -05:00
Jordie0608
33a4a73fe1 adds fallbacks for jobs if spawnpoints dont exist 2015-06-01 17:36:28 +10:00
Incoming
69f8f6575b Antagonists Will No Longer Show Up as MODE in round end reports.
Instances where the game would give special treatment to MODE players will instead check to see if a player's assigned_role (job) matches their special_role (antag status). All antags that start off station (as well as ninjas for some weird reason) were affected.

Fixes #8743
2015-05-25 15:58:32 -04:00
Aranclanos
bfb21553f1 Fixes #1190
Fixes a really strange case where the lobby music will play after you joined the round.
2015-05-23 06:30:28 -03:00