Commit Graph

47 Commits

Author SHA1 Message Date
IndieanaJones
d3fbd35ffb [READY] Space Dragon Quality Improvement Update (#57942)
qol: Space Dragon's gust attack is now tied to right click instead of an ability button
balance: Space Dragon has received numerous balance changes, most notably that Space Dragon will stall the shuttle until it loses or completes its objectives
fix: Fixed numerous bugs with Space Dragon, most notably the rifts not vanishing after Space Dragon's death
soundadd: Space Dragon now has a custom roar for dying and winning
imagedel: Deleted now unused Space Dragon ability icon
refactor: Space Dragon's speed changes are now controlled using movespeed modifiers instead of direct speed adjustments

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-04-12 17:09:26 -07:00
Ghom
f937793e6d Fixes flying damage slowdown applying to the floating movetype instead. (#57994) 2021-03-29 12:38:57 -07:00
Thalpy
5bfab4a84b Fermichem 2.4 - C2 medicine recipe adaptations and atunements to the new mechanics (#57104)
Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Mothblocks <35135081+Jared-Fogle@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-02-27 14:10:53 -08:00
Qustinnus
bb8faec7a1 Adds a subsystem for ai movement (#57111)
* done

* straight walk

* movement

* yep

* removes unused macro

* done

* Update ai_movement.dm
2021-02-23 22:29:32 +01:00
Qustinnus
ef80ed1935 Addiction rework (#56923)
Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-02-16 18:20:16 -08:00
Mothblocks
0f435d5dff Remove hideous inline tab indentation, and bans it in contributing guidelines (#56912)
Done using this command sed -Ei 's/(\s*\S+)\s*\t+/\1 /g' code/**/*.dm

We have countless examples in the codebase with this style gone wrong, and defines and such being on hideously different levels of indentation. Fixing this to keep the alignment involves tainting the blames of code your PR doesn't need to be touching at all. And ultimately, it's hideous.

There are some files that this sed makes uglier. I can fix these when they are pointed out, but I believe this is ultimately for the greater good of readability. I'm more concerned with if any strings relied on this.

Hi codeowners!

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2021-02-14 16:53:29 -08:00
skoglol
8e3b7ad801 Remove adrenal implant and associated reagent (#56649) 2021-02-05 11:51:08 -08:00
SmArtKar
169a2bedfe Resonator rework (#56293)
Co-authored-by: Mothblocks <35135081+Jared-Fogle@users.noreply.github.com>
2021-01-30 17:09:30 -08:00
Fikou
aa9c58f1f8 Reworks the champion's hardsuit (#55337)
fixes hiero staff recall mesage not working
Reworks the champion's hardsuit
changes:
name: champion's hardsuit -> berserker hardsuit
armor: (MELEE = 65, BULLET = 50, LASER = 50, ENERGY = 60, BOMB = 50, BIO = 100, RAD = 100, FIRE = 80, ACID = 80) -> (MELEE = 30, BULLET = 10, LASER = 10, ENERGY = 20, BOMB = 10, BIO = 100, RAD = 10, FIRE = 100, ACID = 100)
doesnt have ert stripping time so its shorter
it cant hold the pka or cutter on itself, but it carries knives, resonators, spears and the crusher
adds berserk mechanic: with every hit you take thats not from yourself, you get berserk charge equal to the damage dealt to you divided by 4, if its a projectile attack this value is multiplied by 1.5, so a 20 damage melee hit gives you 5 charge, while a 20 damage projectile gives you 7 charge
use berserk ability with 100 charge to go berserk
you move a bit faster, you hit 2 times faster, you get a cool color and your melee armor is massively increased for the duration (about 10 seconds?), but you cannot shoot guns during the effect
2020-12-06 23:47:12 -08:00
IndieanaJones
0279109cf9 Spider Rework (#54451)
Spider refactor and hostile animal stamina changes.
2020-11-10 15:31:08 +01:00
Rohesie
192bfb5f4c Improves VV-related code (#54416)
VV-related code cleanup
    Added code to trigger the proper setters for several variables that have them.
    Added some admin logging for var-edit teleports.
    Cleaned-up some code all around.
2020-10-19 15:38:26 +01:00
Ghilke
396012aec2 Merge master + remove travis error 2020-09-01 14:38:51 +02:00
Jared-Fogle
09b9ad869e Change signature of BINARY_INSERT to require the full type path, add test (#53217)
BINARY_INSERT used to only take typepaths like/this. Now, it expects them to be /like/this, to be more consistent with ther est of the code.

Adds documentation to COMPTYPE.

Adds a test for BINARY_INSERT.
2020-09-01 04:40:52 -03:00
Ghilke
1846efda7e Merge branch 'master' into reactions-go-BRRRR
merge master
2020-08-25 16:35:06 +02:00
Ghilke
f8d3f599c3 name change (again), more breath code 2020-08-23 16:08:52 +02:00
floyd
33a51402cd more shit 2020-08-20 23:36:29 +03:00
ShizCalev
a0819344bb Fixes my crap code (#52271) 2020-07-16 19:40:25 +12:00
ShizCalev
254536072e [s] sanity checks vv_edit_var() values (#52255)
cl ShizCalev
fix: Added some sanity checking for varedit values.
/cl
* sanity checks vv_edit_var() values

* this should be an or

* one more fix
2020-07-16 10:20:41 +12:00
Rohesie
30ca02afb5 movespeed_modification unlawful list modification fix (#50135)
* copy

* Spooky suggestion
2020-03-25 17:34:35 +08:00
wesoda25
eb2932a079 bam bam pow (#50074) 2020-03-21 17:07:58 +01:00
Rohesie
e36475e1f4 Slowdown fixes and tweaks (#50095)
* Slowdowns

* Highlander fix
2020-03-21 17:01:34 +01:00
Ghilker
e7a22853f7 Addition of Freon (no removal, no fire) (#49821)
* Just freon addition, no removal nor fire. Maybe unbalanced

* fixes

* material properties addition, removed from the object itself

* added admin and game logging to hot ice

* Typos

* made the component more generic

* other typos, some fixes

* typos and balancing

* better code readability

* dunno

* merge error and travis build errors fixes

* asked changes, fixes and balancing
2020-03-20 19:08:50 -03:00
kevinz000
6dc2f47411 better idea 2020-02-18 03:59:28 -07:00
kevinz000
8d16c25825 these need ids 2020-02-18 00:06:12 -07:00
kevinz000
1c0b764dcf no more ids 2020-02-18 00:04:16 -07:00
kevinz000
49f4ce6212 Merge remote-tracking branch 'tgstation/master' into movespeed_modifiers_take_two 2020-02-03 14:14:22 -07:00
kevinz000
9c56769956 ok 2020-02-03 14:12:43 -07:00
kevinz000
b5430eb68c fuck 2020-01-24 14:39:19 -07:00
kevinz000
0f5075ccd0 compile 2020-01-16 02:27:29 -07:00
kevinz000
bab0e4ba81 binary insert wew 2020-01-16 02:03:21 -07:00
kevinz000
a6a585af74 typo 2020-01-14 16:08:34 -07:00
kevinz000
0affadce7f aah. 2020-01-14 16:06:58 -07:00
kevinz000
3659ac328b ok 2020-01-13 19:35:19 -07:00
kevinz000
f19086786a stuff 2020-01-13 19:00:07 -07:00
kevinz000
f9806e94f3 stuff 2020-01-13 18:54:39 -07:00
kevinz000
e5136f86b2 *yawn 2020-01-11 23:28:31 -08:00
kevinz000
f56844d54a i forgot how bad i was at coding 2020-01-11 22:38:35 -08:00
kevinz000
58e3648340 150 hours of testing 2020-01-11 22:30:13 -08:00
kevinz000
6da319481b woops forgot those 2020-01-11 22:23:37 -08:00
kevinz000
c91e19c442 Merge remote-tracking branch 'tgstation/master' into movespeed_modifiers_take_two 2020-01-11 22:17:04 -08:00
kevinz000
ce02e45ecb get rid of refactor tags 2020-01-11 22:12:07 -08:00
kevinz000
63d54e3e4f PAIN 2020-01-11 22:11:29 -08:00
kevinz000
935817e607 a a a a a 2020-01-11 15:36:32 -08:00
kevinz000
b3237ada7d compile 2020-01-10 14:51:15 -08:00
kevinz000
9725ba6b57 variable modifiers 2020-01-10 14:49:59 -08:00
kevinz000
75c575acef move some stuff add some stuff yadda yadda 2020-01-10 13:36:32 -08:00
kevinz000
46451e23ea move stuff 2020-01-10 07:27:44 -08:00