Commit Graph

2039 Commits

Author SHA1 Message Date
Leo
48349a8ac5 Tweaks the ircadminwho proc so it doesn't add a comma to the end of the message (#23799)
* Tweaks the irc admin who proc so it doesn't add a comma to the end of the list

* Learns how to code
2017-02-08 18:33:51 +13:00
Jordie
ae5ca631f8 Watchlist entries filtering, non-deleting messages (#23737)
* adds watchlist filtering to online clients, messages no longer delete self

* message-sent > message sent

* missed var
2017-02-08 18:30:51 +13:00
kevinz000
a8116c4f29 [READY]Sends the names of online admins when sending IRC alerts about no admins active. (#23712)
* Update adminhelp.dm

* Update world.dm

* Update ticker.dm

* should work.
2017-02-08 18:23:32 +13:00
Leo
1b75e13b11 Adds a new button for admins, the SMITE BUTTON (#23767)
* Adds a new button for admins, the SMITE BUTTON

* Adds a check after input
2017-02-07 08:26:08 -06:00
kevinz000
7e93035613 [READY]SDQL2 update: In which admins get more power than they deserve. (#23694)
* ABSOLUTE PATHING!!

* absolutely fucking pathed

* stuffs

* oh that was there for a reason.

* fixes

* stuffs

* my fucking identation >:[

* double no

* no delayed global proccalls.

* /var/s

* /var/s/2

* catch(vars)

* var/expression/e broke without the var/

* lists and wrappers!

* Update SDQL_2.dm

* Update SDQL_2.dm

* Update SDQL_2.dm
2017-02-06 18:37:39 +13:00
Cyberboss
b86e224571 Makes qdeleted and qdestroying macros (#23666)
* Makes qdeleted and qdestroying macros

* Makes QDELETED and QDESTROYING uppercase

* Swap qdel checks istype's for != null's

* Fix it

* How was this missed?
2017-02-06 00:59:27 +13:00
Leo
33bdff1401 Adds an IC issue button for admins (#23681)
* Adds an IC issue button

* Actually logs to the game instead of two message_admin

* Oops

* Closing hrefs is a good idea

* Makes reject and IC issue locate() in clients instead of world.
2017-02-05 15:10:59 +13:00
Jordie0608
87c85c6452 fixes ternary operator 2017-02-03 17:45:56 +11:00
Jordie
4a1adbad5f Unifed SQL message system (#23327)
* unifed sql message system to supersede notes, watchlist and memos and adds messages

* a neserseree change
2017-02-03 00:02:24 -06:00
oranges
45e9f0e37c Merge pull request #23521 from MrStonedOne/patch-300
Fixes global narrate outputting twice to admins
2017-02-01 16:02:21 +13:00
kevinz000
ea6299db95 [READY]Gateway Update (#23066)
Saves on some lines of code
Makes some gateway things vareditable
Makes an admin verb accessible again
Makes away mission starts spawnable.
2017-01-31 21:59:34 +13:00
Kyle Spier-Swenson
212d71e68a Fixes global narrate outputting twice to admins 2017-01-30 17:00:40 -08:00
Cyberboss
3f7f5d4000 Removes/Refactors /mob/unEquip (#22918)
* Part1

* IT COMPILES!!!!

* Fuck wait this was missing from that last

* Update handlabeler.dm

* Update handlabeler.dm

* Fixes n shit

* Fix this

* Fixes #23310

* Fucking @RemieRichards was right

* Fixes devil unEquip

* WTF ARE BITFLAGS?

* THERES THE FUCKING PROBLEM

* Fixes
2017-01-31 09:28:31 +13:00
vcordie
f25a5d674e Makes the srm-8 rocket pods have a bit more oomph (#23390)
So, this really changes the way the rocket pods work now. So now they're proper projectiles, which means they keep going until they hit something, then they go boom. Downside of this, the sprite looks really silly now, as rockets spin about like a discoball in flight. I have no idea how to fix that. When they hit a non living target, they explode with 0 1 2, if it hits a living target, it explodes with 0 0 2. and the projectile now does 30 brute damage as well, meaning direct hits on mobs do 60 brute damage, plus a 50% chance to knock out and 7% chance to sever a limb. Should actually buff that considering you can only fire a rocket once every 2 seconds it seems like. But, this is good for now.

🆑 vcordie
tweak: The SRM-8 Rocket Pods have been loaded with new explosives designed to do maximum damage to terrain. These explosives are less effective on people, however.
/🆑
2017-01-30 10:25:02 +13:00
coiax
7e4a0ee0df Adds Romerol (the REAL zombie powder) to uplink (#23369)
* Adds Romerol (the REAL zombie powder) to uplink

🆑 coiax
add: Syndicate agents have gained access to a highly dangerous
experimental bioterror agent, that causes partial reanimation and
aggression after death.
del: Zombie infections are no longer visible on MediHUD.
/🆑

- Adds a reagent to the uplink that gives anyone who injests it a
dormant zombie organ that will reanimate them as a zombie after they
die.
- Initial price estimate is 20TC because this is some fungal TB level
!fun!.
- Good for traitor chefs.
- Zombies are fun, let's have more of them.

* Fixes runtimes, removes airlock tearing

* aGGression

* Update health?

* Zombies are not TOXINLOVERS that's dumb

* Removes from uplink

* Revert "Removes from uplink"

This reverts commit a0acd313929b0787c2eab0d7f289e305212fa0ed.

* 25 TC
2017-01-29 11:21:37 -06:00
Cyberboss
36c234d288 Literally nothing to see here 2017-01-24 01:01:37 -05:00
Joan Lung
fa4c78a2e5 Merge pull request #23221 from Cyberboss/patch-19
Makes testing << to world as well
2017-01-23 18:01:36 -05:00
Core0verload
bc8c30e5bc Fixes for my own shit, mostly (#23199)
* Fixes scalpel having 30% success probability on "incise" step

* Adds some feedback to notes errors
2017-01-23 11:20:00 +01:00
Kyle Spier-Swenson
12570805bd Closes the Pool. (#23150)
* Delete pool.dm

* Removes usage of PoolOrNew

* Wrap up
2017-01-22 16:00:23 -05:00
Cyberboss
0f54d17f62 Fixed a warning 2017-01-21 17:46:14 -05:00
kevinz000
959aa30715 Update SDQL_2.dm 2017-01-20 16:16:51 -08:00
Kyle Spier-Swenson
c341178ff4 Fixes bug with addtimer keeping old timers around, makes addtimer even faster. (#23126)
* Fixes timers being left around, Makes addtimer() sanic fast.

This adds a new flag, TIMER_STOPPABLE. Most(80%) of the overhead for addtimer() was in adding the timer to the associated lookup list for deltimer() to use. Moving that functionality to a flag so it wouldn't slow down the 70% of things calling timers puts the final nail in the coffin of byond's sleep/spawn().

spawn: 324 seconds across 5,948,372 calls

addtimer: 67 seconds across 5,953,220 calls

The testing setup for profiling was included in this commit, it will be removed in a later commit. @Fox-McCloud

* Remove profiling procs.

* fix runtime

luckly when this happened, we were about to resume anyways.
2017-01-20 09:31:50 +01:00
Cyberboss
8b2881415f Updates to the "Drop Bomb" verb (#22986)
* Updates to the "Drop Bomb" verb

Bombs now ignore the cap
Added damage ranges to the preview
Added a maxcap option

* Whoops, her face is up here

* Warranty void if seal broken

* READ DAMN YOU!!!

* Or null

* Null or

* I can't read
2017-01-19 11:55:00 +01:00
oranges
e5b224fb96 Fix lack of feedback when users try to reach admins (#22783)
* Players can now see afk mins

It's important that players know ahead of time that their ahelps are not
reaching someone who is currently active

* Add feedback for the player when adminhelping about how many admins saw
their message
2017-01-12 09:36:46 +01:00
oranges
541c8ad135 Merge pull request #22845 from Core0verload/equipment_fix
Refactor of outfits datums and corpse spawners
2017-01-10 10:10:10 +13:00
PKPenguin321
bf65b28334 critical grammar fix (#22830)
)
2017-01-08 20:31:17 -05:00
Cheridan
4a03a77244 Merge pull request #22803 from ChangelingRain/tempoverlays
Changes a few things into temporary visual effects
2017-01-08 12:51:07 -06:00
c0
0b311121d9 Refactor of outfits datums and corpse spawners 2017-01-08 10:30:31 +03:00
oranges
a0c6052e53 Merge pull request #22726 from coiax/press-start
The Start Now verb sets the round to start immediately
2017-01-07 19:38:15 +13:00
Joan Lung
b0f3a27261 Changes a few things into temporary visual effects 2017-01-06 16:45:36 -05:00
Cheridan
37ddf5b998 Merge pull request #22749 from ChangelingRain/adminhelpfix
Fixes something not properly re-checking after a delay
2017-01-06 13:46:46 -06:00
Joan Lung
c1175030f2 Fixes something not properly re-checking after a delay 2017-01-04 20:11:35 -05:00
Jack Edge
f0cdd40959 The Start Now sets the round to start immediately
Previously, if you pressed Start Now while the server was still
initialising, it would complain, and you'd have to wait until the lobby
was ready.

Now pressing it will have the server start as soon as able.

Uses: debugging qol.
2017-01-04 13:40:46 +00:00
Kyle Spier-Swenson
bee4b132a3 [READY]Makes addtimer use callbacks (#22660)
* Makes addtimer use callbacks

* I broke the comment

* I fucked up the regex

* this was a silly idea.
2017-01-04 16:02:56 +13:00
Cheridan
fd337f0741 Merge pull request #22658 from MrStonedOne/patch-277
Updates sdql2 to work on datums much quicker by ignoring atoms
2017-01-03 18:57:50 -06:00
Kyle Spier-Swenson
e9b7bfb389 Fixes sdql2 applying comparison operators to lists incorrectly (#22627)
* Fixes sdql2 applying comparison operators to lists incorrectly

* Add a comment to prevent future reverts

Just in case

* Removes oranges comment

I'm fucking sick and tired of this shit where people touch code they don't understand.

By adding the comment, you imply that every bit of code thats the same without the same comment is safe to change, but thats not true.

These landmines are important for teaching new coders not to fuck with shit they don't understand.

When you see something and go "why is it doing it that way". the answer is not to go "fuck it, it seems to still work when i change it" the answer is to leave it the fuck alone until it doing it that way is actually an issue.

How many god damn bugs have we had this last year from non-changes like that. I'm sick of them.
2017-01-04 10:11:36 +13:00
Kyle Spier-Swenson
e105e72065 Updates sqdl2 to work on datums much quicker by ignoring atoms
Also makes it use a typecache for more speed.
2017-01-02 06:51:59 -08:00
KorPhaeron
40d347b2de Adding a player to the watchlist adds a note as well (#22544)
* Watchlist

* Secret note
2017-01-02 15:09:05 +01:00
xxalpha
8e80afbf86 Map Conflict Fixing Helper (#22421)
* Trimmed down map_merge function to be simpler and straightforward, no
more recycling keys;
New function get_key, looks up a dict key by abusing python;
New function key_int_value, converts a base 52 key to a base 10 integer
value;
Map helper functions are no longer dependent on global values;
Reorganized map_helpers.py;

* Added Map Conflict Fixer Helper;
Changed parse_map function to accept a map's raw text instead of a file
path;
Tweaked some map merger code;

* Map Conflict Fixer readme.md entry

completed readme.md

more

Removed debug code
2016-12-25 16:25:54 +13:00
Mervill
55e8396926 persistant -> persistent (#22072) 2016-12-10 05:44:48 -05:00
Joan Lung
e6df49f3de Revert "Removes left inhand files, automatically mirrors inhands" (#22085) 2016-12-09 18:27:25 -05:00
KorPhaeron
ace673e829 Removes left inhand files, automatically mirrors inhands 2016-12-07 23:34:12 -06:00
oranges
f3acff4706 Adds a ckey whitelist, stripping out some dead code (#21875)
* Adds a whitelist, stripping out some dead code in the process

Old job whitelist that wasn't used has been removed.

Config has been repurposed, uncomment USEWHITELIST, only ckey's in
admins.txt or whitelist.txt in the config will be allowed to connect to
the server

* More examples

* Add a guy

* Update whitelist.txt

* Put him in
2016-12-04 15:33:15 +11:00
Joan Lung
a5ae025549 Replaces "specflags" with "species_traits" (#21851)
* Replaces "specflags" with "species_traits"

* this will do
2016-12-01 21:16:33 +13:00
MrStonedOne
c1f8543487 Adds some dropdown options to lists
I was gonna make it so you could mark lists, but too much code assumed they had a .type and adding the proper istypes to them was too bloaty.
2016-11-30 12:50:16 -08:00
MrStonedOne
c4b9c0fe55 Fixes modifing null values with (e) not working. 2016-11-30 12:50:16 -08:00
MrStonedOne
f5f9a75736 Makes the proccall admin verbs use the vv input grabber procs 2016-11-30 12:50:16 -08:00
MrStonedOne
1f8d998600 Improvements and fixes 2016-11-30 12:50:15 -08:00
MrStonedOne
76e1c6916f VV refactor 2016-11-30 12:49:21 -08:00
Mervill
b5578df27d corrects some defs without leading slash (#21843) 2016-11-30 20:05:14 +13:00