* Makes qdeleted and qdestroying macros
* Makes QDELETED and QDESTROYING uppercase
* Swap qdel checks istype's for != null's
* Fix it
* How was this missed?
* Part1
* IT COMPILES!!!!
* Fuck wait this was missing from that last
* Update handlabeler.dm
* Update handlabeler.dm
* Fixes n shit
* Fix this
* Fixes#23310
* Fucking @RemieRichards was right
* Fixes devil unEquip
* WTF ARE BITFLAGS?
* THERES THE FUCKING PROBLEM
* Fixes
* Fixes some bad addtimers
* Adds INVOKE
* Warning for addtimer
* Working syntax
* Another bad call
* Fixes the addtimer warning
* Add suppress_zero_warning to addtimer
Useful for addtimer that uses vars
* Add INVOKE_AGAIN for when the var is already defined
* Replace addtimer(...,0) with INVOKE((...))
* Much more sensible syntax
* Less overhead, less copypaste
* Rename INVOKE_ASYNC
* Use a macro
* Allman style
* Wait, why make it a datum in the first place?
* Revert the rename
* Rename again, keep line endings
* typo
* More typos
* Untouches Addtimer
* Update callbacks.dm
* Update timer.dm
* Revert allman style
* Revert "Revert allman style"
This reverts commit 47361da15bd04eca138be5f13acdc9dd5ba89331.
* Trying to match that whitespace diff
* Why is this missing?
* I'm not fucking dealing with this!
* using a welder to repair a mining drone now follows standard behaviour
* cost tweak
* You now get welding glasses with the mining drone when you redeem the mining voucher
* sleepight pupper
* boop
* boom explosion habbon
* wew ladder.
kor tell me the varname cock tobbagan dont just tell me it exists and you dont poin
* bambi in spess
* more shitfuck
* GOD DAMMIT ITS GONNA BE FUCKING HOT AAA
* commit this dick you fucking tub
* GIGANTIC REFACTOR 2.0
* OH YEAH THE CREAM RISES TO THE TOP
* antur
* aaaaaa
* boat
* wew ladder
* bman
* yaaaaaaaaaaaaaaaaaaawwwwwwwwwwwwwwwwwww
* STEEL CORRIDOR
* Fix a bug in forceMove
Don't call Exited/Entered if the loc is the same
* Added forced_movement
* Remove usages comment
Fixed a parameters bug
* Refactor slips
* Refactors meathook
* Negative check
* Shittier syntax, more performance
* Seperation of src and args
* Sanity check
Because you know someone will fuck it up
* X to Y is inclusive
* Bettter diagonals
* Remove unused var
* Better suggestion
* This was never used, why was it here?
* Arg prefixing...
* Better cleanup
* Do not touch the self managing var
* Cleanup
* More cleanup
* Missed 2
* Added callbacks
* Fix ice again
* Sanity checks
* Applied to larva/attack_hulk
* Fix the chain's usage
* LDFJAHDJKAGFHLJKDSAGHJKLSDAGBLKJADGFHKLJADGNLKAMDFNBJK:ANFDJKLADSNLSJKDFHNASFADSFLK:AJFL:KASJFKLASJF:LAJSF:LKJASKFMSALKF
- Resonators now check when rupturing for local air pressure to
determine damage
- Made basic mining scanners use addtimer()
- Tweaked the descriptions of resonance and resonator
I was trying to fix#22878 but I couldn't reproduce the bug, and ended
up making these changes anyway.
🆑 coiax
add: Whenever you automatically pick up ore with an ore satchel, if you
are dragging a wooden ore box, the satchel automatically empties into
the box.
/🆑
Because convinience. Streamlining. Less pointless clicking.
* Speeds up world init.
* Armor is now new inited for obj and the first level of subpaths.
* Actions is now lazyinited and deleted with empty.
* Actiontypes is now only inited when actually used and deleted once it pre-fills actions with the action buttons.
* Pipes now prefill their node list(s) in new() using new /list/ (count) syntax to speed up the list initaliztions and remove the init proc.
* Pipes no longer store their item version, instead creating it on the fly when deconned
* Walls no longer store their metal stacks, instead creating it on the fly when deconned.
* obj, walls, floor, plating, item, machinery, structure, pipe, pipenet, atom, and movable no longer have an (init) proc. (along with a few other smaller examples)
* Atmos can pass checking is now a var with the ability to have a proc be call in advance cases.
* (as a side effect, I had to fix a few things that were calling atmosCanPass rather then using the pre-calculated list, this should speed up chemfoam and flame effects greatly)
* Reverts upload limit
(remind me one day to defuck this, it could easily be a config thats not editable by vv to make changes easier)
* Makes apc update icon a bit faster.
APC new is some what high on the profile of world init, still not sure why, but this stood out as a waste of cpu so i fixed it.
* Fixes runtime with atmos backpack water tanks.
* Makes smoothing faster (and fixes turfs smoothing twice at init)
* Makes apcs init faster by replacing some spawns with addtimer
* fix transit turfs.
* icon, icon_state defined twice
* desc defined twice
* desc defined twice
* desc, icon_state defined twice
* icon_state, name defined twice
* item_state defined twice
* gender defined twice
* stop_automated_movement_when_pulled defined twice
* attacktext defined twice
* speak_emote defined twice
* flying defined twice
* item_state defined twice
* speak_chance defined twice
* attack_sound defined twice (x2)
* icon_state, item_state defined twice
* icon_state defined twice
* Revert "desc defined twice"
This reverts commit 18d74f442441078a7d8e8cfaddbef1c4646b6bb9.
* desc defined twice
* Revert "desc defined twice"
This reverts commit e167c0812c94a96dfb3f6888c77cee868cc37c03.
* desc defined twice