Commit Graph

125 Commits

Author SHA1 Message Date
Xhuis
21996756be Adds the artistic toolbox and His Grace (#23699)
* Adds His Grace

* Resets victims and warnings on sleep

* Now with compiling!

* Adds the artistic toolbox and maintenance loot
2017-02-08 18:22:00 +13:00
Xhuis
c038691d10 Adds the reverse revolver for traitor clowns (#23763)
* Adds the reverse revolver for traitor clownes

* [user.p_them()]self

* ()
2017-02-07 16:26:04 -06:00
Leo
dba633c218 Romerol no longer have a chance of discount (#23801) 2017-02-07 16:24:38 -06:00
Joan Lung
d1c035aa19 Merge pull request #23701 from Xhuis/ez_clean
Adds EZ-clean grenades to the uplink
2017-02-05 20:33:11 -05:00
Joan Lung
246b1fd253 Merge pull request #23671 from KorPhaeron/eyes_as_organs
Eyes As Organs
2017-02-04 17:14:19 -05:00
Xhuis
0d68a8f770 Adds EZ-clean grenades to the uplink 2017-02-04 15:59:36 -05:00
Xhuis
42d4811398 Framework for dynamic role-specific uplink items (#23227)
* Role-specific traitor items

* Restricts role-specific items from nuke ops

* Changes default config

* Removes config option
2017-02-04 16:32:21 +13:00
KorPhaeron
6ad9b5abe1 Replaces cybernetic implants with cybernetic eyes 2017-02-03 18:47:49 -06:00
Kyle Spier-Swenson
b5a3ba9133 Shitty ideas thread: 1. Traitor Uplink spawn location is now a Pref! Choose between PDA, Radio and all new: Pen! (#23190)
* 1. Traitor Uplink spawn location is now a Pref! Choose between PDA, Radio and all new: Pen!

* reeeee
2017-01-31 21:52:07 +13:00
oranges
3f7b94e923 Merge pull request #23275 from coiax/empty-uplink-implant
Uplink implants are now empty by default
2017-01-31 09:23:35 +13:00
oranges
cd59dda97a Merge pull request #23402 from PKPenguin321/patch-9
tweaks no-slip shoe buying
2017-01-30 10:27:33 +13:00
coiax
7e4a0ee0df Adds Romerol (the REAL zombie powder) to uplink (#23369)
* Adds Romerol (the REAL zombie powder) to uplink

🆑 coiax
add: Syndicate agents have gained access to a highly dangerous
experimental bioterror agent, that causes partial reanimation and
aggression after death.
del: Zombie infections are no longer visible on MediHUD.
/🆑

- Adds a reagent to the uplink that gives anyone who injests it a
dormant zombie organ that will reanimate them as a zombie after they
die.
- Initial price estimate is 20TC because this is some fungal TB level
!fun!.
- Good for traitor chefs.
- Zombies are fun, let's have more of them.

* Fixes runtimes, removes airlock tearing

* aGGression

* Update health?

* Zombies are not TOXINLOVERS that's dumb

* Removes from uplink

* Revert "Removes from uplink"

This reverts commit a0acd313929b0787c2eab0d7f289e305212fa0ed.

* 25 TC
2017-01-29 11:21:37 -06:00
PKPenguin321
8be6d781c8 tweaks no-slip shoe buying 2017-01-27 19:48:08 -08:00
coiax
adfd8b0b3c Nuke ops cybernetics changes (#22817)
* Nuke ops cybernetics changes

Fixes #22814.

🆑
del: Nuclear operatives no longer get free autoimplanters when
they purchase cybernetic implants, except in the cybernetic implant
bundle.
fix: The cybernetic implant bundle now actually contains implants.
/🆑

* Changes descriptions rather than behaviour

* No discounts for discounts
2017-01-26 08:15:05 -06:00
coiax
338e67808e You can now buy telecrystals in stacks of 5 and 20 (#22818)
🆑 coiax
add: Telecrystals can be purchased in stacks of five and twenty.
add: The entire stack of telecrystals are added to the uplink when
charging them.
/🆑
2017-01-26 13:37:22 +01:00
Jack Edge
5cf651822b Uplink implants are now empty by default
🆑 coiax
del: The Syndicate "Uplink Implant" now has no TC precharged. You can
charge it with the use of physical telecrystals. The price has been
reduced from 14TC to 4TC accordingly. (The uplink implant in the implant
bundle still has 10TC).
/🆑

- Also cleaned up implantuplink.dm.
- Removed "weak" uplink implants, which were only used for persistence
memes.

These changes will make purchasing an uplink implant more common, as you
don't have to commit a large chunk of TC to use it. It's a buff to a
rarely used syndicate item, and synergises with physical telecrystals.
2017-01-23 15:43:18 +00:00
AnturK
ec99f7e841 Fixes nuclear uplinks outside nuke gamemode 2017-01-23 10:06:48 +01:00
Mervill
272c6270e0 Clean Code (2008) 2017-01-15 18:02:11 -08:00
Mervill
5b2b4cbb20 WOOPS I MEAN THIS ITEM TYPE 2017-01-15 09:26:47 -08:00
Mervill
96c241b782 don't add raw telecrystals to the uplink purchase log 2017-01-15 09:23:36 -08:00
Incoming5643
873799f655 Revenge of Uplink Discount System (#22429)
* Traitor discounted item system! Every uplink will have three random items on sale for between 25% and 75% off (strongly weighted towards smaller deals). All these items are single purchase only.

* Whoops, accidentally used a feature not in the travis build of dream maker.

* Featuring Remie from code optimization
2016-12-28 09:06:27 +13:00
Incoming5643
122c4f1b3e The fake disk will almost never appear in surplus crates 2016-12-12 13:03:36 -05:00
Incoming5643
7834776300 Allows traitors/operatives to buy cheapo fake nuke disks 2016-12-11 21:17:18 -05:00
PKPenguin321
14f272c082 reduces cost of throwing weapons box (#21649) 2016-11-20 20:41:32 -06:00
oranges
fed780fa9b Merge pull request #21540 from Supermichael777/revert-21014-atmosgrenades
Revert "Atmos Grenades"
2016-11-15 16:40:35 +13:00
uraniummeltdown
3bd538a1b3 Adds raw TC to uplink and 10mm ammo variants (#21498)
* adds raw telecrystals to uplink, can be used to refill uplinks and uplink implants, adds 10mm variants to uplink for traitors and nuke ops

* grammar
2016-11-14 19:02:40 +13:00
Supermichael777
5d9bc48034 Revert "Atmos Grenades" 2016-11-13 19:44:29 -05:00
Militaires
889c82a247 CQC tweaks, improvements and fixes [and adds and utilizes martial art blocks) (#21201)
fixes an abusive exploit and makes 2 combos easier to use, increases cqc harm damage, adds martial art block_chance var which is only activated if you have your throw_mode on for active defense.

baton blocks stun the person attempting the attack too, you can now block batons and then throw or chokehold.

makes tc cost for CQC 13 with all the buffs.
2016-11-07 09:01:41 +13:00
phil235
b7efc2cef4 Make energy guns able to use burst fire. (#21005)
* Make energy guns able to use burst fire.

* Changed obj/item/weapon/gun/projectile to /gun/ballistic and the name of the folder from "projectile" to "ballistic" to avoid confusion between actually projectiles and guns.

Syringe gun, energy guns and magic guns can now use burst fire.

* fixing merge conflict shit

* fixing map conflicts

* more map conflict fix

* two tiny fixes.

* tiny tweak

* fixing merge conflicts.
Moving the practice mini egun to the gun module.
Renamed nuclear.dm to energy_gun.dm

* map conflict fixes
2016-11-02 16:16:21 +13:00
kevinz000
7e364fd79a rip 2016-10-29 20:45:23 -07:00
kevinz000
bbeaffe9c5 Hardlight Bows (#20944)
Adds hardlight bows and hardlight quivers.
Does 12 brute and 18 burn on hit.
The quivers regenerate one arrow every few seconds and is worn on the back.
Arrows disintegrate on hit and are destroyed after 20 seconds if it is dropped to prevent spam.

ADDED TO UPLINK AT 7 TELECRYSTALS FOR A BOW AND QUIVER. Can be included in surplus crates.
🆑
2016-10-28 14:16:16 +13:00
uraniummeltdown
1635017bb2 Atmos Grenades (#21014)
* adds atmos grenades to game and uplink

* added freon grenade, price is now 12 TC, made var for contents

* price is now 11 TC

* fixes knockout desc
2016-10-24 00:15:51 +13:00
Militaires
2431e709b8 CQC PR AGAIN and does what orangus wanted. (#20932)
A third martial art, CQC, has been added and is now available to nuke ops instead of sleeping carp

added leg sweeps by resting and then harming someone, so that you can flank someone by pretending to be crit or ded henk, not putting it in the recall teachings cause im a memer like that

new: CUSTOM CQC SOUNDS
2016-10-18 09:11:02 +13:00
Incoming
2617dabb99 Intensifies the secret satchel system so people will actually use it. 2016-09-25 21:28:56 -04:00
Shadowlight213
5d98fb64d9 changes to instead use the argument in get_uplink_items 2016-09-07 21:49:54 -07:00
Shadowlight213
cacc091ed3 Makes the surplus crate only give items in the current mode's uplink list
Removes sleeping carp scroll from surplus crate
2016-09-07 21:45:14 -07:00
pubby
109ad42a51 Tweak military belt TC cost from 3 -> 1 2016-09-02 18:16:28 -05:00
Shadowlight213
751bd54518 Reworks the uplink interface to drastically reduce loading lag. (#19841) 2016-08-13 22:34:16 +02:00
Fox-McCloud
bba7fab257 additions 2016-07-31 09:57:11 -04:00
Fox-McCloud
146d14a26e Refactor Uplink Refunding 2016-07-24 09:21:37 -04:00
Shadowlight213
5f10739385 Repaths satchels and lets angels equip them (#19371)
Repaths satchels so all the different ones are children of the normal satchel.
Allows angels to equip satchels since the satchels are on the side of the body instead of the back. Should help miners who find the potion out a bit.
2016-07-22 10:10:30 +12:00
MMMiracles
706a4f344b Adds the Power Fist (#19013)
The power-fist is a semi-port of hippiestation's power-fist. Sprites are from hippiestation.

The power fist is a metallic gauntlet with a built-in piston-ram that uses an external tank as its gas source. A wrench can be used to dial up the piston's valve and make the gauntlet hit harder and farther in exchange for more gas used.

A full large-tank will get exactly 4 level-3 punches in before needing to replace the external tank. This thing is incredibly lethal for taking out singular targets at a time but very poor against crowds as odds are you're going to exhaust your supply before fending off everyone.

The TC price might be too low/high, I don't know yet until people play around with it in an actual round. All I know is punching pun-pun half-way down the escape hall in a single hit is fun.
2016-07-02 14:40:22 +12:00
Razharas
f508e0fd29 Merge pull request #18976 from KorPhaeron/durkel
Removes stands from uplink
2016-06-30 03:53:36 +03:00
KorPhaeron
761a607990 removes stands 2016-06-27 21:06:10 -04:00
oranges
41e3acc71d Merge pull request #18820 from Xhuis/the_pinnacle_of_deception_technology
Adds cardboard cutouts
2016-06-24 20:14:59 +12:00
Xhuis
369ad867de Adds cardboard cutouts 2016-06-21 17:57:53 -04:00
Joan Lung
a9d4aa50c4 Nuke ops can no longer get free noslips with their camo kit 2016-06-19 11:41:42 -04:00
Core0verload
bb43219915 Rebalances radioactive microlaser (#18537)
This PR is aimed at making radioactive microlaser less useless.

Radioactive microlaser is now a subtype of health analyzer. Using it on someone would print out target's health status. Useful for stealth. You can disable this in microlaser's menu.

You can disable microlaser's irradiation in the same menu. Just in case you want to check your own health without carrying a real health analyzer.

Radioactive microlaser has it's max rad output increased 200%.

Radioactive microlaser cooldown is cut in two.
2016-06-17 09:11:52 +12:00
Thunder12345
a9a97f5a81 Fixes for Merge Tokens (#18168)
* fixes #15649
fixes #16575

* oops forgot those lines
2016-06-03 14:46:42 -05:00
Jack Edge
462aa7782a KA rebalance; brings back holding a satchel
Fixes #17203.

🆑 coiax
rscadd: Kinetic accelerators only require one hand to be fired, as before
rscdel: Kinetic accelerators recharge time is multiplied by the number of KAs that person is carrying.
rscdel: Kinetic accelerators lose their charge quickly if not equipped or being held
rscadd: Kinetic accelerator modkits (made at R&D or your local Free Golem
ship) overcome these flaws
/🆑

Effects on people who just use one kinetic accelerator: *They can now
carry a mining satchel in the off hand again.*
Effects on people who want to dual wield them both at once: They can do
this, but they recharge twice as slow, so no increase in DPS.
Effects on people who quasi-dual wielded by swapping them in and out of
the backpack: Now treated the same as dual wielders.

And as before, modkits mean you can properly dual wield KAs.
Mining cyborgs are unaffected.
2016-05-17 00:38:29 +01:00