Commit Graph

1615 Commits

Author SHA1 Message Date
tkdrg
02aff598b2 Merge pull request #13852 from RemieRichards/AdminQuickMapDrop
Map Template Load Verb + Maploader Improvements
2015-12-23 17:51:20 -03:00
Remie Richards
965b6642ad smarter extension detection 2015-12-23 20:34:31 +00:00
Remie Richards
67c71b5961 Allows admins to upload a map template to be used by themselves or other admins, does NOT persist between rounds. 2015-12-23 02:24:08 +00:00
AnturK
7145db861f Fixes check antagonists not displaying bursted blobs 2015-12-21 20:08:05 +01:00
tkdrg
96855b3094 Merge pull request #13800 from KorPhaeron/voices
Prayer response voice is generalized again
2015-12-21 03:16:31 -03:00
Remie Richards
5f257aa8fe Admins with +DEBUG can now Load map files in the _map/templates folder where they (or their ghost) is standing. 2015-12-20 21:21:33 +00:00
tkdrg
bab0d21e5a Merge pull request #13759 from KorPhaeron/copyofacopyofacopyofacopyofacopy
Merges Malf AI and traitor AI into a single antag type, no longer has its own mode
2015-12-20 16:18:37 -03:00
Cheridan
52d30c8870 Merge pull request #13761 from KorPhaeron/prayers
Admins can claim prayers
2015-12-19 11:48:11 -06:00
KorPhaeron
27a4f7ef9b Voices 2015-12-18 22:59:02 -06:00
KorPhaeron
0624603450 Prayers 2015-12-18 01:51:11 -06:00
KorPhaeron
57d29d11d4 Replaces malf with traitor AI 2015-12-18 00:05:30 -06:00
hornygranny
f57031ce4a both proc call verbs will now alert admins when used in addition to being logged
fixes #13707
2015-12-17 14:21:04 -08:00
Razharas
3dccbbc87a Merge pull request #13658 from tkdrg/jamp
Adds a Follow/Jump to link to the VV dropdown
2015-12-17 20:53:19 +03:00
Tkdrg
abb0cd663c Adds a Follow/Jump to link to the VV dropdown
Some good QoL for debugging stuff.
2015-12-17 00:45:16 -03:00
oranges
134a76cc8f Line ending apocalypse 2015-12-17 14:12:37 +13:00
Razharas
9dac032681 Merge pull request #13507 from neersighted/nanoui_compat
NanoUI 3.0!
2015-12-16 07:43:29 +03:00
Razharas
a349a15469 Merge pull request #13552 from tkdrg/newnewnewnewnewnewnewnewnewnewcult
[Ready?] Cult Overhaul. Yep.
2015-12-16 06:07:20 +03:00
Bjorn Neergaard
f089428e63 Coffeescript; Bower; Gulp; asset_cache
We now write frontend code in Coffeescript, alongside our LESS.
PostCSS adds hacks to make CSS work on old versions of IE.
Bower is used to manage dependencies.
Gulp is used to build the code.

Images are dropped in favor of SVG or CSS effects.

NanoUI is now a 'simple' asset in the asset_cache
2015-12-15 13:09:51 -06:00
Bjorn Neergaard
8fdfa08e58 Port NanoUI styles to LESS 2015-12-15 13:08:27 -06:00
Tkdrg
8ead3e8628 Cult Overhaul
Cult is awful, so let's try to improve it. Idea by KorPhaeron. I also
took some inspiration from adrix89's sacrifice cult, so credits to him.
Also thanks a lot specially to MrPerson and Iamgoofball for helping
me brainstorm this, and Joan for the sprites for the summoning orb,
the large nar-sie shell, and the new cult antag hud.

Basically, we remove conversion, and turn cult into a magic version of
nuke, with a small team of stealth elite cultists that have to build a
base in the station and sacrifice people in order to build an army of
constructs and get materials to eventually summon Nar-Sie.

Stun talismans and conversion are gone. Nar-Sie is now the only
objective. Sacrifice runes now provide summoning orbs, which you can use
to drop a large shell. Insert enough orbs in the shell and you trigger a
Delta. Defend the shell for 3 minutes and Nar-sie will arise. This shell
is bombproof and singularityproof. It may be summoned up to three times
if destroyed, but you will have to start from the beginning sac-wise.

Runes are now RNG. Each cultist only gets 50% of the runes. Inspiration
is basically The Binding of Isaac here (thank you MrPerson for this!).
Furthermore, many old runes were merged/removed and other new ones were
added. Almost all were massively rebalanced. Cult now also has a
stealthy ritual dagger with high bleeding and throw effects.
2015-12-15 04:59:31 -03:00
duncathan salt
88382e0d9c Merge pull request #13577 from tgstation/RemieRichards-patch-2
[s]Computer ID is a string, Thanks byond.
2015-12-14 23:49:03 -06:00
Razharas
7929c027fa Merge pull request #13550 from Incoming5643/new_wizard_meta_just_look_for_the_people_who_arent_fucked_up
Apprentice clean up / bugfixes
2015-12-11 22:50:46 +03:00
Remie Richards
da295d9f9f Computer ID is a string, Thanks byond.
I chose text2num() over putting the integer max in quotes since I believe text2num() is nicer than doing a string comparison.
2015-12-11 18:08:19 +00:00
Remie Richards
0ae0f84325 Revert "[s]Fixes the logic of IsBanned and bad CIDs" 2015-12-11 17:49:30 +00:00
Remie Richards
1efcc64990 Fixes the logic of IsBanned and bad CIDs
the bad CIDs aren't perfectly the Integer max, they're above it.
2015-12-11 17:27:42 +00:00
Incoming
6a64864805 formally defines apprentices as a kind of antag instead of as "traitors".
Wizard events that spare the wizard should now properly spare apprentices too.

Moves renaming as an apprentice to the end of the spawn proc because the input prompt stops various important things (including the sound meant to inform people they got apprentice) from happening until after it's dealt with.

Restores the "+" for positive quality items in RPG loot. The reason this was changed was already fixed, it just was mistakenly never put back.
2015-12-10 12:08:49 -05:00
duncathan salt
160d5428b8 Merge pull request #13474 from Shadowlight213/Aghost_control
Allows admins to interact with most machines like an AI [Review Ready]
2015-12-08 11:51:27 -06:00
duncathan salt
15ae23b74f Merge pull request #13257 from Jordie0608/allthevarsthatdontgeteditedbecomeverylonely
Adds on_varedit proc
2015-12-08 11:43:14 -06:00
duncathan salt
bea8d35ff5 Merge pull request #13437 from neersighted/clickable_stats
Refactor MC/Failsafe/add Subsystems
2015-12-07 19:58:46 -06:00
Shadowlight213
71e76f6eec Merge branch 'master' of https://github.com/tgstation/-tg-station into Aghost_control 2015-12-07 13:10:53 -08:00
duncathan salt
9ec6e187a4 Merge pull request #13464 from Anonus/hostileconstructs
Spawnable hostile constructs, for away missions and adminfuckery
2015-12-06 17:25:53 -06:00
Kyle Spier-Swenson
88a795a0c6 fixes typo in is banned() 2015-12-06 12:54:36 -08:00
Kyle Spier-Swenson
0d55edc2b0 Hot fix for stickybans going hey wire 2015-12-06 12:20:12 -08:00
Shadowlight213
0cc98d3d09 WIP 2
Most content is done. Just need Comms console and Fixing the Nanoui error.
2015-12-06 00:24:09 -08:00
Nerd Lord
58a3f742c6 Spawnable hostile constructs, for away missions and adminfuckery. 2015-12-05 10:48:52 -05:00
Bjorn Neergaard
34b717afb4 radio_controller -> SSradio, SSbp -> SSnpc 2015-12-04 22:25:24 -06:00
Bjorn Neergaard
97ca70cd34 Rework Master Controller, Failsafe, and Subsystem code 2015-12-04 15:40:58 -06:00
Jordie0608
8f7fb2c812 optimization 2015-12-04 15:54:29 +11:00
Aranclanos
d1071aa5b7 Merge pull request #13365 from tkdrg/badminthings
Admin HUD improvements
2015-12-03 01:39:51 -03:00
Bjorn Neergaard
6ec257c360 Hotfix for SStimer lag
SStimer can now check dupes
Also fix ghosts not being inquisitive with objects...
2015-12-02 21:23:45 -05:00
Tkdrg
2b0ee4f591 Admin HUD improvements
Adds the sec hud for implants and stuff.
2015-12-01 19:15:06 -03:00
Tkdrg
4da263dead Fixes jobban_isbanned() runtime
Fixes runtime with ckey-less mobs.
2015-11-29 17:31:19 -03:00
Jordie
56c2659736 Merge pull request #13187 from ktccd/master
Fixes areas blobs shouldn't win from spreading to.
2015-11-29 21:06:46 +11:00
Tkdrg
598fea785e Jobban cleanup & performance improvements
Clients now cache their jobbans to save on DB queries.
Legacy jobbans and "new" (savefile) jobbans have been removed.
These are old cruft that has been unused for years, and since we require
a DB for notes anyway we might as well just get rid of the legacy stuff.

I considered removing legacy bans as well, but I was unsure if that
would go way beyond the scope of this PR (my main goal here is making
jobban_isbanned not awful).

Also note that this was basically untested, as I do not have a test
database. Any help testing this would be much appreciated.
2015-11-28 12:35:54 -03:00
Bjorn Neergaard
6005d54d40 Update NanoUI to use the asset_cache system
Also move a bunch of folders around.
2015-11-28 00:56:30 -05:00
ktccd
395cd5a68c Rewrote a bit of blob code to fix... a lot
Stuff fixed: My sad attempt at fixing #13126.
The expand() proc for blobs is hopefully less intensive now (WHY did it
used to spawn a blob only to destroy it? That must've been such a
waste...).
Destroy code no longer needs to adjust for the expand() proc doing weird
things.
The antag panel will now show the correct variable used to determine
blob progress.
Renamed the variables I used so they're not so similar to each other.
blob_legit and blobs_legit was WAY to easy to mix up.
2015-11-28 01:06:27 +01:00
Jordie0608
18a2e58fbc adds on_varedit proc 2015-11-27 17:43:43 +11:00
Bjorn Neergaard
94e114fee7 Correct several oversights 2015-11-26 07:11:32 -05:00
Bjorn Neergaard
588a170c8d Fix NanoUI debug verb 2015-11-26 07:11:32 -05:00
Bjorn Neergaard
1a44e3d851 Refactor NanoUI API
Also update NanoUI-using code to the new API.
2015-11-26 07:11:31 -05:00