Emmett Gaines
0943e56e08
Adds the signal origin as the first arg to all signals ( #39861 )
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* Adds the signal origin as the first arg to all signals
* Fixes some storage and nanite procs
2018-08-28 18:28:29 +03:00
Emmett Gaines
34a3d2da4d
Refactors component signals registration ( #38798 )
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Datums know what signals are being listened for and components can now be registered to listen for signals on more than one object.
2018-07-05 00:56:39 +03:00
81Denton
b944f523a5
Blacklist ion trails from chasms ( #38284 )
2018-06-05 11:29:15 -07:00
Tad Hardesty
70390c4a3c
Blacklist projectile effects from chasms
2018-05-31 14:03:47 -07:00
kevinz000
4ddd28ce4d
Chasms no longer drop those buckled to undroppable objects ( #37970 )
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* Chasms no longer drop those buckled to undroppable objects
* Moves a check down for efficiency/not needing to check things twice
* Change logic order so this hack works
2018-05-22 16:25:29 +03:00
Fox McCloud
057aa31cda
Kills off /obj/item/device ( #37297 )
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* Kills off /obj/item/device
* whoops
* whoops
* Fix
2018-04-23 15:00:23 +02:00
vuonojenmustaturska
e62b750a78
Prevents docking ports from being thrown away by chasms
2018-02-13 02:53:33 +02:00
Jordan Brown
31fe63bbcf
Adds hotspots to chasm blacklist ( #34858 )
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* Adds hotspots to chasm blacklist
* Blacklists landmarks from chasms
2018-01-25 09:10:07 -02:00
Tad Hardesty
af7014efe9
Refactor chasm paths to be more sane ( #32701 )
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In addition, makes chasm handling a component, so it could be reused for
chasm-likes which are not quite chasms.
Also fixes a couple of bugs relating to building on top of chasms
occasionally erasing the chasm.
2017-11-22 10:30:45 +01:00