aka formalizing Human Supremacy
- Adds a config option ENFORCE_HUMAN_AUTHORITY which prevents lizard players from joining Command and Security roles
[Lizard subjugation intensifies]
Adds < and > buttons to character setup screen to easily scroll to next
or previous hair style and facial hair, intead of opening the popup with
a long unsorted list.
Also adds two procs for returning the value of the previous or next
index in a list.
Everyone whose mutant color is set to black is now instead white.
Also, now black mutantcolors are automatically set to the default color
of your species if you select them.
Thanks @Giacom for the info!
PR announcer is now able to authenticate with Nickserv.
Communications key moved out of config controller.
Even better Regex validation.
Reading now has even more exception handling.
Makes the announcer better in every aspect (less bugs, less fun, more
merging announcement capability)! Also makes it require *just* .Net 4.0
instead of 4.5.
Adds the option for players to disable the PR announcements.
Adds a C# program that allows you to parse GitHub Pull request opening
notifications sent to an IRC and display them in-game.
Adds authentication to the world/Topic() procs, allowing you to easily
and securely input data into the game (EXPORT DOES NOT REQUIRE IT!)
Toggling it off will pause any songs currently playing. Toggling it back on will resume playback from where you were.
Toggling midis on will play the currently playing admin midi, if there is one.
MiniStation is now a single folder which isn't included by default. When you tick the code file for the ministation map, like with tgstation and metastation, it will then include the necessary code files itself. These code files modify certain datums, like jobs, supply packs and uplink datums.
The modified files outside the MiniStation folder are modifications made by the MiniStation branch which aren't changes exclusive to MiniStation.
Such as changing the unused circulator, which only MiniStation used, so that it was fixed and would correctly match the direction of the thermal generator.
The TEG was also changed to have a better interface and to include the above fix.
The department security was changed so it wouldn't runtime if it didn't find a checkpoint.
The preferences' SetChoices was changed so that the screen would automatically grow for every column in the job list.
The main difference between this version and the forked version is that the Unemployed and the Lieutenant was reverted back to their original names; since it would've been a massive pain to add support for that.
Moves the constants from defines and compile_options files into the __DEFINES directory. The compile options in the latter file that are actually tweakable remain in their existing file in the code directory.
Constants from DEFINES.dm, globals.dm, names.dm, and global_lists.dm have been moved into the _globalvars subdirectory.
stylesheet.dm has been moved into the interface directory since that's a better place for it.
This move contains no code changes for stock TG. It is purely an organizational move meant to clean up hard to read code.
Some global constants that appear to be unused have been put into unused.dm, but not unticked. This list is by no means exhaustive.
Branches should be aware that they need to move any additional defines and global constants manually.
Removed user << browse_rsc() entries as they caused the delay. New assets (stylesheets, scripts, templates and images) have to be added to the client's send_resources proc or they will not exist on the client.