Commit Graph

21 Commits

Author SHA1 Message Date
Cheridan
de6edfc1c6 Merge pull request #4818 from Incoming5643/summoneventfixerspecial
Magic Mania 1.75 Appendix A: lets get comparitively reasonable
2014-09-16 09:09:40 -05:00
Incoming
071f9bff0a Fixes up some silly problems with cursed items:
Things won't be called cursed cursed cursed cursed cursed cursed cursed cursed cursed cursed cursed cursed foo's anymore

Cursed Katanas can't get stuck in any other slots now

Things that destroy your ability to go into space now won't spawn on you at all if you happen to be in space when the spawning occurers, but hey don't idle in space just to avoid a luchador mask, magicarp are still a thing.
2014-09-15 19:22:25 -04:00
Cheridan
6587b56a7c Merge pull request #4765 from JJRcop/magicarp-random
Creates new "chaos magicarp" that fires a random projectile each time
2014-09-15 10:22:50 -05:00
JJRcop
97a65cfb04 Changes Shoot() in magicarp to be forwards compatible 2014-09-14 16:07:54 -04:00
Incoming
a8737f8ae4 Stops the exponential hell of petsplosion happening more than once a round it turns out we didn't need 6000 mice
Reduces the lava event from "lets slay all idlers and stop all action for 2 minutes" to "lets greviously wound all idlers and stop all action for 30 seconds"

Makes summon magic/summon guns work fine without a mob attached, this prevents a runtime and some odd messages to the admins

Makes the inviciblity text jive better.
2014-09-14 03:36:38 -04:00
Iamgoofball
af7be3cfdc Update departmentrevolt.dm 2014-09-12 16:41:37 -07:00
Iamgoofball
a15fc94460 Update departmentrevolt.dm 2014-09-12 15:56:45 -07:00
JJRcop
7b0306f7b1 Moved magicarp ammo reroll to new carp called "chaos magicarp", which has 75 health and a 5% chance to spawn instead of a normal magicarp 2014-09-10 14:20:03 -04:00
JJRcop
6bc47e8369 Magicarp now fires a random projectile each time, instead of the same one randomized on New()
Magicarp now randomizes from typesof(initial(projectiletype)) instead of from typesof(/obj/item/projectile/magic) to allow future carps that inherit it to fire whatever they want without changing the code
2014-09-09 19:07:44 -04:00
Iamgoofball
48d3f17ecf グレー marée estación ar fud an google translate
multilingual grey tides
2014-09-08 18:49:45 -07:00
Iamgoofball
8120a6eb23 Update departmentrevolt.dm 2014-09-07 21:28:10 -07:00
Iamgoofball
4b311777a4 estación de marea gris de ancho 2014-09-07 21:21:39 -07:00
Iamgoofball
552f751c2d CRITICAL BUGFIX for Magic Mania $1.75
>department revolt event
>no potential for the rng to roll "cargonia"

important bugfix merge asap
2014-09-07 20:59:09 -07:00
Orange Borg
0e05203e1a Don't tell GIA
2fast goofball
2014-09-08 15:55:04 +12:00
Incoming
d3d351dea8 Red Carp! 2014-08-28 14:37:42 -04:00
Incoming
ea4350a0a1 Adds the magicarp event as a rare happening. 2014-08-28 12:10:48 -04:00
Incoming
b47df3a9cf Flexes spellllang n bartflags 2014-08-26 17:43:39 -04:00
Incoming
4639bcec55 Imposter and department revolt are now bugtested and fully functional.
We feature complete save for the nitpicks!
2014-08-23 16:31:29 -04:00
Incoming
e10b108c0d z.restricts cursed item loadouts that would ruin the day of anyone in deep space
Moves the robeless casting from uncommon to rare
2014-08-22 14:25:49 -04:00
Incoming
70d29f25ff whoops missed balancing an event 2014-08-22 10:07:04 -04:00
Incoming
7ac7ecb277 Summon Events Initial Commit: See the pull for complete details 2014-08-21 20:05:41 -04:00