## About The Pull Request
The cuffsnapper component now checks to make sure the target is a carbon
before running the rest of the cuffsnapping process on them.
target.handcuffed is checked (handcuffed is defined on carbon), but
nowhere is it actually asserted that the target is a carbon, so a
runtime would occur when attacking non-carbon mobs.
## Why It's Good For The Game
This runtime fix was brought to you by https://runtimes.moth.fans
## Changelog
🆑
fix: attacking non-carbon mobs with a cuffsnapping object will no longer
runtime.
/🆑
## About The Pull Request
Signals were initially only usable with component listeners, which while
no longer the case has lead to outdated documentation, names, and a
similar location in code.
This pr pulls the two apart. Partially because mso thinks we should, but
also because they really aren't directly linked anymore, and having them
in this midstate just confuses people.
[Renames comp_lookup to listen_lookup, since that's what it
does](102b79694f)
[Moves signal procs over to their own
file](33d07d01fd)
[Renames the PREQDELETING and QDELETING comsigs to drop the parent bit
since they can hook to more then just comps
now](335ea4ad08)
[Does something similar to the attackby comsigs (PARENT ->
ATOM)](210e57051d)
[And finally passes over the examine
signals](65917658fb)
## Why It's Good For The Game
Code makes more sense, things are better teased apart, s just good imo
## Changelog
🆑
refactor: Pulled apart the last vestiges of names/docs directly linking
signals to components
/🆑
Refactors snipping cuffs into a bespoke cuffsnapping element, adding
support for delayed cuffsnipping. Adds this element to box cutters!
Effectively speaking everything is the same as usual.
It's cool, it's based and elementized and modularized and not
hardcodeized on the jaws of life anymore. Plus it could be used in the
future for things (it won't)