-Firesuit level protection will not entirely protect you from being set on fire. You will gain small amounts of heat while on fire.
-Overhauls the Atmos Water Backpack into a more effective firefighting tool
-Adds a secure ATMOS closet containing said atmos water backpack to the code, but is not on the map as the backpack already exists in the ATMOS hardsuit object at this moment
Noticed this while looking over my PR, by storing (and trusting) the escaped version, an admin could edit this in vv and do unspeakable things to the database
BUG LIST:
Beaker can't be used to add reagents to vat, it goes directly inside the vat and the vat doesn't detect what's inside the beaker. Beaker is useless and its reagents (whatever they are) are used when making icecream.
Cannot put just a bit of reagents in the vat, it empties all the item's reagents or nothing.
Click icecream vat with a snack it will take all the reagents, the snack doesn't disappear until you try to eat it. "Vinny Saylor has emptied all of the egg into the icecream vat."
The vat doesn't work w/o power
Cant dispense cones if their total amount is bigger than 11.
take empty bottle stuff, click on vat, it still says that you empty the content in it.
scooping flavored icecream uses vanilla icecream as well..
Now eye prot needed to repair bot/borg/mecha
fix bug where you're repairing despite weldingtool being off
Fixes the amount of fuel used per repair to 1 for bot/borg/mecha
Adding message when not enough fuel during borg/mecha repair.
Fuel not used when repair attempt on borg/mecha is canceled (no damage or welder off).
For bot/borg/mecha, now using notice span class for all repair messages and visible message instead of << . All cancel messages uses warning span class.
Rather then making a new query for each feedback item.
Each query can take between 25ms and 100ms, and this is a static per-query overhead, so removing the 60 or so needless querys will speed things up.
(and other minor fixes to client sql logic)
Clients will now spread out their sql database connection logging and related ckey by ip/cid searching at world start so it doesn't all happen at once.
Fixes a minor bug with related ckey searching where only one would be returned.
Fixes a minor bug where related ckey searching would return the client's own ckey.
- Corrects the logic for when the AI can speak on its radio.
- Added a missing "-" to the radio instructions.
- Removed an unneeded feedback line for toggling the AI's radio via
intellicard.